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  • Random Pairings that don't Repeat

    - by Andrew Robinson
    This little project / problem came out of left field for me. Hoping someone can help me here. I have some rough ideas but I am sure (or at least I hope) a simple, fairly efficient solution exists. Thanks in advance.... pseudo code is fine. I generally work in .NET / C# if that sheds any light on your solution. Given: A pool of n individuals that will be meeting on a regular basis. I need to form pairs that have not previously meet. The pool of individuals will slowly change over time. For the purposes of pairing, (A & B) and (B & A) constitute the same pair. The history of previous pairings is maintained. For the purpose of the problem, assume an even number of individuals. For each meeting (collection of pairs) and individual will only pair up once. Is there an algorithm that will allow us to form these pairs? Ideally something better than just ordering the pairs in a random order, generating pairings and then checking against the history of previous pairings. In general, randomness within the pairing is ok.

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  • Entity Relationship Multiple 1:1's

    - by Evan
    I have an application where I have a generic object (table) called Hull. Each hull in the table is unique. I have another object that has three hulls, but they are specifically the Port_Hull, Center_Hull and Starboard_Hull. Rather than create a One to Many relationship, I was trying to create a one to one relationship for each one, but this results in numerous errors unless I make the relationship from Hull to Vessel one to many (which it is not). Any idea how I go about this, or should I abandon the concept and make the vessel to hull relationship one to many and deal with lists that always have three entries? p.s. Using uniqueidentifiers as many users can be adding records while disconnected. Hull Table HullID uniqueidentifier (primary key) plus bunch of hull data fields Vessel Table VesselID uniqueidentifier (primary key) MainHullID uniqueidentifier (tried as key and non-key) PortHullID uniqueidentifier StarboardHullID uniqueidentifier plus bunch of Vessel data fields

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  • Too many connections RealityRP Emulator

    - by Chase Robinson
    I've been having a problem with the stability of my role play emulator, every now and then, after awhile of using a command such as :shoot x , it will disconnect due to too many connections, or it will disconnect when people are messaging etc.. I've debugged it, and ran while playing it, it disconnected with the Too Many Connections error, Connection.Open(); Is the code that is causing the issue, how do i fix this?

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  • Modifying NSMutableDictionary from a single index format into nested (array within array)

    - by Michael Robinson
    I need to take the member ID off the top of this and create an array inside that contains the rest of the JSON return. Here is my JSON return. [{"F_Name_VC":"Frank", "L_Name_VC":"Johnson", "userid":"18", "age":"23", },] After it is json-deserialized it looks like this: I need convert it to be transformed into this, with children sub-array: Someone else posted a similar question but without the fact that it was coming from a JSON deserialization. There were two answers but no conclusion to the question. (Answer 1): NSDictionary *item1 = [NSDictionary dictionaryWithObjects:[NSArray arrayWithObjects:@" member",[NSNumber numberWithInt:3],nil] forKeys:[NSArray arrayWithObjects:@"Title",@"View",nil]]; Answer (2): NSMutableArray *Rows = [NSMutableArray arrayWithCapacity: 1]; for (int i = 0; i < 4; ++i) { NSMutableArray *theChildren = [NSMutableArray arrayWithCapacity: 1]; [theChildren addObject: [NSString stringWithFormat: @"tester %d", i]]; NSString *aTitle = [NSString stringWithFormat: @"Item %d", i]; NSDictionary *anItem = [NSDictionary dictionaryWithObjectsAndKeys: aTitle, @"Title", theChildren, @"Children"]; [Rows addObject: anItem]; } NSDictionary *Root = [NSDictionary withObject: Rows andKey: @"Rows"]; Here is my JSON return and save code: NSData *jsonData = [jsonreturn dataUsingEncoding:NSUTF32BigEndianStringEncoding]; NSError *error = nil; NSDictionary * dict = [[CJSONDeserializer deserializer] deserializeAsDictionary:jsonData error:&error]; if (dict) { rowsArray = [dict objectForKey:@"member"]; [rowsArray retain]; } Thanks in advance. Every tutorial on JSON only shows a simple array being returned, never with children..It's driving me crazy trying to figure this out.

