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  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

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  • How to force a "do you really want to shutdown?" dialog in Windows 7?

    - by Vokuhila-Oliba
    Sometimes I want to choose "Logout current user", but then I hit "Shutdown" by accident. Nearly everywhere else Windows 7 is asking "do you really want to do this? Yes/No" - but that's not the case when I hit the "Shutdown" button. Windows 7 shuts down immediately without giving me the chance to correct my mistake. So I am wondering - why does Windows shut down immediately without asking "really do that?" in this case? Is there a way to change this behavior? For example, could I force Windows to display a dialog asking "Do you really want to shutdown?"? I tried to change this behavior with the policy editor. It seems to be very easy to completely remove the Shutdown button from the Start menu, but I couldn't find an entry to turn on such a Yes/No dialog.

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  • Sharing Internet Connection in Windows 7 is so much more frustrated than Windows XP

    - by Phuong Nguyen
    Back to the time of Windows XP, from Properties dialog of my Wireless Connection, I can enable sharing and then select LAN network from the Drop Down List and boom, I can share it with my friend. We just need a LAN cable (either cross or not-cross is OK) and his Laptop will get an auto IP to gain access to internet. But now with the new Windows 7, everything starts to suck. I cannot see the Drop Down List any more in the sharing panel and my friends Laptop cannot get an automatic IP anymore. Am I doing anything wrong over there? How can I gain back the peace I used to have with Windows XP?

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  • Slick2d Spritesheet showing whole image

    - by BotskoNet
    I'm trying to show a single subimage from a sprite sheet. Using slick2d SpriteSheet class, all it's doing is showing me the entire image, but scaled down to fit the cell dimensions. The image is 96x192 and should have cells of 32x32. The code: SpriteSheet spriteSheet = new SpriteSheet("images/"+file, 32, 32 ); System.out.println("Horiz Count: " + spriteSheet.getHorizontalCount()); System.out.println("Vert Count: " + spriteSheet.getVerticalCount()); System.out.println("Height: " + spriteSheet.getHeight()); System.out.println("Width: " + spriteSheet.getWidth()); System.out.println("Texture Width: " + spriteSheet.getTextureWidth()); System.out.println("Texture Height: " + spriteSheet.getTextureHeight()); Prints: Horiz Count: 3 Vert Count: 6 Height: 192 Width: 96 Texture Width: 0.75 Texture Height: 0.75 Not sure what the texture dimensions refer to, but the rest is entirely accurate. However, when I draw the icon, the entire sprite image shows scaled down to 32x32: Image image = spriteSheet.getSprite(1, 0); // a test image.bind(); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0,0); GL11.glVertex2f(x,y); GL11.glTexCoord2f(1,0); GL11.glVertex2f(x+image.getWidth(),y); GL11.glTexCoord2f(1,1); GL11.glVertex2f(x+image.getWidth(),y+image.getHeight()); GL11.glTexCoord2f(0,1); GL11.glVertex2f(x,y+image.getHeight()); GL11.glEnd(); GL11.glDisable(GL11.GL_BLEND);

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  • ASA and cisco vs NSA sonic firewall

    - by Lbaker101
    Currently I’m trying to structure our network to fully support and be redundant with BGP/Multi homing. Our current company size is 40 employees but the major part of that is our Development department. We are a software company and continued connection to the internet is a requirement as 90% of work stops when the net goes down. The only thing hosted on site (that needs to remain up) is our exchange server. Right now i'm faced with 2 different directions and was wondering if I could get your opinions on this. We will have 2 ISPs that are both 20meg up/down and dedicated fiber (so 40megs combined). This is handed off as an Ethernet cable into our server room. ISP#1 first digital ISP#2 CenturyLink we currently have 2x ASA5505s but the 2nd one is not in use. It was there to be a failover and it just needs the security+ license to be matched with the primary device. But this depends on the network structure. I have been looking into the hardware that would be required to be fully redundant and I found that we will either of the following. 2x Cisco 2921+ series routers with failover licenses. They will go in front of the ASAs and either connects in a failover state or 1 ISP into each of the 2921 series routers and then 1 line into each of the ASAs (thus all 4 hardware components will be used actively). So 2x Cisco 2921+ series routers 2x Cisco ASA5505 firewalls The other route 2x SonicWalls NSA2400MX series. 1 primary and the secondary will be in a failover state. This will remove the ASAs from the network and be about 2k cheaper than the cisco route. This also brings down the points of failure because it’s just the 2x sonicwalls It will also allow us to scale all the way up to 200-400 users (depending on their configuration). This also makes so the Sonic walls. So the real question is with the added functionality ect of the sonicwall is there a point in paying so much more to stay the cisco route? Thanks!

