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  • Why do I start at privilege level 1 when logging into a Cisco ASA 5510?

    - by Alain O'Dea
    I have created a test user that is set to privilege 15 in the config: username test password **************** encrypted privilege 15 When I log in to the ASA 5510 I am in privilege 1 according to sh curpriv: login as: test [email protected]'s password: Type help or '?' for a list of available commands. asa> sh curpriv Username : test Current privilege level : 1 Current Mode/s : P_UNPR Attempting enable fails even though I know I have the correct enable password: asa> en Password: ************************* Password: ************************* Password: ************************* Access denied. Logging in from unprivileged puts me on privilege 15 and I can do as a please: asa> login Username : test Pasword: ************************* asa> sh curpriv Current privilege level : 15 Current Mode/s : P_PRIV asa> The only thing I can track this to is a configuration change I made where I removed a VPN user we no longer needed. Why do I start at privilege level 1 when logging into a Cisco ASA 5510?

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  • How to install libv8 using a specific version of g++?

    - by Catfish
    I'm trying to install therubyracer gem for a rails project - http://stackoverflow.com/questions/13793533/unable-to-install-therubyracer-on-centos-errors-with-v8-and-gcc and i'm thinking that now that i installed g++44, that all i need to do is get gem install libv8 to use g++44 instead of g++. Is there a way to run gem install libv8 and to have it look at my updated g++ version? Or is there a way to set the default g++ to the g++44 location? some helpful output [root@allthingswebdesign current]# which g++ /usr/bin/g++ [root@allthingswebdesign current]# which g++44 /usr/bin/g++44 [root@allthingswebdesign current]# [root@allthingswebdesign current]# cd /usr/bin/ [root@allthingswebdesign bin]# ls -al g++* -rwxr-xr-x 4 root root 218432 May 10 2012 g++ -rwxr-xr-x 2 root root 263704 Feb 21 2012 g++44 lrwxrwxrwx 1 root root 12 Dec 9 17:21 g++-4.4 -> /usr/bin/g++

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  • 550 “Overwrite permission denied” when editing a file via FTP

    - by nodebunny
    DreamHost recently moved my accounts to a new shared box, and now I can't edit files via UltraEdit's built in FTP client, which messes up my work flow! What did they do that this is not working now? It stopped working after they moved me. Here's the output from the FTP console in UltraEdit 10/26/2011 10:42:36 AM: 220 DreamHost FTP Server 10/26/2011 10:42:36 AM: USER nodebunny 10/26/2011 10:42:36 AM: 331 Password required for ninjawww 10/26/2011 10:42:36 AM: PASS xxxxxxxx 10/26/2011 10:42:36 AM: 230 User nodebunny logged in 10/26/2011 10:42:36 AM: FEAT 10/26/2011 10:42:36 AM: 211-Features: LANG ja-JP.UTF-8;ja-JP;zh-TW;fr-FR;zh-CN;en-US*;bg-BG;ko-KR.UTF-8;ko-KR MDTM MFMT TVFS UTF8 MFF modify;UNIX.group;UNIX.mode; MLST modify*;perm*;size*;type*;unique*;UNIX.group*;UNIX.mode*;UNIX.owner*; REST STREAM SIZE 211 End 10/26/2011 10:42:36 AM: OPTS UTF8 ON 10/26/2011 10:42:36 AM: 200 UTF8 set to on 10/26/2011 10:42:36 AM: PWD 10/26/2011 10:42:36 AM: 257 "/" is the current directory 10/26/2011 10:42:36 AM: PWD 10/26/2011 10:42:36 AM: 257 "/" is the current directory 10/26/2011 10:42:36 AM: CWD /dev/proj/nodebunny 10/26/2011 10:42:36 AM: 250 CWD command successful 10/26/2011 10:42:36 AM: PWD 10/26/2011 10:42:36 AM: 257 "/dev/proj/nodebunny/lib/Buffer" is the current directory 10/26/2011 10:42:36 AM: PWD 10/26/2011 10:42:37 AM: 257 "/dev/proj/nodebunny/lib/Buffer" is the current directory 10/26/2011 10:42:37 AM: TYPE I 10/26/2011 10:42:37 AM: 200 Type set to I 10/26/2011 10:42:37 AM: PORT 10,15,55,125,226,16 10/26/2011 10:42:37 AM: 200 PORT command successful 10/26/2011 10:42:37 AM: STOR Buffer.pm 10/26/2011 10:42:37 AM: 550 Buffer.pm: Overwrite permission denied

