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  • How do I organize C# classes that inherit from one another, but also have properties that inherit from one another?

    - by Chris
    I have an application that has a concept of a Venue, a place where events happen. A Venue is owned by a Company and has many VenueParts. So, it looks like this: public abstract class Venue { public int Id { get; set; } public string Name { get; set; } public virtual Company Company { get; set; } public virtual ICollection<VenuePart> VenueParts { get; set; } } A Venue can be a GolfCourseVenue, which is a Venue that has a Slope and a specific kind of VenuePart called a HoleVenuePart: public class GolfCourseVenue { public string Slope { get; set; } public virtual ICollection<HoleVenuePart> Holes { get; set; } } In the future, there may also be other kinds of Venues that all inherit from Venue. They might add their own fields, and will always have VenueParts of their own specific type. My declarations above seem wrong, because now I have a GolfCourseVenue with two collections, when really it should just have the one. I can't override it, because the type is different, right? When I run reports, I would like to refer to the classes generically, where I just spit out Venues and VenueParts. But, when I render forms and such, I would like to be specific. I have a lot of relationships like this and am wondering what I am doing wrong. For example, I have an Order that has OrderItems, but also specific kinds of Orders that have specific kinds of OrderItems.

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  • I can't seem to figure out type variables mixed with classes.

    - by onmach
    I pretty much understand 3/4 the rest of the language, but every time I dip my feet into using classes in a meaningful way in my code I get permantently entrenched. Why doesn't this extremely simple code work? data Room n = Room n n deriving Show class HasArea a where width :: (Num n) => a -> n instance (Num n) => HasArea (Room n) where width (Room w h) = w So, room width is denoted by ints or maybe floats, I don't want to restrict it at this point. Both the class and the instance restrict the n type to Nums, but it still doesn't like it and I get this error: Couldn't match expected type `n1' against inferred type `n' `n1' is a rigid type variable bound by the type signature for `width' at Dungeon.hs:11:16 `n' is a rigid type variable bound by the instance declaration at Dungeon.hs:13:14 In the expression: w In the definition of `width': width (Room w h) = w In the instance declaration for `HasArea (Room n)' So it tells me the types doesn't match, but it doesn't tell me what types it thinks they are, which would be really helpful. As a side note, is there any easy way to debug an error like this? The only way I know to do it is to randomly change stuff until it works.

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  • Why are some classes created on the fly and others aren't in CakePHP 1.2.7?

    - by JoseMarmolejos
    I have the following model classes: class User extends AppModel { var $name= 'User'; var $belongsTo=array('SellerType' => array('className' => 'SellerType'), 'State' => array('className' => 'State'), 'Country' => array('className' => 'Country'), 'AdvertMethod' => array('className' => 'AdvertMethod'), 'UserType' => array('className' => 'UserType')); var $hasMany = array('UserQuery' => array('className' => 'UserQuery'));} And: class UserQuery extends AppModel { var $name = 'UserQuery'; var $belongsTo = array('User', 'ResidenceType', 'HomeType');} Everything works fine with the user class and all its associations, but the UserQuery class is being completely ignored by the orm (table name user_queries and the generated queries do cast it as UserQuery. Another weird thing is that if I delete the code inside the User class I get an error, but if I do the same for the UserQuery class I get no errors. So my question is why does cakephp generate a class on the fly for the UserQuery and ignores my class, and why doesn't it generate a class on the fly for the User as well ?

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  • Implement two functions with the same name but different, non-covariant return types due to multiple abstract base classes

    - by user1508167
    If I have two abstract classes defining a pure virtual function with the same name, but different, non-covariant return types, how can I derive from these and define an implementation for both their functions? #include <iostream> class ITestA { public: virtual ~ITestA() {}; virtual float test() =0; }; class ITestB { public: virtual ~ITestB() {}; virtual bool test() =0; }; class C : public ITestA, public ITestB { public: /* Somehow implement ITestA::test and ITestB::test */ }; int main() { ITestA *a = new C(); std::cout << a->test() << std::endl; // should print a float, like "3.14" ITestB *b = dynamic_cast<ITestB *>(a); if (b) { std::cout << b->test() << std::endl; // should print "1" or "0" } delete(a); return 0; } As long as I don't call C::test() directly there's nothing ambiguous, so I think that it should work somehow and I guess I just didn't find the right notation yet. Or is this impossible, if so: Why?

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  • How can I iterate over a collection of objects returned by a LINQ-to-XML query?

    - by billmaya
    I've got this XML: <BillingLog> <BillingItem> <date-and-time>2003-11-04</date-and-time> <application-name>Billing Service</application-name> <severity>Warning</severity> <process-id>123</process-id> <description>Timed out on a connection</description> <detail>Timed out after three retries.</detail> </BillingItem> <BillingItem> <date-and-time>2010-05-15</date-and-time> <application-name>Callback Service</application-name> <severity>Error</severity> <process-id>456</process-id> <description>Unable to process callback</description> <detail>Reconciliation timed out after two retries.</detail> </BillingItem> </BillingLog> That I want to project using LINQ-to-XML into a collection of BillingItem objects contained in a single BillingLog object. public class BillingLog { public IEnumerable<BillingItem> items { get; set; } } public class BillingItem { public string Date { get; set; } public string ApplicationName { get; set; } public string Severity { get; set; } public int ProcessId { get; set; } public string Description { get; set; } public string Detail { get; set;} } This is the LINQ query that I'm using to project the XML (which is contained in the string variable source). XDocument xdoc = XDocument.Parse(source); var log = from i in xdoc.Elements("BillingLog") select new BillingLog { items = from j in i.Descendants("BillingItem") select new BillingItem { Date = (string)j.Element("date-and-time"), ApplicationName = (string)j.Element("application-name"), Severity = (string)j.Element("severity"), ProcessId = (int)j.Element("process-id"), Description = (string)j.Element("description"), Detail = (string)j.Element("detail") } }; When I try and iterate over the objects in log using foreach. foreach (BillingItem item in log) { Console.WriteLine ("{0} | {1} | {2} | {3} | {4} | {5}", item.Date, item.ApplicationName, item.Severity, item.ProcessId.ToString(), item.Description, item.Detail); } I get the following error message from LINQPad. Cannot convert type 'UserQuery.BillingLog' to 'UserQuery.BillingItem' Thanks in advance.

