What would be the best mean for a gui with a lot of FX in Unity
        Posted  
        
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                Lionel Barret
            
        on Game Development
        
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        Published on 2012-11-28T17:57:05Z
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            2012/11/28
            23:16 UTC
        
        
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The game I am working on (we are in R&D) is based almost exclusively on a windowed gui with a lot of FX (fading, growing, etc). We will also likely need custom widgets (like a sound recording graph).
The game will be made with Unity and from what I heard, the default gui system has quite a bad rep, it is too slow for many usages.
So, I wondering what would be the best way to do what we need.
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