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  • Projectile Rotation

    - by Alex
    I'm trying to add a projectile system like the projectiles in Realm Of The Mad God. (YouTube it to see what I mean) These projectiles seem to move according to their rotation perfectly and can have nearly any rotation. They also have near perfect hitboxing. What's the maths behind this? My Game works on an integer-based coordinate system, but at the moment projectiles can only shoot either 0, 45, 90, 135, 180, 225, 270 and 315 degrees.

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  • Grid Game Algorithm

    - by 7Aces
    Problem Link - http://www.iarcs.org.in/inoi/2009/zco2009/zco2009-1a.php You have to find the path with the maximum weight, from the top-left cell to the bottom-right cell. It could've been solved with a simple Dynamic Programming approach, if it were not for the special condition - you are allowed at most one move that can be either to the left or up. How do I now approach the problem with this special case? Also, I'm looking for a time-efficient approach. Thanks!

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  • How do I keep user input and rendering independent of the implementation environment?

    - by alex
    I'm writing a Tetris clone in JavaScript. I have a fair amount of experience in programming in general, but am rather new to game development. I want to separate the core game code from the code that would tie it to one environment, such as the browser. My quick thoughts led me to having the rendering and input functions external to my main game object. I could pass the current game state to the rendering method, which could render using canvas, elements, text, etc. I could also map input to certain game input events, such as move piece left, rotate piece clockwise, etc. I am having trouble designing how this should be implemented in my object. Should I pass references to functions that the main object will use to render and process user input? For example... var TetrisClone = function(renderer, inputUpdate) { this.renderer = renderer || function() {}; this.inputUpdate = input || function() {}; this.state = {}; }; TetrisClone.prototype = { update: function() { // Get user input via function passed to constructor. var inputEvents = this.inputUpdate(); // Update game state. // Render the current game state via function passed to constructor. this.renderer(this.state); } }; var renderer = function(state) { // Render blocks to browser page. } var inputEvents = {}; var charCodesToEvents = { 37: "move-piece-left" /* ... */ }; document.addEventListener("keypress", function(event) { inputEvents[event.which] = true; }); var inputUpdate = function() { var translatedEvents = [], event, translatedEvent; for (event in inputEvents) { if (inputEvents.hasOwnProperty(event)) { translatedEvent = charCodesToEvents[event]; translatedEvents.push(translatedEvent); } } inputEvents = {}; return translatedEvents; } var game = new TetrisClone(renderer, inputUpdate); Is this a good game design? How would you modify this to suit best practice in regard to making a game as platform/input independent as possible?

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  • Outsource SEO - A Strong Business Case

    Outsourcing became quite popular in the 1990's as companies raced to reduce costs by moving non-essential functions out of the corporate cost structure. One of the main methods for doing this was to outsource. The basic business case to move any function to a subcontract was quite simple. Subcontractors that focus only on one thing have probably developed a deeper technical understanding of the process and are more effective. Economies of scale allow the outsourcer to provide the same (or higher quality) service at a lower price.

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  • What To Do w Driver Which is "Activated But Not Currently in Use"

    - by John
    Ubuntu 12.04, Graphics Card: GeForce-4 MX 420, From Nvidia Website, Downloaded NVIDIA-Linux-x86-96.43.18.pkg1.run Moved it from Downloads Folder to "Nvidia Folder" I searched for "Additional Drivers" I got a response that Nvidia-(Current) was "Activated But Not Currently in Use" 6a. Did I download it incorrectly? 6b. Did I Move, Open or Install it incorrectly? 6c. Want to update driver to improve rendering 6d. Not sure what to do next

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  • SQL SERVER Simple Example of Snapshot Isolation ReducetheBlockingTransactions

    To learn any technology and move to a more advanced level, it is very important to understand the fundamentals of the subject first. Today, we will be talking about something which has been quite introduced a long time ago but not properly explored when it comes to the isolation level. Snapshot Isolation was introduced in [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Object Oriented Design of a Small Java Game