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  • Using a WPF ListView as a DataGrid

    - by psheriff
    Many people like to view data in a grid format of rows and columns. WPF did not come with a data grid control that automatically creates rows and columns for you based on the object you pass it. However, the WPF Toolkit can be downloaded from CodePlex.com that does contain a DataGrid control. This DataGrid gives you the ability to pass it a DataTable or a Collection class and it will automatically figure out the columns or properties and create all the columns for you and display the data.The DataGrid control also supports editing and many other features that you might not always need. This means that the DataGrid does take a little more time to render the data. If you want to just display data (see Figure 1) in a grid format, then a ListView works quite well for this task. Of course, you will need to create the columns for the ListView, but with just a little generic code, you can create the columns on the fly just like the WPF Toolkit’s DataGrid. Figure 1: A List of Data using a ListView A Simple ListView ControlThe XAML below is what you would use to create the ListView shown in Figure 1. However, the problem with using XAML is you have to pre-define the columns. You cannot re-use this ListView except for “Product” data. <ListView x:Name="lstData"          ItemsSource="{Binding}">  <ListView.View>    <GridView>      <GridViewColumn Header="Product ID"                      Width="Auto"               DisplayMemberBinding="{Binding Path=ProductId}" />      <GridViewColumn Header="Product Name"                      Width="Auto"               DisplayMemberBinding="{Binding Path=ProductName}" />      <GridViewColumn Header="Price"                      Width="Auto"               DisplayMemberBinding="{Binding Path=Price}" />    </GridView>  </ListView.View></ListView> So, instead of creating the GridViewColumn’s in XAML, let’s learn to create them in code to create any amount of columns in a ListView. Create GridViewColumn’s From Data TableTo display multiple columns in a ListView control you need to set its View property to a GridView collection object. You add GridViewColumn objects to the GridView collection and assign the GridView to the View property. Each GridViewColumn object needs to be bound to a column or property name of the object that the ListView will be bound to. An ADO.NET DataTable object contains a collection of columns, and these columns have a ColumnName property which you use to bind to the GridViewColumn objects. Listing 1 shows a sample of reading and XML file into a DataSet object. After reading the data a GridView object is created. You can then loop through the DataTable columns collection and create a GridViewColumn object for each column in the DataTable. Notice the DisplayMemberBinding property is set to a new Binding to the ColumnName in the DataTable. C#private void FirstSample(){  // Read the data  DataSet ds = new DataSet();  ds.ReadXml(GetCurrentDirectory() + @"\Xml\Product.xml");    // Create the GridView  GridView gv = new GridView();   // Create the GridView Columns  foreach (DataColumn item in ds.Tables[0].Columns)  {    GridViewColumn gvc = new GridViewColumn();    gvc.DisplayMemberBinding = new Binding(item.ColumnName);    gvc.Header = item.ColumnName;    gvc.Width = Double.NaN;    gv.Columns.Add(gvc);  }   // Setup the GridView Columns  lstData.View = gv;  // Display the Data  lstData.DataContext = ds.Tables[0];} VB.NETPrivate Sub FirstSample()  ' Read the data  Dim ds As New DataSet()  ds.ReadXml(GetCurrentDirectory() & "\Xml\Product.xml")   ' Create the GridView  Dim gv As New GridView()   ' Create the GridView Columns  For Each item As DataColumn In ds.Tables(0).Columns    Dim gvc As New GridViewColumn()    gvc.DisplayMemberBinding = New Binding(item.ColumnName)    gvc.Header = item.ColumnName    gvc.Width = [Double].NaN    gv.Columns.Add(gvc)  Next   ' Setup the GridView Columns  lstData.View = gv  ' Display the Data  lstData.DataContext = ds.Tables(0)End SubListing 1: Loop through the DataTable columns collection to create GridViewColumn objects A Generic Method for Creating a GridViewInstead of having to write the code shown in Listing 1 for each ListView you wish to create, you can create a generic method that given any DataTable will return a GridView column collection. Listing 2 shows how you can simplify the code in Listing 1 by setting up a class called WPFListViewCommon and create a method called CreateGridViewColumns that returns your GridView. C#private void DataTableSample(){  // Read the data  DataSet ds = new DataSet();  ds.ReadXml(GetCurrentDirectory() + @"\Xml\Product.xml");   // Setup the GridView Columns  lstData.View =      WPFListViewCommon.CreateGridViewColumns(ds.Tables[0]);  lstData.DataContext = ds.Tables[0];} VB.NETPrivate Sub DataTableSample()  ' Read the data  Dim ds As New DataSet()  ds.ReadXml(GetCurrentDirectory() & "\Xml\Product.xml")   ' Setup the GridView Columns  lstData.View = _      WPFListViewCommon.CreateGridViewColumns(ds.Tables(0))  lstData.DataContext = ds.Tables(0)End SubListing 2: Call a generic method to create GridViewColumns. The CreateGridViewColumns MethodThe CreateGridViewColumns method will take a DataTable as a parameter and create a GridView object with a GridViewColumn object in its collection for each column in your DataTable. C#public static GridView CreateGridViewColumns(DataTable dt){  // Create the GridView  GridView gv = new GridView();  gv.AllowsColumnReorder = true;   // Create the GridView Columns  foreach (DataColumn item in dt.Columns)  {    GridViewColumn gvc = new GridViewColumn();    gvc.DisplayMemberBinding = new Binding(item.ColumnName);    gvc.Header = item.ColumnName;    gvc.Width = Double.NaN;    gv.Columns.Add(gvc);  }   return gv;} VB.NETPublic Shared Function CreateGridViewColumns _  (ByVal dt As DataTable) As GridView  ' Create the GridView  Dim gv As New GridView()  gv.AllowsColumnReorder = True   ' Create the GridView Columns  For Each item As DataColumn In dt.Columns    Dim gvc As New GridViewColumn()    gvc.DisplayMemberBinding = New Binding(item.ColumnName)    gvc.Header = item.ColumnName    gvc.Width = [Double].NaN    gv.Columns.Add(gvc)  Next   Return gvEnd FunctionListing 3: The CreateGridViewColumns method takes a DataTable and creates GridViewColumn objects in a GridView. By separating this method out into a class you can call this method anytime you want to create a ListView with a collection of columns from a DataTable. SummaryIn this blog you learned how to create a ListView that acts like a DataGrid. You are able to use a DataTable as both the source of the data, and for creating the columns for the ListView. In the next blog entry you will learn how to use the same technique, but for Collection classes. NOTE: You can download the complete sample code (in both VB and C#) at my website. http://www.pdsa.com/downloads. Choose Tips & Tricks, then "WPF ListView as a DataGrid" from the drop-down. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free eBook on "Fundamentals of N-Tier".

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  • Parallelism in .NET – Part 9, Configuration in PLINQ and TPL

