Bitmap size exceeds VM budget after second load
        Posted  
        
            by 
                jonny
            
        on Stack Overflow
        
        See other posts from Stack Overflow
        
            or by jonny
        
        
        
        Published on 2013-11-12T09:41:40Z
        Indexed on 
            2013/11/12
            9:53 UTC
        
        
        Read the original article
        Hit count: 267
        
This is driving me crazy. I have a game which has a bitmap as the background, this is big so I scale it down and this works fine. However when I navigate to another activity and then reload the game screen it crashes on drawing the background. I am calling recycle on all the bitmaps and setting them to null on onDestroy() but this doesn't help.
Any ideas and if not how can I debug the memory to see at which step its growing. I looked at getting the heap but nothing of any size is on there really.
Thanks.
© Stack Overflow or respective owner