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  • Gradual memory leak and slowdown in loop

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases, and the speed at which frames are processed drops precipitously. (From ~0.5 seconds per frame at the start, to ~2 seconds per frame by the 250th frame.) The only thing I can think can be causing the gradual memory leak is a buildup of the NSAutoreleasePool objects themselves. Am I right in thinking they will only be deallocated when the outer pool is released? If so, is there a better memory management solution here? Creating a pool every run through the loop seems a little hacky. And if not, what is causing the slow memory leak? (It is not NSStrings, and much too slow to be NSImages or NSDatas.) And what could be causing the slowdown?

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  • Fast path cache generation for a connected node graph

    - by Sukasa
    I'm trying to get a faster pathfinding mechanism in place in a game I'm working on for a connected node graph. The nodes are classed into two types, "Networks" and "Routers." In this picture, the blue circles represent routers and the grey rectangles networks. Each network keeps a list of which routers it is connected to, and vice-versa. Routers cannot connect directly to other routers, and networks cannot connect directly to other networks. Networks list which routers they're connected to Routers do the same I need to get an algorithm that will map out a path, measured in the number of networks crossed, for each possible source and destination network excluding paths where the source and destination are the same network. I have one right now, however it is unusably slow, taking about two seconds to map the paths, which becomes incredibly noticeable for all connected players. The current algorithm is a depth-first brute-force search (It was thrown together in about an hour to just get the path caching working) which returns an array of networks in the order they are traversed, which explains why it's so slow. Are there any algorithms that are more efficient? As a side note, while these example graphs have four networks, the in-practice graphs have 55 networks and about 20 routers in use. Paths which are not possible also can occur, and as well at any time the network/router graph topography can change, requiring the path cache to be rebuilt. What approach/algorithm would likely provide the best results for this type of a graph?

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  • how to get data from another file?

    - by Ronnie Chester Lynwood
    hey guys i got this jquery codes: jQuery(function ($) { var OSX = { container: null, init: function () { $("input.osx, a.osx").click(function (e) { e.preventDefault(); $("#osx-modal-content").modal({ overlayId: 'osx-overlay', containerId: 'osx-container', closeHTML: null, minHeight: 80, opacity: 65, position: ['0',], overlayClose: true, onOpen: OSX.open, onClose: OSX.close }); }); }, open: function (d) { var self = this; self.container = d.container[0]; d.overlay.fadeIn('slow', function () { $("#osx-modal-content", self.container).show(); var title = $("#osx-modal-title", self.container); title.show(); d.container.slideDown('slow', function () { setTimeout(function () { var h = $("#osx-modal-data", self.container).height() + title.height() + 20; // padding d.container.animate( {height: h}, 200, function () { $("div.close", self.container).show(); $("#osx-modal-data", self.container).show(); } ); }, 300); }); }) }, close: function (d) { var self = this; // this = SimpleModal object d.container.animate( {top:"-" + (d.container.height() + 20)}, 500, function () { self.close(); // or $.modal.close(); } ); } }; OSX.init(); }); this js is gets #osx-modal-content,#osx-modal-title,#osx-modal-data from index.php. how can i get divs from another page? thanks

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  • IE7 & IE8 error executing function with ajax

    - by Yahreen
    I am loading an ajax page which executes an HTML5 video player script. The function for the Flash fallback is html5media(); : //Load 1st Case Study $("#splash").live('click', function (e) { $(this).fadeOut('slow', function () { $('#case-studies').load('case-study-1.html', function() { html5media(); //initiate Flash fallback }).fadeIn(); }); e.preventDefault(); }); This initial page load works fine in IE7 & IE8. The problem is once this page is loaded, there are links to 4 more videos which are loaded in again using ajax. I use this function: //Switcher function csClients(url, client) { $("#case-studies").fadeOut('slow', function() { $('#case-studies').load(url, function () { html5media(); //initiate Flash fallback }).fadeIn(); }); } //Page Loader $("#cs-client-list li.client1 a").live('click', function(e) { csClients('case-study-1.html', 'client1'); e.preventDefault(); }); Originally I was using return false; but none of the sub-page Flash videos would load in IE7. When I switched to preventDefault, the videos loaded in IE7 but still not in IE8. I also get a weird error in both IE7 & IE8 with no helpful feedback: Error on Page: Unspecified error. / (Line 49) Code: 0 (Char 5) URI: http://www.mysite.com This is line 49 in my index page: <section id="case-studies" class="main-section"> I have a feeling it has to do with calling html5media(); too many times? At a loss...

