How to access variables of uninitialized class?
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                oringe
            
        on Game Development
        
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        Published on 2012-10-29T01:33:43Z
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            2012/10/29
            5:22 UTC
        
        
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c++
So I've gone with a somewhat singleton approach to my game class:
#include "myGame.h"
int main () {
    myGame game;
    return game.Execute();
}
But now I need to define a class that accesses variables in the instance of myGame.
class MotionState {
    public:
    virtual void setWorldTransform (...) {
        VariableFromMyGameClass++;            //<-- !?
        ...}
};
I'm trying to integrate this class into my project from an example that just uses globals. How can I access variables of myGame class in the definition of new classes? Should I give up on my singleton approach?
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