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  • Copy or Export Byobu screen?

    - by kmassada
    One of the best things about byobu is the scrollback feature in a given session. I have been working on something, and I have tons of lines in the current scrollback session and I want to copy everything to a file, how to?? According to the screen home page, looks like you can do this? but when I'm done I do a search for all those files, can't find them. C-a h (hardcopy) Write a hardcopy of the current window to the file "hardcopy.n". C-a H (log) Begins/ends logging of the current window to the file "screenlog.n". For the screen commands to work, I have to be in screen mode, I believe, and not sure how to check that? kenneth@dv7:~$ ps -ef | grep byobu kenneth 16245 16173 0 05:18 pts/12 00:00:00 grep --color=auto byobu kenneth 25935 1 0 Dec14 ? 00:21:26 /usr/bin/xfce4-terminal -x byobu-launcher kenneth 25938 25935 0 Dec14 pts/0 00:00:00 tmux -2 -f /usr/share/byobu/profiles/tmuxrc new-session /usr/bin/byobu-shell kenneth 25962 1 1 Dec14 ? 00:37:31 tmux -2 -f /usr/share/byobu/profiles/tmuxrc new-session /usr/bin/byobu-shell kenneth 25963 25962 0 Dec14 pts/1 00:00:00 sh -c /usr/bin/byobu-shell This is from the byoby man page and I absolutely don't know what it does? I tried, it, and looked around, can't tell. Ctrl-a ~ - Save the current window's scrollback buffer there's also enter, copy mode, select with space key, and press enter to copy, I do that, the screen displays gibberish for 10 seconds refreshes, done. cat >> ~/log.output << COMM --paste using ctrl a ] I think-- COMM this confirms the copy paste works, but when I press enter, nothing get saved to that log file, I've checked, I do have write privileges in my home directory. lol the select all, from the xfce4-terminal doesn't go far enough, and scrolling back with the mouse, well won't work, no need to try it, I know byobu buffer doesn't work like that.

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  • 12.04 Black screen with blinking cursor

    - by Junaid
    I have read this post My computer boots to a black screen, what options do I have to fix it? UBUNTU 12.04 works well with livecd but fails to start after complete installation, black screen with a blinking cursor. I tried holding shift key and edit grub options but holding shift did not do anything. I give up, any suggestion. I have built in intel graphics card and an nvidia card in PCI. I have tried by removing nvidia card as well. All I see is a black screen with a blinking cursor. My system is Dell optiplex GX260 with 1GB ram and 2.4 GHz P4 processor

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  • The physical working paradigm of a signal passing on wire.

    - by smwikipedia
    Hi, This may be more a question of physics, so pardon me if there's any inconvenience. When I study computer networks, I often read something like this in order to represent a signal, we place some voltage on one end of the wire and the other end will detect the voltage and thus the signal. So I am wondering how a signal exactly passes through wire? Here's my current understanding based on my formal knowledge about electronics: First we need a close circuit to constrain/hold the electronic field. When we place a voltage at somewhere A of the circuit, electronic field will start to build up within the circuit medium, this process should be as fast as light speed. And as the electronic field is being built up, the electrons within the circuit medium are moved, and thus electronic current occurs, and once the electronic current is strong enough to be detected at somewhere else B on the complete circuit, then B knows about what has happend at A and thus communication between A and B is achieved. The above is only talking about the process of sending a single voltage through wire. If there's a bitstream and we need to send a series of voltages, I am not sure which of the following is true: The 2nd voltage should only be sent from A after the 1st voltage has been detected at B, the time interval is time needed to stimulate the electronic field in the medium and form a detectable electronic current at B. Several different voltages could be sent on wire one by one, different electronic current values will exists along the wire simutaneously and arrive at B successively. I hope I made myself clear and someone else has ever pondered this question. (I tag this question with network cause I don't know if there's a better option.) Thanks, Sam