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  • Sharing Internet Connection in Windows 7 is so much more frustrated than Windows XP

    - by Phuong Nguyen
    Back to the time of Windows XP, from Properties dialog of my Wireless Connection, I can enable sharing and then select LAN network from the Drop Down List and boom, I can share it with my friend. We just need a LAN cable (either cross or not-cross is OK) and his Laptop will get an auto IP to gain access to internet. But now with the new Windows 7, everything starts to suck. I cannot see the Drop Down List any more in the sharing panel and my friends Laptop cannot get an automatic IP anymore. Am I doing anything wrong over there? How can I gain back the peace I used to have with Windows XP?

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  • Need help with cybersquatting complaint: can a domain name forward AND resolve at same time? [on hold]

    - by Alan
    Probably a silly question for you pros... but for this novice here, I just want to make sure my understanding is correct. Context: I am trying to prove that a domain name owner has been cybersquatting and has never used the domain name in question. There are 4 shots from WayBackMachine over a three-year period that show the domain name resolving to a basic server index page with either no files or a single cgi-bin folder. The domain name owner claims, however, that the domain name was forwarded over the entire time from to another website, and that these captures probably coincided with occasional "outages." It is my understanding that: a) domain name forwarding is binary: if a domain name is forwarded to a valid site, it cannot simultaneously resolve to a valid IP address. Is this correct? b) domain name forwarding is not subject to "outages": servers can have outages, and websites can be down, but the forwarding itself cannot be down, as this is simply a pointer. (Or, the entire registrar where the DNS settings are hosted would have to malfunction. Is this correct? FINALLY, bonus question for pro webmasters: What is the likelihood that the WayBackMachine would capture the domain name on just those occasions when the webmaster disabled forwarding to supposedly work on the new site? Mucho thanks in advance!

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  • How do I troubleshoot an IPsec tunnel (from a cellular router to a public server)?

