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Articles indexed in June 2010

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  • Cannot change the Label text!

    - by BDotA
    I have created a custom control and added a label property to it so at design time we can pick a Label and assign it to that control. so basically I want that if a label is assigned to that control, its text should change as below and also its text should change to bold font, so here is that code: private Label assignedLabel; public Label AssignedLabel { get { return assignedLabel; } set { assignedLabel = value; assignedLabel.Text = @"*" + assignedLabel.Text; assignedLabel.Font = new Font(AssignedLabel.Font, FontStyle.Bold); AssignedLabel.Refresh(); } } the problem is that based on the code above the Font of that assigned label is correctly changing to Bold font, but its Text is not taking affect. why is that happening? how can I fix this issue?

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  • Draw to offscreen renderbuffer in OpenGL ES (iPhone)

    - by David Ensminger
    I'm trying to create an offscreen render buffer in OpenGL ES on the iPhone. I've created the buffer like this: glGenFramebuffersOES(1, &offscreenFramebuffer); glBindFramebufferOES(GL_FRAMEBUFFER_OES, offscreenFramebuffer); glGenRenderbuffersOES(1, &offscreenRenderbuffer); glBindRenderbufferOES(GL_RENDERBUFFER_OES, offscreenRenderbuffer); glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, offscreenRenderbuffer); But I'm confused on how to render the storage. Apple's documentation says to use the EAGLContext renderBufferStorage:fromDrawable: method, but this seems to only work for one render buffer (the main one being displayed). If I use the normal OpenGL function glRenderBufferStorageOES, then I can't seem to get it to display. Here's the code: // this is in the initialization section: glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGB8_OES, backingWidth, backingHeight); // and this is when I'm trying to draw to it and display it: glBindFramebufferOES(GL_FRAMEBUFFER_OES, offscreenFramebuffer); GLfloat vc[] = { 0.0f, 0.0f, 0.0f, 10.0f, 10.0f, 10.0f, 0.0f, 0.0f, 0.0f, -10.0f, -10.0f, -10.0f, }; glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vc); glDrawArrays(GL_LINES, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glBindRenderbufferOES(GL_RENDERBUFFER_OES, offscreenRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; Doing it this way, nothing is displayed on the screen. However, if I switch out the references to "offscreen...Buffer" to the buffers that were created with the renderBufferStorage method, it works fine. Any suggestions?

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  • Self referencing update SQL statement for Informix

    - by CheeseConQueso
    Need some Informix SQL... Courses get a regular grade, but their associated labs get a grade of 'LAB'. I need to update the table so that the lab grade matches the course grade. Also, if there is no corresponding course for a lab, it means the course was canceled. In that case, I want to place a flag value of 'X' for its grade. Example data before update: id yr sess crs_no hrs grd 725 2009 FA COLL101 3.000000000000 C 725 2009 FA ENGL021 3.000000000000 FI 725 2009 FA ENGL021L 1.000000000000 LAB 725 2009 FA ENGL031 3.000000000000 FNI 725 2009 FA ENGL031L 1.000000000000 LAB 725 2009 FA MATH010 3.000000000000 FNI 725 2010 SP AOTE101 3.000000000000 C 725 2010 SP ENGL021L 1.000000000000 LAB 725 2010 SP ENGL031 3.000000000000 FI 725 2010 SP ENGL031L 1.000000000000 LAB 725 2010 SP MATH010 3.000000000000 FNI 726 2010 SP SPAN101 3.000000000000 FN Example data after update: id yr sess crs_no hrs grd 725 2009 FA COLL101 3.000000000000 C 725 2009 FA ENGL021 3.000000000000 FI 725 2009 FA ENGL021L 1.000000000000 FI 725 2009 FA ENGL031 3.000000000000 FNI 725 2009 FA ENGL031L 1.000000000000 FNI 725 2009 FA MATH010 3.000000000000 FNI 725 2010 SP AOTE101 3.000000000000 C 725 2010 SP ENGL021L 1.000000000000 X 725 2010 SP ENGL031 3.000000000000 FI 725 2010 SP ENGL031L 1.000000000000 FI 725 2010 SP MATH010 3.000000000000 FNI 726 2010 SP SPAN101 3.000000000000 FN I worked out a solution for this, but it required a lot of on-the-fly composite foreign keys built from concatenating the id, yr, sess, and substring'd crs_no. My solution is not only overkill, but it has gaps in it and it takes too long to process. I know there is an easier way to do this, but I've gone so far down one road that I am having trouble thinking of a different approach.

