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  • snmp, how to retrieve ip connected to the router with MIB-II

    - by dany
    Hi all, I want to create a program that acts as manager and that queries the router (or sets a trap) to obtain the list of ip connected to it. My router has these functionalities: SNMP v1, v2c, built-in MIB-I, MIB-II agent. Is it possible to retrieve these informations quering the MIB-II agent of the router in a standard way (not vendor dependent)? Bye

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  • Where to find great proxy servers for testing GeoIP services?

    - by Andreas
    We would like to test a GeoIP-Service. Therefore we need to go to the site with an IP from another country. There are a lot of free proxy lists like http://nntime.com/proxy-country/ The problem with them is, that only the CoDeen-Proxies are working. But with CoDeen you can't select your country of origin (the same as with TOR). You get redirected to a random proxy in the network. Where to find good proxy server for testing the GeoIP Services? Free proxy servers would be great, but if they cost something small that doesn't matter.

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  • arp protocol, mac and ip

    - by lolalola
    Hello, interested in ARP and wanted to check. ARP protocol is used found MAC and IP addresses, yes? How is it different from this: IPHostEntry iphostentry = Dns.GetHostByName(strHostName);

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  • Calculate broadcast address given IP address and subnet in PowerShell

    - by halr9000
    My goal is to calculate the broadcast address when given the IP and subnet mask of a host node. I know, sounds like homework. Once I reasoned through my task and boiled it down to this, I was amused with myself. Anyway, the solution will look something like the one in this question I suppose, but I'm not a math major and my C sucks. I could do with a PowerShell (preferred) or C# example to get me going. thanks!

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  • php: geting ip addres

    - by Syom
    i want to get an ip addres of visitors. could you tell me what element of $_SERVER[] i should use? $_SERVER['HTTP_CLIENT_IP']; $_SERVER['HTTP_X_FORWARDED_FOR']; or $_SERVER['REMOTE_ADDR']; thanks

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  • How are declared private ivars different from synthesized ivars?

    - by lemnar
    I know that the modern Objective-C runtime can synthesize ivars. I thought that synthesized ivars behaved exactly like declared ivars that are marked @private, but they don't. As a result, come code compiles only under the modern runtime that I expected would work on either. For example, a superclass: @interface A : NSObject { #if !__OBJC2__ @private NSString *_c; #endif } @property (nonatomic, copy) NSString *d; @end @implementation A @synthesize d=_c; - (void)dealloc { [_c release]; [super dealloc]; } @end and a subclass: @interface B : A { #if !__OBJC2__ @private NSString *_c; #endif } @property (nonatomic, copy) NSString *e; @end @implementation B @synthesize e=_c; - (void)dealloc { [_c release]; [super dealloc]; } @end A subclass can't have a declared ivar with the same name as one of its superclass's declared ivars, even if the superclass's ivar is private. This seems to me like a violation of the meaning of @private, since the subclass is affected by the superclass's choice of something private. What I'm more concerned about, however, is how should I think about synthesized ivars. I thought they acted like declared private ivars, but without the fragile base class problem. Maybe that's right, and I just don't understand the fragile base class problem. Why does the above code compile only in the modern runtime? Does the fragile base class problem exist when all superclass instance variables are private?

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  • connection string through tcp/ip

    - by sreenath sreenath
    I had an issue can you suggest some idea , I remember we spoke aboutsomething around this issue Iam in head office Dubai I had developed my winform application with sql server here in my office .... Now its time for deployment but what the issue is before implementation it should be tested by the clients in Kenya.I cannot hold the expense of traveling to Kenya and setting up the server there i TRIED OF TEAMWEAVER bUT IT S HARD TO GO WITH IT , Is ther any idea for sharing my application via internet?? moreover like connection string through internet/tcp/ip

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  • Converting serial port data to TCP/IP in a linux environment

    - by Doug
    Thank you in advance. I need to get data from the serial port of a linux system and convert it to TCP/IP to send to a server. Is this difficult to do? I have some basic programming experience but not much experience with Linux. Are there any open source applications that do this? Again thank you for any help.