    - by Hanno Fietz
    I'm new to IPsec and struggling with a setup that might soon be widely used in our operations (provided I do understand it, eventually...). A cellular router (blackbox by netModule, from its log messages it seems to be running Linux and OpenSwan) connects a sensor network on customers' sites with our public server. We need to be able to connect into the local network, so I had the cell provider give me a public IP (a dynamic one). The way their setup works, the public IPs only allow IPsec traffic. I set up OpenSwan on our Ubuntu server (running Jaunty). This is my connection config from /etc/ipsec.conf: conn gprs-field-devices left=my.pub.lic.ip [email protected] #leftsubnet=192.168.1.129/25 right=%any [email protected] #rightsubnet=192.168.1.1/25 #rightnexthop=%defaultroute auto=add On the router, all I have is the Web UI, in which I made the following settings: "Remote endpoint": public IP of server, same as "left" above "Local Network Address": 192.168.1.1 "Local Network Mask": 255.255.255.128 "Remote Network Address": 192.168.1.129 "Remote Network Mask": 255.255.255.128 The pluto process on the server is listening for connections on port 500. It can't open a tunnel, obviously, because it doesn't know at which IP the client is. I set up a passphrase as PSK for @field.econemon.com in /etc/ipsec.secrets and also configured it in the router (which doesn't seem to support certificates). My problem is, nothing happens. The router just says, IPsec is "down". When I copy-paste the IP into ipsec.conf (for "right="), and ask the server to ipsec auto --up gprs-field-devices, it just hangs until I press Ctrl-C. Is there anything wrong with my setup? How can I debug this further? My router gives the following loglines that seem related, but don't tell me anything: Feb 21 23:08:20 Netbox authpriv.warn pluto[2497]: loading secrets from "/etc/ipsec.secrets" Feb 21 23:08:20 Netbox authpriv.warn pluto[2497]: loading secrets from "/etc/ipsec.d/hostkey.secrets" Feb 21 23:08:20 Netbox authpriv.warn pluto[2497]: loading secrets from "/etc/ipsec.d/netbox0.secrets" Feb 21 23:08:20 Netbox authpriv.warn pluto[2497]: "netbox00" #1: initiating Main Mode Feb 21 23:08:20 Netbox daemon.err ipsec__plutorun: 104 "netbox00" #1: STATE_MAIN_I1: initiate Feb 21 23:08:20 Netbox daemon.err ipsec__plutorun: ...could not start conn "netbox00" Feb 21 23:08:22 Netbox authpriv.warn pluto[2497]: packet from 188.40.57.4:500: ignoring informational payload, type NO_PROPOSAL_CHOSEN Feb 21 23:08:22 Netbox authpriv.warn pluto[2497]: packet from 188.40.57.4:500: received and ignored informational message Feb 21 23:08:28 Netbox user.warn parrot.system_controller[762]: IPSECCTRLR: Tunnel 0 is down for 0 seconds Feb 21 23:08:40 Netbox user.warn parrot.system_controller[762]: IPSECCTRLR: Tunnel 0 is down for 10 seconds Feb 21 23:08:52 Netbox authpriv.warn pluto[2497]: packet from 188.40.57.4:500: ignoring informational payload, type NO_PROPOSAL_CHOSEN

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  • SQL Server Replication Agent priority

    - by Wikser
    Every hour a server replicates SQL server data with some external web server. During this time, which takes about 2-5minutes, the database seriously slows down. Colleagues, which work with the front end applications of that on another terminal server, even regularly start complaining. The databases are also synchroniously mirrored (via SQLServer mirroring, no replication) to a third server. Note that 99% of the data is replicated outgoing, so the server should rarely need to update its data. As the (merge and transactional) replication tasks are not time-critical, I would like to reduce their priority or somehow slow them down, so they don't affect the database performance that much. How would you implement that?

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  • modify the way files get opened from finder by shift-clicking (etc) as in windows

    - by stib
    In the windows shell it is possible to modify the default action for opening any document type when holding down a modifier key such as shift or option when double clicking. So for example I can open a jpeg in irfanview if I just double click it, in firefox if I shift-double click it or in potatoshop if I option-double click it. However on a mac I have to right click, and choose "open with..", which can be annoying when there are a lot of possible candidates (such as with jpegs) or if I want to open the file with somehting like an applescript, which won't show up on the list and will have to be found in the file system and specified manually, every.. single.. time. Is there a way of making the mac open files differently by holding down modifier keys when double clicking?

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  • A list of 'best practices' for extending the life between charges of a notebook battery.

    - by Tim Visher
    Hello Everyone, I'd like to compile a list of best practices for getting the most out of a single charge of a typical notebook battery (be it Li-Ion or Li-Poly). Sources would be great as well. I've heard, for instance, that the best things to do to improve battery performance (not the total lifetime of the battery, just single charge performance) are, in descending order of effectiveness: Turn your display all the way down. Turn off WiFi Turn off Bluetooth Spin down disks when they're not in use. etc… I'd like to get sources together for these and other tips for extending life-between-charge for any battery on any notebook (as these really are all about Demand Management rather than Life lime extension. Thanks!