    - by Reed
    Parallel LINQ and the Task Parallel Library contain many options for configuration.  Although the default configuration options are often ideal, there are times when customizing the behavior is desirable.  Both frameworks provide full configuration support. When working with Data Parallelism, there is one primary configuration option we often need to control – the number of threads we want the system to use when parallelizing our routine.  By default, PLINQ and the TPL both use the ThreadPool to schedule tasks.  Given the major improvements in the ThreadPool in CLR 4, this default behavior is often ideal.  However, there are times that the default behavior is not appropriate.  For example, if you are working on multiple threads simultaneously, and want to schedule parallel operations from within both threads, you might want to consider restricting each parallel operation to using a subset of the processing cores of the system.  Not doing this might over-parallelize your routine, which leads to inefficiencies from having too many context switches. In the Task Parallel Library, configuration is handled via the ParallelOptions class.  All of the methods of the Parallel class have an overload which accepts a ParallelOptions argument. We configure the Parallel class by setting the ParallelOptions.MaxDegreeOfParallelism property.  For example, let’s revisit one of the simple data parallel examples from Part 2: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, we’re looping through an image, and calling a method on each pixel in the image.  If this was being done on a separate thread, and we knew another thread within our system was going to be doing a similar operation, we likely would want to restrict this to using half of the cores on the system.  This could be accomplished easily by doing: var options = new ParallelOptions(); options.MaxDegreeOfParallelism = Math.Max(Environment.ProcessorCount / 2, 1); Parallel.For(0, pixelData.GetUpperBound(0), options, row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Now, we’re restricting this routine to using no more than half the cores in our system.  Note that I included a check to prevent a single core system from supplying zero; without this check, we’d potentially cause an exception.  I also did not hard code a specific value for the MaxDegreeOfParallelism property.  One of our goals when parallelizing a routine is allowing it to scale on better hardware.  Specifying a hard-coded value would contradict that goal. Parallel LINQ also supports configuration, and in fact, has quite a few more options for configuring the system.  The main configuration option we most often need is the same as our TPL option: we need to supply the maximum number of processing threads.  In PLINQ, this is done via a new extension method on ParallelQuery<T>: ParallelEnumerable.WithDegreeOfParallelism. Let’s revisit our declarative data parallelism sample from Part 6: double min = collection.AsParallel().Min(item => item.PerformComputation()); Here, we’re performing a computation on each element in the collection, and saving the minimum value of this operation.  If we wanted to restrict this to a limited number of threads, we would add our new extension method: int maxThreads = Math.Max(Environment.ProcessorCount / 2, 1); double min = collection .AsParallel() .WithDegreeOfParallelism(maxThreads) .Min(item => item.PerformComputation()); This automatically restricts the PLINQ query to half of the threads on the system. PLINQ provides some additional configuration options.  By default, PLINQ will occasionally revert to processing a query in parallel.  This occurs because many queries, if parallelized, typically actually cause an overall slowdown compared to a serial processing equivalent.  By analyzing the “shape” of the query, PLINQ often decides to run a query serially instead of in parallel.  This can occur for (taken from MSDN): Queries that contain a Select, indexed Where, indexed SelectMany, or ElementAt clause after an ordering or filtering operator that has removed or rearranged original indices. Queries that contain a Take, TakeWhile, Skip, SkipWhile operator and where indices in the source sequence are not in the original order. Queries that contain Zip or SequenceEquals, unless one of the data sources has an originally ordered index and the other data source is indexable (i.e. an array or IList(T)). Queries that contain Concat, unless it is applied to indexable data sources. Queries that contain Reverse, unless applied to an indexable data source. If the specific query follows these rules, PLINQ will run the query on a single thread.  However, none of these rules look at the specific work being done in the delegates, only at the “shape” of the query.  There are cases where running in parallel may still be beneficial, even if the shape is one where it typically parallelizes poorly.  In these cases, you can override the default behavior by using the WithExecutionMode extension method.  This would be done like so: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .Select(i => i.PerformComputation()) .Reverse(); Here, the default behavior would be to not parallelize the query unless collection implemented IList<T>.  We can force this to run in parallel by adding the WithExecutionMode extension method in the method chain. Finally, PLINQ has the ability to configure how results are returned.  When a query is filtering or selecting an input collection, the results will need to be streamed back into a single IEnumerable<T> result.  For example, the method above returns a new, reversed collection.  In this case, the processing of the collection will be done in parallel, but the results need to be streamed back to the caller serially, so they can be enumerated on a single thread. This streaming introduces overhead.  IEnumerable<T> isn’t designed with thread safety in mind, so the system needs to handle merging the parallel processes back into a single stream, which introduces synchronization issues.  There are two extremes of how this could be accomplished, but both extremes have disadvantages. The system could watch each thread, and whenever a thread produces a result, take that result and send it back to the caller.  This would mean that the calling thread would have access to the data as soon as data is available, which is the benefit of this approach.  However, it also means that every item is introducing synchronization overhead, since each item needs to be merged individually. On the other extreme, the system could wait until all of the results from all of the threads were ready, then push all of the results back to the calling thread in one shot.  The advantage here is that the least amount of synchronization is added to the system, which means the query will, on a whole, run the fastest.  However, the calling thread will have to wait for all elements to be processed, so this could introduce a long delay between when a parallel query begins and when results are returned. The default behavior in PLINQ is actually between these two extremes.  By default, PLINQ maintains an internal buffer, and chooses an optimal buffer size to maintain.  Query results are accumulated into the buffer, then returned in the IEnumerable<T> result in chunks.  This provides reasonably fast access to the results, as well as good overall throughput, in most scenarios. However, if we know the nature of our algorithm, we may decide we would prefer one of the other extremes.  This can be done by using the WithMergeOptions extension method.  For example, if we know that our PerformComputation() routine is very slow, but also variable in runtime, we may want to retrieve results as they are available, with no bufferring.  This can be done by changing our above routine to: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.NotBuffered) .Select(i => i.PerformComputation()) .Reverse(); On the other hand, if are already on a background thread, and we want to allow the system to maximize its speed, we might want to allow the system to fully buffer the results: var reversed = collection .AsParallel() .WithExecutionMode(ParallelExecutionMode.ForceParallelism) .WithMergeOptions(ParallelMergeOptions.FullyBuffered) .Select(i => i.PerformComputation()) .Reverse(); Notice, also, that you can specify multiple configuration options in a parallel query.  By chaining these extension methods together, we generate a query that will always run in parallel, and will always complete before making the results available in our IEnumerable<T>.

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  • C# powershell output reader iterator getting modified when pipeline closed and disposed.

    - by scope-creep
    Hello, I'm calling a powershell script from C#. The script is pretty small and is "gps;$host.SetShouldExit(9)", which list process, and then send back an exit code to be captured by the PSHost object. The problem I have is when the pipeline has been stopped and disposed, the output reader PSHost collection still seems to be written to, and is filling up. So when I try and copy it to my own output object, it craps out with a OutOfMemoryException when I try to iterate over it. Sometimes it will except with a Collection was modified message. Here is the code. private void ProcessAndExecuteBlock(ScriptBlock Block) { Collection<PSObject> PSCollection = new Collection<PSObject>(); Collection<Object> PSErrorCollection = new Collection<Object>(); Boolean Error = false; int ExitCode=0; //Send for exection. ExecuteScript(Block.Script); // Process the waithandles. while (PExecutor.PLine.PipelineStateInfo.State == PipelineState.Running) { // Wait for either error or data waithandle. switch (WaitHandle.WaitAny(PExecutor.Hand)) { // Data case 0: Collection<PSObject> data = PExecutor.PLine.Output.NonBlockingRead(); if (data.Count > 0) { for (int cnt = 0; cnt <= (data.Count-1); cnt++) { PSCollection.Add(data[cnt]); } } // Check to see if the pipeline has been closed. if (PExecutor.PLine.Output.EndOfPipeline) { // Bring back the exit code. ExitCode = RHost.ExitCode; } break; case 1: Collection<object> Errordata = PExecutor.PLine.Error.NonBlockingRead(); if (Errordata.Count > 0) { Error = true; for (int count = 0; count <= (Errordata.Count - 1); count++) { PSErrorCollection.Add(Errordata[count]); } } break; } } PExecutor.Stop(); // Create the Execution Return block ExecutionResults ER = new ExecutionResults(Block.RuleGuid,Block.SubRuleGuid, Block.MessageIdentfier); ER.ExitCode = ExitCode; // Add in the data results. lock (ReadSync) { if (PSCollection.Count > 0) { ER.DataAdd(PSCollection); } } // Add in the error data if any. if (Error) { if (PSErrorCollection.Count > 0) { ER.ErrorAdd(PSErrorCollection); } else { ER.InError = true; } } // We have finished, so enque the block back. EnQueueOutput(ER); } and this is the PipelineExecutor class which setups the pipeline for execution. public class PipelineExecutor { private Pipeline pipeline; private WaitHandle[] Handles; public Pipeline PLine { get { return pipeline; } } public WaitHandle[] Hand { get { return Handles; } } public PipelineExecutor(Runspace runSpace, string command) { pipeline = runSpace.CreatePipeline(command); Handles = new WaitHandle[2]; Handles[0] = pipeline.Output.WaitHandle; Handles[1] = pipeline.Error.WaitHandle; } public void Start() { if (pipeline.PipelineStateInfo.State == PipelineState.NotStarted) { pipeline.Input.Close(); pipeline.InvokeAsync(); } } public void Stop() { pipeline.StopAsync(); } } An this is the DataAdd method, where the exception arises. public void DataAdd(Collection<PSObject> Data) { foreach (PSObject Ps in Data) { Data.Add(Ps); } } I put a for loop around the Data.Add, and the Collection filled up with 600k+ so feels like the gps command is still running, but why. Any ideas. Thanks in advance.

