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  • How do I create a view with a picker on the bottom and a table view on the top?

    - by Andy
    Hi - first time asker, long-time lurker. I am trying to create an iPhone view that has a date/time picker on the bottom half of the screen, and a grouped, single-section, four-row table view on the top half of the screen (almost identical to the one Apple shows in Fig. 2-4 of their View Controller Programming Guide (but then never goes on to explain). Conceptually, I think I understand that what I need is a main view with a pair of subviews - one for the picker, and one for the table view. I'm pretty sure I can make the picker function once I have it on-screen, and I'm pretty sure I can make the table view function too. What I can't for the life of me figure out is how, programmatically speaking, to get the two views onto the screen simultaneously. I can lay it out perfectly in Interface Builder, but then it all goes to hell when I switch to Xcode...the view appears with the picker, but no table view. Thanks, in advance, for any help you can offer.

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  • Problem of Sprites and labels are displayed by white boxes.

    - by srikanth rongali
    I am writing a game in cocos2d. I am using a function restartDirector in AppDelegate class. -(void)restartDirector{ [[CCDirector sharedDirector] end]; [[CCDirector sharedDirector] release]; if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; [[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeLeft]; [[CCDirector sharedDirector] attachInView:window]; } This function I called in one of the game Scene . -(void)PracticeMethod:(id)sender { [MY_DELEGATE restartDirector]; CCScene *endPageScene = [CCScene node]; CCLayer *endPageLayer = [DummyScene node]; [endPageScene addChild:endPageLayer]; [[CCDirector sharedDirector] runWithScene:endPageScene]; // [[CCDirector sharedDirector] replaceScene:endPageScene]; } When used the replaceScene, there is no problem in game but the memory of abject allocation is high(I checked in leaks tool). So I used runWithScene. But , while using these when the scene DummyScene is loaded the sprites, labels in it are displayed by white boxes. I cannot see the sprites and labels. If I am using replaceScene everything thing is working fine but the memory allocation is high. this is my problem. Thank you.

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  • Using drawAtPoint with my CIImage not doing anything on screen

    - by Adam
    Stuck again. :( I have the following code crammed into a procedure invoked when I click on a button on my application main window. I'm just trying to tweak a CIIMage and then display the results. At this point I'm not even worried about exactly where / how to display it. I'm just trying to slam it up on the window to make sure my Transform worked. This code seems to work down through the drawAtPoint message. But I never see anything on the screen. What's wrong? Thanks. Also, as far as displaying it in a particular location on the window ... is the best technique to put a frame of some sort on the window, then get the coordinates of that frame and "draw into" that rectangle? Or use a specific control from IB? Or what? Thanks again. // earlier I initialize a NSImage from JPG file on disk. // then create NSBitmapImageRep from the NSImage. This all works fine. // then ... CIImage * inputCIimage = [[CIImage alloc] initWithBitmapImageRep:inputBitmap]; if (inputCIimage == Nil) NSLog(@"could not create CI Image"); else { NSLog (@"CI Image created. working on transform"); CIFilter *transform = [CIFilter filterWithName:@"CIAffineTransform"]; [transform setDefaults]; [transform setValue:inputCIimage forKey:@"inputImage"]; NSAffineTransform *affineTransform = [NSAffineTransform transform]; [affineTransform rotateByDegrees:3]; [transform setValue:affineTransform forKey:@"inputTransform"]; CIImage * myResult = [transform valueForKey:@"outputImage"]; if (myResult == Nil) NSLog(@"Transformation failed"); else { NSLog(@"Created transformation successfully ... now render it"); [myResult drawAtPoint: NSMakePoint ( 0,0 ) fromRect: NSMakeRect ( 0,0,128,128 ) operation: NSCompositeSourceOver fraction: 1.0]; //100% opaque [inputCIimage release]; } }

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  • Problem to get a Substring from a String?

    - by raaz
    Hi all, i have a little question ,i have a NSString object (\n "1 Infinite Loop",\n "Cupertino, CA 95014",\n USA\n) and i want the Cupertino from this string Till now i have used stringByReplacingOccurrencesOfString: and able to get "1InfiniteLoop""CupertinoCA95014"USA But still not able get Cupertino. Do any other method able to solve this problem?