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  • I need some help cropping an image in PHP (GD)

    - by evan
    http://i.imgur.com/foT9u.jpg Using that image as an example, here's what I need to do: Crop the blue square to have the same proportional ratio as that of the black square From doing that, I should then be able to resize the blue square to fit into the black square without losing stretching it - It'll retain its proportions. Note: The blue square must be cropped 'from the center'. The original center should remain the center after the crop (it can't be cropped from the top left, for example). Here's what I'm thinking needs to be done (using the, landscape, blue square as the example): Figure out the difference between the black squares width and height Figure out the difference between the blue squares width and height This should tell me how much to crop the blue square by and with how much of a 'top offset' Once it's cropped to fit the black squares proportions, it can then be resized I've been messing around with code similar to: if (BLACK_WIDTH > BLACK_HEIGHT) { $diffHeight = BLACK_WIDTH - BLACK_HEIGHT; $newHeight = $blue_Height - $blue_Height; echo $newHeight; } And using Photoshop to try and get a feel for how this should be done, but it continues to fail .< How should I go about doing this? How can I figure out how much to crop by (depending on if the blue square is landscape or portrait)? How do I then get the offset to retain the blue squares center?

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  • Default input and output buffering for fopen'd files?

    - by Evan Teran
    So a FILE stream can have both input and output buffers. You can adjust the output stream using setvbuf (I am unaware of any method to play with the input buffer size and behavior). Also, by default the buffer is BUFSIZ (not sure if this is a POSIX or C thing). It is very clear what this means for stdin/stdout/stderr, but what are the defaults for newly opened files? Are they buffered for both input and output? Or perhaps just one? If it is buffered, does output default to block or line mode?

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  • Slickgrid, confirm before edit

    - by Evan
    I am making a slick grid and need the ability to add rows with a code column. For this to be possible the code column needs to be editable for the entire table. I am trying to work out a way that I can confirm the edit with a standard javascript confirm popup box. I tried putting one into the onedit event within the slickgrid constructor and that executed after the edit. I am led to believe that the edit function is independent from calling the edit stored procedure of the database. Is there a better way to go about this? RF_tagsTable = new IndustrialSlickGrid( LadlesContainerSG , { URL: Global.DALServiceURL + "CallProcedure" , DatabaseParameters: { Procedure: "dbo.TableRF_tags" , ConnectionStringName: Global.ConnectionStringNames.LadleTracker } , Title: "RF tags" , Attributes: { AllowDelete: true , defaultColumnWidth: 120 , editable: true , enableAddRow: true , enableCellNavigation: true , enableColumnReorder: false , rowHeight: 25 , autoHeight: true , autoEdit: false , forceFitColumns: true } , Events: { onRowEdited : rowEdited /*function(){ //this is my failed attempt var r=confirm("Edit an existing tag?") if (r){ alert(r); } else { alert(r); } }*/ , onRowAdded : rowAdded } });

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  • problem loading texture with transparency with OpenGL ES and Android

    - by Evan Kimia
    Im trying to load an image that has background transparency that will be layered over another texture. When i try and load it, all i get is a white screen. The texture is 512 by 512, and its saved in photoshop as a 24 bit PNG (standard PNG specs in the Photoshop Save for Web and Devices config window). Any idea why its not showing? The texture without transparency shows without a problem. Here is my loadTextures method: public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1); Bitmap normalScheduleLines = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1n); //Generate texture pointers... gl.glGenTextures(3, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[1]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); //Bind our normal schedule bus map lines gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, normalScheduleLines, 0); normalScheduleLines.recycle(); }

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  • Enhanced Podcasts and MPMoviePlayerViewController

    - by Ben Robinson
    Hi, This is a bit of an odd/specific one - possibly a bug? I'm using MPMoviePlayerViewController to play a variety of files, including Enhanced Podcasts - these are audio files, but with a slideshow of images, often created using GarageBand. Until (i think) iOS 3.2 they weren't supported at all, now they are and play fine in the iPod app, but in my app the slideshow doesn't start, the full screen movie player opens, and the audio begins, but all I see is the QuickTime logo. If I scrub the track the pictures appear - and will continue to play correctly - but I see nothing if I don't scrub! Any ideas?? On a related note, these files also include a small rectangluar button containing an (i) button on the right hand side - anybody know what it is or should do?! It does nothing for me!

