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  • Detecting Singularities in a Graph

    - by nasufara
    I am creating a graphing calculator in Java as a project for my programming class. There are two main components to this calculator: the graph itself, which draws the line(s), and the equation evaluator, which takes in an equation as a String and... well, evaluates it. To create the line, I create a Path2D.Double instance, and loop through the points on the line. To do this, I calculate as many points as the graph is wide (e.g. if the graph itself is 500px wide, I calculate 500 points), and then scale it to the window of the graph. Now, this works perfectly for most any line. However, it does not when dealing with singularities. If, when calculating points, the graph encounters a domain error (such as 1/0), the graph closes the shape in the Path2D.Double instance and starts a new line, so that the line looks mathematically correct. Example: However, because of the way it scales, sometimes it is rendered correctly, sometimes it isn't. When it isn't, the actual asymptotic line is shown, because within those 500 points, it skipped over x = 2.0 in the equation 1 / (x-2), and only did x = 1.98 and x = 2.04, which are perfectly valid in that equation. Example: In that case, I increased the window on the left and right one unit each. My question is: Is there a way to deal with singularities using this method of scaling so that the resulting line looks mathematically correct? I myself have thought of implementing a binary search-esque method, where, if it finds that it calculates one point, and then the next point is wildly far away from the last point, it searches in between those points for a domain error. I had trouble figuring out how to make it work in practice, however. Thank you for any help you may give!

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  • masking a UIImage

    - by iworkinprogress
    I'm working on an app that can change the borders or a rectangular UIImage. The borders will vary, but will look like the UIImage was cut out with scissors, or something to that affect. What is the best way to do this? My first thought is to prep a bunch of transparent PNGs with the correct border effect I'm looking for, and then somehow use that as a mask for my UIImage. Is this the right path? Or is there a more flexible programmatic way to do this?

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  • Custom UILabel does not show text.

    - by Oscar
    Hi! I've made an custom UILabel class in which i draw a red line at the bottom of the frame. The red line is showing but i cant get the text to show. #import <UIKit/UIKit.h> @interface LetterLabel : UILabel { } @end #import "LetterLabel.h" @implementation LetterLabel - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 2.0); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(UIGraphicsGetCurrentContext()); CGContextMoveToPoint(UIGraphicsGetCurrentContext(), 0.0, self.frame.size.height); CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), self.frame.size.width, self.frame.size.height); CGContextStrokePath(UIGraphicsGetCurrentContext()); } - (void)dealloc { [super dealloc]; } @end #import <UIKit/UIKit.h> #import "Word.h" @interface WordView : UIView { Word *gameWord; } @property (nonatomic, retain) Word *gameWord; @end @implementation WordView @synthesize gameWord; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { self.backgroundColor = [UIColor whiteColor]; LetterLabel *label = [[LetterLabel alloc] initWithFrame:CGRectMake(0, 0, 20, 30)]; label.backgroundColor = [UIColor cyanColor]; label.textAlignment = UITextAlignmentCenter; label.textColor = [UIColor blackColor]; [label setText:@"t"]; [self addSubview:label]; } return self; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [gameWord release]; [super dealloc]; } @end

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  • line is erasing in java

    - by Gogoo
    I make an Application in java and draw rectangle. When I search from combobox the rectangle is under the combobox and when I close combobox some parts of the rectangle which was under the combobox is deleted. How can I make rectangle to be visible after the combobox was closed.

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  • iPhone+Quartz+OpenGL. What is the correct way for Quartz and OpenGL to play nice together regarding

    - by dugla
    So we know the CoreGraphics/Quartz imaging model is based on pre-multiplied alpha. We also know that OpenGL blending is based on un-premultiplied alpha. What is the best practice to avoid head explosion when doing blending with textures that are derived from pre-multiplied alpha imagery (PNG files generated in Photoshop with pre-multiplied alpha). Given the apples/oranges mish mash of Quartz and OpenGL, what is the correct glBlendFunc for doing the fundamental Porter/Duff "over" operation? Typical example: A simple paint program. Brush shapes are texture-map patterns created from pre-multiplied alpha rgba images. Paint color is specified via glColor4(...) with the alpha channel used to control paint transparency. GL_MODULATE is used so the brush texture multiplies the (translucent) paint color to blend the color into the canvas. Problem: The texture is premult. The color is not. What is the correct way to handle this fundamental inconsistency? Thanks, Doug

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  • java/swing: Shape questions: serializing and combining

    - by Jason S
    I have two questions about java.awt.Shape. Suppose I have two Shapes, shape1 and shape2. How can I serialize them in some way so I can save the information to a file and later recreate it on another computer? (Shape is not Serializable but it does have the getPathIterator() method which seems like you could get the information out but it would be kind of a drag + I'm not sure how to reconstruct a Shape object afterwards.) How can I combine them into a new Shape so that they form a joint boundary? (e.g. if shape1 is a large square and shape2 is a small circle inside the square, I want the combined shape to be a large square with a small circular hole)