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  • How to setup OpenGL camera for a racing game

    - by vian
    I need the view to show the road polygon (a rectangle 3.f * 100.f) with a vanishing point for a road being at 3/4 height of the viewport and the nearest road edge as a viewport's bottom side. See Crazy Taxi game for an example of what I wish to do. I'm using iPhone SDK 3.1.2 default OpenGL ES project template. I setup the projection matrix as follows: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustumf(-2.25f, 2.25f, -1.5f, 1.5f, 0.1f, 1000.0f); Then I use glRotatef to adjust for landscape mode and setup camera. glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef(-90, 0.0f, 0.0f, 1.0f); const float cameraAngle = 45.0f * M_PI / 180.0f; gluLookAt(0.0f, 2.0f, 0.0f, 0.0f, 0.0f, 100.0f, 0.0f, cos(cameraAngle), sin(cameraAngle)); My road polygon triangle strip is like this: static const GLfloat roadVertices[] = { -1.5f, 0.0f, 0.0f, 1.5f, 0.0f, 0.0f, -1.5f, 0.0f, 100.0f, 1.5f, 0.0f, 100.0f, }; And I can't seem to find the right parameters for gluLookAt. My vanishing point is always at the center of the screen.

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  • Problem detecting installed application on Win Svr 2003 x64

    - by PD
    I have an x86 Windows application that consists of a couple of services and a client ui. Due to various issues with persuading the various MSIs to upgrade properly, the installation process is now governed by a wizard-style program that detects what is currently installed and handles upgrades by storing the user's current settings, uninstalling the existing software and installing the new version(s). The basic process is: Look in HKLM\Software\Classes\Installer\Products Loop through the GUID keys therein looking for ProductName="(my app name)" If not found, repeat starting from HKCU\Software\Microsoft\Installer\Products instead If found, offer the user an upgrade (as described earlier) else a clean install (i.e. user is asked various questions by the wizard) Now, this works just fine on pretty much any Windows platform you care to mention, from XP up. It fails only on Windows Server 2003 x64, in that an existing installation is not detected by the wizard - despite the exact same registry keys being present as are on any other platform I test on. It's fine on: XP x32 Vista x32, x64 Server 2003 x86 Server 2008 x86, x64 Server 2008 R2 x64 Windows 7 x86, x64 It's only Server 2003 x64 that seems to exhibit this issue.

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  • glDrawElements allocating memory and not releasing it

    - by Joshua Weinberg
    Using OpenGLES 1.1 on the iPhone 3G (device, not simulator), I do normal drawing fun. But at points during the run of the application I get giant memory spikes, after a lot of digging with instruments I have found that it is glDrawElements that is grabbing the memory. The buffer being allocated is 4 meg, which to me means its loading a texture into RAM, which I guess could be valid, but its never releasing this buffer, and is allocating multiple of them. How do I make sure that these buffers that GL is creating get destroyed, instead of just hanging around?

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  • Setting clustered index in nhibernate

    - by SolBadguy
    Hi. I'm trying to define a property that is not the id as a clustered index in nhibernate, yet I've found no way of doing this. Could anyone give me a pointer of how this is done, or it is something not currently available in nhibernate? Thanks in advance

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  • Adding a decal using multitexturing on an iPhone

    - by Axis
    I'm trying to overlay one image on top of another onto a simple quad. I set my bottom image as texture unit 0, and then my top image (which has a variable alpha) as texture unit 1. Unit 2 has mode GL_DECAL, which means the bottom texture should show up when the alpha is 0, and the top texture should show when the alpha is 1. But, only the top texture shows up and the bottom one doesn't appear at all. It's just white where the bottom texture should show through. glGetError() doesn't report any problems. Any help is appreciated. Thanks! glVertexPointer(3, GL_FLOAT, 0, boxVertices); glEnableClientState(GL_VERTEX_ARRAY); glClientActiveTexture(GL_TEXTURE0); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, boxTextureCoords); glClientActiveTexture(GL_TEXTURE1); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, boxTextureCoords); glClientActiveTexture(GL_TEXTURE0); glEnable(GL_TEXTURE_2D); glClientActiveTexture(GL_TEXTURE1); glEnable(GL_TEXTURE_2D); glClientActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, one.texture); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glClientActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, two.texture); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glDrawArrays(GL_TRIANGLE_FAN, 0, 4);

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  • C++: How to design a utility class?

    - by Martijn Courteaux
    Hi, The title says it all. But I don't know if I should go for static methods, just a header, a class, or something else? What would be best practice? But, I don't want to have an instance of a utility class. I want to add functions like: Uint32 MapRGB (int r, int g, int b); const char* CopyString(const char* char); // etc. You know: utility methods...

