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  • Iterative Reduction to Null Matrix

    - by user1459032
    Here's the problem: I'm given a matrix like Input: 1 1 1 1 1 1 1 1 1 At each step, I need to find a "second" matrix of 1's and 0's with no two 1's on the same row or column. Then, I'll subtract the second matrix from the original matrix. I will repeat the process until I get a matrix with all 0's. Furthermore, I need to take the least possible number of steps. I need to print all the "second" matrices in O(n) time. In the above example I can get to the null matrix in 3 steps by subtracting these three matrices in order: Expected output: 1 0 0 0 1 0 0 0 1 0 0 1 1 0 0 0 1 0 0 1 0 0 0 1 1 0 0 I have coded an attempt, in which I am finding the first maximum value and creating the second matrices based on the index of that value. But for the above input I am getting 4 output matrices, which is wrong: My output: 1 0 0 0 1 0 0 0 1 0 1 0 1 0 0 0 0 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 1 0 1 0 My solution works for most of the test cases but fails for the one given above. Can someone give me some pointers on how to proceed, or find an algorithm that guarantees optimality? Test case that works: Input: 0 2 1 0 0 0 3 0 0 Output 0 1 0 0 0 0 1 0 0 0 1 0 0 0 0 1 0 0 0 0 1 0 0 0 1 0 0

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  • Optimizing PHP code (trying to determine min/max/between case)

    - by Swizzh
    I know this code-bit does not conform very much to best coding practices, and was looking to improve it, any ideas? if ($query['date_min'] != _get_date_today()) $mode_min = true; if ($query['date_max'] != _get_date_today()) $mode_max = true; if ($mode_max && $mode_min) $mode = "between"; elseif ($mode_max && !$mode_min) $mode = "max"; elseif (!$mode_max && $mode_min) $mode = "min"; else return; if ($mode == "min" || $mode == "between") { $command_min = "A"; } if ($mode == "max" || $mode == "between") { $command_max = "B"; } if ($mode == "between") { $command = $command_min . " AND " . $command_max; } else { if ($mode == "min") $command = $command_min; if ($mode == "max") $command = $command_max; } echo $command;

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  • how to speed up code??

    - by kaushik
    i want to speed my code compilation..I have searched the internet and heard that psyco is a very tool to improve the speed.i have searched but could get a site for download. i have installed any additional libraries or modules till date in my python.. can psyco user,tell where we can download the psyco and its installation and using procedures?? i use windows vista and python 2.6 does this work on this ??

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  • Can you make VB.NET compilation as strict as C#?

    - by pete the pagan-gerbil
    In VB.NET, it is entirely possible to pass an integer as a string parameter to a method without calling .ToString() - it's even possible to call .ToString without the ()'s. The code will run without a problem, VB will interpret the integer as a string without having been told to. In C#, these would cause compilation errors - you are required to call .ToString() and to call it correctly in that situation before it will compile. Is there a way to make the VB compilation process check for the same things as the C# compilation process? Would it be best practice in a mixed team to force this check?

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  • is there any faster way to parse than by walk each byte?

    - by uray
    is there any faster way to parse a text than by walk each byte of the text? I wonder if there is any special CPU (x86/x64) instruction for string operation that is used by string library, that somehow used to optimize the parsing routine. for example instruction like finding a token in a string that could be run by hardware instead of looping each byte until a token is found.

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  • Who owes who money optimisation problem

    - by Francis
    Say you have n people, each who owe each other money. In general it should be possible to reduce the amount of transactions that need to take place. i.e. if X owes Y £4 and Y owes X £8, then Y only needs to pay X £4 (1 transaction instead of 2). This becomes harder when X owes Y, but Y owes Z who owes X as well. I can see that you can easily calculate one particular cycle. It helps for me when I think of it as a fully connected graph, with the nodes being the amount each person owes. Problem seems to be NP-complete, but what kind of optimisation algorithm could I make, nevertheless, to reduce the total amount of transactions? Doesn't have to be that efficient, as N is quite small for me.

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  • What is the absolute fastest way to implement a concurrent queue with ONLY one consumer and one producer?

    - by JohnPristine
    java.util.concurrent.ConcurrentLinkedQueue comes to mind, but is it really optimum for this two-thread scenario? I am looking for the minimum latency possible on both sides (producer and consumer). If the queue is empty you can immediately return null AND if the queue is full you can immediately discard the entry you are offering. Does ConcurrentLinkedQueue use super fast and light locks (AtomicBoolean) ? Has anyone benchmarked ConcurrentLinkedQueue or knows about the ultimate fastest way of doing that? Additional Details: I imagine the queue should be a fair one, meaning the consumer should not make the consumer wait any longer than it needs (by front-running it) and vice-versa.

