Premultiplying matrices with Perspective destroys them
Posted
by
Shadows In Rain
on Game Development
See other posts from Game Development
or by Shadows In Rain
Published on 2013-06-24T20:02:46Z
Indexed on
2013/06/24
22:32 UTC
Read the original article
Hit count: 307
If I apply world_to_camera, perspective and camera_to_screen to my mesh, everything is okay. But if I premultiply given matrices (i.e. transform = world_to_camera * perpective * camera_to_screen) before applying, then it seems like only perspective has effect.
If it is important... My 3d framework was written from scratch (test project for job interview). But it works flawlessly, or at least I think so.
So, question. This is expected behaviour, or my implementation is wrong?
© Game Development or respective owner