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  • git filter-branch chmod

    - by Evan Purkhiser
    I accidental had my umask set incorrectly for the past few months and somehow didn't notice. One of my git repositories has many files marked as executable that should be just 644. This repo has one main master branch, and about 4 private feature branches (that I keep rebased on top of the master). I've corrected the files in my master branch by running find -type f -exec chmod 644 {} \; and committing the changes. I then rebased my feature branches onto master. The problem is there are newly created files in the feature branches that are only in that branch, so they weren't corrected by my massive chmod commit. I didn't want to create a new commit for each feature branch that does the same thing as the commit I made on master. So I decided it would be best to go back through to each commit where a file was made and set the permissions. This is what I tried: git filter-branch -f --tree-filter 'chmod 644 `git show --diff-filter=ACR --pretty="format:" --name-only $GIT_COMMIT`; git add .' master.. It looked like this worked, but upon further inspection I noticed that the every commit after a commit containing a new file with the proper permissions of 644 would actually revert the change with something like: diff --git a b old mode 100644 new mode 100755 I can't for the life of me figure out why this is happening. I think I must be mis-understanding how git filter-branch works. My Solution I've managed to fix my problem using this command: git filter-branch -f --tree-filter 'FILES="$FILES "`git show --diff-filter=ACMR --pretty="format:" --name-only $GIT_COMMIT`; chmod 644 $FILES; true' development.. I keep adding onto the FILES variable to ensure that in each commit any file created at some point has the proper mode. However, I'm still not sure I really understand why git tracks the file mode for each commit. I had though that since I had fixed the mode of the file when it was first created that it would stay that mode unless one of my other commits explicit changed it to something else. That did not appear to the be the case. The reason I thought that this would work is from my understanding of rebase. If I go back to HEAD~5 and change a line of code, that change is propagated through, it doesn't just get changed back in HEAD~4.

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  • How can a large number of developers write software together without either a cumbersome process or

    - by Mark Robinson
    I work at a company with hundreds of people writing software for essentially the same product. The quality of the software has to be high because so many people depend on it (not least the developers themselves). Because of this every major issue has resulted in a new check - either automated or manual. As a result the process of delivering software is becoming ever more burdensome. So that requires more developers which... well you can see it is a vicious circle. We now have a problem with releasing software quickly - the lead time even to change one line of code for a very serious issue is at least one day. What techniques do you use to speed up the delivery of software in a large organization, while still maintaining software quality?

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  • Potential g++ template bug?

    - by Evan Teran
    I've encountered some code which I think should compile, but doesn't. So I'm hoping some of the local standards experts here at SO can help :-). I basically have some code which resembles this: #include <iostream> template <class T = int> class A { public: class U { }; public: U f() const { return U(); } }; // test either the work around or the code I want... #ifndef USE_FIX template <class T> bool operator==(const typename A<T>::U &x, int y) { return true; } #else typedef A<int> AI; bool operator==(const AI::U &x, int y) { return true; } #endif int main() { A<int> a; std::cout << (a.f() == 1) << std::endl; } So, to describe what is going on here. I have a class template (A) which has an internal class (U) and at least one member function which can return an instance of that internal class (f()). Then I am attempting to create an operator== function which compares this internal type to some other type (in this case an int, but it doesn't seem to matter). When USE_FIX is not defined I get the following error: test.cc: In function 'int main()': test.cc:27:25: error: no match for 'operator==' in 'a.A<T>::f [with T = int]() == 1' Which seems odd, because I am clearly (I think) defining a templated operator== which should cover this, in fact if I just do a little of the work for the compiler (enable USE_FIX), then I no longer get an error. Unfortunately, the "fix" doesn't work generically, only for a specific instantiation of the template. Is this supposed to work as I expected? Or is this simply not allowed? BTW: if it matters I am using gcc 4.5.2.

