Does mixing Quartz and OpenGL-ES cause big performance degrade??
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        Published on 2010-04-18T11:58:31Z
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I have a plan to make a game using OpenGL for 3D world view, and CALayer(or UIView) for HUD UI. It's easy to imagine performance degrade from mixing them, but the document which mention this impact disappeared: http://developer.apple.com/iphone/library/technotes/tn2008/tn2230.html I cannot find the document on current version of SDK reference.
And I got this document: http://gamesfromwithin.com/gdc-2010-the-best-of-both-worlds-using-uikit-with-opengl
If you experienced about this, please let me know about performance impact on current SDK.
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