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  • question related to Iphone autorelease usage

    - by user524331
    Could someone help me please understand how allocation and memory management is done and handled in following scenario. i am giving a Psuedo code example and question thats troubling me is inline below: interface first { NSDecimalNumber *number1; } implementation ..... -(void) dealloc { [number1 release]; [super dealloc]; } ================================= interface second { NSDecimalNumber *number2; } implementation second ..... - (First*) check { First *firstObject = [[[First alloc] init] autorelease]; number1 = [[NSDecimalNumber alloc] initWithInteger:0]; **// do i need to autorelease number1 as well?** return firstObject; }

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  • SQL Select between two fields depending on the value of one field

    - by Filip
    Hi. I am using a PostgreSQL database, and in a table representing some measurements I've two columns: measurement, and interpolated. In the first I've the observation (measurement), and b is the interpolated value depending on nearby values. Every record with an original value has also an interpolated value. However, there are a lot of records without "original" observations (NULL), hence the values are interpolated and stored in the second column. So basically there are just two cases in the database: Value Value NULL Value Of course, it is preferable to use the value from the first column if available, hence I need to build a query to select the data from the first column, and if not available (NULL), then the database returns the value from the second column for the record in question. I have no idea how to build the SQL query. Please help. Thanks.

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  • When iterating over values, why does typeof(value) return "string" when value is a number? Javascrip

    - by Mark
    I'm using Google Chrome for this test: Contrary to intuition, the first loop alerts "string" 3 times, while the second loop alerts "number" 3 times. numarray = [1, 2, 3]; //for-each loop for(num in numarray) alert(typeof(num)); //standard loop for(i=0; i<numarray.length; i++) alert(typeof(numarray[i])); I was expecting both loops to alert "number" 3 times. How is the first loop implemented in Javascript? In other words, if the for-each is syntactic sugar, what is its equivalent using a standard loop? Also, is there some way to iterate over an object's namespace using a standard loop? I'm looking to touch every one of some object's methods and attributes using a loop of the second kind. I'm new to Javascript and any help is highly appreciated, thanks.

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  • PHP file modification time in milliseconds

    - by Steven Rosato
    I there, I am currently writing a unit test which asserts that a file did not get modified. The test code execution takes less than one second and therefore I would like to know if it is possible to retrieve the file modification time in milliseconds. filemtime() function returns the UNIX timestamp in seconds. My current solution is using the sleep(1) function which will assure me that 1 second passed before checking if it was modified or not. I don't like that solution since it slows down the test by a great deal. I cannot assert the content equality via get_file_contents() since the data that can be rewritten would be the same. I am guessing it is impossible, is it?

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  • Making linq avoid using in memory filtering where possible

    - by linqmonkey
    Consider the these two LINQ2SQL data retrieval methods. The first creates a 'proper' SQL statement that filters the data, but requires passing the data context into the method. The second has a nicer syntax but loads the entire list of that accounts projects, then does in memory filtering. Is there any way to preserve the syntax of the second method but with the performance advantage of the first? public partial class Account { public IQueryable<Project> GetProjectsByYear(LinqDataContext context, int year) { return context.Projects.Where(p => p.AccountID==this.AccountID && p.Year==year).OrderBy(p => p.ProjectNo) } public IQueryable<Project> GetProjectsByYear(int year) { return this.Projects.Where(p => p.Year==year).OrderBy(p => p.ProjectNo).AsQueryable() } }

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  • Parent/Child forms communication issue

    - by user361583
    Hi, I am very new to Visual C++ programming, but I have to write simple program which needs to do two things: ( I am using MS Visual C++ ) main ( parent ) form should be displayed when program starts, and after clicking a button on it, second form should be shown. Second form ( child ) also has a button, but this one should ( after clicking, of course ) show current X,Y child form position but on ( important ): parent form. And this is where i got stuck. I can display child form with: a) adding #include "child.h" in parent form.h b) adding child ^child_form; in public: section and afterwards using: child_form = gcnew child(); child_form-Show(); I was googling for two days now and cannot find a way to get it the other way: click on a button on child_form and display it's coordinates on parent form on label-text :/ when i tried to add #include "child.h" in child_form I just got error saying: "there are to many include files..." I really need to get this done and I would really appreciate any suggestions. Thanks in advance :)