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  • Copy Content from Sharepoint2007 to another Sharepoint2007

    - by Beuy
    Hi There, I have a Sharepoint 2007 web farm installation with two site collections, one is a blank site and the other is a migrated Sharepoint 2003 site collection. I want to move some specific content from the migrated 2003 collection to the 2007 collection, however I also want to change the path of where it exists, an example is that in the migrated 2003 collection HR is under Admin HR, in the 2007 collection I want HR to appear before Admin. I've looked around but haven't found a lot of information regarding how to move specific content between sites, any advice or help is greatly appreciated.

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  • Full-text indexing? You must read this

    - by Kyle Hatlestad
    For those of you who may have missed it, Peter Flies, Principal Technical Support Engineer for WebCenter Content, gave an excellent webcast on database searching and indexing in WebCenter Content.  It's available for replay along with a download of the slidedeck.  Look for the one titled 'WebCenter Content: Database Searching and Indexing'. One of the items he led with...and concluded with...was a recommendation on optimizing your search collection if you are using full-text searching with the Oracle database.  This can greatly improve your search performance.  And this would apply to both Oracle Text Search and DATABASE.FULLTEXT search methods.  Peter describes how a collection can become fragmented over time as content is added, updated, and deleted.  Just like you should defragment your hard drive from time to time to get your files placed on the disk in the most optimal way, you should do the same for the search collection. And optimizing the collection is just a simple procedure call that can be scheduled to be run automatically.   beginctx_ddl.optimize_index('FT_IDCTEXT1','FULL', parallel_degree =>'1');end; When I checked my own test instance, I found my collection had a row fragmentation of about 80% After running the optimization procedure, it went down to 0% The knowledgebase article On Index Fragmentation and Optimization When Using OracleTextSearch or DATABASE.FULLTEXT [ID 1087777.1] goes into detail on how to check your current index fragmentation, how to run the procedure, and then how to schedule the procedure to run automatically.  While the article mentions scheduling the job weekly, Peter says he now is recommending this be run daily, especially on more active systems. And just as a reminder, be sure to involve your DBA with your WebCenter Content implementation as you go to production and over time.  We recently had a customer complain of slow performance of the application when it was discovered the database was starving for memory.  So it's always helpful to keep a watchful eye on your database.

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  • OWB 11gR2 - Find and Search Metadata in Designer

    - by David Allan
    Here are some tools and techniques for finding objects, specifically in the design repository. There are ways of navigating and collating objects that are useful for day to day development and build-time usage - this includes features out of the box and utilities constructed on top. There are a variety of techniques to navigate and find objects in the repository, the first 3 are out of the box, the 4th is an expert utility. Navigating by the tree, grouping by project and module - ok if you are aware of the exact module/folder that objects reside in. The structure panel is a useful way of finding parts of an object, especially when large rather than using the canvas. In large scale projects it helps to have accelerators (either find or collections below). Advanced find to search by name - 11gR2 included a find capability specifically for large scale projects. There were improvements in both the tree search and the object editors (including highlighting in mapping for example). So you can now do regular expression based search and quickly navigate to objects within a repository. Collections - logically organize your objects into virtual folders by shortcutting the actual objects. This is useful for a range of things since all the OWB services operate on collections too (export/import, validation, deployment). See the post here for new collection functionality in 11gR2. Reports for searching by type, updated on, updated by etc. Useful for activities such as periodic incremental actions (deploy all mappings changed in the past week). The report style view is useful since I can quickly see who changed what and when. You can see all the audit details for objects within each objects property inspector, but its useful to just get all objects changed today or example, all objects changed since my last build etc. This utility combines both UI extensions via experts and the public views on the repository. In the figure to the right you see the contextual option 'Object Search' which invokes the utility, you can see I have quite a number of modules within my project. Figure out all the potential objects which have been changed is not simple. The utility is an expert which provides this kind of search capability. The utility provides a report of the objects in the design repository which satisfy some filter criteria. The type of criteria includes; objects updated in the last n days optionally filter the objects updated by user filter the user by project and by type (table/mappings etc.) The search dialog appears with these options, you can multi-select the object types, so for example you can select TABLE and MAPPING. Its also possible to search across projects if need be. If you have multiple users using the repository you can define the OWB user name in the 'Updated by' property to restrict the report to just that user also. Finally there is a search name that will be used for some of the options such as building a collection - this name is used for the collection to be built. In the example I have done, I've just searched my project for all process flows and mappings that users have updated in the last 7 days. The results of the query are returned in a table containing the object names, types, full path and audit details. The columns are sort-able, you can sort the results by name, type, path etc. One of the cool things here, is that you can then perform operations on these objects - such as edit them, export single selection or entire results to MDL, create a collection from the results (now you have a saved set of references in the repository, you could do deploy/export etc.), create a deployment script from the results...or even add in your own ideas! You see from this that you can do bulk operations on sets of objects based on search results. So for example selecting the 'Build Collection' option creates a collection with all of the objects from my search, you can subsequently deploy/generate/maintain this collection of objects. Under the hood of the expert if just basic OMB commands from the product and the use of the public views on the design repository. You can see how easy it is to build up macro-like capabilities that will help you do day-to-day as well as build like tasks on sets of objects.