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  • Using a JMS Session from different threads

    - by Evan
    From the javadoc for Session it states: A Session object is a single-threaded context for producing and consuming messages. So I understand that you shouldn't use a Session object from two different threads at the same time. What I'm unclear on is if you could use the Session object (or children such as a Queue) from a different thread than the one it created. In the case I'm working on, I'm considering putting my Session objects into a pool of available sessions that any thread could borrow from, use, and return to the pool when it is finished with it. Is this kosher? (Using ActiveMQ BTW, if that impacts the answer at all.)

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  • Efficient Method for Preventing Hotlinking via .htaccess

    - by Michael Robinson
    I need to confirm something before I go accuse someone of ... well I'd rather not say. The problem: We allow users to upload images and embed them within text on our site. In the past we allowed users to hotlink to our images as well, but due to server load we unfortunately had to stop this. Current "solution": The method the programmer used to solve our "too many connections" issue was to rename the file that receives and processes image requests (image_request.php) to image_request2.php, and replace the contents of the original with <?php header("HTTP/1.1 500 Internal Server Error") ; ?> Obviously this has caused all images with their src attribute pointing to the original image_request.php to be broken, and is also the wrong code to be sending in this case. Proposed solution: I feel a more elegant solution would be: In .htaccess If the request is for image_request.php Check referrer If referrer is not our site, send the appropriate header If referrer is our site, proceed to image_request.php and process image request What I would like to know is: Compared to simply returning a 500 for each request to image_request.php: How much more load would be incurred if we were to use my proposed alternative solution outlined above? Is there a better way to do this? Our main concern is that the site stays up. I am not willing to agree that breaking all internally linked images is the best / only way to solve this. I refuse to tell our users that because of something WE changed they must now manually change the embed code in all their previously uploaded content.

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  • Setting variables in web config for web service consumption

    - by Evan
    I did a couple google searches about this and am not finding anything, so I thought I'd ask here. I'm working on our internal CMS and I noticed that we're getting live data back when doing debugging because of our web services instead of the dev data that I wanted. It doesn't do this on our dev CMS website, but we're trying to do all our development on localhost. Is there any way to set up an environment variable in our web config for the URL so that the CMS points to the dev database instead of live database that is referenced in the wsdl files?

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  • Recommendations for a C++ polymorphic, seekable, binary I/O interface

    - by Trevor Robinson
    I've been using std::istream and ostream as a polymorphic interface for random-access binary I/O in C++, but it seems suboptimal in numerous ways: 64-bit seeks are non-portable and error-prone due to streampos/streamoff limitations; currently using boost/iostreams/positioning.hpp as a workaround, but it requires vigilance Missing operations such as truncating or extending a file (ala POSIX ftruncate) Inconsistency between concrete implementations; e.g. stringstream has independent get/put positions whereas filestream does not Inconsistency between platform implementations; e.g. behavior of seeking pass the end of a file or usage of failbit/badbit on errors Don't need all the formatting facilities of stream or possibly even the buffering of streambuf streambuf error reporting (i.e. exceptions vs. returning an error indicator) is supposedly implementation-dependent in practice I like the simplified interface provided by the Boost.Iostreams Device concept, but it's provided as function templates rather than a polymorphic class. (There is a device class, but it's not polymorphic and is just an implementation helper class not necessarily used by the supplied device implementations.) I'm primarily using large disk files, but I really want polymorphism so I can easily substitute alternate implementations (e.g. use stringstream instead of fstream for unit tests) without all the complexity and compile-time coupling of deep template instantiation. Does anyone have any recommendations of a standard approach to this? It seems like a common situation, so I don't want to invent my own interfaces unnecessarily. As an example, something like java.nio.FileChannel seems ideal. My best solution so far is to put a thin polymorphic layer on top of Boost.Iostreams devices. For example: class my_istream { public: virtual std::streampos seek(stream_offset off, std::ios_base::seekdir way) = 0; virtual std::streamsize read(char* s, std::streamsize n) = 0; virtual void close() = 0; }; template <class T> class boost_istream : public my_istream { public: boost_istream(const T& device) : m_device(device) { } virtual std::streampos seek(stream_offset off, std::ios_base::seekdir way) { return boost::iostreams::seek(m_device, off, way); } virtual std::streamsize read(char* s, std::streamsize n) { return boost::iostreams::read(m_device, s, n); } virtual void close() { boost::iostreams::close(m_device); } private: T m_device; };