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  • Omni-directional shadow mapping

    - by gridzbi
    What is a good/the best way to fill a cube map with depth values that are going to give me the least amount of trouble with floating point imprecision? To get up and running I'm just writing the raw depth to the buffer, as you can imagine it's pretty terrible - I need to to improve it, but I'm not sure how. A few tutorials on directional lights divide the depth by W and store the Z/W value in the cube map - How would I perform the depth comparison in my shadow mapping step? The nvidia article here http://http.developer.nvidia.com/GPUGems/gpugems_ch12.html appears to do something completely different and use the dot of the light vector, presumably to counter the depth precision worsening over distance? He also scales the geometry so that it fits into the range -.5 +.5 - The article looks a bit dated, though - is this technique still reasonable? Shader code http://pastebin.com/kNBzX4xU Screenshot http://imgur.com/54wFI

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  • How do I get Unity working again after installing the wrong video driver?

    - by Jesse
    First off I did something stupid. I downloaded a Nvidia driver even though I have an integrated chipset. After installation my unity was still working. However, when I restarted my computer I got an error message saying that I can't run unity. I uninstalled the Nvidia driver. I restarted my computer. Unity still does not work. In the terminal I type "unity" and everything looks okay until I get three error messages that say this: Xlib: extension "GLX" missing on display ":0.0". followed by: Compiz (opengl) - Fatal: glXCreateContext failed Compiz (bailer) - Info: Ensuring a shell for your session jesse@jesse-PC:~$ Cannot register the panel shell: there is already one running.

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  • Acer Revo (ION platform) + Maverick + 5.1 surround over HDMI

    - by Oli
    I've had a turbulent relationship with my media centre box. Every upgrade I perform on it seems to bring a brand new set of audio issues (the opposite of my desktop where things seem to get better and better). It's a Acer Revo 3600. That's basically an low-end Intel Atom chip with a Nvidia 9400M onboard. On paper that's perfect for something like a media centre. But having just upgraded to Maverick, the sound properties box only wants to offer me stereo sound over HDMI. The exact setup goes: Revo - Onkyo AV receiver - LG TV. The Onkyo box strips off the audio (supporting 7.1 -- though we're only using 6 speakers) and feeds the video onto the TV. I'd like to get to a point where Ubuntu thinks it's doing 5.1 over HDMI, upmixing stereo to 6ch and supporting DTS/AC3 (through Boxee). I've had this working before but it's frankly been a bit of a hacktastrophe. The audio chip is recognised as Nvidia MCP79/7A HDMI in alsamixer if that helps.

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  • Game actions that take multiple frames to complete

    - by CantTetris
    I've never really done much game programming before, pretty straightforward question. Imagine I'm building a Tetris game, with the main loop looking something like this. for every frame handle input if it's time to make the current block move down a row if we can move the block move the block else remove all complete rows move rows down so there are no gaps if we can spawn a new block spawn a new current block else game over Everything in the game so far happens instantly - things are spawned instantly, rows are removed instantly etc. But what if I don't want things to happen instantly (i.e animate things)? for every frame handle input if it's time to make the current block move down a row if we can move the block move the block else ?? animate complete rows disappearing (somehow, wait over multiple frames until the animation is done) ?? animate rows moving downwards (and again, wait over multiple frames) if we can spawn a new block spawn a new current block else game over In my Pong clone this wasn't an issue, as every frame I was just moving the ball and checking for collisions. How can I wrap my head around this issue? Surely most games involves some action that takes more than a frame, and other things halt until the action is done.