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  • NHibernate Conventions

    - by Ricardo Peres
    Introduction It seems that nowadays everyone loves conventions! Not the ones that you go to, but the ones that you use, that is! It just happens that NHibernate also supports conventions, and we’ll see exactly how. Conventions in NHibernate are supported in two ways: Naming of tables and columns when not explicitly indicated in the mappings; Full domain mapping. Naming of Tables and Columns Since always NHibernate has supported the concept of a naming strategy. A naming strategy in NHibernate converts class and property names to table and column names and vice-versa, when a name is not explicitly supplied. In concrete, it must be a realization of the NHibernate.Cfg.INamingStrategy interface, of which NHibernate includes two implementations: DefaultNamingStrategy: the default implementation, where each column and table are mapped to identically named properties and classes, for example, “MyEntity” will translate to “MyEntity”; ImprovedNamingStrategy: underscores (_) are used to separate Pascal-cased fragments, for example, entity “MyEntity” will be mapped to a “my_entity” table. The naming strategy can be defined at configuration level (the Configuration instance) by calling the SetNamingStrategy method: 1: cfg.SetNamingStrategy(ImprovedNamingStrategy.Instance); Both the DefaultNamingStrategy and the ImprovedNamingStrategy classes offer singleton instances in the form of Instance static fields. DefaultNamingStrategy is the one NHibernate uses, if you don’t specify one. Domain Mapping In mapping by code, we have the choice of relying on conventions to do the mapping automatically. This means a class will inspect our classes and decide how they will relate to the database objects. The class that handles conventions is NHibernate.Mapping.ByCode.ConventionModelMapper, a specialization of the base by code mapper, NHibernate.Mapping.ByCode.ModelMapper. The ModelMapper relies on an internal SimpleModelInspector to help it decide what and how to map, but the mapper lets you override its decisions.  You apply code conventions like this: 1: //pick the types that you want to map 2: IEnumerable<Type> types = Assembly.GetExecutingAssembly().GetExportedTypes(); 3:  4: //conventions based mapper 5: ConventionModelMapper mapper = new ConventionModelMapper(); 6:  7: HbmMapping mapping = mapper.CompileMappingFor(types); 8:  9: //the one and only configuration instance 10: Configuration cfg = ...; 11: cfg.AddMapping(mapping); This is a very simple example, it lacks, at least, the id generation strategy, which you can add by adding an event handler like this: 1: mapper.BeforeMapClass += (IModelInspector modelInspector, Type type, IClassAttributesMapper classCustomizer) => 2: { 3: classCustomizer.Id(x => 4: { 5: //set the hilo generator 6: x.Generator(Generators.HighLow); 7: }); 8: }; The mapper will fire events like this whenever it needs to get information about what to do. And basically this is all it takes to automatically map your domain! It will correctly configure many-to-one and one-to-many relations, choosing bags or sets depending on your collections, will get the table and column names from the naming strategy we saw earlier and will apply the usual defaults to all properties, such as laziness and fetch mode. However, there is at least one thing missing: many-to-many relations. The conventional mapper doesn’t know how to find and configure them, which is a pity, but, alas, not difficult to overcome. To start, for my projects, I have this rule: each entity exposes a public property of type ISet<T> where T is, of course, the type of the other endpoint entity. Extensible as it is, NHibernate lets me implement this very easily: 1: mapper.IsOneToMany((MemberInfo member, Boolean isLikely) => 2: { 3: Type sourceType = member.DeclaringType; 4: Type destinationType = member.GetMemberFromDeclaringType().GetPropertyOrFieldType(); 5:  6: //check if the property is of a generic collection type 7: if ((destinationType.IsGenericCollection() == true) && (destinationType.GetGenericArguments().Length == 1)) 8: { 9: Type destinationEntityType = destinationType.GetGenericArguments().Single(); 10:  11: //check if the type of the generic collection property is an entity 12: if (mapper.ModelInspector.IsEntity(destinationEntityType) == true) 13: { 14: //check if there is an equivalent property on the target type that is also a generic collection and points to this entity 15: PropertyInfo collectionInDestinationType = destinationEntityType.GetProperties().Where(x => (x.PropertyType.IsGenericCollection() == true) && (x.PropertyType.GetGenericArguments().Length == 1) && (x.PropertyType.GetGenericArguments().Single() == sourceType)).SingleOrDefault(); 16:  17: if (collectionInDestinationType != null) 18: { 19: return (false); 20: } 21: } 22: } 23:  24: return (true); 25: }); 26:  27: mapper.IsManyToMany((MemberInfo member, Boolean isLikely) => 28: { 29: //a relation is many to many if it isn't one to many 30: Boolean isOneToMany = mapper.ModelInspector.IsOneToMany(member); 31: return (!isOneToMany); 32: }); 33:  34: mapper.BeforeMapManyToMany += (IModelInspector modelInspector, PropertyPath member, IManyToManyMapper collectionRelationManyToManyCustomizer) => 35: { 36: Type destinationEntityType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 37: //set the mapping table column names from each source entity name plus the _Id sufix 38: collectionRelationManyToManyCustomizer.Column(destinationEntityType.Name + "_Id"); 39: }; 40:  41: mapper.BeforeMapSet += (IModelInspector modelInspector, PropertyPath member, ISetPropertiesMapper propertyCustomizer) => 42: { 43: if (modelInspector.IsManyToMany(member.LocalMember) == true) 44: { 45: propertyCustomizer.Key(x => x.Column(member.LocalMember.DeclaringType.Name + "_Id")); 46:  47: Type sourceType = member.LocalMember.DeclaringType; 48: Type destinationType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 49: IEnumerable<String> names = new Type[] { sourceType, destinationType }.Select(x => x.Name).OrderBy(x => x); 50:  51: //set inverse on the relation of the alphabetically first entity name 52: propertyCustomizer.Inverse(sourceType.Name == names.First()); 53: //set mapping table name from the entity names in alphabetical order 54: propertyCustomizer.Table(String.Join("_", names)); 55: } 56: }; We have to understand how the conventions mapper thinks: For each collection of entities found, it will ask the mapper if it is a one-to-many; in our case, if the collection is a generic one that has an entity as its generic parameter, and the generic parameter type has a similar collection, then it is not a one-to-many; Next, the mapper will ask if the collection that it now knows is not a one-to-many is a many-to-many; Before a set is mapped, if it corresponds to a many-to-many, we set its mapping table. Now, this is tricky: because we have no way to maintain state, we sort the names of the two endpoint entities and we combine them with a “_”; for the first alphabetical entity, we set its relation to inverse – remember, on a many-to-many relation, only one endpoint must be marked as inverse; finally, we set the column name as the name of the entity with an “_Id” suffix; Before the many-to-many relation is processed, we set the column name as the name of the other endpoint entity with the “_Id” suffix, as we did for the set. And that’s it. With these rules, NHibernate will now happily find and configure many-to-many relations, as well as all the others. You can wrap this in a new conventions mapper class, so that it is more easily reusable: 1: public class ManyToManyConventionModelMapper : ConventionModelMapper 2: { 3: public ManyToManyConventionModelMapper() 4: { 5: base.IsOneToMany((MemberInfo member, Boolean isLikely) => 6: { 7: return (this.IsOneToMany(member, isLikely)); 8: }); 9:  10: base.IsManyToMany((MemberInfo member, Boolean isLikely) => 11: { 12: return (this.IsManyToMany(member, isLikely)); 13: }); 14:  15: base.BeforeMapManyToMany += this.BeforeMapManyToMany; 16: base.BeforeMapSet += this.BeforeMapSet; 17: } 18:  19: protected virtual Boolean IsManyToMany(MemberInfo member, Boolean isLikely) 20: { 21: //a relation is many to many if it isn't one to many 22: Boolean isOneToMany = this.ModelInspector.IsOneToMany(member); 23: return (!isOneToMany); 24: } 25:  26: protected virtual Boolean IsOneToMany(MemberInfo member, Boolean isLikely) 27: { 28: Type sourceType = member.DeclaringType; 29: Type destinationType = member.GetMemberFromDeclaringType().GetPropertyOrFieldType(); 30:  31: //check if the property is of a generic collection type 32: if ((destinationType.IsGenericCollection() == true) && (destinationType.GetGenericArguments().Length == 1)) 33: { 34: Type destinationEntityType = destinationType.GetGenericArguments().Single(); 35:  36: //check if the type of the generic collection property is an entity 37: if (this.ModelInspector.IsEntity(destinationEntityType) == true) 38: { 39: //check if there is an equivalent property on the target type that is also a generic collection and points to this entity 40: PropertyInfo collectionInDestinationType = destinationEntityType.GetProperties().Where(x => (x.PropertyType.IsGenericCollection() == true) && (x.PropertyType.GetGenericArguments().Length == 1) && (x.PropertyType.GetGenericArguments().Single() == sourceType)).SingleOrDefault(); 41:  42: if (collectionInDestinationType != null) 43: { 44: return (false); 45: } 46: } 47: } 48:  49: return (true); 50: } 51:  52: protected virtual new void BeforeMapManyToMany(IModelInspector modelInspector, PropertyPath member, IManyToManyMapper collectionRelationManyToManyCustomizer) 53: { 54: Type destinationEntityType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 55: //set the mapping table column names from each source entity name plus the _Id sufix 56: collectionRelationManyToManyCustomizer.Column(destinationEntityType.Name + "_Id"); 57: } 58:  59: protected virtual new void BeforeMapSet(IModelInspector modelInspector, PropertyPath member, ISetPropertiesMapper propertyCustomizer) 60: { 61: if (modelInspector.IsManyToMany(member.LocalMember) == true) 62: { 63: propertyCustomizer.Key(x => x.Column(member.LocalMember.DeclaringType.Name + "_Id")); 64:  65: Type sourceType = member.LocalMember.DeclaringType; 66: Type destinationType = member.LocalMember.GetPropertyOrFieldType().GetGenericArguments().First(); 67: IEnumerable<String> names = new Type[] { sourceType, destinationType }.Select(x => x.Name).OrderBy(x => x); 68:  69: //set inverse on the relation of the alphabetically first entity name 70: propertyCustomizer.Inverse(sourceType.Name == names.First()); 71: //set mapping table name from the entity names in alphabetical order 72: propertyCustomizer.Table(String.Join("_", names)); 73: } 74: } 75: } Conclusion Of course, there is much more to mapping than this, I suggest you look at all the events and functions offered by the ModelMapper to see where you can hook for making it behave the way you want. If you need any help, just let me know!