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  • jQuery: How to reverse sortable('serialize') arrays from last to first?

    - by Binyamin
    The discussion begins http://stackoverflow.com/questions/654535/jquery-what-to-do-with-the-list-that-sortableserialize-returns/2920760#2920760 How to reverse it from last to first, updateList.php?id[]=5&id[]=4&id[]=3&id[]=2&id[]=1&&action=update? <ul> <li id="oreder-5">5</li> <li id="oreder-4">4</li> <li id="oreder-3">3</li> <li id="oreder-2">2</li> <li id="oreder-1">1</li> <ul> My code: $(document).ready(function(){ order=[]; $('#list ul').children('li').each(function(idx, elm) { order.push(elm.id.split('-')[1]) }); $.post('updateList.php', {'order[]': order, action: 'update'}); function slideout(){ setTimeout(function(){ $("#response").slideUp("slow", function () {}); }, 2000); } $("#response").hide(); $(function() { $("#list ul").sortable({ opacity: 0.8, cursor: 'move', update: function() { var order = $(this).sortable("serialize") + '&action=update'; $.post("updateList.php", order, function(theResponse){ $("#response").html(theResponse); $("#response").slideDown('slow'); slideout(); }); }}); }); });

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  • Dealing with image upload on server

    - by user1073320
    I have got a the following problem: I have got multi-step form where in one step user upload image to server and then few steps further supplies other information, when this information is invalid no data should be commited - also the image should be deleted. I was thinking about PHP session, but I've read here PHP - Store Images in SESSION data? that it is inefficient way. Every time you proceed step in the form the image is reloaded (in the session) and as somebody mentioned "You will want it to only be as big as it needs to be and you need to delete it as soon as you don't need it because large pieces of information in the session will slow down the session startup." - here i got a question: will it slow down the stratup the session of user who upload file or sessions of all users? I have to mention that I'm looking for solution that doesn't rely on operating system scripts (cron or etc) - I have no permission to run such scripts. The perfect solution for me would be: saving image on disk (for example in some folder named after session id) then after the latest step of form move this image or delete depending on form validation. If user unexpectedly destroy the session (for example closing the browser) of course the folder with image should be deleted. In nutshell I need somethig like callback to event "destroying session".

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  • Preloading Image Bug in IE6-8

    - by Kevin C.
    Page in question: http://phwsinc.com/our-work/one-rincon-hill.asp In IE6-8, when you click the left-most thumbnail in the gallery, the image never loads. If you click the thumbnail a second time, then it will load. I'm using jQuery, and here's my code that's powering the gallery: $(document).ready(function() { // PROJECT PHOTO GALLERY var thumbs = $('.thumbs li a'); var photoWrapper = $('div.photoWrapper'); if (thumbs.length) { thumbs.click( function(){ photoWrapper.addClass('loading'); var img_src = $(this).attr('href'); // The two lines below are what cause the bug in IE. They make the gallery run much faster in other browsers, though. var new_img = new Image(); new_img.src = img_src; var photo = $('#photo'); photo.fadeOut('slow', function() { photo.attr('src', img_src); photo.load(function() { photoWrapper.removeClass('loading'); photo.fadeIn('slow'); }); }); return false; }); } }); A coworker told me that he's always had problems with the js Image() object, and advised me to just append an <img /> element inside of a div set to display:none;, but that's a little messy for my tastes--I liked using the Image() object, it kept things nice and clean, no unnecessary added HTML markup. Any help would be appreciated. It still works without the image preloading, so if all else fails I'll just wrap the preloading in an if !($.browser.msie){ } and call it a day.