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  • La loi de Moore a-t-elle encore un avenir ? Oui, répond un ingénieur, si les développeurs se mettent

    La loi de Moore est elle encore pertinente ? Plus pour les CPU, répond un responsable de Nvidia qui appelle au développement de la programmation parallèle Bill Dally est un des ingénieurs les plus importants de Nvidia. Dans une tribune publiée dans le magasine Forbes, l'ingénieur en chef doute fortement que la loi de Moore puisse encore s'appliquer aux processeurs (CPU) : « Les performances des CPUs ne peuvent plus doubler tous les 18 mois », constate-t-il, « et cela va poser un grave problème à de nombreuses industries qui reposent sur cette croissance des performances ». Optimiste, Bill Dally en tire cependant une raison d'espérer « La bonne nouvelle, c'e...

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  • Will unity stop being a plugin for Compiz?

    - by Murphy1138
    I ask this as with the Unity Desktop running , when I try any games with my Ubuntu 12.04.1 I get so much frame rate drop with Unity and Compiz. If I switch to Gnome-Classic which uses mutter, I get a vast boost in performance. My system is an 8 core AMD with a Nvidia 460 SE that can play anything I chuck at it in Windows and I'm using the latest Nvidia drivers, but even simple games like the humble bundle gets serious lag with Unity and the only cause of this can be compiz (what I can guess). When Steam come to Ubuntu, how will this performance loss be addressed?

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  • Scale a game object to Bounds

    - by Spikeh
    I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. Some are bigger than the AABB of the collider, and some are smaller. Here's the script I've written so far: private void ScaleToCollider(GameObject objectToScale, SphereCollider sphere) { var currentScale = objectToScale.transform.localScale; var currentSize = objectToScale.GetMeshHierarchyBounds().size; var targetSize = (sphere.radius * 2); var newScale = new Vector3 { x = targetSize * currentScale.x / currentSize.x, y = targetSize * currentScale.y / currentSize.y, z = targetSize * currentScale.z / currentSize.z }; Debug.Log("{0} Current scale: {1}, targetSize: {2}, currentSize: {3}, newScale: {4}, currentScale.x: {5}, currentSize.x: {6}", objectToScale.name, currentScale, targetSize, currentSize, newScale, currentScale.x, currentSize.x); //DoorDevice_meshBase Current scale: (0.1, 4.0, 3.0), targetSize: 5, currentSize: (2.9, 4.0, 1.1), newScale: (0.2, 5.0, 13.4), currentScale.x: 0.125, currentSize.x: 2.869114 //RedControlPanelForAirlock_meshBase Current scale: (1.0, 1.0, 1.0), targetSize: 5, currentSize: (0.0, 0.3, 0.2), newScale: (147.1, 16.7, 25.0), currentScale.x: 1, currentSize.x: 0.03400017 objectToScale.transform.localScale = newScale; } And the supporting extension method: public static Bounds GetMeshHierarchyBounds(this GameObject go) { var bounds = new Bounds(); // Not used, but a struct needs to be instantiated if (go.renderer != null) { bounds = go.renderer.bounds; // Make sure the parent is included Debug.Log("Found parent bounds: " + bounds); //bounds.Encapsulate(go.renderer.bounds); } foreach (var c in go.GetComponentsInChildren<MeshRenderer>()) { Debug.Log("Found {0} bounds are {1}", c.name, c.bounds); if (bounds.size == Vector3.zero) { bounds = c.bounds; } else { bounds.Encapsulate(c.bounds); } } return bounds; } After the re-scale, there doesn't seem to be any consistency to the results - some objects with completely uniform scales (x,y,z) seem to resize correctly, but others don't :| Its one of those things I've been trying to fix for so long I've lost all grasp on any of the logic :| Any help would be appreciated!