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  • Feature (de)activation error “The web or site was not found” and Application Pool

    - by panjkov
    I am using Microsoft IW Demo VM (2010-10A) for my experiments related to SharePoint, in all cases when I don’t have time (read: when I’m lazy) to create complete SharePoint Dev environment. Problem This particular time I was playing around with site-scoped features and newly created site collection. So here is my workflow: Create feature with feature receiver Deploy to Site Collection from Visual Studio using “No Activation” deployment profile Activate feature from “Site Collection Features” interface...(read more)

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  • Inside the Concurrent Collections: ConcurrentDictionary

    - by Simon Cooper
    Using locks to implement a thread-safe collection is rather like using a sledgehammer - unsubtle, easy to understand, and tends to make any other tool redundant. Unlike the previous two collections I looked at, ConcurrentStack and ConcurrentQueue, ConcurrentDictionary uses locks quite heavily. However, it is careful to wield locks only where necessary to ensure that concurrency is maximised. This will, by necessity, be a higher-level look than my other posts in this series, as there is quite a lot of code and logic in ConcurrentDictionary. Therefore, I do recommend that you have ConcurrentDictionary open in a decompiler to have a look at all the details that I skip over. The problem with locks There's several things to bear in mind when using locks, as encapsulated by the lock keyword in C# and the System.Threading.Monitor class in .NET (if you're unsure as to what lock does in C#, I briefly covered it in my first post in the series): Locks block threads The most obvious problem is that threads waiting on a lock can't do any work at all. No preparatory work, no 'optimistic' work like in ConcurrentQueue and ConcurrentStack, nothing. It sits there, waiting to be unblocked. This is bad if you're trying to maximise concurrency. Locks are slow Whereas most of the methods on the Interlocked class can be compiled down to a single CPU instruction, ensuring atomicity at the hardware level, taking out a lock requires some heavy lifting by the CLR and the operating system. There's quite a bit of work required to take out a lock, block other threads, and wake them up again. If locks are used heavily, this impacts performance. Deadlocks When using locks there's always the possibility of a deadlock - two threads, each holding a lock, each trying to aquire the other's lock. Fortunately, this can be avoided with careful programming and structured lock-taking, as we'll see. So, it's important to minimise where locks are used to maximise the concurrency and performance of the collection. Implementation As you might expect, ConcurrentDictionary is similar in basic implementation to the non-concurrent Dictionary, which I studied in a previous post. I'll be using some concepts introduced there, so I recommend you have a quick read of it. So, if you were implementing a thread-safe dictionary, what would you do? The naive implementation is to simply have a single lock around all methods accessing the dictionary. This would work, but doesn't allow much concurrency. Fortunately, the bucketing used by Dictionary allows a simple but effective improvement to this - one lock per bucket. This allows different threads modifying different buckets to do so in parallel. Any thread making changes to the contents of a bucket takes the lock for that bucket, ensuring those changes are thread-safe. The method that maps each bucket to a lock is the GetBucketAndLockNo method: private void GetBucketAndLockNo( int hashcode, out int bucketNo, out int lockNo, int bucketCount) { // the bucket number is the hashcode (without the initial sign bit) // modulo the number of buckets bucketNo = (hashcode & 0x7fffffff) % bucketCount; // and the lock number is the bucket number modulo the number of locks lockNo = bucketNo % m_locks.Length; } However, this does require some changes to how the buckets are implemented. The 'implicit' linked list within a single backing array used by the non-concurrent Dictionary adds a dependency between separate buckets, as every bucket uses the same backing array. Instead, ConcurrentDictionary uses a strict linked list on each bucket: This ensures that each bucket is entirely separate from all other buckets; adding or removing an item from a bucket is independent to any changes to other buckets. Modifying the dictionary All the operations on the dictionary follow the same basic pattern: void AlterBucket(TKey key, ...) { int bucketNo, lockNo; 1: GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, m_buckets.Length); 2: lock (m_locks[lockNo]) { 3: Node headNode = m_buckets[bucketNo]; 4: Mutate the node linked list as appropriate } } For example, when adding another entry to the dictionary, you would iterate through the linked list to check whether the key exists already, and add the new entry as the head node. When removing items, you would find the entry to remove (if it exists), and remove the node from the linked list. Adding, updating, and removing items all follow this pattern. Performance issues There is a problem we have to address at this point. If the number of buckets in the dictionary is fixed in the constructor, then the performance will degrade from O(1) to O(n) when a large number of items are added to the dictionary. As more and more items get added to the linked lists in each bucket, the lookup operations will spend most of their time traversing a linear linked list. To fix this, the buckets array has to be resized once the number of items in each bucket has gone over a certain limit. (In ConcurrentDictionary this limit is when the size of the largest bucket is greater than the number of buckets for each lock. This check is done at the end of the TryAddInternal method.) Resizing the bucket array and re-hashing everything affects every bucket in the collection. Therefore, this operation needs to take out every lock in the collection. Taking out mutiple locks at once inevitably summons the spectre of the deadlock; two threads each hold a lock, and each trying to acquire the other lock. How can we eliminate this? Simple - ensure that threads never try to 'swap' locks in this fashion. When taking out multiple locks, always take them out in the same order, and always take out all the locks you need before starting to release them. In ConcurrentDictionary, this is controlled by the AcquireLocks, AcquireAllLocks and ReleaseLocks methods. Locks are always taken out and released in the order they are in the m_locks array, and locks are all released right at the end of the method in a finally block. At this point, it's worth pointing out that the locks array is never re-assigned, even when the buckets array is increased in size. The number of locks is fixed in the constructor by the concurrencyLevel parameter. This simplifies programming the locks; you don't have to check if the locks array has changed or been re-assigned before taking out a lock object. And you can be sure that when a thread takes out a lock, another thread isn't going to re-assign the lock array. This would create a new series of lock objects, thus allowing another thread to ignore the existing locks (and any threads controlling them), breaking thread-safety. Consequences of growing the array Just because we're using locks doesn't mean that race conditions aren't a problem. We can see this by looking at the GrowTable method. The operation of this method can be boiled down to: private void GrowTable(Node[] buckets) { try { 1: Acquire first lock in the locks array // this causes any other