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  • Building simple jQuery plugin, need assistance

    - by kirisu_kun
    Hi there, I'm building my first ever jQuery plugin (it's just a simple experiment). Here's what I have so far: (function($){ $.fn.extend({ auchieFader: function(options) { var defaults = { mask: '', topImg : '', } var options = $.extend(defaults, options); return this.each(function() { var o = options; var obj = $(this); var masker = $(o.mask, obj); masker.hover(function () { $(o.topImg).stop().animate({ "opacity": "0" }, "slow"); }, function () { $(o.topImg).stop().animate({ "opacity": "1" }, "slow"); }); }); } }); })(jQuery); I'm then calling the plugin using: $('.fader').auchieFader({mask: ".mask", topImg: ".top"}); If I then add another request say: $('.fader2').auchieFader({mask: ".mask", topImg: ".top"}); Then no matter what instance of my 2 faders I hover both of them will trigger. I know this is because my mask mask and topImg options have the same class - but how can I modify the plugin to allow for these items to have the same class? I know it's probably something really simple, but I'm still finding my way with jQuery and Javascript in general. Any other tips on improving my code would also be greatly appreciated! Cheers, Chris

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  • WordPress website getting hung up for 10-15 seconds

    - by synergy989
    Problem I have a website (which loads fine): http://testupg.videve.com/ Go to the blog section (and it begins to load, gets hung up, then loads): http://testupg.videve.com/blog/ It's all one WordPress install. The only pages that are getting hung up are the blog page itself and any article page. The video pages load fine etc. What Have I done and noticed. If I disable all plugins, the blog page loads fine. I narrowed it down to DisplayBuddy plugins (Featured posts, Carousel, Slider)...as soon as I enable any single one of them, the site loads slow. The thing that doesn't make sense is, I disabled the sidebar (deleted it from the template) and the article page still loaded slow and it has ZERO instances of this plugin. I disable the plugin and the article page loads fine. How on earth can this be? I am hoping this case above can give just a little bit of insight! One other thing. The video pages use a custom taxonomy so I am wondering if its something to do with the default wordpress taxonomy. Any help is GREATLY appreciated, I have been at this thing for hours and it's time to call in some support. Cheers

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  • Refresh Div with Jquery at fixed time

    - by Ben C
    I've got a php script that tells me when the next bus is due, and at the moment I'm refreshing this into a div, using jquery, every minute or so. Now, because I know the time at which the data will change (after the bus has come), I want it to refresh the div at this time (or just after, doesn't really matter). I should point out that I'm fairly new to js, but this is what I've got so far: var nextbustime = $('#bus').contents(); var nextbustime = new Date(nextbustime); var now = new Date(); var t = nextbustime.getTime() - now.getTime(); var refreshId = setTimeout(function() { $('#bus').fadeOut("slow").load('modules/bus.php?randval='+ Math.random()).fadeIn("slow"); }, t); The div is loaded originally with a php include. Naturally, what I've done doesn't work at all. Do I need some loops going on? Do I need to refresh the time calculator? Please please help! Thanks in advance...

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  • Why does my JQuery Image swap not work in firefox or chrome, but fine in IE?

    - by Cognize
    Hi, Relatively new to JQuery. I've got some code that does a banner swap with a fade in fade out transition. The images swap as expected in IE8, chrome, and firefox. However, the actual fade, the smooth transition between images only works in IE. Can anyone point me in the right direction for a fix? Javascript: function swapImages() { var $active = $('#transitionImagePlaceHolder .active'); var $next = ($('#transitionImagePlaceHolder .active').next().length > 0) ? $('#transitionImagePlaceHolder .active').next() : $('#transitionImagePlaceHolder img:first'); $active.fadeOut( 'slow', function () { $next.fadeIn('slow').addClass('active'); $active.removeClass('active'); }); } $(document).ready(function () { setInterval('swapImages()', 5000); }); CSS: #transitionImagePlaceHolder { } #transitionImagePlaceHolder { position:relative; left: 26px; } #transitionImagePlaceHolder img { display:none; position:absolute; top:4; left:10; } HTML: <div id="transitionImagePlaceHolder"> <img class="active" src="Images/TransitionImages/Trans_Img_1.jpg" /> <img src="Images/TransitionImages/Trans_Img_2.jpg" /> <img src="Images/TransitionImages/Trans_Img_3.jpg" /> </div>

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  • Deterministic floating point and .NET