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  • A question about "add-apt-repository"(gcc 4.7 or bumblebee)

    - by girlkoo
    I install ubuntu 12.04 in my notebook and I use c++. I want to use c++11,so I want to upgrade my gcc to gcc4.7. I do like this: sudo add-apt-repository ppa:ubuntu-toolchain-r/test sudo apt-get update sudo apt-get install gcc-4.7 sudo apt-get install g++-4.7 but when I run "sudo apt-get install gcc-4.7", it just can find gcc-4.7-base not gcc-4.7, and when I run "sudo apt-get install g++-4.7", it can find nothing... Today, I want to install the "bumblebee" and do like this: sudo add-apt-repository ppa:bumblebee/stable sudo apt-get update sudo apt-get install bumblebee bumblebee-nvidia sudo reboot but when I run "sudo apt-get install bumblebee bumblebee-nvidia", it tells me the packages can't be find. The ways I methoded are specially use to ubuntu 12.04, the links is: Installing gcc 4.7 https://wiki.ubuntu.com/Bumblebee#Installation What can I do? Thank you!My email is [email protected]

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  • Looking for literature about graphics pipeline optimization

    - by zacharmarz
    I am looking for some books, articles or tutorials about graphics architecture and graphics pipeline optimizations. It shouldn't be too old (2008 or newer) - the newer, the better. I have found something in [Optimising the Graphics Pipeline, NVIDIA, Koji Ashida] - too old, [Real-time rendering, Akenine Moller], [OpenGL Bindless Extensions, NVIDIA, Jeff Bolz], [Efficient multifragment effects on graphics processing units, Louis Frederic Bavoil] and some internet discussions. But there is not too much information and I want to read more. It should contain something about application, driver, memory and shader units communication and data transfers. About vertices and attributes. Also pre and post T&L cache (if they still exist in nowadays architectures) etc. I don't need anything about textures, frame buffers and rasterization. It can also be about OpenGL (not about DirecX) and optimizing extensions (not old extensions like VBOs, but newer like vertex_buffer_unified_memory).

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  • Remove Duplicate Second Unity Launcher on Dual Screen

    - by Eugene van der Merwe
    See attached image. On my dual screen display I have a Unity Launcher on the left hand screen and also on the right hand screen. Both work perfectly fine. I don't want two Unity Launchers. Every time I move my house to the right hand side it gets slowed down over the right launcher hampering my productivity. I have an Nvidia card with the Nvidia driver and I am using TwinView. Could somebody please tell me how to remove this extra duplicated launcher?

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  • Graphics system failure

    - by anonymous coward
    I just upgraded two versions of Ubuntu to Oneiric after a recent set of updates broke Audacious 2.4.something in Maverick for me. When it was all finished my Asus Eee 1215N with the 1366x768 screen and the notoriously unsupported Nvidia Ion2 Optimus chipset was working on minimum compatibility fallbacks at 1024x768 resolution. So I did a little bit of reading (not enough) and tried deleting a couple parts of the graphics system to see if I could force a retry on the autodetection. The result: No graphical shell works now. Attempted so far: -reinstalling xorg/nouveau, didn't work. -installing bumblebee/nvidia-current, didn't work. -sudo dpkg-reconfigure -phigh -a, didn't work. I'd like to stress that this is otherwise a perfectly functional installation that I had spent some time setting up already (including a successful compile of Audacious 3.21 that was working with all the plugins). Is there a way for me to rebuild the graphics system from scratch or should I just give up, cry a little, backup data, wipe partition and reinstall with a USB drive?