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  • Matlab: Adding symbols to figure

    - by niko
    Hi, Below is the user interface I have created to simulate LDPC coding and decoding The code sequence is decoded iteratively by passing values between the left and right nodes through the connections. The first thing it would be good to add in order to improve visualization is to add arrows to the connections in the direction of passing values. The alternative is to draw a bigger arrow at the top of the connection showing the direction. Another thing I would like to do is displaying the current mathematical operation below the connection (in this example c * H'). What I don't know how to do is displaying special characters and mathematical symbols and other kinds of text such as subscript and superscript in the figure (for example sum sign and subscript "T" instead of sign ="'" to indicate transposed matrix). I would be very thankful if anyone could point to any useful resources for the questions above or show the solution. Thank you.

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  • How do I find hash value of a 3D vector ?

    - by brainydexter
    I am trying to perform broad-phase collision detection with a fixed-grid size approach. Thus, for each entity's position: (x,y,z) (each of type float), I need to find which cell does the entity lie in. I then intend to store all the cells in a hash-table and then iterate through to report (if any) collisions. So, here is what I am doing: Grid-cell's position: (int type) (Gx, Gy, Gz) = (x / M, y / M, z / M) where M is the size of the grid. Once, I have a cell, I'd like to add it to a hash-table with its key being a unique hash based on (Gx, Gy, Gz) and the value being the cell itself. Now, I cannot think of a good hash function and I need some help with that. Can someone please suggest me a good hash function? Thanks

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  • Simulating graphing paper on iPhone

    - by Rick
    I need to implement 'graphing paper' in an iPhone app. The user should be presented with a grid. They user can touch individual squares to turn them on, or if they're already on, off.The user can pinch to zoom and scroll around the paper as well.. So far I'm thinking Quartz 2D + UIScrollView is the way to do this but these are both areas of iPhone development that I'm unfamiliar with. Does this seem like a reasonable strategy?

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  • Zoom image to pixel level

    - by zaf
    For an art project, one of the things I'll be doing is zooming in on an image to a particular pixel. I've been rubbing my chin and would love some advice on how to proceed. Here are the input parameters: Screen: sw - screen width sh - screen height Image: iw - image width ih - image height Pixel: px - x position of pixel in image py - y position of pixel in image Zoom: zf - zoom factor (0.0 to 1.0) Background colour: bc - background colour to use when screen and image aspect ratios are different Outputs: The zoomed image (no anti-aliasing) The screen position/dimensions of the pixel we are zooming to. When zf is 0 the image must fit the screen with correct aspect ratio. When zf is 1 the selected pixel fits the screen with correct aspect ratio. One idea I had was to use something like povray and move the camera towards a big image texture or some library (e.g. pygame) to do the zooming. Anyone think of something more clever with simple pseudo code? To keep it more simple you can make the image and screen have the same aspect ratio. I can live with that. I'll update with more info as its required.

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  • iPhone Rendering Question

    - by slythic
    Hi all, I'm new to iPhone/Objective-C development. I "jumped the gun" and started reading and implementing some chapters from O'Reilly's iPhone Development. I was following the ebook's code exactly and my code was generating the following error: CGContextSetFillColorWithColor: invalid context CGContextFillRects: invalid context CGContextSetFillColorWithColor: invalid context CGContextGetShouldSmoothFonts: invalid context However, when I downloaded the sample code for the same chapter the code is different. Book Code: - (void) Render { CGContextRef g = UIGraphicsGetCurrentContext(); //fill background with gray CGContextSetFillColorWithColor(g, [UIColor grayColor].CGColor); CGContextFillRect(g, CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)); //draw text in black. CGContextSetFillColorWithColor(g, [UIColor blackColor].CGColor); [@"O'Reilly Rules!" drawAtPoint:CGPointMake(10.0, 20.0) withFont:[UIFont systemFontOfSize:[UIFont systemFontSize]]]; } Actual Project Code from the website (works): - (void) Render { [self setNeedsDisplay]; //this sets up a deferred call to drawRect. } - (void)drawRect:(CGRect)rect { CGContextRef g = UIGraphicsGetCurrentContext(); //fill background with gray CGContextSetFillColorWithColor(g, [UIColor grayColor].CGColor); CGContextFillRect(g, CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)); //draw text in black. CGContextSetFillColorWithColor(g, [UIColor blackColor].CGColor); [@"O'Reilly Rules!" drawAtPoint:CGPointMake(10.0, 20.0) withFont:[UIFont systemFontOfSize:[UIFont systemFontSize]]]; } What is it about these lines of code that make the app render correctly? - (void) Render { [self setNeedsDisplay]; //this sets up a deferred call to drawRect. } - (void)drawRect:(CGRect)rect { Thanks in advance for helping out a newbie!