    - by code2code
    How can I guarantee that floating point calculations in a .NET application (say in C#) always produce the same bit-exact result? Especially when using different versions of .NET and running on different platforms (x86 vs x86_64). Inaccuracies of floating point operations do not matter. In Java I'd use strictfp. In C/C++ and other low level languages this problem is essentially solved by accessing the FPU / SSE control registers but that's probably not possible in .NET. Even with control of the FPU control register the JIT of .NET will generate different code on different platforms. Something like HotSpot would be even worse in this case... Why do I need it? I'm thinking about writing a real-time strategy (RTS) game which heavily depends on fast floating point math together with a lock stepped simulation. Essentially I will only transmit user input across the network. This also applies to other games which implement replays by storing the user input. Not an option are: decimals (too slow) fixed point values (too slow and cumbersome when using sqrt, sin, cos, tan, atan...) update state across the network like an FPS: Sending position information for hundreds or a few thousand units is not an option Any ideas?

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  • What is the most efficient way of associating information with a Type in .Net?

    - by Miguel Angelo
    I want to associate custom data to a Type, and retrieve that data in run-time, blasingly fast. This is just my imagination, of my perfect world: var myInfo = typeof(MyClass).GetMyInformation(); this would be very fast... of course this does not exist! If it did I would not be asking. hehe ;) This is the way using custom attributes: var myInfo = typeof(MyClass).GetCustomAttribute("MyInformation"); this is slow because it requires a lookup of the string "MyInformation" This is a way using a Dictionary<Type, MyInformation: var myInfo = myInformationDictionary[typeof(MyClass)]; This is also slow because it is still a lookup of 'typeof(MyClass)'. I know that dictionary is very fast, but this is not enough... it is not as fast as calling a method. It is not even the same order of speed. I am not saying I want it to be as fast as a method call. I want to associate information with a type and access it as fast as possible. I am asking whether there is a better way, or event a best way of doing it. Any ideas?? Thanks!

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  • iPhone: Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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  • Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

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  • Tree iterator, can you optimize this any further?

    - by Ron
    As a follow up to my original question about a small piece of this code I decided to ask a follow up to see if you can do better then what we came up with so far. The code below iterates over a binary tree (left/right = child/next ). I do believe there is room for one less conditional in here (the down boolean). The fastest answer wins! The cnt statement can be multiple statements so lets make sure this appears only once The child() and next() member functions are about 30x as slow as the hasChild() and hasNext() operations. Keep it iterative <-- dropped this requirement as the recursive solution presented was faster. This is C++ code visit order of the nodes must stay as they are in the example below. ( hit parents first then the children then the 'next' nodes). BaseNodePtr is a boost::shared_ptr as thus assignments are slow, avoid any temporary BaseNodePtr variables. Currently this code takes 5897ms to visit 62200000 nodes in a test tree, calling this function 200,000 times. void processTree (BaseNodePtr current, unsigned int & cnt ) { bool down = true; while ( true ) { if ( down ) { while (true) { cnt++; // this can/will be multiple statesments if (!current->hasChild()) break; current = current->child(); } } if ( current->hasNext() ) { down = true; current = current->next(); } else { down = false; current = current->parent(); if (!current) return; // done. } } }

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  • ASP.NET problem - Firebug shows odd behaviour

    - by Brandi
    I have an ASP.NET application that does a large database read. It loads up a gridview inside an update panel. In VS2008, just running on my local machine, it runs fantastically. In production (identical code, just published and put on one of our network servers), it runs slow as dirt. Debug is set to false, so this is not the cause of the slow down. I'm not an experienced web developer, so besides that, feel free to suggest the obvious. I have been using Firebug to determine what's going on, and here is what that has turned up: On production, there are around 500 requests. The timeline bar is very short. The size column varies from run to run, but is always the same for the duration of the run. Locally, there are about 30 requests. The timeline bar takes up the entire space. Can anyone shed some light on why this is happening and what I can do to fix it? Also, I can't find much of anything on the web about this, so any references are helpful too.