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  • Python How to make a cross-module function?

    - by Evan
    I want to be able to call a global function from an imported class, for example In file PetStore.py class AnimalSound(object): def __init__(self): if 'makenoise' in globals(): self.makenoise = globals()['makenoise'] else: self.makenoise = lambda: 'meow' def __str__(self): return self.makenoise() Then when I test in the Python Interpreter >>> def makenoise(): ... return 'bark' ... >>> from PetStore import AnimalSound >>> sound = AnimalSound() >>> sound.makenoise() 'meow' I get a 'meow' instead of 'bark'. I have tried using the solutions provided in python-how-to-make-a-cross-module-variable with no luck.

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  • How do I dispatch to a method based on a parameter's runtime type in C# < 4?

    - by Evan Barkley
    I have an object o which guaranteed at runtime to be one of three types A, B, or C, all of which implement a common interface I. I can control I, but not A, B, or C. (Thus I could use an empty marker interface, or somehow take advantage of the similarities in the types by using the interface, but I can't add new methods or change existing ones in the types.) I also have a series of methods MethodA, MethodB, and MethodC. The runtime type of o is looked up and is then used as a parameter to these methods. public void MethodA(A a) { ... } public void MethodB(B b) { ... } public void MethodC(C c) { ... } Using this strategy, right now a check has to be performed on the type of o to determine which method should be invoked. Instead, I would like to simply have three overloaded methods: public void Method(A a) { ... } // these are all overloads of each other public void Method(B b) { ... } public void Method(C c) { ... } Now I'm letting C# do the dispatch instead of doing it manually myself. Can this be done? The naive straightforward approach doesn't work, of course: Cannot resolve method 'Method(object)'. Candidates are: void Method(A) void Method(B) void Method(C)

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  • Need to close a popup after javascript completes image upload then load new page

    - by Michael Robinson
    I got a problem. I have a image upload script that runs on a popup up when you select "upload button", after it is complete instead of closing it stays in the uploader.html window. I need it to close and go to a new page. Here is some of the xml that the script uses, can I change the "urlOnUploadSucess" line to close the popup and load a new page on the original page I came from? .....<upload preload="Preloading images:" upload="Uploading images to server:" prepare="Processing and image compression:" of="of" cancel="Cancel" start="Start" warning_empty_required_field="Warning! One of the required fields is empty!" confirm="Will be uploaded:"/> <urls urlToUpload="upload.php?" urlOnUploadSuccess="http://www.baublet.com/purchase.html" urlOnUploadFail="http://www.baublet.com/tryagain.html" urlUpdateFlashPlayer="http://www.baublet.com/flashalternative.html" useMessageBoxesAfterUpload="false" messageOnUploadSuccess="Images were successfully uploaded!" messageOnUploadFail="Error! Images failed to upload!" jsFunctionNameOnUpload=""/> ..... Thanks, Michael

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  • Android WebView seems to ignore "viewport" information on web pages

    - by Evan
    I have a website that is using the viewport META tag to tell mobile browsers how to display content ( ). Viewing the page in the Android browser looks correct (and iPhone, etc). When I load the page into a WebView component in an android Application, the WebView ignores the "VIEWPORT" tag, and renders the page at "full" resolution, which is zoomed-in in this case.

