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Articles indexed Thursday April 15 2010

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  • WiX 3 Tutorial: Custom EULA License and MSI localization

    - by Mladen Prajdic
    In this part of the ongoing Wix tutorial series we’ll take a look at how to localize your MSI into different languages. We’re still the mighty SuperForm: Program that takes care of all your label color needs. :) Localizing the MSI With WiX 3.0 localizing an MSI is pretty much a simple and straightforward process. First let look at the WiX project Properties->Build. There you can see "Cultures to build" textbox. Put specific cultures to build into the testbox or leave it empty to build all of them. Cultures have to be in correct culture format like en-US, en-GB or de-DE. Next we have to tell WiX which cultures we actually have in our project. Take a look at the first post in the series about Solution/Project structure and look at the Lang directory in the project structure picture. There we have de-de and en-us subfolders each with its own localized stuff. In the subfolders pay attention to the WXL files Loc_de-de.wxl and Loc_en-us.wxl. Each one has a <String Id="LANG"> under the WixLocalization root node. By including the string with id LANG we tell WiX we want that culture built. For English we have <String Id="LANG">1033</String>, for German <String Id="LANG">1031</String> in Loc_de-de.wxl and for French we’d have to create another file Loc_fr-FR.wxl and put <String Id="LANG">1036</String>. WXL files are localization files. Any string we want to localize we have to put in there. To reference it we use loc keyword like this: !(loc.IdOfTheVariable) => !(loc.MustCloseSuperForm) This is our Loc_en-us.wxl. Note that German wxl has an identical structure but values are in German. <?xml version="1.0" encoding="utf-8"?><WixLocalization Culture="en-us" xmlns="http://schemas.microsoft.com/wix/2006/localization" Codepage="1252"> <String Id="LANG">1033</String> <String Id="ProductName">SuperForm</String> <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String> <String Id="ManufacturerName">My Company Name</String> <String Id="AppNotSupported">This application is is not supported on your current OS. Minimal OS supported is Windows XP SP2</String> <String Id="DotNetFrameworkNeeded">.NET Framework 3.5 is required. Please install the .NET Framework then run this installer again.</String> <String Id="MustCloseSuperForm">Must close SuperForm!</String> <String Id="SuperFormNewerVersionInstalled">A newer version of !(loc.ProductName) is already installed.</String> <String Id="ProductKeyCheckDialog_Title">!(loc.ProductName) setup</String> <String Id="ProductKeyCheckDialogControls_Title">!(loc.ProductName) Product check</String> <String Id="ProductKeyCheckDialogControls_Description">Plese Enter following information to perform the licence check.</String> <String Id="ProductKeyCheckDialogControls_FullName">Full Name:</String> <String Id="ProductKeyCheckDialogControls_Organization">Organization:</String> <String Id="ProductKeyCheckDialogControls_ProductKey">Product Key:</String> <String Id="ProductKeyCheckDialogControls_InvalidProductKey">The product key you entered is invalid. Please call user support.</String> </WixLocalization>   As you can see from the file we can use localization variables in other variables like we do for SuperFormNewerVersionInstalled string. ProductKeyCheckDialog* strings are to localize a custom dialog for Product key check which we’ll look at in the next post. Built in dialog text localization Under the de-de folder there’s also the WixUI_de-de.wxl file. This files contains German translations of all texts that are in WiX built in dialogs. It can be downloaded from WiX 3.0.5419.0 Source Forge site. Download the wix3-sources.zip and go to \src\ext\UIExtension\wixlib. There you’ll find already translated all WiX texts in 12 Languages. Localizing the custom EULA license Here it gets ugly. We can override the default EULA license easily by overriding WixUILicenseRtf WiX variable like this: <WixVariable Id="WixUILicenseRtf" Value="License.rtf" /> where License.rtf is the name of your custom EULA license file. The downside of this method is that you can only have one license file which means no localization for it. That’s why we need to make a workaround. License is checked on a dialog name LicenseAgreementDialog. What we have to do is overwrite that dialog and insert the functionality for localization. This is a code for LicenseAgreementDialogOverwritten.wxs, an overwritten LicenseAgreementDialog that supports localization. LicenseAcceptedOverwritten replaces the LicenseAccepted built in variable. <?xml version="1.0" encoding="UTF-8" ?><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Fragment> <UI> <Dialog Id="LicenseAgreementDialogOverwritten" Width="370" Height="270" Title="!