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  • New Book - Oracle ADF Enterprise Application Development Made Simple

    - by Shay Shmeltzer
    It's nice to see another ADF book out there, this one from Sten Vesteli titled "Oracle ADF Enterprise Application Development Made Simple" comes from Packet Publishing Unlike other ADF books out there, this one doesn't aim to teach you Oracle ADF, but rather focuses on the right way to structure and manage a project that leverages ADF. This is a welcomed addition to the bookshelf for people who are looking into ADF based development. One thing I find is that some organization just start developing an ADF application without first doing much planning, something that is understandable given that it is very easy to start building a prototype with ADF and then just grow it into a full blown application. However, as the book points out, doing a bit of planning before you delve into the actual project development can save you a lot of time in the future. For example it is much better to have the right breakdown and structure of your project to allow you to do efficient team development right out of the gate, then to find out 1 year down the road that you are dealing with one monolithic size project which is hard to manage. The book touches on such topics as project organization (workspaces, projects, packages), planning your infrastructure (templates, framework classes), coding standards, team structure, etc. It also covers various aspects of application lifecycle management such as versioning, build, testing, deployment and managing requirements and tasks and how all of those are done when using JDeveloper and Oracle ADF. It's nice to see that the book covers working with Oracle Team Productivity Center - a solution that might not be getting the exposure it deserves. The book also has some chapters about security, internalization and customization of applications both with MDS and with ADF Faces skins (and it even covers the brand new skin editor). Overall I think this is definitely a book you should read if you are about to start your way on a new enterprise scale ADF application. Taking into account the topics that the book discusses before you start your work will save you time and effort down the road. By the way, don't forget that as an OTN member you can get discount on this and other books.

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  • What are the necessary periodic checks for server?

    - by Edmund
    Hi all, I have some server which my team use for hosting internal applications for development purpose. I thinking of setting up some periodic checks but do now know how to go about it. Can advise on the following? Preferably windows bat file or linux script How to write a script that will check the content of a webpage to verify if it is down. How to write a script that will check if the website is down by pinging it How to write a script that will check the diskspace of the server is running out of diskspace. How to write a script that will email back to system administrator if either of the above tasks are not fulfilled?

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  • Ubuntu 12.04 does not suspend with proprietary driver for Radeon 6800

    - by Mike
    I'm running Ubuntu 12.04 x86_64 (though these issues have existed in previous releases too) and have a Radeon 6800 graphics card. I've run into issues with the open-source driver (the system would randomly hang when shutting down) so I switched to the proprietary driver (I compiled it myself using these instructions), but I am having new problems now. The main issue is that when I go into sleep mode, about 50-75% of the time, the screen goes black but the monitor does not actually shut off, and I can hear that the fans/hard drive are not suspending either. I can't get the computer to wake up (Ctrl+Alt+F1,2,3,etc. does not work), and I always end up force shutting down with the power button. I'd really appreciate help! Here is some information that might be helpful: $ fglrxinfo display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: AMD Radeon HD 6800 Series OpenGL version string: 4.2.11631 Compatibility Profile Context $ dmesg | grep fglrx [...] [ 6.718606] [fglrx] module loaded - fglrx 8.96.4 [Apr 5 2012] with 1 minors [...]

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  • How do you explain to an "agile" team that they still need to plan the software they write?