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  • "Undefined reference to"

    - by user1332364
    I know that there are a lot of questions somewhat related to this one, but they answers are a bit hard for me to make sense of. I'm receiving the following error for a few different lines of code: C:\Users\Jeff\AppData\Local\Temp\ccAixtmT.o:football.cpp:(.text+0x6f0): undefined reference to `Player::set_values(int, std::string, float)' From these blocks of code: class Player { int playerNum; string playerPos; float playerRank; public: void set_values(int, string, float); float get_rank(){ return playerRank; }; bool operator == (const Player &p1/*, const Player &p2*/) const { if(&p1.playerNum == &playerNum && &p1.playerPos == &playerPos && &p1.playerRank == &playerRank) return true; else return false; }; }; And this being the main function referencing the subclass: int main() { ifstream infile; infile.open ("input.txt", ifstream::in); int numTeams; string command; while(!infile.fail() && !infile.eof()){ infile >> numTeams; string name; Player p; int playNum; string playPos; float playRank; Player all[11]; float ranks[11]; Team allTeams[numTeams]; for(int i=0; i<numTeams; i++){ infile >> name; for(int j=0; j<11; j++){ infile >> playNum; infile >> playPos; infile >> playRank; if(playPos == "QB") p.set_values(playNum, playPos, (playRank*2.0)); else if(playPos == "RB") p.set_values(playNum, playPos, (playRank*1.5)); else if(playPos == "WR") p.set_values(playNum, playPos, (playRank/1.8)); else if(playPos == "TE") p.set_values(playNum, playPos, (playRank*1.1)); else if(playPos == "GD") p.set_values(playNum, playPos, (playRank/2.0)); else if(playPos == "TC") p.set_values(playNum, playPos, (playRank/2.2)); else if(playPos == "CR") p.set_values(playNum, playPos, (playRank/1.2)); all[j] = p; allTeams[i].set_values(all, name); } } infile >> command; if (command == "play"){ int t1; int t2; infile >> t1; infile >> t2; play(allTeams[t1], allTeams[t2]); } else { int t1; int p1; int t2; int p2; swap(allTeams[t1], allTeams[t1].get_player(p1), allTeams[t2], allTeams[t2].get_player(p2)); } } }

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  • Optimize INSERT / UPDATE / DELETE operation

    - by clime
    I wonder if the following script can be optimized somehow. It does write a lot to disk because it deletes possibly up-to-date rows and reinserts them. I was thinking about applying something like "insert ... on duplicate key update" and found some possibilities for single-row updates but I don't know how to apply it in the context of INSERT INTO ... SELECT query. CREATE OR REPLACE FUNCTION update_member_search_index() RETURNS VOID AS $$ DECLARE member_content_type_id INTEGER; BEGIN member_content_type_id := (SELECT id FROM django_content_type WHERE app_label='web' AND model='member'); DELETE FROM watson_searchentry WHERE content_type_id = member_content_type_id; INSERT INTO watson_searchentry (engine_slug, content_type_id, object_id, object_id_int, title, description, content, url, meta_encoded) SELECT 'default', member_content_type_id, web_member.id, web_member.id, web_member.name, '', web_user.email||' '||web_member.normalized_name||' '||web_country.name, '', '{}' FROM web_member INNER JOIN web_user ON (web_member.user_id = web_user.id) INNER JOIN web_country ON (web_member.country_id = web_country.id) WHERE web_user.is_active=TRUE; END; $$ LANGUAGE plpgsql; EDIT: Schemas of web_member, watson_searchentry, web_user, web_country: http://pastebin.com/3tRVPPVi. (content_type_id, object_id_int) in watson_searchentry is unique pair in the table but atm the index is not present (there is no use for it). This script should be run at most once a day for full rebuilds of search index.

