Artifacts when draw particles with some alpha
        Posted  
        
            by 
                piotrek
            
        on Game Development
        
        See other posts from Game Development
        
            or by piotrek
        
        
        
        Published on 2012-09-16T14:28:06Z
        Indexed on 
            2012/09/16
            15:52 UTC
        
        
        Read the original article
        Hit count: 295
        
I want to draw in my game some particles. But when I draw one particle above another particle, alpha channel from this above "clear" previous drawed particle. I set in OpenGL blend in this way:
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
My fragment shader for particle is very simple:
precision highp float;
precision highp int;
uniform sampler2D u_maps[2];
varying vec2 v_texture;
uniform float opaque;
uniform vec3 colorize;
void main()
{   
    vec4 texColor = texture2D(u_maps[0], v_texture);
    gl_FragColor.rgb = texColor.rgb * colorize.rgb;
    gl_FragColor.a = texColor.a * opaque;
}
I attach screenshot from this:

Do you know what I made wrong ?
I use OpenGL ES 2.0.
© Game Development or respective owner