    - by user23157
    This week at work I got agiled yet again. Having gone through the standard agile, TDD, shared ownership, ad hoc development methodology of never planning anything beyond a few user stories on a piece of card, verbally chewing the cud over the technicallities of a 3rd party integration ad nauseam without ever doing any real thinking or due dilligence and architecturally coupling all production code to the first test that comes into anyone's head for the past few months we reach the end of a release cycle and lo and behold the main externally visible feature that we have been developing is too slow to use, buggy, becoming labyrinthinly complex and completely inflexible. During this process "spikes" were done but never documented and not a single architectural design was ever produced (there was no FS, so what the hell eh, if you don't know what you are developing, how can you plan or research it?) - the project passed from pair to pair, each of whom only ever focused on a single user story at a time and well the result was inevitable. To resolve this I went off the radar, went (the dreaded) waterfall, planned, coded and basically didn't swap off the pair and tried as much as I could to work alone - focusing on solid architecture and specifications rather than unit tests which will come later once everything is pinned down. The code is now much better and is actually totally usable, flexible and fast. Certain people seem to have really resented me doing this and have gone out of their way to sabotage my efforts (possibly unconsciously) because it goes against the holy process of agile. So how do you, as a developer, explain to the team that it is not "un-agile" to plan their work, and how do you fit planning into the agile process? (I'm not talking about the IPM; I'm talking about sitting down with a problem and sketching out an end-to-end design that says how a problem should be solved in sufficient detail that anyone who works on the problem knows what architecture and patterns they should be using and where the new code should integrate into existing code)

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  • Precision loss when transforming from cartesian to isometric

    - by Justin Skiles
    My goal is to display a tile map in isometric projection. This tile map has 25 tiles across and 25 tiles down. Each tile is 32x32. See below for how I'm accomplishing this. World Space World Space to Screen Space Rotation (45 degrees) Using a 2D rotation matrix, I use the following: double rotation = Math.PI / 4; double rotatedX = ((tileWorldX * Math.Cos(rotation)) - ((tileWorldY * Math.Sin(rotation))); double rotatedY = ((tileWorldX * Math.Sin(rotation)) + (tileWorldY * Math.Cos(rotation))); World Space to Screen Space Scale (Y-axis reduced by 50%) Here I simply scale down the Y value by a factor of 0.5. Problem And it works, kind of. There are some tiny 1px-2px gaps between some of the tiles when rendering. I think there's some precision loss somewhere, or I'm not understanding how to get these tiles to fit together perfectly. I'm not truncating or converting my values to non-decimal types until I absolutely have to (when I pass to the render method, which only takes integers). I'm not sure how to guarantee pixel perfect rendering precision when I'm rotating and scaling on a level of higher precision. Any advice? Do I need to supply for information?

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  • Macvim lags while Vim on terminal is buttery smooth

    - by SaamJB
    I am running OS X Lion 10.7.3 and Macvim runs significantly slower than vim on the terminal for me. All movement commands in Macvim are much slower. Moving up and down in visual mode is equally as laggy. I see none of this lag when using vim from the terminal. Does anyone know what the reasons may be? I am running NERDtree on every open tab, and I know this contributes some memory overhead and potentially some slow down; but even when I don't run NERDtree Macvim runs much slower than vim from the terminal. Any help in solving this would be greatly appreciated.

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  • Move a 2D square on y axis on android GLES2

    - by Dan
    I am trying to create a simple game for android, to start i am trying to make the square move down the y axis but the way i am doing it dosent move the square at all and i cant find any tutorials for GLES20 The on draw frame function in the render class updates the users position based on accleration dew to gravity, gets the transform matrix from the user class which is used to move the square down, then the program draws it. All that happens is that the square is drawn, no motion happens public void onDrawFrame(GL10 gl) { user.update(0.0, phy.AccelerationDewToGravity); GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); // Re draws black background GLES20.glVertexAttribPointer(maPositionHandle, 3, GLES20.GL_FLOAT, false, 12, user.SquareVB);//triangleVB); GLES20.glEnableVertexAttribArray(maPositionHandle); GLES20.glUniformMatrix4fv(maPositionHandle, 1, false, user.getTransformMatrix(), 0); GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); } The update function in the player class is public void update(double vh, double vv) { Vh += vh; // Increase horrzontal Velosity Vv += vv; // Increase vertical velosity //Matrix.translateM(mMMatrix, 0, (int)Vh, (int)Vv, 0); Matrix.translateM(mMMatrix, 0, mMMatrix, 0, (float)Vh, (float)Vv, 0); }

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  • Setting up Cluster Configuration using an existing web server as a Primary Node?