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  • Deprecated functions not spotted if using "System::Threading::ThreadState" (and others!) C++ VS2005/

    - by Fishboy
    Hi, I'm facing an issue with c++ on vs2005 and also vs2008... here's how you can reproduce the issue.... create a new (c++) project called 'test' (file|new|project) select "Windows Forms Application" and add the 'stdio.h' include and the code fragment below into the test.cpp source file..... -------------------start of snippet-------------------- #include <stdio.h> ... int main(array<System::String ^> ^args) { int i; System::Threading::ThreadState state; char str[20]; sprintf (str, "%s", "test string"); ... -------------------end of snippet-------------------- If you compile the code as above (you'll have to 'buildall' first), you'll get two warnings about 'i' and 'state' being unreferenced (nothing about sprintf being deprecated). If you comment out "System::Threading :Thread state;", you'll get one warning about 'i' being unreferenced and another warning (C4996) for the 'deprecated' sprintf statement.... This issue also occurs for "System::Windows::Forms::MessageBoxIcon", "System::Base64FormattingOptions" (and perhap all 'enum class' types!) Anyone know of the cause and workaround to the issue demonstrated here ( i have other files that demonstate this issue..). (I had started a thread on msdn, but then found this site! see link below) Visual Studio 2005 has stopped warning about deprecated functions

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  • How to speed-up a simple method? (possibily without changing interfaces or data structures)

    - by baol
    Hello. I have some data structures: all_unordered_mordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::map<size_t, size_t> position_m; // positions of strings in ordered_m const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

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  • Optimizing JS Array Search

    - by The.Anti.9
    I am working on a Browser-based media player which is written almost entirely in HTML 5 and JavaScript. The backend is written in PHP but it has one function which is to fill the playlist on the initial load. And the rest is all JS. There is a search bar that refines the playlist. I want it to refine as the person is typing, like most media players do. The only problem with this is that it is very slow and laggy as there are about 1000 songs in the whole program and there is likely to be more as time goes on. The original playlist load is an ajax call to a PHP page that returns the results as JSON. Each item has 4 attirbutes: artist album file url I then loop through each object and add it to an array called playlist. At the end of the looping a copy of playlist is created, backup. This is so that I can refine the playlist variable when people refine their search, but still repopulated it from backup without making another server request. The method refine() is called when the user types a key into the searchbox. It flushes playlist and searches through each property (not including url) of each object in the backup array for a match in the string. If there is a match in any of the properties, it appends the information to a table that displays the playlist, and adds it to the object to playlist for access by the actual player. Code for the refine() method: function refine() { $('#loadinggif').show(); $('#library').html("<table id='libtable'><tr><th>Artist</th><th>Album</th><th>File</th><th>&nbsp;</th></tr></table>"); playlist = []; for (var j = 0; j < backup.length; j++) { var sfile = new String(backup[j].file); var salbum = new String(backup[j].album); var sartist = new String(backup[j].artist); if (sfile.toLowerCase().search($('#search').val().toLowerCase()) !== -1 || salbum.toLowerCase().search($('#search').val().toLowerCase()) !== -1 || sartist.toLowerCase().search($('#search').val().toLowerCase()) !== -1) { playlist.push(backup[j]); num = playlist.length-1; $("<tr></tr>").html("<td>" + num + "</td><td>" + sartist + "</td><td>" + salbum + "</td><td>" + sfile + "</td><td><a href='#' onclick='setplay(" + num +");'>Play</a></td>").appendTo('#libtable'); } } $('#loadinggif').hide(); } As I said before, for the first couple of letters typed, this is very slow and laggy. I am looking for ways to refine this to make it much faster and more smooth.

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  • super-space-optimized code

    - by Will
    There are key self-contained algorithms - particularly cryptography-related such as AES, RSA, SHA1 etc - which you can find many implementations of for free on the internet. Some are written to be nice and portable clean C. Some are written to be fast - often with macros, and explicit unrolling. As far as I can tell, none are trying to be especially super-small - so I'm resigned to writing my own - explicitly AES128 decryption and SHA1 for ARM THUMB2. What patterns and tricks can I use to do so? Are there compilers/tools that can roll-up code?

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  • Efficient SQL to count an occurrence in the latest X rows

    - by pulegium
    For example I have: create table a (i int); Assume there are 10k rows. I want to count 0's in the last 20 rows. Something like: select count(*) from (select i from a limit 20) where i = 0; Is that possible to make it more efficient? Like a single SQL statement or something? PS. DB is SQLite3 if that matters at all...