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  • CentOS vps is randomly rebooting

    - by develroot
    I have a centos vps (Parallels Virtuozzo container) which has been running for months. However, a few days ago it started to randomly reboot itself, and i can't find out why. And the biggest problem that i don't understand is that it takes 40 minutes to reboot (as far as i can see in the logs) root ~ # cat /var/log/messages | grep shutdown Oct 11 13:52:11 vps27 shutdown[23968]: shutting down for system halt Oct 14 14:55:17 vps27 shutdown[30662]: shutting down for system halt Oct 15 06:21:23 vps27 shutdown[20157]: shutting down for system halt And notice the time difference between shutdown and xinetd's start: Oct 15 06:21:23 vps27 shutdown[20157]: shutting down for system halt Oct 15 06:21:24 vps27 init: Switching to runlevel: 0 Oct 15 06:21:27 vps27 saslauthd[30614]: server_exit : master exited: 30614 Oct 15 06:21:38 vps27 named[30661]: shutting down Oct 15 06:21:47 vps27 exiting on signal 15 Oct 15 07:04:34 vps27 syslogd 1.4.1: restart. Oct 15 07:05:06 vps27 xinetd[1471]: xinetd Version 2.3.14 started with libwrap loadavg labeled-networking options compiled in. Oct 15 07:05:06 vps27 xinetd[1471]: Started working: 0 available services And here's what Parallels Power Panel says in terms of Status Changes: Time Old Status Status Obtained Oct 15, 2011 06:23:46 AM Mounted Down Oct 15, 2011 06:22:31 AM Running Mounted Oct 14, 2011 03:06:48 PM Starting Running Oct 14, 2011 03:06:23 PM Down Starting Oct 14, 2011 03:06:08 PM Mounted Down Oct 14, 2011 02:58:24 PM Running Mounted For some reason it's getting into Mounting mode and then restarts itself. The only problem that i can imagine is disk space utilization, which is now 84%. But can that be a reson for system halt? Time Category Details Type Parameter Oct 15, 2011 07:08:33 AM Resource Resource counter_disk_share_used yellow alert on environment vps27 current value: 82 soft limit: 85 hard limit: 95 Yellow zone counter_disk_share_used Oct 15, 2011 06:27:23 AM Resource Resource counter_disk_share_used yellow alert on environment vps27 current value: 82 soft limit: 85 hard limit: 95 Yellow zone counter_disk_share_used Oct 15, 2011 06:23:50 AM Resource Resource counter_disk_share_used green alert on environment vps27 current value: 0 soft limit: hard limit: 0 Green zone counter_disk_share_used Oct 14, 2011 03:06:24 PM Resource Resource counter_disk_share_used yellow alert on environment vps27 current value: 83 soft limit: 85 hard limit: 95 Yellow zone counter_disk_share_used Oct 14, 2011 03:05:50 PM Resource Resource counter_disk_share_used green alert on environment vps27 current value: 0 soft limit: hard limit: 0 Green zone counter_disk_share_used

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  • Why I can't see my desktop icons in ubuntu 13.04?

    - by Edgar
    I just installed Ubuntu 13.04 in my laptop Aspire-M3-5871TG, and I can't see anything (neither icons, ...). Only is visible the desktop background but I can open and work with the terminal. Maybe the problem is related with Nvidia Geforce GT 640M vs Unity. I've tried several commands: dconf reset -f /org/compiz/ unity --reset-icons &disown and unity --replace & but nothing happens. I've tried other commands as well: sudo add-apt-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update sudo apt-get install nvidia-current and nothing happens. I've also tried to install tweak but is it not possible to find it. Thus, I can't do nothing ... Definetely my laptop is not compatible with Ubuntu 13.04?

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  • how to update a symbolic link target (ln -f -s not working)

    - by solid
    I'm using ln -f -s /var/www/html/releases/build1390 app-current to update symbolic link "app-current" with a new destination. However, this doesn't work, the link "app-current" keeps it original destination, however, I don't get any errors... I'd rather not remove the link and recreate it, just update the target of an existing link. Is that possible?