    - by RapidWebs
    Thanks in advance for any help which is issued! I am having a slight issue, and need help with the decision making process when it comes to setting up my Cluster Configuration, consisting on a line of Ubuntu Servers (12.04). We currently have a Primary node, which resides in the US within a Datacenter, but we are going to be using this for all serious bandwidth and resource intensive websites, and through a configuration of Virtualmin + Webmin, will be setup as a sort of pseudo-cluster, using Virtualmins Cluster Modules. Anyways, on to the issue: We also have a business line setup locally, with three servers. here are their specs: Intel P4 2.4 ghz, 1GB Ram, 110 gb sata, Ubuntu 12.04* AMD 1.3 ghz, 512MB Ram, 20 GB IDE P3 Xeon 800mhz (dual physical processors), 1GB Ram, 3 * 25 GB Raid Configuration (one in use for host operating system). The first machine is currently IN USE and is serving virtual hosts off a sub-domain. My question is this: How can I integrate the Secondary node (which will be the Primary node per say, in this smaller configuration...) which is currently in use, into the cluster configuration w/ the other two servers for: Sharing Resources Redundancy (HA?) NFS /w the two Raid Disks without having the FORMAT the secondary node, and start fresh moving all my services in to a DRBD network drive or something similar, and than restoring all active virtualmin's Virtual hosts. the idea is that I want minimal downtime to people currently being served from server2.mywebsite.com, and from what I understand, all services need to be on a NFS so that they can be mounted on demand and accessed from the other machine taking over (i.e. Heartbeat + DRBD Config.) but my issue is that i already have all these services installed to their default directory structure: how can i most easily setup this NFS and HA system, move all my desires services to this new drive, and do it with minimal down time, and without breaking Virtualmin and everything else on my server? even just some pointers, a thread i could read, or a step by step check list or run down of commands i could issue to get started would be great! thanks!

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  • Almost time to hit the road again

    - by Chris Williams
    I’ve had a few months of not much traveling, but now that the weather is improving… conference season is starting up again. That means it’s time for me to start hitting the road. In June, I have Tech Ed 2010 in New Orleans, LA. I lived in New Orleans for several years, both as military and civilian and I have a few friends still down there. I haven’t been there since before Hurricane Katrina, so I have mixed feelings about returning… but I am still looking forward to it. Also in June, I have Codestock in Knoxville, TN. Codestock is one of my favorite events, primarily because of the excellent people that speak there and also attend sessions. It’s a great mix of people and technologies. Sometime in July or August, I’m headed to Austin, TX for a couple days. I don’t know the exact date yet, but if you have an event down there in that timeframe, let me know and maybe we can sort something out. In September, I’m heading to Seattle for my first PAX (Penny Arcade Expo.)  I’m going strictly as an attendee and it looks like a LOT of fun. Really excited to check it out. Also in September, I’m headed to Omaha for the Heartland Developers Conference. This is a FANTASTIC event, and certainly one of my local favorites. (I guess local is relative, it’s about a 6 hour drive.) In addition to speaking on WP7, I’ll be doing a series of hands on labs on XNA they day before the conference starts, so that should be a lot of fun as well.   In addition to all this stuff, I have my own XNA User Group to take care of. In August, Andy “The Z-Man” Dunn is coming to speak and check out the various food on a stick offerings at the Minnesota State Fair!

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  • The canonical "blocking BitTorrent" question

    - by Aphex5
    How can one block, or severely slow down, BitTorrent and similar peer-to-peer (P2P) services on one's small home/office network? In searching Server Fault I wasn't able to find a question that served as a rallying point for the best technical ideas on this. The existing questions are all about specific situations, and the dominant answers are social/legal in nature. Those are valid approaches, but a purely technical discussion would be useful to a lot of people, I suspect. Let's assume that you don't have access to the machines on the network. With encryption use increasing in P2P traffic, it seems like stateful packet inspection is becoming a less workable solution. One idea that seems to make sense to me is simply throttling down heavy users by IP, regardless of what they're sending or receiving -- but it doesn't seem many routers support that functionality at the moment. What's your preferred method to throttle P2P/BitTorrent traffic? My apologies if this is a dupe.