(loc.LicenseAgreementDlg_Title)"> <Control Id="LicenseAcceptedOverwrittenCheckBox" Type="CheckBox" X="20" Y="207" Width="330" Height="18" CheckBoxValue="1" Property="LicenseAcceptedOverwritten" Text="!(loc.LicenseAgreementDlgLicenseAcceptedCheckBox)" /> <Control Id="Back" Type="PushButton" X="180" Y="243" Width="56" Height="17" Text="!(loc.WixUIBack)" /> <Control Id="Next" Type="PushButton" X="236" Y="243" Width="56" Height="17" Default="yes" Text="!(loc.WixUINext)"> <Publish Event="SpawnWaitDialog" Value="WaitForCostingDlg">CostingComplete = 1</Publish> <Condition Action="disable"> <![CDATA[ LicenseAcceptedOverwritten <> "1" ]]> </Condition> <Condition Action="enable">LicenseAcceptedOverwritten = "1"</Condition> </Control> <Control Id="Cancel" Type="PushButton" X="304" Y="243" Width="56" Height="17" Cancel="yes" Text="!(loc.WixUICancel)"> <Publish Event="SpawnDialog" Value="CancelDlg">1</Publish> </Control> <Control Id="BannerBitmap" Type="Bitmap" X="0" Y="0" Width="370" Height="44" TabSkip="no" Text="!(loc.LicenseAgreementDlgBannerBitmap)" /> <Control Id="LicenseText" Type="ScrollableText" X="20" Y="60" Width="330" Height="140" Sunken="yes" TabSkip="no"> <!-- This is original line --> <!--<Text SourceFile="!(wix.WixUILicenseRtf=$(var.LicenseRtf))" />--> <!-- To enable EULA localization we change it to this --> <Text SourceFile="$(var.ProjectDir)\!(loc.LicenseRtf)" /> <!-- In each of localization files (wxl) put line like this: <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String>--> </Control> <Control Id="Print" Type="PushButton" X="112" Y="243" Width="56" Height="17" Text="!(loc.WixUIPrint)"> <Publish Event="DoAction" Value="WixUIPrintEula">1</Publish> </Control> <Control Id="BannerLine" Type="Line" X="0" Y="44" Width="370" Height="0" /> <Control Id="BottomLine" Type="Line" X="0" Y="234" Width="370" Height="0" /> <Control Id="Description" Type="Text" X="25" Y="23" Width="340" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgDescription)" /> <Control Id="Title" Type="Text" X="15" Y="6" Width="200" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgTitle)" /> </Dialog> </UI> </Fragment></Wix>   Look at the Control with Id "LicenseText” and read the comments. We’ve changed the original license text source to "$(var.ProjectDir)\!(loc.LicenseRtf)". var.ProjectDir is the directory of the project file. The !(loc.LicenseRtf) is where the magic happens. Scroll up and take a look at the wxl localization file example. We have the LicenseRtf declared there and it’s been made overridable so developers can change it if they want. The value of the LicenseRtf is the path to our localized EULA relative to the WiX project directory. With little hacking we’ve achieved a fully localizable installer package.   The final step is to insert the extended LicenseAgreementDialogOverwritten license dialog into the installer GUI chain. This is how it’s done under the <UI> node of course.   <UI> <!-- code to be discussed in later posts –> <!-- BEGIN UI LOGIC FOR CLEAN INSTALLER --> <Publish Dialog="WelcomeDlg" Control="Next" Event="NewDialog" Value="LicenseAgreementDialogOverwritten">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Back" Event="NewDialog" Value="WelcomeDlg">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Next" Event="NewDialog" Value="ProductKeyCheckDialog">LicenseAcceptedOverwritten = "1" AND NOT OLDER_VERSION_FOUND</Publish> <Publish Dialog="InstallDirDlg" Control="Back" Event="NewDialog" Value="ProductKeyCheckDialog">1</Publish> <!-- END UI LOGIC FOR CLEAN INSTALLER –> <!-- code to be discussed in later posts --></UI> For a thing that should be simple for the end developer to do, localization can be a bit advanced for the novice WiXer. Hope this post makes the journey easier and that next versions of WiX improve this process. WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe  WiX 3 Tutorial: Custom EULA License and MSI localization WiX 3 Tutorial: Product Key Check custom action WiX 3 Tutorial: Building an updater WiX 3 Tutorial: Icons and installer pictures WiX 3 Tutorial: Creating a Bootstrapper

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • Formatting Excel Document in Qt

    - by user249490
    Hi, I am using Qt 4.5 and Windows XP. I need to create an Microsoft Excel Document that has data (some labels and values) from the Qt application. I need to format those data with some fonts,bold,italics,color, background color etc., Besides ordinary data, there will be Picture files (JPG) also. I need to add those into the Excel. I know retrieving values from Excel using QAxWidget, QAxObject. But I don't have a clue about the formatting options that can be applied to cells through Qt and adding images as well?? Any help regarding this are welcome.