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  • On Render Callback For G+ Button

    - by Michael Robinson
    How might I go about performing an action only when a G+ button has finished rendering? Facebook allows one to do this using the following: FB.XFBML.parse(document, function() { alert('rendering done'); }); I've perused Google's documentation, but didn't see anything helpful. Currently my workaround is to monitor the G+ element until certain elements have been added, then perform my action: (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; po.onload = function() { var awaitRender = function(element) { if (element.firstChild && element.firstChild.firstChild && element.firstChild.firstChild.tagName.toUpperCase() === 'IFRAME') { alert('rendered!'); } else { window.setTimeout(function() { awaitRender(element) }, 100); } }; var buttons = document.getElementsByClassName('googleplus-button'); for(var i = 0; i < buttons.length; i++) { awaitRender(buttons[i]); } } var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })(); I'd like to know please, if there is either: A correct way one should do this for G+ buttons A better implementation that what I've hacked together above

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  • using a database and deploying the application

    - by evan
    I have a WPF application that stores a large amount of information in XML files and as the user uses the application they add more information to the XML files. It's basically using the XML files as a database. Since over the life of the program the XML files have gotten quite large, and I've been think about putting the data on a website, I've been looking into how to move all the information into an SQL database. I've used SQL databases with web applications (PHP, Ruby, and ASP.NET) but never with a Desktop application. Ideally I'd like to be able to keep all the information in one database file and distribute it along with the application without requiring the user to connect to a remote database (so they don't need an internet connection - though eventually it would be nice if could compare the local file's version with one online somewhere and update if necessary) and without making them install a local database server on their computer. Is this possible? I'd also like to use LINQ with any new database solution so switching to a database doesn't force to many changes (I read the XML with LINQ). I'm sure this question has been asked and that there are already some good tutorials on the subject but I just can't find them.

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  • Codeigniter Form validation problem

    - by ben robinson
    Please please please can someone help me $this-load-library('form_validation'); $this-load-helper('cookie'); $data = array(); if($_POST) { // Set validation rules including additional validation for uniqueness $this-form_validation-set_rules('yourname', 'Your Name', 'trim|required'); $this-form_validation-set_rules('youremail', 'Your Email', 'trim|required|valid_email'); $this-form_validation-set_rules('friendname', 'Friends Name', 'trim|required'); $this-form_validation-set_rules('friendemail', 'Friends Email', 'trim|required|valid_email'); // Run the validation and take action if($this-form_validation-run()) { echo 'valid; } } else{ echo 'problem'; } Form validation is coming back with no errors can cany one see why?

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  • programmatically creating property list from json to include an array

    - by Michael Robinson
    [{"memberid":"18", "useridFK":"30", "loginName":"Johnson", "name":"Frank", "age":"23", "place":"School", },] Someone else posted a similar question but without the fact that it was coming from a JSON deserialization. Quinn had some suggestions but it was confused about where to place/replace the following code (if it's correct): NSDictionary *item1 = [NSDictionary dictionaryWithObjects:[NSArray arrayWithObjects:@" member",[NSNumber numberWithInt:3],nil] forKeys:[NSArray arrayWithObjects:@"Title",@"View",nil]]; into this: NSData *jsonData = [jsonreturn dataUsingEncoding:NSUTF32BigEndianStringEncoding]; NSError *error = nil; NSDictionary * dict = [[CJSONDeserializer deserializer] deserializeAsDictionary:jsonData error:&error]; if (dict) { rowsArray = [dict objectForKey:@"member"]; [rowsArray retain]; } My Array.plist needs to look like the following: Root: Dictionary V Rows: Array V Item 0: Dictionary Title: String 18 V Children Array V Item 0 Dictionary Title String 30 etc. Thanks in advance. Every tutorial on JSON only shows a simple array being returned, never a 2-D..It's driving me crazy trying to figure this out.

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