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  • Hide elements for current visit only

    - by deanloh
    I need to display a banner that sticks to the bottom of the browser. So I used these codes: $(document).ready(function(){ $('#footie').css('display','block'); $('#footie').hide().slideDown('slow'); $('#footie_close').click(function(){ $('#footie_close').hide(); $('#footie').slideUp('slow'); }); }); And here's the HTML: <div id="footie"> {banner here} <a id="footie_close">Close</a> </div> I added the close link there to let user have the option to close the banner. How ever, when user navigates to next page, the banner shows up again. What can I do to set the banner to remained hidden just for this visit? In other words, as long as the browser remained open, the banner will not show up again. But if user returns to the same website another time, the banner should load again. Thanks in advance for any help!

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  • Cannot access objects in associative arrays using jQuery

    - by Sixfoot Studio
    I am trying to create and array of objects so that I can access them in a for loop in jQuery and I know that this works in Actionscript so what I am trying to do is convert my current knowledge to jQuery that will work. Please have a look at this and tell me why I cannot access divToShow Thanks guys var homeImages = new Array(); homeImages[0] = { hoverImage: ".leftColImage1", divToShow: ".image1", rollOverImg: "img-family-over.jpg" }; homeImages[1] = { hoverImage: ".leftColImage2", divToShow: ".image2", rollOverImg: "img-students-over.jpg" }; homeImages[2] = { hoverImage: ".leftColImage3", divToShow: ".image3", rollOverImg: "img-pros-over.jpg" }; homeImages[3] = { hoverImage: ".leftColImage4", divToShow: ".image4", rollOverImg: "img-retired-over.jpg" }; var hoverImage; var activeDiv; var mainContent = ".mainContent"; for (k = 0; k < homeImages.length; k++) { homeImages[k].id = k; $(homeImages[k].hoverImage).mouseover(function() { //alert("divToShow : " + homeImages[this.id].divToShow); alert("this : " + this.id); activeDiv = homeImages[k].divToShow; $(".leftColImage1 img").attr("src", "/App_Themes/MyChoice2010/Images/" + homeImages[k].rollOverImg); $(mainContent).hide(); $(homeImages[k].divToShow).slideDown("slow"); }).mouseout(function() { $(".leftColImage1 img").attr("src", "/App_Themes/MyChoice2010/Images/img-family.jpg"); $(".image1").hide(); $(mainContent).slideDown("slow"); }); }

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  • show a particular div until content is loaded into another div from xml file in phonegap webservice

    - by Balu
    I am doing a webservice in phonegap.Here the application fetch values from a xml file in remote server when user search particular keyword and load the content to a div in my application.Here my problem is I want to show toast message like "loading..." or "progressing..." till the content is loaded into the div of application.I have created a toast message.But I dont know how to hide the toast message after the content is loaded since the time for fetching values from xml file is different for different keywords. The div to which content is loaded is <ul class="searchresults"></ul>.and my toast function is function toast(sMessage){ var container = $(document.createElement("div")); container.addClass("loading"); var message = $(document.createElement("div")); message.addClass("message"); message.text(sMessage); message.appendTo(container); container.appendTo(document.body); container.delay(150).fadeIn("slow", function() { if ($(".searchresults").html().length > 0) { //$(this).remove(); $(this).delay(500).fadeOut("slow", function() { $(this).remove(); }); } }); } Can anyone help me suggesting some ideas.Thanks in advance.

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  • Good Hosting Providers With Zend Framework Support

    - by manyxcxi
    I currently use ixwebhosting for my hosting services. They're cheap and work (most of the time). The databases are horribly slow, the servers are horribly slow, and their support (though usually prompt) is tough to deal with. That being said, they're cheap, I've got like 20 domains hosted in my account, none of them are high volume, and they work JUST good enough- until today. This isn't meant to be a condemnation of ixwh though. Their prices are very low for what they do offer and most things work just fine, most of the time. I need to be able to host web apps written with Zend Framework in a fairly easy fashion. The server performance can't be worse than what I've already had (a pretty low hurdle to clear), and I don't want to spend $30/mo. These are not money making websites- they're projects. My requirements are PHP 5.3, ZF support, MySQL databases, multiple domains- not much. Who should I look at, and who should I look out for? Also- I put this on SO instead of SF because of the Zend Framework specific requirement. If I'm wrong, do as you wish.

