Unity3d and Windows 8 run game in frame
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                floAr
            
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        Published on 2013-11-21T19:39:16Z
        Indexed on 
            2014/08/19
            4:33 UTC
        
        
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How do I set Unity3D to run my game on Windows 8 in a fixed size frame (with a border around it) and not in fullscreen?
I tried setting this in the Unity script and in the final C# project, but nothings seems to work.
I have set the players resolution to 1366x786 (the desired size) and while this works fine with the webplayer the windows 8 solution seems really unimpressed by it. I also tinkered with the 'Default Is Full Screen' option
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