Import 3ds into JMonkeyEngine 3

Posted by Yanick Rochon on Game Development See other posts from Game Development or by Yanick Rochon
Published on 2012-04-04T12:25:01Z Indexed on 2012/04/04 17:43 UTC
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I have asked this question on SO, but I think it will be more suitable here.

Basically, we are trying to import an animated character body (with skeleton) from 3D Studio Max to JMonkeyEngine 3, but while we succeeded at importing some animations, we cannot seem to export the skeleton to .skeleton.xml using OgreXML format. Since OgreXML seems to be the favored way to import models into JME, we dropped .obj files and such.

Any help appreciated.

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