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  • Ubuntu 12.04 LTS x86_64 sound artifacts when scrolling with firefox

    - by Nh3xus
    I've been using Ubuntu since the 10.04 LTS version and i have a sound problem that still remain in my fresh install of the 12.04 LTS AMD64 version. This install has been performed by formatting the / partition and my documents were kept safe in the separated /home partition. The problem : When i listen to a audio or video source while browsing the web with Firefox, I have some sound artifacts when i'm scrolling and stops when i'm not doing it. This happens when i'm doing X11 related actions too, such as switching between virtuals desktops. Computer configuration of my laptop : - Ubuntu 12.04 LTS AMD64 - Plantronic USB Headphones - Intel HDA Audio sound card (laptop) with SigmaTel STAC9200 chip - AlsaMixer v 1.0.25 - Nvidia GeForce 7950 GTX with Nvidia 295.40 driver Any advices are welcome here :) Note : This is my first post on AskUbuntu.

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  • Graph data structures and journal format for mini-IDE

    - by matec
    Background: I am writing a small/partial IDE. Code is internally converted/parsed into a graph data structure (for fast navigation, syntax-check etc). Functionality to undo/redo (also between sessions) and restoring from crash is implemented by writing to and reading from journal. The journal records modifications to the graph (not to the source). Question: I am hoping for advice on a decision on data-structures and journal format. For the graph I see two possible versions: g-a Graph edges are implemented in the way that one node stores references to other nodes via memory address g-b Every node has an ID. There is an ID-to-memory-address map. Graph uses IDs (instead of addresses) to connect nodes. Moving along an edge from one node to another each time requires lookup in ID-to-address map. And also for the journal: j-a There is a current node (like current working directory in a shell + file-system setting). The journal contains entries like "create new node and connect to current", "connect first child of current node" (relative IDs) j-b Journal uses absolute IDs, e.g. "delete edge 7 - 5", "delete node 5" I could e.g. combine g-a with j-a or combine g-b with j-b. In principle also g-b and j-a should be possible. [My first/original attempt was g-a and a version of j-b that uses addresses, but that turned out to cause severe restrictions: nodes cannot change their addresses (or journal would have to keep track of it), and using journal between two sessions is a mess (or even impossible)] I wonder if variant a or variant b or a combination would be a good idea, what advantages and disadvantages they would have and especially if some variant might be causing troubles later.

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  • Minecraft Fullscreen not working

    - by Straemer
    I upgraded to Quantal recently, and Minecraft seems to not want to run in fullscreen. When I go to fullscreen it, the screen will go black for a second, as if it was about to go fullscreen normally, but then it just restores back into its window. So far I have tried: using different JREs (I've tried openjdk 6 and 7, as well as oracle7). Oracle's jre wouldn't even run Minecraft (I just got a black screen after logging in) switching graphics drivers (tried nvidia-current, nvidia-current-updates, and xserver-xorg-video-nouveau) updating minecraft bin files updating lwjgl libraries separately from the lwjgl site None of this seemed to work at all. I am running Minecraft with the command java -Xmx1024M -Xms512M -cp minecraft.jar net.minecraft.LauncherFrame Graphics card is GeForce 9500 GS/PCIe/SSE2. Everything was working fine a few days ago when I was on 12.04.

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  • Ubuntu 10.04 LTS consomme plus d'énergie que Windows 7, la distribution Linux est-elle trop gourmand

    Ubuntu 10.04 LTS consomme plus d'énergie que Windows 7, la distribution Linux est-elle trop gourmande ? Ubuntu 10.04 LTS est une distribution Linux mobile, optimisée pour les ordinateurs portables et les netbooks. C'est du moins ainsi qu'elle est présentée. Mais les tests réalisés par des journalistes américains démontrent plutôt le contaire. La consommation électrique de deux ordinateurs portables fonctionnant sous Windows 7 et l'Ubuntu 10.04 LTS a été mesurée et comparée. Il s'agissait d'un Asus Eee PC 1201N (Intel Atom 330 et solution graphique NVIDIA GeForce 9400M) et d'un Lenovo ThinkPad T61 (Intel Core 2 Duo T9300 et une carte graphique NVIDIA Quadro NVS 140M). Les tests ont été effectués avec le pilote graphique d'origine et...

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