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  • Fastest way to compare Objects of type DateTime

    - by radbyx
    I made this. Is this the fastest way to find lastest DateTime of my collection of DateTimes? I'm wondering if there is a method for what i'm doing inside the foreach, but even if there is, I can't see how it can be faster than what i all ready got. List<StateLog> stateLogs = db.StateLog.Where(p => p.ProductID == product.ProductID).ToList(); DateTime lastTimeStamp = DateTime.MinValue; foreach (var stateLog in stateLogs) { int result = DateTime.Compare(lastTimeStamp, stateLog.TimeStamp); if (result < 0) lastTimeStamp = stateLog.TimeStamp; // sæt fordi timestamp er senere }

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  • Optimising ruby regexp -- lots of match groups

    - by Farcaller
    I'm working on a ruby baser lexer. To improve performance, I joined up all tokens' regexps into one big regexp with match group names. The resulting regexp looks like: /\A(?<__anonymous_-1038694222803470993>(?-mix:\n+))|\A(?<__anonymous_-1394418499721420065>(?-mix:\/\/[\A\n]*))|\A(?<__anonymous_3077187815313752157>(?-mix:include\s+"[\A"]+"))|\A(?<LET>(?-mix:let\s))|\A(?<IN>(?-mix:in\s))|\A(?<CLASS>(?-mix:class\s))|\A(?<DEF>(?-mix:def\s))|\A(?<DEFM>(?-mix:defm\s))|\A(?<MULTICLASS>(?-mix:multiclass\s))|\A(?<FUNCNAME>(?-mix:![a-zA-Z_][a-zA-Z0-9_]*))|\A(?<ID>(?-mix:[a-zA-Z_][a-zA-Z0-9_]*))|\A(?<STRING>(?-mix:"[\A"]*"))|\A(?<NUMBER>(?-mix:[0-9]+))/ I'm matching it to my string producing a MatchData where exactly one token is parsed: bigregex =~ "\n ... garbage" puts $~.inspect Which outputs #<MatchData "\n" __anonymous_-1038694222803470993:"\n" __anonymous_-1394418499721420065:nil __anonymous_3077187815313752157:nil LET:nil IN:nil CLASS:nil DEF:nil DEFM:nil MULTICLASS:nil FUNCNAME:nil ID:nil STRING:nil NUMBER:nil> So, the regex actually matched the "\n" part. Now, I need to figure the match group where it belongs (it's clearly visible from #inspect output that it's _anonymous-1038694222803470993, but I need to get it programmatically). I could not find any option other than iterating over #names: m.names.each do |n| if m[n] type = n.to_sym resolved_type = (n.start_with?('__anonymous_') ? nil : type) val = m[n] break end end which verifies that the match group did have a match. The problem here is that it's slow (I spend about 10% of time in the loop; also 8% grabbing the @input[@pos..-1] to make sure that \A works as expected to match start of string (I do not discard input, just shift the @pos in it). You can check the full code at GH repo. Any ideas on how to make it at least a bit faster? Is there any option to figure the "successful" match group easier?

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  • Preventing objects from being linked if they are not needed?

    - by Massif
    I have an ARM project that I'm building with make. I'm creating the list of object files to link based on the names of all of the .c and .cpp files in my source directory. However, I would like to exclude objects from being linked if they are never used. Will the linker exclude these objects from the .elf file automatically even if I include them in the list of objects to link? If not, is there a way to generate a list of only the objects that need to be linked?

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  • Optimize jQuery code

    - by Dannemannen
    Greetings, Just built some stuff with jQuery, everything works perfect(!), but I would like it to be as optimzed as possible.. what small changes can I do to my code? $(document).ready(function() { // hide the indicator, we use it later $(".indicator").hide(); // start the animation of the progressbar $(".fill").animate({ width: "50px",}, 4000, function() { $(".indicator").effect("pulsate", { times:999 }, 2000);}); // notify-me ajax function $(".btn-submit").click(function() { // get the variable email and put it in a new variable var email = $("input#mail").val(); var dataString = 'mail='+email; $.ajax({ type: "POST", url: "/mail.php", data: dataString, dataType: "json", success: function(msg){ // JSON return, lets do some magic if(msg.status == "ok") { $("#response-box").fadeIn("slow").delay(2000).fadeOut("slow"); $("#fade").fadeIn("slow").delay(2000).fadeOut("slow"); $("#response-box .inner").html("<h1>Thank you.</h1>We'll keep in touch!"); $("#mail").val("e.g. [email protected]"); } else { $("#response-box").fadeIn("slow").delay(2000).fadeOut("slow"); $("#fade").fadeIn("slow").delay(2000).fadeOut("slow"); $("#response-box .inner").html("<h1>Oops.</h1>Please try again!"); } } }); //make sure the form doesn't post return false; }); });

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  • Optimizing GDI+ drawing?

