Why is GL_TEXTURE_MAX_ANISOTROPY_EXT undefined?
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                Haydn
            
        on Game Development
        
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        Published on 2014-02-23T00:01:44Z
        Indexed on 
            2014/05/29
            22:06 UTC
        
        
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So I'm writing my texture class in my opengl game, I get to the part where I would normally set GL_TEXTURE_MAX_ANISOTROPY_EXT, and I'm shocked to discover that it's undefined! This exact same extensions worked perfectly in a different application, so I know it's not a typo or something.
It's worth noting that I'm getting my extensions using glcorearb.h, instead of glext.h, because I have no intention of supporting the compatibility profile. Could this be my problem, and if so, how do I work around it?
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