    - by user2733436
    This is the problem i am dealing with. I have to make a simple game of NIM. I am learning java using a book so far i have only coded programs that deal with 2 classes. This program would have about 4 classes i guess including the main class. My problem is i am having a difficult time designing classes how they will interact with each other. I really want to think and use a object oriented approach. So the first thing i did was design the Pile CLASS as it seemed the easiest and made the most sense to me in terms of what methods go in it. Here is what i have got down for the Pile Class so far. package Nim; import java.util.Random; public class Pile { private int initialSize; public Pile(){ } Random rand = new Random(); public void setPile(){ initialSize = (rand.nextInt(100-10)+10); } public void reducePile(int x){ initialSize = initialSize - x; } public int getPile(){ return initialSize; } public boolean hasStick(){ if(initialSize>0){ return true; } else { return false; } } } Now i need help in designing the Player Class. By that i mean i am not asking for anyone to write code for me as that defeats the purpose of learning i was just wondering how would i design the player class and what would go on it. My guess is that the player class would contain method for choosing move for computer and also receiving the move human user makes. Lastly i am guessing in the Game class i am guessing the turns would be handeled. I am really lost right now so i was wondering if someone can help me think through this problem it would be great. Starting with the player class would be appreciated. I know there are some solutions for this problem online but i refuse to look at because i want to develop my own approach to such problems and i am confident if i can get through this problem i can solve other problems. I apologize if this question is a bit poor but in specific i need help in designing the Player class.

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  • my mouse blinks!

    - by Jeffrey
    hello I'm new in linux systems and I have the same problem in every distro... the thing is that my mouse every time i move it or do anything with it blinks!!! I think it's a xorg problem or a driver problem and the only way it does not do that is when i start with the low-resolution error using a xorg.conf from another graphic chipset and i think that isn't the best choise xDD please if you can help me I have a ati rage 128, thanks a lot for your help people n.n

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  • Unit turning in navmesh-based pathfinding

    - by Haddayn
    I'm working on an RTS game, and I'm using navmeshes for unit pathfinding. I do know how to find a general path within a navmesh, but how do you determine if the unit have enough space to turn? I have units of different shapes (mostly rectangles with different dimensions), and with different turn radii. Additionally some of units can turn in place, and some can move in reverse. So, how to find a path which unit can follow, considering that it can not rotate easily?

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  • Login keyring box frozen

    - by Maddie
    I'm new to ubuntu and I'm afraid I've done something really stupid. After booting, When prompted to enter a password to unlock my login keyring, I tried to enter in my password, but it won't let me. I can move my cursor but everything else is frozen. I tried to access the terminal by using Ctrl + Alt + F2, I entered my login and password from there and it worked, I just don't know what to do afterwards. Don't know what other information I can provide other than the fact that I am using Ubuntu 10.04

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  • how to decide face side of sprite

    - by user22135
    my first question here :] i am just starting game-dev with slick2D and marte engine and my question is when i move my sprite left and right i am doing walk animation but when the key is released how can i decide in which side the sprite face to set ? here's my Player.java http://pastebin.com/WjQ09Fij am i doing things right ? here's netbeans project without libs http://uppit.com/84vdufs35aas/SSheet.7z [< 45 KB] please help thanks in advance

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  • No windows preview option(Similar tp Windows 7) in compiz?

    - by harsh
    Guys I saw a video on the net regarding compiz to enable windows preview option when i hover a mouse over it. I installed compiz through Ubuntu Software centre and then I searched and found that there is no option called "Windows Preview" in it ! There is a unity option but it doesn't have a windows preview option. Also I would like the freedom to move unity anywhere from top-bottom-left-right. Will this damage my system? Please reply at the earliest :-|

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  • The Power Behind Cloud Computing

    Virtually Speaking: As more enterprises move their apps to a cloud computing environment, data centers will grow bigger and bigger, and how they are powered will be critical. A recent report by Greenpeace International sheds some light.

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  • Help understanding the migrate wubi documentation?

    - by user110259
    I'm looking at the MigrateWubi page but I'm not sure if I need to change the partition directories to the ones I created, and if so, I'm not too sure which ones I need to change. Here are the partitions I've made: Should I just copy and paste: sudo bash wubi-move.sh /dev/sda5 /dev/sda6 into my terminal or something else? Also, do I enter just this one line or do i need to enter any other commands in there? Thanks!