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  • iPhone app launch times and Core Data migration

    - by sehugg
    I have a Core Data application which I plan to update with a new schema. The lightweight migration seems to work, but it takes time proportional to the amount of data in the database. This occurs in the didFinishLaunchingWithOptions phase of the app. I want to avoid <app> failed to launch in time problems, so I assume I cannot keep the migration in the didFinishLaunchingWithOptions method. I assume the best method would involve performing the migration in a background thread. I assume also that I'd need to defer loading of the main ViewController until the loading completes to avoid using the managedObjectContext until initialization completes. Does this make sense, and is there example code (maybe in Apple sample projects) of this sort of initialization?

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  • Why for only some actions must I call setTarget?

    - by Max Pierce
    For most actions, I just click and drag in InterfaceBuilder to "wire up" a call from some interface object to my code. For example, if I want to know when the user single-clicks a row in a table, I drag a connection from the table's action to my controller's action. But now let's consider the user double-clicking a row. If I want one of my actions to be called when this happens, I need to call not only -[NSTableView setDoubleAction] but also -[NSControl setTarget]. Why? To be clear, I am not asking why Interface Builder doesn't support setDoubleAction. All tools have limitations. I am trying to gain a greater understanding about how and why setTarget doesn't seem to be necessary unless and until I want setDoubleAction to work. Another way to ask this question would be: Why don't I need to do anything in Interface Builder to set the target of the table's (single-click) action?

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  • Having a problem with reading a file using NSString initWithContents OfFile

    - by srikanth rongali
    In this program when I debug, it is showing the nil for fileNameString. I could not understand what is the problem. Please help me ? @implementation fromFileRead1 NSString *fileNameString; -(id)init { if( (self = [super init]) ) { fileNameString = [[NSString alloc] initWithContentsOfFile: @"enemyDetails.rtf" encoding:NSUTF8StringEncoding error:nil]; NSArray *lines = [fileNameString componentsSeparatedByString:@"\n"]; for (id *line in lines) { NSLog(@"Line1%@", line ); } } return self; } @end Thank You.

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  • NSNull isEqualToString Issue With JSON Response

    - by IconicDigital
    I am getting the following error -[NSNull isEqualToString:]: unrecognized selector sent to instance 0x3c168090 on this line of code cell.offerTitle.text = [voucherData objectForKey:@"offer_title"]; Could someone help me correct the problem please? Thanks Oliver * Update ** NSlog [voucherData objectForKey:@"offer_title"] and I get the following 2012-12-05 16:50:17.512 app.co.uk - Vouchers and Deals[6350:907] <null> 2012-12-05 16:50:17.514 app.co.uk - Vouchers and Deals[6350:907] -[NSNull isEqualToString:]: unrecognized selector sent to instance 0x3c168090 Checked the JSON and there was a null value, I have done the following to check if null but this isn't working if([voucherData objectForKey:@"offer_title"] == NULL){ cell.offerTitle.text = @"INVALID"; }else{ cell.offerTitle.text = [voucherData objectForKey:@"offer_title"]; }

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  • Not receiving touchesEnded/Moved/Cancelled after adding subView

    - by Sam
    Title more or less says it all. In response to a touchesBegan event, my UIViewController recolours itself and adds some subviews. It never receives the touchesEnded. I guess because the added subviews are somehow intercepting the event. I tried calling resignFirstResponder on the subviews to no avail. The code works fine when I don't add the child views and the touch events are called as normal. Any ideas? Thanks

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  • Get content length from UIWebView

    - by g0ld2k
    I am looking to find out if a web page has changed, I was going to use the content length of the web page but have not seen a way to do so. Any ideas? Or can anyone think of another way to check periodically if a web page has changed? Any ideas are appreciated. Thanks, Chris

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  • Retrieving Spotlight query used to open document in application

    - by vicvicvic
    If you search for something that opens Preview.app (e.g. a PDF file) in Spotlight, the application not only opens the file but actually copies the Spotlight query into the application's search field (for deeper search). iPhoto and Mail.app also do this. This is a really nice feature. Unfortunately, Apple does not document how it's implemented. Opening a document from Spotlight appears to simply send application:openFile to the application delegate. Is it possible to retrieve the user's Spotlight query somehow? Or is this a hardcoded feature of Spotlight?

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  • How to use UIWebView to get scrolling text ?