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  • What should be the ideal number of parallel java threads for copying a large set of files from a qua

    - by ukgenie
    What should be the ideal number of parallel java threads for copying a large set of files from a quad core linux box to an external shared folder? I can see that with a single thread it is taking a hell lot of time to move the files one by one. Multiple threads is improving the copy performance, but I don't know what should be the exact number of threads. I am using Java executor service to create the thread pool.

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  • Symfony, in remote host: Error 500. Unknown record property / related component "algorithm" on "sfGu

    - by user248959
    Hi, after deploying, i get the error below after loggingin. Sf 1.3, sfDoctrineGuardPlugin. And i have this schema.yml in config/doctrine: Usuario: inheritance: extends: sfGuardUser type: simple columns: username: type: string(128) notnull: false unique: true nombre_apellidos: string(60) sexo: string(5) fecha_nac: date provincia: string(60) localidad: string(255) email_address: string(255) fotografia: string(255) avatar: string(255) avatar_mensajes: string(255) relations: Usuario: local: user1_id foreign: user2_id refClass: AmigoUsuario equal: true 500 | Internal Server Error | Doctrine_Record_UnknownPropertyException Unknown record property / related component "algorithm" on "sfGuardUser" stack trace * at () in SF_ROOT_DIR/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/vendor/doctrine/Doctrine/Record/Filter/Standard.php line 55 ... 52. */ 53. public function filterGet(Doctrine_Record $record, $name) 54. { 55. throw new Doctrine_Record_UnknownPropertyException(sprintf('Unknown record property / related component "%s" on "%s"', $name, get_class($record))); 56. } 57. } * at Doctrine_Record_Filter_Standard->filterGet(object('sfGuardUser'), 'algorithm') in SF_ROOT_DIR/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/vendor/doctrine/Doctrine/Record.php line 1382 ... 1379. $success = false; 1380. foreach ($this->_table->getFilters() as $filter) { 1381. try { 1382. $value = $filter->filterGet($this, $fieldName); 1383. $success = true; 1384. } catch (Doctrine_Exception $e) {} 1385. } * at Doctrine_Record->_get('algorithm', 1) in SF_ROOT_DIR/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/vendor/doctrine/Doctrine/Record.php line 1337 ... 1334. return $this->$accessor($load); 1335. } 1336. } 1337. return $this->_get($fieldName, $load); 1338. } 1339. 1340. protected function _get($fieldName, $load = true) * at Doctrine_Record->get('algorithm') in SF_ROOT_DIR/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/record/sfDoctrineRecord.class.php line 212 ... 209. return call_user_func_array( 210. array($this, $verb), 211. array_merge(array($entityName), $arguments) 212. ); 213. } else { 214. $failed = true; 215. } * at sfDoctrineRecord->__call(array(object('sfGuardUser'), 'get'), array('algorithm')) in n/a line n/a ... * at sfGuardUser->getAlgorithm('getAlgorithm', array()) in SF_ROOT_DIR/plugins/sfDoctrineGuardPlugin/lib/model/doctrine/PluginsfGuardUser.class.php line 96 ... 93. */ 94. public function checkPasswordByGuard($password) 95. { 96. $algorithm = $this->getAlgorithm(); 97. if (false !== $pos = strpos($algorithm, '::')) 98. { 99. $algorithm = array(substr($algorithm, 0, $pos), substr($algorithm, $pos + 2)); * at PluginsfGuardUser->checkPasswordByGuard() in SF_ROOT_DIR/plugins/sfDoctrineGuardPlugin/lib/model/doctrine/PluginsfGuardUser.class.php line 83 ... 80. } 81. else 82. { 83. return $this->checkPasswordByGuard($password); 84. } 85. } 86. * at PluginsfGuardUser->checkPassword('m') in SF_ROOT_DIR/lib/sfGuardValidatorUserByEmail.class.php line 28 ... 25. { 26. // password is ok? 27. 28. if ($user->checkPassword($password)) 29. { 30. 31. //die("entro"); * at sfGuardValidatorUserByEmail->doClean('m') Any idea? Javi