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  • Will low level programms become obsolete once the "post-performance" world arives? [closed]

    - by nbv4
    With the new iPhone 5 being as powerful as the supercomputers of the 1980s, its only a matter of time when the latest phones will be powerful enough to run a twitter-scale web application from within my pocket. When that time comes, performance will no longer be something programmers need to care about. Will low level languages still have a place? Or will everyone move to dynamic languages like Python?

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  • Silverlight Introduction

    This article will be very helpful for beginners who want to know and start development on Silverlight projects. In this article I begin with the definition of Silverlight, then move on to define its purpose. You will also see the development tools required to work with Silverlight. At the end of this article you will have been given a complete introduction.

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  • The Evolution of Search Engine Optimisation

    But, search engine rankings evolve constantly. Once enough people catch on to the latest ideas of what is needed to get to the top of the search engines spammers start to stuff websites to force them to the top. So search engines evolve their techniques and move on to newer rankings that are harder to fake.

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  • How to pause and unpause the Particular action of a sprite?

    - by user1609578
    My game has a sprite representing a character. When the character picks up an item, the sprite should stop moving for a period of time. I use CCbezier to make the sprite move, like this: sprite->runaction(x) Now I want the sprite to stop its current action (moving) and later resume it. I can make the sprite stop by using: sprite->stopaction(x) but if I do that, I can't resume the movement. How can I do that?

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  • How to implement a multi-part snake with smooth movement? [closed]

    - by Jamie
    Sorry that i couldnt answer on my previous post but it got closed. I couldnt answer because i had to prepair for my finals. As there were problems with understanding of what im trying to achieve, im going to describe a little bit more in depth. Im creating a game in which you steer a snake. I assume everybody knows how that works. But in my case the snake isnt just propagating in an array element by element. Imagine a 2Dgrid on which the snake moves. Its 10x10 tiles. Lets say one tile is 4x4 meters. The snakes head spawns in the middle of the (3,2) tile (beginning with (0,0)), so its position is (4*3+2,4*2+2)(the 2's are so that the snake is in the middle of the 4x4 tile). And heres where the fun begins. when the snake moves, it doesnt jump to next tile. Instead it moves a fraction of the way there. So lets say the snake is heading to tile (4,2). After it moved once, its position is (4*3+2+0.1,4*2+2), where 0.1 is the fraction of the way it moved. This is done to achieve smooth movement. So now im adding the rest of the body. The rest is supposed to move along the exact same path as the head did. I implemented it so that each part of the body has its own position and direction. Then i apply this algorithm: 1.Move each part in its direction. 2.If a part is in the middle of the tile(which implies all of them are), change each parts direction to the direction of the part proceeding it. As i said before i could make this work, but i cant stop thinking that im overlooking a much easier and cleaner solution. So this is my question. Is there any easier/better/faster way to do this?

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  • When controlling from VNC, only mouse cursor moves

    - by pgrytdal
    If I am accessing my computer through VNC, when I am in windows A (example: Terminal) and I change to Window B (example: Firefox) on the host computer, everything is fine and it switches. But on the computer or other device I'm accessing FROM, it doesn't switch windows. When I move the mouse, both on the host computer, and the device I'm accessing from, the mouse moves, but the window still doesn't switch. Can this be fixed?

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  • Oracle Magazine, September/October 2009

    Oracle Magazine September/October features articles on benefits of Oracle Fusion Middleware 11g, Oracle's database security and identity management solutions, Oracle OpenWorld preview, easily move application data with Oracle Data Integrator, scripting Oracle RMAN commands, Tom Kyte answers your questions, debugging with Oracle Application Development Framework, array binding, best PL/SQL practices, Oracle Application Express and Amazon EC2, Oracle WebCenter for integrating applications and much more.

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  • How Search Engine Optimization Can Improve Your Business

    Before I move on to how Search Engine Optimization in Toronto can improve your business, you need to familiarize yourself with search engine optimization (SEO). Many people think SEO is a very complex process with many steps and procedures involved. It is true to a certain extent as there are many things which have to be done in SEO, but SEO is simplified if you know the basics well.

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