Can I use PBOs for textures in iOS?
        Posted  
        
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                Radu
            
        on Game Development
        
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        Published on 2012-05-22T00:47:10Z
        Indexed on 
            2012/10/13
            3:49 UTC
        
        
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As far as I can see, there is no GL_PIXEL_UNPACK_BUFFER. Also, the OpenGL ES 2.0 specification (and as far as I know, no iOS device currently supports OpenGL ES > 2.0) states that glMapBufferOES() can only use GL_ARRAY_BUFFER as a target, yet glTexImage2D() and glTexSubImage2D() only seem to use PBOs if GL_PIXEL_UNPACK_BUFFER is bound.
The OpenGL documentation for glBindBuffer() also states that:
GL_PIXEL_PACK_BUFFERandGL_PIXEL_UNPACK_BUFFERare available only if the GL version is 2.1 or greater.
So, can I use PBOs for textures? Am I missing something obvious?
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