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  • Worried about spiders repeatedly hitting high-demand page

    - by Matt Thrower
    Due to some rather bizarre architectural considerations I've had to set up something that really ought to run as a console application as a web page. It does the job of writing a large variety of text files and xml feeds from our site data for various other services to pick up so obviously it takes a little while to run and is pretty processor intensive. However, before I deploy it I'm rather worried that it might get hit repeatedly by spiders and the like. It's fine for the data to be re-written but continual hits on this page are going to trigger performance issues for obvious reasons. Is this something I ought to worry about? Or in reality is spider traffic unlikely to be intensive enough to cause problems?

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  • How can I use predefined formats in DOCX with POI?

    - by furtelwart
    I'm creating a docx generator with POI and would like to use predefined formats. Word includes several formats like Title, Heading 1..10 etc. These formats are predefined in every DOCX you create with Word. I would like to use them in my docx generator. I tried the following but the format was not applied: paragraph = document.createParagraph(); lastParagraph.setStyle("Heading1"); I also tried "heading 1", "heading1" and "Heading1" as style, but none of them worked. The API documentation doesn't show any details. I analysed a docx file created with Word 2007 and found out "Heading1" would be correct. Unfortunately, the style is not defined in the docx. Do I have to create this style manually? Can anyone point me to the correct solution?

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  • Iphone resizing images

    - by Greg
    Hi all, As far as I have read, scaling a big image to draw it on the iPhone is very slow [1]. I really need to do it fast and I wonder why zoom goes so fast on the iPhone while code scaling is so slow. Any idea? By the way, any fast way to do scaling? [1] For instance: http://stackoverflow.com/questions/1282830/uiimagepickercontroller-uiimage-memory-and-more Thanks for your time. Greg

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  • How to split the story in indesing markup language

    - by BBDeveloper
    Hi All, I am learning indesign, I have a doubt in story splitting... I want to split the story if the same story is used in two different text frames, I am extracting idml file and getting the needed data. My question is, I have a single story which is used by two text frames (Threaded text), and these two textframes are available in two different spreads. Story.xml contains full story, half of the story is displayed in 1st textframe, next half is displayed in 2nd textframe and the same story ID is referred in both the textframes. Now I want to split this story into two, so I want to know that how much content of the story is added in 1st and 2nd textframe, I think if I find that how many characters or words or lines present in each textframe then it will easy to split the story. We can determine the word and character count using the following steps in indesign CS4 Place the insertion point in a text frame to view counts for the entire thread of frames (the story), or select text to view counts only for the selected text. Choose Window Info to display the Info panel. Is there any property or attribute in idml (xml files like prefrence.xml or story.xml or spread.xml) to find out the number of characters/words/lines of single textframe. Can anyone help me to solve this issue. Thanks in advance.

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  • how to change two div-positions on click with javascript

    - by flp
    hi folks, i got a webpage with some "cards" (divs) layin on it. they are positioned in a star-like order, flowing to the background. i want to bring cards from the background to the middle-foreground bei clicking on it (to focus the card "contact" for instance). how can i realize this? is there any script which is already containing a function like this?

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  • Perl - how to access dot within regex?

    - by goe
    Hi, I use this codition to check if the value is alphanumeric values: $value =~ /^[a-zA-Z0-9]+$/ How can I modify this regex to account for a possible dot "." in the value without accepting any other special characters?

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  • User control loosing its contents when loaded programatically

    - by Phil
    I have a usercontrol which contains 2 repeaters and the code to populate them with data. If i manually insert this into the page then it works correctly, the repeaters populate etc. If I load it programatically using this method; 1) add class name to user control ClassName="ContentModule" 2) reference this in the default.aspx <%@ Reference Control="~/modules/content.ascx" %> 3) Add the code to my codebehind page_load to do the loading; Private loadmodule As ASP.ContentModule Try If themodule = "content" Then loadmodule = CType(LoadControl("~\Modules\Content.ascx"), ASP.ContentModule) Modulecontainer.Controls.Add(loadmodule) End If Catch ex As Exception Response.Write(ex.ToString & "<br />") End Try Nothing from within the usercontrol is loaded to the page. Although if I add some static text i.e "TEST" to the top of the usercontrol this is displayed ok on the default.aspx page. This makes me think that the control is loaded ok, but there is something in the way I have loaded it that is causing the contents to not properly execute. Very frustrating this one! Any help greatly appreciated!