thread trying to take out // all the locks to block because the first lock in the array // is always the one taken out first // check if another thread has already resized the buckets array // while we were waiting to acquire the first lock 2: if (buckets != m_buckets) return; 3: Calculate the new size of the backing array 4: Node[] array = new array[size]; 5: Acquire all the remaining locks 6: Re-hash the contents of the existing buckets into array 7: m_buckets = array; } finally { 8: Release all locks } } As you can see, there's already a check for a race condition at step 2, for the case when the GrowTable method is called twice in quick succession on two separate threads. One will successfully resize the buckets array (blocking the second in the meantime), when the second thread is unblocked it'll see that the array has already been resized & exit without doing anything. There is another case we need to consider; looking back at the AlterBucket method above, consider the following situation: Thread 1 calls AlterBucket; step 1 is executed to get the bucket and lock numbers. Thread 2 calls GrowTable and executes steps 1-5; thread 1 is blocked when it tries to take out the lock in step 2. Thread 2 re-hashes everything, re-assigns the buckets array, and releases all the locks (steps 6-8). Thread 1 is unblocked and continues executing, but the calculated bucket and lock numbers are no longer valid. Between calculating the correct bucket and lock number and taking out the lock, another thread has changed where everything is. Not exactly thread-safe. Well, a similar problem was solved in ConcurrentStack and ConcurrentQueue by storing a local copy of the state, doing the necessary calculations, then checking if that state is still valid. We can use a similar idea here: void AlterBucket(TKey key, ...) { while (true) { Node[] buckets = m_buckets; int bucketNo, lockNo; GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, buckets.Length); lock (m_locks[lockNo]) { // if the state has changed, go back to the start if (buckets != m_buckets) continue; Node headNode = m_buckets[bucketNo]; Mutate the node linked list as appropriate } break; } } TryGetValue and GetEnumerator And so, finally, we get onto TryGetValue and GetEnumerator. I've left these to the end because, well, they don't actually use any locks. How can this be? Whenever you change a bucket, you need to take out the corresponding lock, yes? Indeed you do. However, it is important to note that TryGetValue and GetEnumerator don't actually change anything. Just as immutable objects are, by definition, thread-safe, read-only operations don't need to take out a lock because they don't change anything. All lockless methods can happily iterate through the buckets and linked lists without worrying about locking anything. However, this does put restrictions on how the other methods operate. Because there could be another thread in the middle of reading the dictionary at any time (even if a lock is taken out), the dictionary has to be in a valid state at all times. Every change to state has to be made visible to other threads in a single atomic operation (all relevant variables are marked volatile to help with this). This restriction ensures that whatever the reading threads are doing, they never read the dictionary in an invalid state (eg items that should be in the collection temporarily removed from the linked list, or reading a node that has had it's key & value removed before the node itself has been removed from the linked list). Fortunately, all the operations needed to change the dictionary can be done in that way. Bucket resizes are made visible when the new array is assigned back to the m_buckets variable. Any additions or modifications to a node are done by creating a new node, then splicing it into the existing list using a single variable assignment. Node removals are simply done by re-assigning the node's m_next pointer. Because the dictionary can be changed by another thread during execution of the lockless methods, the GetEnumerator method is liable to return dirty reads - changes made to the dictionary after GetEnumerator was called, but before the enumeration got to that point in the dictionary. It's worth listing at this point which methods are lockless, and which take out all the locks in the dictionary to ensure they get a consistent view of the dictionary: Lockless: TryGetValue GetEnumerator The indexer getter ContainsKey Takes out every lock (lockfull?): Count IsEmpty Keys Values CopyTo ToArray Concurrent principles That covers the overall implementation of ConcurrentDictionary. I haven't even begun to scratch the surface of this sophisticated collection. That I leave to you. However, we've looked at enough to be able to extract some useful principles for concurrent programming: Partitioning When using locks, the work is partitioned into independant chunks, each with its own lock. Each partition can then be modified concurrently to other partitions. Ordered lock-taking When a method does need to control the entire collection, locks are taken and released in a fixed order to prevent deadlocks. Lockless reads Read operations that don't care about dirty reads don't take out any lock; the rest of the collection is implemented so that any reading thread always has a consistent view of the collection. That leads us to the final collection in this little series - ConcurrentBag. Lacking a non-concurrent analogy, it is quite different to any other collection in the class libraries. Prepare your thinking hats!

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  • Filtering Your Content

    - by rickramsey
    Watch it directly on YouTube You can't always get what you want, but we do try to get you what you need. Use these OTN System Collections to see what's been published lately in your area of interest: Sysadmin Collection Developer Collection OTN ystems Collection See all collections (work in progress) If you prefer to use your RSS feeder, try this page: RSS Feeds for OTN Systems Content - Rick System Admin and Developer Community of OTN OTN Garage Blog OTN Garage on Facebook OTN Garage on Twitter

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  • Nested Entities and calculation on leaf entity property - SQL or NoSQL approach

    - by Chandu
    I am working on a hobby project called Menu/Recipe Management. This is how my entities and their relations look like. A Nutrient has properties Code and Value An Ingredient has a collection of Nutrients A Recipe has a Collection of Ingredients and occasionally can have a collection of other recipes A Meal has a Collection of Recipes and Ingredients A Menu has a Collection of Meals The relations can be depicted as In one of the pages, for a selected menu I need to display the effective nutrients information calculated based on its constituents (Meals, Recipes, Ingredients and the corresponding nutrients). As of now am using SQL Server to store the data and I am navigating the chain from my C# code, starting from each meal of the menu and then aggregating the nutrient values. I think this is not an efficient way as this calculation is being done every time the page is requested and the constituents change occasionally. I was thinking about a having a background service that maintains a table called MenuNutrients ({MenuId, NutrientId, Value}) and will populate/update this table with the effective nutrients when any of the component (Meal, Recipe, Ingredient) changes. I feel that a GraphDB would be a good fit for this requirement, but my exposure to NoSQL is limited. I want to know what are the alternative solutions/approaches to this requirement of displaying the nutrients of a given menu. Hope my description of the scenario is clear.