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  • Combine MD5 hashes of multiple files

    - by user685869
    I have 7 files that I'm generating MD5 hashes for. The hashes are used to ensure that a remote copy of the data store is identical to the local copy. Unfortunately, the link between these two copies of the data is mind numbingly slow. Changes to the data are very rare but I have a requirement that the data be synchronized at all times (or as soon as possible). Rather than passing 7 different MD5 hashes across my (extremely slow) communications link, I'd like to generate the hash for each file and then combine these hashes into a single hash which I can then transfer and then re-calculate/use for comparison on the remote side. If the "combined hash" differs, then I'd start sending the 7 individual hashes to determine exactly which file(s) have been changed. For example, here are the MD5 hashes for the 7 files as of last week: 0709d609d69385255c496436eb50402c 709465a74411bd596595c7b9b158ae6a 4ab657320ef33e3d5eb498e4c13d41b7 3b49c6ab199994fd776bb63761414e72 0fc28c5a010fc3c06c0c930c88e31a15 c4ecd214662cac5aae0e53f6f252bf0e 8b086431e43148a2c2d943ba30d31cc6 I'd like to combine these hashes together such that I get a single unique value (perhaps another MD5 hash?) that I can then send to the remote system. On the remote system, I'd then perform the same calculation to determine if the data as a whole has been changed. If it has, then I'd start sending the individual hashes, etc. The most important factor is that my "combined hash" be short enough so that it uses less bandwidth than just sending all 7 hashes in the first place. I thought of writing the 7 MD5 hashes to a file and then hashing that file but is there a better way?

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  • JQuery to PHP function and back Ajaxed

    - by Xaris
    Hi all, i have a set of php function that i want to call on different events mostly onclick with jquery async (ajax). The first function is called on load $(document).ready(function() { $("#div2").hide('slow'); $("#div1").empty().html('<img src="ajax-loader.gif" />'); $.ajax( { type: "POST", url: "WebFunctions.php", data: {'func':'1'}, success: function(html) { $("#div1").show('slow').html(html) } }); The Data: {'func':'1'} -- is a switch statement on the php side switch($_POST['func']) { case '1': getParents(); break; case '2': getChilds(params); break; case '3': getChildObjects(params); break; default: } "This functions are calls to a soap server" <-- irrelevant. So when that function finishes i get an array which contains IDs and Names. I echo the names but i want the ID for reference so when i click on the echoed name i can call an other php function with parameter the ID of the name... How do i get rid of the switch statement?? How do i call properly php functions and pass params to it??? How can i save this IDs so when i click on an item with that id an other php function is called?? Plz feel free to ask any question, any answer is welcome :)

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  • Need Help on JavaScript to Trim

    - by MacpaLtd
    I am facing some problems with my server space. The images are using all the space from the server, making it slow. As it is an eCommerce website, it cannot be slow or we lose customers. If I have the following: SKU's : ABC123-001 > catName > Phone ABC753-851 > catName > MAC AT1233-098 > catName > PC How can I use trim to make it the following: SKU's : 123 > catName > Phone 753 > catName > MAC 1233 > catName > PC Which I would use in the following script: <script type="text/javascript"> $(function(){ var sku = $("#ProductBreadcrumb ul li:last").text(); $(".ProductThumbImage img").attr('src','http://img.example.com/images/'+catName+'/'+sku+'.jpg'); }); </script> So, basically, the output for the picture link would be: http://img.example.com/images/phone/123.jpg http://img.example.com/images/mac/753.jpg http://img.example.com/images/pc/1233.jpg So yeah, first problem I have to face is.. How can I trim it? I am not familiar with JavaScript so any help would be really appreciated :D

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  • Calling Multiple functions simultaneously

    - by Noob
    I'm trying to call two different functions for two different HTML elements at the same time, but the second function isn't being read at all. I'm also trying to use the id to specify which corresponding elements to grab data from. Here's what I have: function changeImage(id) { var s = document.getElementById('showcase'); var simg = s.getElementsByTagName('img'); var slen = simg.length; for(i=0; i < slen; i++) { simg[i].style.display = 'none'; } $('#' + id).fadeIn('slow', 0); function createComment(jim) { //alert('hello?'); var d = document.getElementById('description'); var dh = document.getElementsByTagName('p'); var dlen = dh.length; //alert(dh); for(i=0; i < dlen; i++) { alert(dh); dh[i].style.display = 'none'; } $('#' + jim).fadeIn('slow', 0); }

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