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  • ASP.net Associate session with client/request based on ip

    - by ase69s
    In one web page we use a flash upload control but becouse a flash bug in the upload event the session is lost as its posted back with a new session. We have tought of using a table with ip and old session id or a query string with the old session id in order to reassing it in the uploaded event... Knowing the old session id how can i reassign it to the client? (In C#)

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  • [C#] Get a domain name basing on the IP address

    - by Tony
    hi, I need to get a domain name if I have an IP address (e.g. I type 209.85.129.103 and the program should find out that is the Google address) As far as I've figured out is get the hostname: IPHostEntry IpToDomainName = Dns.GetHostEntry("209.85.129.103"); string HostName = IpToDomainName.HostName; //it returns "fk-in-f103.1e100.net" but it's not that I want. I don't know how to achieve that. Any ideas will be helpful

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  • find all occurrences of comparison with == in visual studio

    - by Emiswelt
    Hi there I made the mistake of using == for comparing IP addresses instead of using the equals() method of the IPAddress class in C#, which will result in the comparison of references instead of values. Since the solution I am currently working on is very large for a one-man project ( 100.000 lines of source code), I am very sure that I still have some of these wrong statements in my code. Is there any possibility to tell Visual Studio to find all occurrences of == operations on a specific class for me, so that I can find and clean up the bugged comparisons? with best regards, emi

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  • Can I use IP addresses to limit API access

    - by ed209
    I have a mini API that is only for an app I have built. The API service is on a separate domain to my app. I make jsonp calls to it and receive json in return. Therefore I only want my app to be able to access it. Can I just list a series of IP addresses for my app and allow them? Is there a better way to stop requests from anyone else to my API?

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  • How to send Message from Windows Azure Application?

    - by TheBond
    Hello I am getting my hands on windows azure platform and i have deployed few silverlight applications on azure. I learnt a little about Service Bus which seems like used for sending messages. In my application i want to send some message to a mobile phone (GSM SIM) ? How can i send message to GSM Mobile using windows azure ? any tutorials, code etc ? also can i communicate from one ip address to mobile phone ? or vice versa ? any tutorial or guidence ? and please excuse me if i asked a rubbish question but i need some starting point :-( Thanks

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  • implementation of TCP/IP for java-me

    - by iamrohitbanga
    java-me uses the internet connection of the mobile device to implement network api's. are there any special features in the implementation of tcp/ip protocol stack for mobile devices or the implementation is essentially the same with a little different parameters like buffer space etc. lets take symbian for example.

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  • deploying asp.net appication using public ip

    - by abrar
    i want to deploy our official asp.net web application (Enterprise Resource Plan ) which mostly contain critical data. currently we have deployed it on internal machine on intranet now we want to open it for public i.e on web what would be the best deploying strategy so that application remain fast,data secure and prevent unauthorized access. we have also a public ip and also have a server machine.

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  • Browsing to Subversion repository location indicated in Apache conf file

    - by sonrael
    I have Subversion 1.6.6 and Apache 2.2.14 installed and working. I have made the following changes to the Apache httpd.conf file: #Uncommented by me for Subversion installation LoadModule dav_module modules/mod_dav.so LoadModule dav_fs_module modules/mod_dav_fs.so #Added by me for subversion installation LoadModule dav_svn_module modules/mod_dav_svn.so LoadModule authz_svn_module modules/mod_authz_svn.so < Location /svn DAV svn SVNPath C:\Users\RED\Repositories < /Location ...When I navigate to localhost Apache is working properly, but if I try to go to localhost/svn the browser just hangs waiting for a response from the server. What is supposed to happen here? Does it have to do with the fact that I'm behind a wireless router on a dynamic IP address (although I can access localhost no problem so...)? As you can see I'm on windows (Vista)

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  • how can i update my dynamic ip with curl php

    - by testkhan
    i have registered a domain and now i want to host it on my own home server ... i want to setup a system with php curl so that i login to my domain website and update my name servers i.e http://mycompany.com/webhosting/domain/manage.php?action=showNS&domain_id=10003489 i want to login to that site and auto update my dynamic ip address...

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  • How to access ASP.NET App Over a Network Using IP Address

    - by john doe
    My asp.net web app is hosted on this URL on my local machine: http://localhost:45433/ I want to access the same application from a different computer on the network. I tried replacing the localhost with my IP but it did not work. any ideas! UPDATE 1: Now, I am getting this error: Login failed for user ''. The user is not associated with a trusted SQL Server connection.

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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