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  • EBS Accounts Payables Customer Advisory

    - by cwarticki
    Blogging to let you know of an important set of Oracle Payables patches that were released for R12.1 customers.  Accounts Payable Customer Advisory: Dear Valued Oracle Support Customer, Since the release of R12.1.3 a number of recommended Payables patches have been made available as standalone patches, to help address important business process incidents. Adoption of these patches is highly recommended. To further facilitate adoption of these Payables patches Oracle has consolidated them into a single Recommended Patch Collection (RPC). The RPC is a collection of recommended Payables patches created with the following goals in mind: Stability: Help address issues that are identified by Oracle Development and Oracle Software Support that may interfere with the normal completion of important business processes such as period close. Root Cause Fixes: Help make available root cause fix for data integrity that may delay period close, normal invoice flow and other business actions. Compact: Keep the file footprint as small as possible to help facilitate the install process and minimize testing. Granular: Collection of patches based on functional area that allows customer to apply, based on their individual needs and goals, all three RPC’s at once or in phases. Payables: -          New AP RPC (14273383:R12.AP.B) has all data corruption root cause fixes known to date plus tons of other crucial fixes (Note: 1397581.1). -          Companion must have RPCs: o   Note: 1481221.1: R12.1: Payments Recommended Patch Collection (IBY RPC), August 2012 o   Note: 1481235.1: R12.1: E-Business Tax Recommended Patch Collection (ZX RPC), August 2012 o   Note: 1481222.1: R12.1: Sub Ledger Accounting (SLA) Recommended Patch Collection (XLA RPC), August 2012 -          This time we beat the system far harder on testing and it held up remarkably well. We could not get any data corruption events in the Invoice Cancel/Discard flow (that is the #1 generator) neither we could cause Orphan Events in the system. Therefore this is very good code. Financials: -          ALL FIN modules now have RPCs: full listing is in (Note: 954704.1)

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  • MongoDB: Replicate data in documents vs. “join”

    - by JavierCane
    Disclaimer: This is a question derived from this one. What do you think about the following example of use case? I have a table containing orders. These orders has a lot of related information needed by my current queries (think about the products; the buyer information; the region, country and state of the sale point; and so on) In order to think with a de-normalized approach, I don't have to put identifiers of these related items in my main orders collection. Instead, I have to repeat all the information for each order (ie: I will repeat the buyer's name, surname, etc. for each of its orders). Assuming the previous premise, I'm committing to maintain all the data related to an order without a lot of updates (because if I modify the buyer's name, I'll have to iterate through all orders updating the ones made by the same buyer, and as MongoDB blocks at a document level on updates, I would be blocking the entire order at the update moment). I'll have to replicate all the products' related data? (ie: category, maker and optional attributes like color, size…) What if a new feature is requested and I've to make a lot of queries with the products "as the entry point of the query"? (ie: reports showing the products' sales performance grouping by region, country, or whatever) Is it fair enough to apply the $unwind operation to my orders original collection? (What about the performance?) I should have to do another collection with these queries in mind and replicate again all the products' information (and their orders)? Wouldn't be better to store a product_id in the original orders collection in order to be more tolerable to requirements change? (What about emulating JOINs?) The optimal approach would be a mixed solution with a RDBMS system like MySQL in order to retrieve the complete data? I mean: store products, users, and location identifiers in the orders collection and have queries in MySQL like getAllUsersDataByIds in which I would perform a SELECT * FROM users WHERE user_id IN ( :identifiers_retrieved_from_the_mongodb_query )

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  • Passing objects to a UITypeEditor

    - by Kath
    I am currently hoping to use a PropertyGrid to allow users to edit some of my classes, however I've hit a wall with passing objects to the UITypeEditor(s) they use. When the user presses the drop down I want to show a listbox of already loaded textures to choose from, if they want to use a texture the application hasn't loaded yet they can click a button to choose one from a file dialog. In case I make no sense here a mock of the form: . My problem: To fill the listbox I need access to the class that manages the list of resources from the UITypeEditor. Now I've solved this problem for my own classes by giving them a reference on creation to their managing object. In the UITypeEditor I then use that reference to access what I need. However I can't do this for classes I haven't written, such as the XNA Texture2D class. Here are what the classes I'm using look like: class StaticGeometryChunk { // Geometry data to draw with. Contains a reference to its managing // class for use in its UITypeEditor. public GeometryData { get; set; } .... } class Material { // These are XNA classes. I can't just add a reference to its managing // class (I think?). public Texture2D Texture1 { get; set; } public Texture2D Texture2 { get; set; } .... } I've been looking at my options and they seem to be: Make the managing classes static. I don't really want to do this. There are several managing classes as each resource is loaded differently. There are also classes that need to be created before these and are passed in. Make the managing classes singletons. I don't really want to do this either. It seems like a quick and dirty way to "hide" the problem instead of "solve" it. I also might want the option of having several managing classes in the future which the singletons eliminate. Create a wrapper class which holds the reference to a managing class and its target (such as the XNA Texture2D). This is currently what I'm thinking of doing. Its would be quite simple and quick to do but something about it nags me but I don't know what. Any thoughts on the above or other methods to pass what I need into the UITypeEditor? Thank you for reading.

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  • POST and PUT requests – is it just the convention?

    - by bckpwrld
    I've read quite a few articles on the difference between POST and PUT and in when the two should be used. But there are still few things confusing me ( hopefully questions will make some sense ): 1) We should use PUT to create resources when we want clients to specify the URI of the newly created resources and we should use POST to create resources when we let service generate the URI of the newly created resources. a) Is it just by convention that POST create request doesn't contain an URI of the newly created resource or POST create request actually can't contain the URI of the newly created resource? b) PUT has idempotent semantics and thus can be safely used for absolute updates ( ie we send entire state of the resource to the server ), but not also for relative updates ( ie we send just changes to the resource state ), since that would violate its semantics. But I assume it's still possible for PUT to send relative updates to the server, it's just that in that case the PUT update won't be idempotent? 2) I've read somewhere that we should "use POST to append a resource to a collection identified by a service-generated URI". a) What exactly does that mean? That if URIs for the resources were generated by a server ( thus the resources were created via POST ), then ALL subsequent resources should also be created via POST? Thus, in such situation no resource should be created via PUT? b) If my assumption under a) is correct, could you elaborate why we shouldn't create some resources via POST and some via PUT ( assuming server already contains a collection of resources created via POST )? REPLY: 1) Please correct me if I'm wrong, but from your post and from the link you've posted, it seems: a) The Request-URI in POST is interpreted by server as the URI of the service. Thus, it could just as easily be interpreted as an URI of a newly created resource, if server code was written to recognize Request-URI as such b) Similarly, PUT is able to send relative updates, it's just that service code is usually written such that it will complain if PUT updates are relative. 2) Usually, create has fallen into the POST camp, because of the idea of "appending to a collection." It's become the way to append a resource to a list of resources. I don't quite understand the reasoning behind the idea of "appending to a collection" and why this idea prefers POST for create. Namely, if we create 10 resources via PUT, then server will contain a collection of 10 resources and if we then create another resource, then server will append this resource to that collection ( which will now contain 11 resources )?! Uh, this is kinda confusing thank you

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  • ReSharper: find derived types constructor usages points

    - by Roman
    I have some base class ControlBase and many derived classes which also have derived classes... ControlBase and derived classes have parameterless constructor. How can I easily find all derived classes constructor invocation points? ReSharper find usages on ControlBase constructor shows only usages of this base class constructor but not derived classes constructors. Thanks.

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  • SQL 2012 - MySemanticSearch Demo with Tag Clouds

    - by sqlartist
    Excellent demonstration of the new SQL Server 2012 Semantic Search feature available at http://mysemanticsearch.codeplex.com Just tried it out on a large Business Intelligence related Microsoft Word collection and also the health related DMOZ collection of html files discussed in my previous posts. I have included some screenshots below of each document collection. I have realised that the Tag Cloud may need to be a bit more configurable based on the results of any search term. Business Intelligence...(read more)

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