    - by user146780
    I'm using C++ and GDI+ I'm going to be making a vector drawing application and want to use GDI+ for the drawing. I'v created a simple test to get familiar with it: case WM_PAINT: GetCursorPos(&mouse); GetClientRect(hWnd,&rct); hdc = BeginPaint(hWnd, &ps); MemDC = CreateCompatibleDC(hdc); bmp = CreateCompatibleBitmap(hdc, 600, 600); SelectObject(MemDC,bmp); g = new Graphics(MemDC); for(int i = 0; i < 1; ++i) { SolidBrush sb(Color(255,255,255)); g->FillRectangle(&sb,rct.top,rct.left,rct.right,rct.bottom); } for(int i = 0; i < 250; ++i) { pts[0].X = 0; pts[0].Y = 0; pts[1].X = 10 + mouse.x * i; pts[1].Y = 0 + mouse.y * i; pts[2].X = 10 * i + mouse.x; pts[2].Y = 10 + mouse.y * i; pts[3].X = 0 + mouse.x; pts[3].Y = (rand() % 600) + mouse.y; Point p1, p2; p1.X = 0; p1.Y = 0; p2.X = 300; p2.Y = 300; g->FillPolygon(&b,pts,4); } BitBlt(hdc,0,0,900,900,MemDC,0,0,SRCCOPY); EndPaint(hWnd, &ps); DeleteObject(bmp); g->ReleaseHDC(MemDC); DeleteDC(MemDC); delete g; break; I'm wondering if I'm doing it right, or if I have areas killing the cpu. Because right now it takes ~ 1sec to render this and I want to be able to have it redraw itself very quickly. Thanks In a real situation would it be better just to figure out the portion of the screen to redraw and only redraw the elements withing bounds of this?

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  • How to properly cast a global memory array using the uint4 vector in CUDA to increase memory throughput?

    - by charis
    There are generally two techniques to increase the memory throughput of the global memory on a CUDA kernel; memory accesses coalescence and accessing words of at least 4 bytes. With the first technique accesses to the same memory segment by threads of the same half-warp are coalesced to fewer transactions while be accessing words of at least 4 bytes this memory segment is effectively increased from 32 bytes to 128. To access 16-byte instead of 1-byte words when there are unsigned chars stored in the global memory, the uint4 vector is commonly used by casting the memory array to uint4: uint4 *text4 = ( uint4 * ) d_text; var = text4[i]; In order to extract the 16 chars from var, i am currently using bitwise operations. For example: s_array[j * 16 + 0] = var.x & 0x000000FF; s_array[j * 16 + 1] = (var.x >> 8) & 0x000000FF; s_array[j * 16 + 2] = (var.x >> 16) & 0x000000FF; s_array[j * 16 + 3] = (var.x >> 24) & 0x000000FF; My question is, is it possible to recast var (or for that matter *text4) to unsigned char in order to avoid the additional overhead of the bitwise operations?

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  • GCC compile time division error

    - by kartikmohta
    Can someone explain this behaviour? test.c: #include <stdio.h> int main(void) { printf("%d, %d\n", (int) (300.6000/0.05000), (int) (300.65000/0.05000)); printf("%f, %f\n", (300.6000/0.05000), (300.65000/0.05000)); return 0; } $ gcc test.c $ ./a.out 6012, 6012 6012.000000, 6013.000000 I checked the assembly code and it puts both the arguments of the first printf as 6012, so it seems to be a compile time bug.

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  • c++: truth assignment warning with arguments?

    - by John
    I use the following to work with arguments in my programs, but it seems to just hand me a warning (just a warning): "warning: suggest parentheses around assignment used as truth value" The beginning of the code is as follows: enum{OPT_DISP_H = 0x2, OPT_DISP_W = 0x1}; int main(int argc, char *argv[]) { int opt = 0x00; char c; while((++argv)[0] && argv[0][0]=='-'){ while(c =* ++argv[0]) switch(c){ case 'h': opt |= OPT_DISP_H; break; //etc.. The while(c =* ++argv[0]) part being where the warning persists. The code works fine, but what does this warning mean opposed to what is used? I think the code is c = *++argv[0], using the pointer. So why does the single = work and what is really recommended to be used?

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  • Optimizing Code

    - by Claudiu
    You are given a heap of code in your favorite language which combines to form a rather complicated application. It runs rather slowly, and your boss has asked you to optimize it. What are the steps you follow to most efficiently optimize the code? What strategies have you found to be unsuccessful when optimizing code? Re-writes: At what point do you decide to stop optimizing and say "This is as fast as it'll get without a complete re-write." In what cases would you advocate a simple complete re-write anyway? How would you go about designing it?

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