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  • java.io.FileNotFoundException (Permission denied) When trying to write to the Android sdcard

    - by joefischer1
    I am trying to select an image file from the photo gallery and write to the sdcard. Below is the code that results in an exception. It appears to throw this exception when trying to create the FileOutputStream. I have the following line added to the manifest file nested inside the application element. I can't find a solution to the problem: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> public boolean saveSelectedImage( Uri selectedImage, int imageGroup, int imageNumber ) { boolean exception = false; InputStream input = null; OutputStream output = null; if( externalStorageIsWritable() ) { try { ContentResolver content = ctx.getContentResolver(); input = content.openInputStream( selectedImage ); if(input != null) Log.v( CLASS_NAME, "Input Stream Opened successfully"); File outFile = null; File root = Environment.getExternalStorageDirectory( ); if(root == null) Log.v(CLASS_NAME, "FAILED TO RETRIEVE DIRECTORY"); else Log.v(CLASS_NAME, "ROOT DIRECTORY is:"+root.toString()); output = new FileOutputStream( root+"/Image"+ imageGroup + "_" + imageNumber + ".png" ); if(output != null) Log.e( CLASS_NAME, "Output Stream Opened successfully"); // output = new FileOutputStream // ("/sdcard/Image"+imageGroup+"_"+imageNumber+".png"); byte[] buffer = new byte[1000]; int bytesRead = 0; while ( ( bytesRead = input.read( buffer, 0, buffer.length ) ) >= 0 ) { output.write( buffer, 0, buffer.length ); } } catch ( Exception e ) { Log.e( CLASS_NAME, "Exception occurred while moving image: "); e.printStackTrace(); exception = true; } finally { // if(input != null)input.close(); // if(output != null)output.close(); // if (exception ) return false; } return true; } else return false; }

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  • Understanding colors

    - by Ankur Gupta
    Hello everyone, Kindly point towards theory/material to read for understanding colors and what makes a good color combinations. Mind it that I am not interested in say "Color combinations for web application" etc. More of the lines of say "Colors and humans". Material free to read is what i am looking for. Thanks

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  • Java2d: Set gradient for a lines

    - by Algorist
    Hi, I am having multiple points in a plane and some hundreds of lines pass through those points. Some points can have more lines passing through them than other points. I want to show some kind of more gradient or brightness associated with lines crowded together. Is this possible to do in java2d. Please refer to this : http://ft.ornl.gov/doku/_media/ft/projects/paraxis.jpg Thank you.

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  • Add shading to clipped UIView

    - by huggie
    I'm creating an iphone application. I have this UIView whose content is clipped with a path. I want to add shading and/or shadow to it. What's the best way to do this? For shadow, I tried CGContextSetShadow() but it doesn't seem to have an effect (perhaps it's drawing outside the shown region?) . How about shading? I want it to appear along the path. What's the best way to go about it? Is it to create another narrow clip strip along the original clipping path (if it's possible to have two clip path... ) Or does this need to be done in another CALayer? I am not even sure what that is yet.

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  • Can't block capslock with CGEventTap

    - by Thor Frølich
    I'm using Quartz CGEventTap in an attempt to globally intercept capslock presses and block them (to have them do something useful instead). I succesfully detect capslock presses but have so far been unable to block them. My code (originating from this stackoverflow answer) is something like this: eventTap = CGEventTapCreate(kCGHIDEventTap, kCGTailAppendEventTap, kCGEventTapOptionDefault, eventMask, myCGEventCallback, &oldFlags); runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, kCFRunLoopCommonModes); CGEventTapEnable(eventTap, true); CGEventRef myCGEventCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef theEvent, void *refcon) { CGEventFlags *oldFlags = (CGEventFlags *)refcon; switch (type) { case kCGEventFlagsChanged: { CGEventFlags newFlags = CGEventGetFlags(theEvent); CGEventFlags changedFlags = *oldFlags ^ newFlags; *oldFlags = newFlags; if (changedFlags == 65536) { NSLog(@"Capslock pressed. Let's not return the event"); return NULL; } break; } default: break; } NSLog(@"Different modifier than capslock. Returning the event"); return theEvent; } If I understand correctly returning NULL should effectively block the keypress from propagating. Indeed it also does for "normal" keyup and -down events. However capslock toggles regardless. Any ideas why that is? Am I making incorrect assumptions? And/or how can I do things differently to achieve my goal? Thanks, Thor

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  • X (close) shape in SVG

    - by danke
    I'm trying to make this SVG shape (ignore the color background, just the X shape) Close SVG Path but don't have Illustrator and wouldn't know how to use it. Can someone help out with the general idea, or point me to alternatives. I'm using it in flex.