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  • Adapting Map Iterators Using STL/Boost/Lambdas

    - by John Dibling
    Consider the following non-working code: typedef map<int, unsigned> mymap; mymap m; for( int i = 1; i < 5; ++i ) m[i] = i; // 'remove' all elements from map where .second < 3 remove(m.begin(), m.end(), bind2nd(less<int>(), 3)); I'm trying to remove elements from this map where .second < 3. This obviously isn't written correctly. How do I write this correctly using: Standard STL function objects & techniques Boost.Bind C++0x Lambdas I know I'm not eraseing the elements. Don't worry about that; I'm just simplifying the problem to solve.

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  • How to place two <g> side by side in an svg?

    - by A_user
    Hello all I am new to html5 and svg tag.I want to ask a question about svg html element. Here is my code <html> <div> <svg width = "1335" height = "400"> // I want to have two svg:g side by side one of more width and second of less width such that width of svg = first g + second g <g> // All the elements inside g should have same width as g </g> <g> </g> </svg> <div> </html> I have tried it using transform.But failed. Is it possible to have two g elements side by side as I can't set x and y of g ? Can any one guide me of doingthis another way.

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  • Problem in understanding connectSlotsByName() in pyqt???

    - by Jebagnanadas
    Hi all, I couldn't understand the connectSlotsByName() method which is predominently used by pyuic4.. As far the class is single in a PyQt file it's ok since we can use self which will be associated with a single object throughout.. But when we try to use various classes from different files the problem and the need to use connectSlotsByName() arises.. Here's what i encountered which is weird.. I created a stacked widget.. I placed my first widget on it.. It has a button called "Next ". On clicking next it hides the current widget and adds another widget which has the "click me" button.. The problem here is the click event for "click me" button in second is not captured.. It's a minimal example that i can give for my original problem.. Please help me.. This is file No.1..(which has the parent stacked widget and it's first page). On clicking next it adds the second page which has "clickme" button in file2.. from PyQt4 import QtCore, QtGui import file2 class Ui_StackedWidget(QtGui.QStackedWidget): def __init__(self,parent=None): QtGui.QStackedWidget.__init__(self,parent) self.setObjectName("self") self.resize(484, 370) self.setWindowTitle(QtGui.QApplication.translate("self", "stacked widget", None, QtGui.QApplication.UnicodeUTF8)) self.createWidget1() def createWidget1(self): self.page=QtGui.QWidget() self.page.setObjectName("widget1") self.pushButton=QtGui.QPushButton(self.page) self.pushButton.setGeometry(QtCore.QRect(150, 230, 91, 31)) self.pushButton.setText(QtGui.QApplication.translate("self", "Next >", None, QtGui.QApplication.UnicodeUTF8)) self.addWidget(self.page) QtCore.QMetaObject.connectSlotsByName(self.page) QtCore.QObject.connect(self.pushButton,QtCore.SIGNAL('clicked()'),self.showWidget2) def showWidget2(self): self.page.hide() obj=file2.widget2() obj.createWidget2(self) if __name__ == "__main__": import sys app = QtGui.QApplication(sys.argv) ui = Ui_StackedWidget() ui.show() sys.exit(app.exec_()) Here's file2 from PyQt4 import QtGui,QtCore class widget2(): def createWidget2(self,parent): self.page = QtGui.QWidget() self.page.setObjectName("page") self.parent=parent self.groupBox = QtGui.QGroupBox(self.page) self.groupBox.setGeometry(QtCore.QRect(30, 20, 421, 311)) self.groupBox.setObjectName("groupBox") self.groupBox.setTitle(QtGui.QApplication.translate("self", "TestGroupBox", None, QtGui.QApplication.UnicodeUTF8)) self.pushButton = QtGui.QPushButton(self.groupBox) self.pushButton.setGeometry(QtCore.QRect(150, 120, 92, 28)) self.pushButton.setObjectName("pushButton") self.pushButton.setText(QtGui.QApplication.translate("self", "Click Me", None, QtGui.QApplication.UnicodeUTF8)) self.parent.addWidget(self.page) self.parent.setCurrentWidget(self.page) QtCore.QMetaObject.connectSlotsByName(self.page) QtCore.QObject.connect(self.pushButton,QtCore.SIGNAL('clicked()'),self.printMessage) def printMessage(self): print("Hai") Though in both the widgets(i mean pages) QtCore.QMetaObject.connectSlotsByName(self.page) the clicked signal in second dialog isn't getting processed. Thanks in advance.. Might be a beginner question..