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  • Call an anchor tag via javascript

    - by Fero
    Hi all, I am using thick box 3.1 to load a pop up. It working well by using in the following way: <a href="filename.php" class="thickbox"> TEST </a> If we click on the TEST now then the popup is working well and good. Now my prob is: I need to call this popup in form load using JavaScript. I do something like below: <script type="text/javascript"> window.location.href = "filename.php" </script> it's just redirecting to that particular file. But not showing in the pop up. What is the possible way? thanks in advance

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  • Server Room Protocols/Server Room Management

    - by Matthew E
    Hi, I'm new to this site but have found the articles and feedback very useful. We have a Server Room which our Organisation owns and controls, yet there are several thirs party companies that have open access to this room. As such, we have been asked to put together a protocol paper that stipulates the standards that we expect to be adhered to when working in this room. Other than the monitoring of UPS loads, Air Cooling functionality, alarm systems etc, does any one have any guidance on the kind of issues that need to be documented to make this protocol all encompassing? I'm thinking along the lines of not leaving cardboard or other combustibles in the room, not having food and drink in the room, not altering the fabric of the building by drilling through walls etc? Many thanks in advance for any guidance provided.

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  • OpenCL or CUDA Which way to go?

    - by holydiver
    I'm investigating ways of using GPU in order to process streaming data. I had two choices but couldn't decide which way to go? My criterias are as below: Ease of use.(good API) Community and Documentation. Performance Future I'll code in C and C++.

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  • Is this a correct implementation of singleton C++?

    - by Kamal
    class A{ static boost::shared_ptr<A> getInstance(){ if(pA==NULL){ pA = new A(); } return boost::shared_ptr(pA); } //destructor ~A(){ delete pA; pA=NULL; } private: A(){ //some initialization code } //private assigment and copy constructors A(A const& copy); // Not Implemented A& operator=(A const& copy); // Not Implemented static A* pA; }; A* A::pA = NULL;

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  • getting around circular references in Delphi

    - by Tom
    Is there a way of getting around circular unit references in Delphi? Maybe a newer version of delphi or some magic hack or something? My delphi project has 100 000+ lines of code mostly based on singleton classes. I need to refactor this, but that would mean several months of "circular reference" hell :)

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  • track the value o textbox

    - by ntan
    Hi i have a textbox that is hidden. And i chenge the value based on clicks inside the page. I want to track somehow the value so when value is 0 to call a ajax. i tried using .change but is not working Does anyone have an idea

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  • Invoke method in another class

    - by Sam
    I have two view controllers (viewControllerA and viewControllerB) with their own views. When the user touches a button in the view of viewControllerA, I am able to load the view of the viewControllerB. However, I don't know how to invoke a method in viewControllerB's class!

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  • How do I dynamically add and remove line items from an ASP.NET MVC view?

    - by Mike Roosa
    I have a PurchaseOrder model: public class PurchaseOrder { public string OrderNumber { get; set; } public string Customer { get; set; } public IList<LineItem> Lines { get; set; } } and a LineItem class: public class LineItem { public string PartNumber { get; set; } public int Quantity { get; set; } } What I want to do is on my view for the PurhcaseOrder Create action, I need a section for line items. The user should be able to add a new line, remove a line, then submit. One caveat is the PartNumber needs to be a dropdown list of valid parts. What can I do to accomplish what I'm looking for?

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  • Shark was unable to find symbol information for this address range - iPhone

    - by Elliot
    I'm trying to use Shark to determine which method(s) are taking the most time in my iPhone app. After sampling, I get this: Clicking the "!" button yields: Shark was unable to find symbol information for this address range. Typically this happens because the application was compiled without symbols or they have been subsequently stripped away. In Xcode, make sure the "Generate Debug Symbols" checkbox is selected (passes the -g flag to the compiler). Note that this does not affect code optimization, and does not typically alter performance significantly. However, the extra symbol information does consume significantly more space and may bloat the size of the executable. But I AM using the Debug option, and I am running on my Device. And Generate Debug Symbols IS checked. So what's wrong?

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