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  • How can i solve "0 " value try to get length value?

    - by Phsika
    if i try to add int value into array with string length Whole data is "0" why? and how can solve it? for (int j = 0; j < dTable.Columns.Count; j++) for (int i = 0; i < dTable.Rows.Count; i++) { mycounter[i] = dTable.Rows[i][j].ToString().Length; } it is not related to mycounter because: string test = ""; foreach(DataColumn dc in dTable.Columns) for (int i = 0; i < dTable.Rows.Count; i++) { // MessageBox.Show(dTable.Rows[i][dc].ToString()); test = dTable.Rows[i][dc].ToString().Length.ToString(); }

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  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

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  • Library for Dataflow in C

    - by msutherl
    How can I do dataflow (pipes and filters, stream processing, flow based) in C? And not with UNIX pipes. I recently came across stream.py. Streams are iterables with a pipelining mechanism to enable data-flow programming and easy parallelization. The idea is to take the output of a function that turns an iterable into another iterable and plug that as the input of another such function. While you can already do this using function composition, this package provides an elegant notation for it by overloading the operator. I would like to duplicate a simple version of this kind of functionality in C. I particularly like the overloading of the operator to avoid function composition mess. Wikipedia points to this hint from a Usenet post in 1990. Why C? Because I would like to be able to do this on microcontrollers and in C extensions for other high level languages (Max, Pd*, Python). * (ironic given that Max and Pd were written, in C, specifically for this purpose – I'm looking for something barebones)

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  • Where to start learning open-gl es

    - by Captain Kidd
    Hi everybody, I decide to learn OPEN-GL ES for IPHONE development, but I know nothing about graphics programing. So I've some questions. 1 I know OPEN-GL ES is a series of open standard API. IPHONE still use these standard API or apple define it's own API for OPENGL ES? 2 Before I start to learn OPEN-GL ES, I think I should be familiar with OPEN-GL. Am I right?

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  • subscription in reporting services

    - by shoaib
    I want to subscribe report on specific schedule in reporting services 2008. i.e report will dilever to user automatically on schedule. I am using visual studio 2008. I have done the configuration setting (rsreportserver.config, app.config after adding refrences of asmx files) by refrence msdn. The code is running fine (no exception occur) and I also get subscription id through calling create subscription indicate all going fine. But after running the code no entry made in Subscription table of ReportServer database. And also not get any mail. While through report server web tool, I can get email and also entery made in database but not from coe. Please someone help me. What I am missing. Plz help Code is given follow: (Keep in mind, I am using VS2008) void SendReportEmail() { RSServiceReference.ReportingService2005SoapClient rs=new RSServiceReference.ReportingService2005SoapClient(); rs.ClientCredentials.Windows.AllowedImpersonationLevel = new System.Security.Principal.TokenImpersonationLevel(); string batchID = string.Empty; RSServiceReference.ServerInfoHeader infoHeader = rs.CreateBatch(out batchID); BatchHeader bh = new BatchHeader() { BatchID = batchID, AnyAttr = infoHeader.AnyAttr }; string report = "/PCMSR6Reports/PaymentRequestStatusMIS"; string desc = "Send email from code to [email protected]"; string eventType = "TimedSubscription"; string scheduleXml="<ScheduleDefinition xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\" xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\"><StartDateTime xmlns=\"http://schemas.microsoft.com/sqlserver/2006/03/15/reporting/reportingservices\">2010-03-06T15:15:00.000+05:00</StartDateTime></ScheduleDefinition>"; RSServiceReference.ParameterValue[] extensionParams = new RSServiceReference.ParameterValue[7]; extensionParams[0] = new RSServiceReference.ParameterValue(); extensionParams[0].Name = "TO"; extensionParams[0].Value = "[email protected]"; extensionParams[1] = new RSServiceReference.ParameterValue(); extensionParams[1].Name = "IncludeReport"; extensionParams[1].Value = "True"; extensionParams[2] = new RSServiceReference.ParameterValue(); extensionParams[2].Name = "RenderFormat"; extensionParams[2].Value = "MHTML"; extensionParams[3] = new RSServiceReference.ParameterValue(); extensionParams[3].Name = "Subject"; extensionParams[3].Value = "@ReportName was executed at @ExecutionTime"; extensionParams[4] = new RSServiceReference.ParameterValue(); extensionParams[4].Name = "Comment"; extensionParams[4].Value = "Here is your test report for testing purpose"; extensionParams[5] = new RSServiceReference.ParameterValue(); extensionParams[5].Name = "IncludeLink"; extensionParams[5].Value = "True"; extensionParams[6] = new RSServiceReference.ParameterValue(); extensionParams[6].Name = "Priority"; extensionParams[6].Value = "NORMAL"; RSServiceReference.ParameterValue[] parameters = new RSServiceReference.ParameterValue[10]; parameters[0] = new RSServiceReference.ParameterValue(); parameters[0].Name = "BranchId"; parameters[0].Value = "1"; parameters[1] = new RSServiceReference.ParameterValue(); parameters[1].Name = "UserName"; parameters[1].Value = "admin"; parameters[2] = new RSServiceReference.ParameterValue(); parameters[2].Name = "SupplierId"; parameters[2].Value = "0"; string matchData = scheduleXml; RSServiceReference.ExtensionSettings extSettings = new RSServiceReference.ExtensionSettings(); extSettings.ParameterValues = extensionParams; extSettings.Extension = "Report Server Email"; try { string sub=""; RSServiceReference.ServerInfoHeader SubID = rs.CreateSubscription(bh, report, extSettings, desc, eventType, matchData, parameters, out sub); rs.FireEvent(bh, "TimedSubscription", sub); } catch (Exception e) { Console.WriteLine(e); } } Detail response will be highly appricated.