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  • Android App crashing on one device only

    - by Daniel1402
    I am working on a new game that works perfectly on my test devices, 7-inch tablets and smartphones. But it crashes on my Galaxy Tab2 10-inch tablet with an Out of memory error. It always crashes when I start to play a second game! I have spent a full week checking the codes and I cannot figure out what is wrong. When I play from the menu screen, everything works fine. When I want to replay a game level from the level screen, the game will crash on the second launch. The level screen is made of 3 fragments, each with 32 buttons (4kB in size). I tried to keep only one fragment in memory with viewPager.setOffscreenPageLimit(1); but it does not solve the problem. Could someone stir me in some direction as to where to look for the potential problem? Why is the 10-inch tablet the only one to crash? Thanks.

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  • Do I have to hash twice in C#?

    - by Joe H
    I have code like the following: class MyClass { string Name; int NewInfo; } List<MyClass> newInfo = .... // initialize list with some values Dictionary<string, int> myDict = .... // initialize dictionary with some values foreach(var item in newInfo) { if(myDict.ContainsKey(item.Name)) // 'A' I hash the first time here myDict[item.Name] += item.NewInfo // 'B' I hash the second (and third?) time here else myDict.Add(item.Name, item.NewInfo); } Is there any way to avoid doing two lookups in the Dictionary -- the first time to see if contains an entry, and the second time to update the value? There may even be two hash lookups on line 'B' -- one to get the int value and another to update it.

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  • Quickest way to compute the number of shared elements between two vectors

    - by shn
    Suppose I have two vectors of the same size vector< pair<float, NodeDataID> > v1, v2; I want to compute how many elements from both v1 and v2 have the same NodeDataID. For example if v1 = {<3.7, 22>, <2.22, 64>, <1.9, 29>, <0.8, 7>}, and v2 = {<1.66, 7>, <0.03, 9>, <5.65, 64>, <4.9, 11>}, then I want to return 2 because there are two elements from v1 and v2 that share the same NodeDataIDs: 7 and 64. What is the quickest way to do that in C++ ? Just for information, note that the type NodeDataIDs is defined as I use boost as: typedef adjacency_list<setS, setS, undirectedS, NodeData, EdgeData> myGraph; typedef myGraph::vertex_descriptor NodeDataID; But it is not important since we can compare two NodeDataID using the operator == (that is, possible to do v1[i].second == v2[j].second)

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  • iPhone "multi-threading" question

    - by MrDatabase
    I have a simple iPhone game consisting of two "threads": the main game loop where all updating and rendering happen 30 times per second (NSTimer)... and the "thread" that calls the accelerometer delegate 100 times per second. I have a variable "xPosition" that's updated in the accelerometer delegate function and used in the game loop. Is there a possibility of the two "threads" trying to use xPosition at the same time (hence causing a crash or some other problem). If so how can I fix this w/ minimal impact to the game's performance? I've been using this set-up for many months of development and incremental testing and I've never run into any problems. Cheers!