    - by srikanth rongali
    Hi, In my iPhone application I need a scrolling text. I had the text to be displayed and scrolled up and down but I could not get customized text. I mean all the text is of same font. I need some different font size text . I am using UITextView, but UITextView do not support customized text in it. How can I have the scrolling text which has different font size. I read that to use UIWebView for this. But, I could not understand how to use it. the text contains no url's no editing.(It need to be just static text to read). How can I do this ? Thank you.

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  • editButtonItem set but no minus buttons?

    - by QAD
    My edit button is placed in viewDidLoad: self.navigationItem.rightBarButtonItem = self.editButtonItem; It shows up correctly on the nav bar, and tapping this button indeed change it to Done. However, no minus buttons show up in my table rows. Swiping a row, then tap Delete works, though. Any ideas? EDIT 1: Here's how I'm doing: - (void)loadView { tableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; tableView.delegate = self; tableView.dataSource = self; tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; self.view = tableView; } EDIT 2: My observation is that the edit and minus buttons display fine if my tableview is created in IB (RootViewController). The other two (or three) tableview are created by the aforemention code, so that might be the problem. Guess I'd have to dive in to isEditing, editing and whatnot.

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  • How do I enable spell checking within an NSTextField?

    - by Luke
    I have an NSTextField that I would like to enable "as-you-type" spell checking. When I load my application I can do this from the Menu Bar Edit Spelling and Grammar Check Spelling While Typing. I would like this option to be enabled by default. Within IB I can enable this for a NSTextView but I would like to use NSTextField for this part of the UI. Thank you.

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  • How can I replace a UITableViewController with a UIViewController that contains a UITableView?

    - by Dr Dork
    I created a new SplitView iPad project in Xcode and setup the code to populate the TableView (in the RootView on the left) with data. Now I'd like to customize the RootView to contain a DatePicker view along with the TableView, but I'm unsure how to accomplish this. Since the default RootViewController is a subclass of a UITableViewController, I couldn't add a DatePicker view to it in IB (since you can't add a DatePicker to a UITableView). The only way I understand to accomplish my goal of adding a DatePicker to the "Left" RootView is to change the RootViewController from a subclass of a UITableViewController to a subclass of a UIViewController, then I'll be able to add a view to it that contains a DatePicker view and a TableView using IB. Questions... Is this the correct approach to add a DatePicker to the "Left" RootView? If so and I change the RootViewController to a subclass of a UIViewController (instead of a UITableViewController) and add to it a TableView (along with the DatePicker), how will that affect the code I currently have in place for populating my current TableView? Thanks so much for all your help! Below is my current interface code for my RootViewController, if it'll help any. @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate> { DetailViewController *detailViewController; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } @property (nonatomic, retain) IBOutlet DetailViewController *detailViewController; @property (nonatomic, retain) NSFetchedResultsController *fetchedResultsController; @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; - (void)insertNewObject:(id)sender; @end

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  • Editing an UIImage

    - by wwrob
    I have an UIImage that I want to edit (say, make every second row of pixels black). Now I am aware of the functions that extract PNG or JPEG data from the image, but that's raw data and I have no idea how the png/jpeg files work. Is there a way I can extract the colour data from each pixel into an array? And then make a new UIImage using the data from the array?

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  • Get settings through a button action

    - by Russ Knudsen
    I am looking for a way to access user settings (I assume, NSUserDefaults?) through a button action. Let me back up and explain. What I have right now are 2 TextFields a label and a button. The user will type in measurements in the 2 TextFields. When they hit the button the label displays the volume of the measured object in Gallons. That part of it works great. Then I wanted to give the user options to output the volume in Liters instead of gallons. I would also like to give the user options to type in the measurements in Centimeters. So I setup a 'Settings.Bundle' and configured it with 2 'Multi Value' cells (Measurement units and Volumetric Units). Each Multi Value cell has its own list of different units the user can pick from. My main issue is I don't know how to access these settings through the button action. I may be thinking of this wrong, but what I'm looking for is something like; Button Action If settings key = 0 Then do the math in Inches, Display in Gallons If settings key = 1 Then do the math in Centimeters, Display in Gallons If settings key = 2 Then do the math in Inches, Display in Liters If settings key = 3 Then do the math in Centimeters, Display in Liters Etc... Is this possible? Am I thinking of this in the wrong way? What's the best way to do this?

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