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  • Merge overlapping triangles into a polygon

    - by nornagon
    I've got a bunch of overlapping triangles from a 3D model projected into a 2D plane. I need to merge each island of touching triangles into a closed, non-convex polygon. The resultant polygons shouldn't have any holes in them (since the source data doesn't). Many of the source triangles share (floating point identical) edges with other triangles in the source data. What's the easiest way to do this? Performance isn't particularly important, since this will be done at design time.

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  • Lighting does not work with gluSphere

    - by badcodenotreat
    This is a simple issue that I'm somewhat ashamed to ask for help on. I'm making a simple call to gluSphere to render a sphere, however, it does not light properly even though I'm pretty sure I added the normals and lighting correctly. If, however, I add a texture, the model lights normally, except it seems to be always SMOOTH, and I cannot change it to flat. This is the lighting code in my init() function: gl.glLightfv( GL.GL_LIGHT0, GL.GL_AMBIENT , AMBIENT_LIGHT, 0 ); gl.glLightfv( GL.GL_LIGHT0, GL.GL_DIFFUSE , DIFFUSE_LIGHT, 0 ); gl.glLightfv( GL.GL_LIGHT0, GL.GL_POSITION, light_pos , 0 ); gl.glEnable ( GL.GL_LIGHT0 ); gl.glEnable ( GL.GL_LIGHTING ); this is my sphere code in my display() function: gl.glColor3d(1.0, 1.0, 1.0); glu.gluQuadricDrawStyle (quad, GLU.GLU_FILL); glu.gluQuadricNormals (quad, GLU.GLU_FLAT); glu.gluQuadricOrientation(quad, GLU.GLU_OUTSIDE); glu.gluSphere(quad, 1.0, lat, lon); Please advise.

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  • Literature and Tutorials for Writing a Ray Tracer

    - by grrussel
    I am interested in finding recommendations on books on writing a raytracer, simple and clear implementations of ray tracing that can be seen on the web, and online resources on introductory raytracing. Ideally, the approach would be incremental and tutorial in style, and explain both the programming techniques and underyling mathematics, starting from the basics.

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  • How to- NSAttributedString to CGImageRef

    - by kroko
    Hello! I'm writing a QuickLook plugin. Well, everything works. Just want to try it make better ;). Thus the question. Here is a function that returns thumbnail image and that I'm using now. QLThumbnailRequestSetImageWithData( QLThumbnailRequestRef thumbnail, CFDataRef data, CFDictionaryRef properties); ); http://developer.apple.com/mac/library/documentation/UserExperience/Reference/QLThumbnailRequest_Ref/Reference/reference.html#//apple_ref/c/func/QLThumbnailRequestSetImageWithData Right now I'm creating a TIFF - encapsulated it into NSData. An example // Setting CFDataRef CGSize thumbnailMaxSize = QLThumbnailRequestGetMaximumSize(thumbnail); NSMutableAttributedString *attributedString = [[[NSMutableAttributedString alloc] initWithString:@"dummy" attributes:[NSDictionary dictionaryWithObjectsAndKeys: [NSFont fontWithName:@"Monaco" size:10], NSFontAttributeName, [NSColor colorWithCalibratedRed:0.0 green:0.0 blue:0.0 alpha:1.0], NSForegroundColorAttributeName, nil] ] autorelease]; NSImage *thumbnailImage = [[[NSImage alloc] initWithSize:NSMakeSize(thumbnailMaxSize.width, thumbnailMaxSize.height)] autorelease]; [thumbnailImage lockFocus]; [[NSColor whiteColor] set]; NSRectFill(NSMakeRect(0, 0, thumbnailMaxSize.width, thumbnailMaxSize.height)); [attributedString drawInRect:NSMakeRect(0, 0, thumbnailMaxSize.width, thumbnailMaxSize.height)]; [thumbnailImage unlockFocus]; (CFDataRef)[thumbnailImage TIFFRepresentation]; // This is data // Setting CFDictionaryRef (CFDictionaryRef)[NSDictionary dictionaryWithObjectsAndKeys:@"kUTTypeTIFF", (NSString *)kCGImageSourceTypeIdentifierHint, nil ]; // this is properties However QuickLook provides another function to return thumbnail image, namely QLThumbnailRequestSetImage( QLThumbnailRequestRef thumbnail, CGImageRef image, CFDictionaryRef properties); ); http://developer.apple.com/mac/library/documentation/UserExperience/Reference/QLThumbnailRequest_Ref/Reference/reference.html#//apple_ref/c/func/QLThumbnailRequestSetImage I have a feeling that passing CGImage to the QL instead of TIFF data would help in speeding things up. However- I have never worked with CG context before. I know, the documentation is there :), but anyways- could anyone give an example how to turn that NSAttributed string into CGImageRef. An example is worth 10 times reading the documentation ;) Any help appreciated. Thanks in advance!

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