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  • How to prevent mod_cluster as single point failure?

    - by Hitesh
    In my configuration i used Apche+mod_cluster as a front_end(load balancer) server and two JBOSS AS 7.1.0 as backend server. In my configuration on one system i have install Apache+mod_cluster + JBOSS AS 7.1.0 and on other system JBOSS AS 7.1.0. Both JBOSS AS 7.1.0 are in domain mode means in clustering. My problem is that if Apche+mod_cluster crash than client can not access any JBOSS AS . I want to configure Apache+mod_cluster in Master_Slave format, means if one of Apache+mod_cluter down another Apache+mod_cluster become active and pass client(browser) request to back-end server in normal form without any interruption. Is there any way to make two Apache+mod_cluster to communicate with each other , means to check health status of each other and if any one get down other Apche+mod_cluster will do it's task ......

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  • A new tool in beta: Conflict Alert

    - by Alex Davies
    You know that manual merges are a real pain? Well, I’ve just released a Visual Studio extension that makes manual merges a thing of the past. No source control system can automatically merge two edits to the same line of code. Conflict Alert solves this by warning you that you are heading down a path that will cause a manual merge later down the line. You choose whether you want to carry on, or talk to your teammate and find out what they are doing. Have you ever warned your teammates that you are doing a big refactor, and that they should ‘keep out of class X’? Conflict Alert tells them for you automatically by highlighting the sections of code that you have edited.   It doesn’t need to connect to your source control system, so it works no matter which you use. Its a first release, and I hope it is useful. Any feedback would be gratefully received. Grab a teammate and try it now.

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  • Bad sound quality of 3.5mm headphone with mic on laptop

    - by Isaac
    I have a set of headphones that have a built-in mic for hands-free calling. They just work great on my Sony Ericsson Cedar cellphone. The problem is that when I connect headphone to my Dell N5010 laptop to listen to music, the quality is horrible, with very weak or no vocals. They funny part is when I hold down the talk button on the mic (headphone mic), at which point it sounds great, but goes back to bad quality as soon as I release talk button. Also, when I take out the jack a little, at some point, the sound is great but I have to hold the jack there. I looked for any configuration on the sound card driver but find nothing. Besides using a glue to hold down the talk button of mic :), is there any other solution?

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  • Is there an excuse for short variable names?

    - by KChaloux
    This has become a large frustration with the codebase I'm currently working in; many of our variable names are short and undescriptive. I'm the only developer left on the project, and there isn't documentation as to what most of them do, so I have to spend extra time tracking down what they represent. For example, I was reading over some code that updates the definition of an optical surface. The variables set at the start were as follows: double dR, dCV, dK, dDin, dDout, dRin, dRout dR = Convert.ToDouble(_tblAsphere.Rows[0].ItemArray.GetValue(1)); dCV = convert.ToDouble(_tblAsphere.Rows[1].ItemArray.GetValue(1)); ... and so on Maybe it's just me, but it told me essentially nothing about what they represented, which made understanding the code further down difficult. All I knew was that it was a variable parsed out specific row from a specific table, somewhere. After some searching, I found out what they meant: dR = radius dCV = curvature dK = conic constant dDin = inner aperture dDout = outer aperture dRin = inner radius dRout = outer radius I renamed them to essentially what I have up there. It lengthens some lines, but I feel like that's a fair trade off. This kind of naming scheme is used throughout a lot of the code however. I'm not sure if it's an artifact from developers who learned by working with older systems, or if there's a deeper reason behind it. Is there a good reason to name variables this way, or am I justified in updating them to more descriptive names as I come across them?

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