How can I bend an object in OpenGL?
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                mindnoise
            
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        Published on 2011-12-18T23:06:06Z
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            2012/06/28
            3:26 UTC
        
        
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Is there a way one could bend an object, like a cylinder or a plane using OpenGL?
I'm an OpenGL beginner (I'm using OpenGL ES 2.0, if that matters, although I suspect, math matters most in this case, so it's somehow version independent), I understand the basics: translate, rotate, matrix transformations, etc. I was wondering if there is a technique which allows you to actually change the geometry of your objects (in this case by bending them)?
Any links, tutorials or other references are welcomed!
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