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  • Calculating all distances between one point and a group of points efficiently in R

    - by dbarbosa
    Hi, First of all, I am new to R (I started yesterday). I have two groups of points, data and centers, the first one of size n and the second of size K (for instance, n = 3823 and K = 10), and for each i in the first set, I need to find j in the second with the minimum distance. My idea is simple: for each i, let dist[j] be the distance between i and j, I only need to use which.min(dist) to find what I am looking for. Each point is an array of 64 doubles, so > dim(data) [1] 3823 64 > dim(centers) [1] 10 64 I have tried with for (i in 1:n) { for (j in 1:K) { d[j] <- sqrt(sum((centers[j,] - data[i,])^2)) } S[i] <- which.min(d) } which is extremely slow (with n = 200, it takes more than 40s!!). The fastest solution that I wrote is distance <- function(point, group) { return(dist(t(array(c(point, t(group)), dim=c(ncol(group), 1+nrow(group)))))[1:nrow(group)]) } for (i in 1:n) { d <- distance(data[i,], centers) which.min(d) } Even if it does a lot of computation that I don't use (because dist(m) computes the distance between all rows of m), it is way more faster than the other one (can anyone explain why?), but it is not fast enough for what I need, because it will not be used only once. And also, the distance code is very ugly. I tried to replace it with distance <- function(point, group) { return (dist(rbind(point,group))[1:nrow(group)]) } but this seems to be twice slower. I also tried to use dist for each pair, but it is also slower. I don't know what to do now. It seems like I am doing something very wrong. Any idea on how to do this more efficiently? ps: I need this to implement k-means by hand (and I need to do it, it is part of an assignment). I believe I will only need Euclidian distance, but I am not yet sure, so I will prefer to have some code where the distance computation can be replaced easily. stats::kmeans do all computation in less than one second.

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  • DWORD to bytes using bitwise shift operators

    - by Dave18
    I can't get it to work correctly. #include <windows.h> int main() { DWORD i = 6521; BYTE first = i >> 32; BYTE second = i >> 24; BYTE third = i >> 16; BYTE fourth = i >> 8; i = (((DWORD)fourth) << 24) | (((DWORD)third) << 16) | (((DWORD)second) << 8) | first; }

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  • ontouch - Switching positions of two views(images) in Android

    - by idish
    I've been looking for that 2 days long and haven't found anything related to it. I'll give an example for my goal. Let's say I have 2 images positioned side by side horizontally. I want the user to be able to switch their positions onlongtouch listener. so let's say that the first image was on the left and the second was on the right side, after switching positions between them, the first image would be in the right and the second would be on the left side. Basically, it is just like in the launcher where you can switch apps positions. Please, if anything is not clear for you, I would like to know, and I'll try to explain it better, thank you.

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  • MultiThreading question

    - by TiGer
    Hi, I am developing on Android but the question might be just as valid on any other Java platform. I have developed a multi-threaded app. Lets say I have a first class that needs to do a time-intensive task, thus this work is done in another Thread. When it's done that same Thread will return the time-intensive task result to another (3rd) class. This last class will do something and return it's result to the first-starting class. I have noticed though that the first class will be waiting the whole time, maybe because this is some kind of loop ? Also I'd like the Thread-class to stop itself, as in when it has passed it's result to the third class it should simply stop. The third class has to do it's work without being "incapsulated" in the second class (the Thread one). Anyone knows how to accomplish this ? right now the experience is that the first one seems to be waiting (hanging) till the second and the third one are done :(

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  • Load all tab bar views when application first runs

    - by codenoobie
    Here's the problem. I have a tab bar controller with 4 separate views. When I navigate from the first view to the second view, it takes some time to load up the second view. What I want to do is be able to load and initialize all of my tab bar views during my splash screen. That way, when the user navigates between the tab views, there is no wait time. So the question is... how do I manually initialize my individual tab bar views in my app delegate? And once again, thank you stackoverflow!

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  • What is the best way to make a game timer in Actionscript 3?

    - by Nuthman
    I have built an online game system that depends on a timer that records how long it took a player to complete a challenge. It needs to be accurate to the millisecond. Their time is stored in a SQL database. The problem is that when I use the Timer class, some players are ending up getting scores in the database of less than a second. (which is impossible, as most challenges would take at least 11 seconds to complete even in a perfect situation.) What I have found is that if a player has too many browser windows open, and/or a slow computer, the flash game slows down actually affecting the timer speed itself. The timer is 'spinning' on screen so you can physically see the numbers slowing down. It is frustrating that I cannot just open a second thread or do something to allow flash to keep accurate time regardless of whatever else is going on in the program. Any ideas?