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  • C++ Generate and store the co-ordinates of an n-cube

    - by Ben
    I want to write a function to generate and store the co-ordinates of an n-cube and I have no idea how to start. Specifically, I wish to generate the co-ordinates for an evenly or randomly distributed cloud of points for this n-cube and store them. What would be a good way to start with this or if possible, a quick solution?

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  • Free Multi monitor tools

    - by vaccano
    If this has been asked before I apologize (I did not see it in the "related questions"). What are some good free (yet spyware and adware free) multi-monitor tools? My trial of Ultramon just ran out and (sadly) my boss will not spring for a license. I want features like multiple task bars and Maximized window dragging (and/or other cool features I don't know about). I know that there is at least one out there that is free and allows moving windows easily between monitors. (Cause I had it before, but I can't remember its name.) I want to install it again or something similar/better.

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  • Cannot open xls file in IE

    - by Vladimir Bezugliy
    We have JSF web application that generates XLS file and gives user link to thes file. All works fine if access this file via HTTP. But IE(8) cannot open/save this xls file via HTTPS. There is following error message: Internet Explorer cannot download ...466088C5C313F92808BDB0AFF3447 from testhost. Internet Explorer was not able to open this Internet site. The requested site is either unavailable or cannot be found. Please try again later. I can open the same document via HTTPS in Firefox and in Chrome. What can be the problem with IE? Headers: HTTP/1.1 200 OK Date: Fri, 18 Jun 2010 14:45:42 GMT Server: Apache-Coyote/1.1 X-Powered-By: Servlet 2.5; JBoss-5.0/JBossWeb-2.1 X-UA-Compatible: IE=EmulateIE7 Last-Modified: Fri, 18 Jun 2010 14:45:11 GMT Cache-control: max-age=0, no-store, no-cache Pragma: no-cache Expires: 0 Content-Type: application/vnd.ms-excel Content-Length: 6656 Keep-Alive: timeout=5, max=100 Connection: Keep-Alive

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  • Can I lock rows in a cursor if the cursor only returns a single count(*) row?

    - by RenderIn
    I would like to restrict users from inserting more than 3 records with color = 'Red' in my FOO table. My intentions are to A) retrieve the current count so that I can determine whether another record is allowed and B) prevent any other processes from inserting any Red records while this one is in process, hence the for update of. I'd like to do something like: cursor cur_cnt is select count(*) cnt from foo where foo.color = 'Red' for update of foo.id; Will this satisfy both my requirements or will it not lock only the rows in the count(*) who had foo.color = 'Red'?

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  • Visual Studio / Blend... how you organize that?

    - by TomTom
    Virst time more complex stuff in WPF. I am a little lost on the split betwen VS and Blend. It seems I am VERY limited with editors in Visual Studio for editing controls - when customizing, for example, it seems I Can enter astyle in XML... but in blend I Can tell it to make a copy of the CURRENT style and use that as a starter, definitely more convenient. I understand the "difference in focus", but it seems to me that i Really need both tools to work, especially if the controls I Do are: More complex Not user controls "on purpose" (to allow more customization by programmes using the application). THis means when I do a control, my approach would be: Work on the backend as good as it gets without front end (i.e. implement all methods needed etc., but can be dummies) Switch over to Blend (closing visual studio - as the projcet must be closed) Put in the initial templating Switch over to VIsual Studio (closing blend) Put logic in and debug. This seems pretty counterintuitively. Am I missing something obvious here?

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