Which toolkit to use for 3D MMO game development?
        Posted  
        
            by 
                Ahmet Yildirim
            
        on Game Development
        
        See other posts from Game Development
        
            or by Ahmet Yildirim
        
        
        
        Published on 2011-11-24T21:07:55Z
        Indexed on 
            2011/11/25
            2:20 UTC
        
        
        Read the original article
        Hit count: 410
        
Lately i've been thinking about which path to follow for developing an 3D Online game. I have googled a lot but i couldnt find a good article that covers both game development and online server & client development in same context. This question has been in mind for about 2 weeks now. So.. yesterday i started developing a game from scratch by using Irrlicht.Net Wrapper to use Socket library of .NET which im already familiar. But i found out .Net wrapper of Irrlicht is not totally finished yet and still have lacks from the original. So i lost all my motives :/.
So i thought why not to ask the experts before i run into another dead end...
What Game Engine and Networking Library is best way to go for 3D MMO Development?
Here is some of my early conclusions: Please let me know the ones im wrong.
C++:
- Best Performance for 3D Graphics.
 - Most Game Engines has native C++ Libraries.
 - Lacks a Solid Socket Library
 - .NETC++ Lacks Intellisense Support.
 
C#:
- Intellisense Support
 - NET Socket Library
 - Lacks 3D Graphics Performance
 - Lacks a native solid 3D Game Engine
 
© Game Development or respective owner