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  • Linq Order By a subtable

    - by Michael
    Hello, My question is how to sort a Linq query by a sub table: Table Apps: - app_id - name Table AppStatus: - app_status_id - app_id - severity - status_date I would like to have a query with all the apps, sorted by the last status severity: app_id name 1 first 2 second 3 third app_status_id app_id severity status_date 1 1 5 12-4-2010 2 1 2 15-4-2010 3 2 7 10-4-2010 4 3 3 13-4-2010 Now i want it sorted like: app_id name 3 third 1 first 2 second Can anyone help me with a LINQ query for this. I tried the following already, but that didn't work: var apps = from apps in dc.Apps orderby apps.AppStatus.LastOrDefault().severity select apps;

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  • jQuery Mobile tap bug : same target twice

    - by hugo
    I'm working on displaying some text in an UIWebView on iOS. I'd like to get the content of the HTML element tapped by the user. If he taps on a paragraph for example, a popup shows the paragraph content. I'm using jQuery Mobile to achieve this. Here's what I'm doing : $('body').tap(function(e) { var tappedElement = $(e.target); alert(tappedElement.text()); }); It works for the first tap. The second tap no matter where it is, returns the same text. The event seems to be ok but the target property of the second tap is wrong. On the third tap all comes back to normal and so on ... What am I missing here ? thx

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  • Project Reference added to one of the projects in the same solution appears broken in another solution

    - by CSharpLearner
    I have couple of solutions. In the first solution I have many projects. One of the project named 'A' has a project reference of another project 'B' of the same solution. In second solution, the project 'A' is added but not the project 'B'. Both the solutions build successfully. However, in second solution, reference of B added in the project A, appears broken. Why? Now, in first solution, instead of adding Project reference of B into A, i simply add a 'file reference' of B's DLL (which is copied at the common output directory created for all the projects) into A. Now the reference appears broken in both the solution even though both the solutions are built successfully. May I know what should I do when I have such a scenario?

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  • Is git revert broken?

    - by sabgenton
    The following pastebin is a repo with one file with one, two, three, four, five typed on each line. Each line was commited separately into git: http://pastebin.ca/raw/2136179 I then tried to delete the line two with the command git revert <commmit which creates two> And get: error: could not revert b4e0a66... second hint: after resolving the conflicts, mark the corrected paths hint: with 'git add <paths>' or 'git rm <paths>' hint: and commit the result with 'git commit' There should be no conflict for something this simple? Or am I doing it wrong/got the wrong command? The merge details don't seem to make sense either: one <<<<<<< HEAD two three four five ======= >>>>>>> parent of b4e0a66... second Isn't that saying delete everything but one? I was expecting only two to be affected... git 1.7.10

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  • solution for different tab bars in other screen

    - by haicnpmk44
    Hi Guys I am finding the solution for my application. I create an iphone application have 3 screen: First screen not contain any tab bar. Second screen have 2 tab bar item. Third screen have 3 tab bar item. http://c.upanh.com/upload/7/719/L50.11932623_1_1.jpg If i create a UITabBarController - the tab bar will be appeared from first screen. So I have to hide tab bar in first screen. But second and third screen have different tab bar - not good idea. Do you have solution for this issue, please help me. Thank you !!!

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  • Need help with some C# Counting Code

    - by kaywai
    Hi, I'm trying to code a counter in Ninjatrader which uses C# as its programming language. I would like this counter to commence counting upon the completion of the first counter and once it commences counting to consider only the new condition when counting. So, the first counter commences when Close[0] < Close[4]. The second counter commences ONLY after the first counter has reached 9 and its condition for counting is Close[0] <= Low[2]. I don't know how to write the part of the code where the second counter commences counting and its counts are independent of the first counter reaching 9.

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