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  • In search of database delivery practitioners and enthusiasts

    - by Claire Brooking
    We know from speaking with many of you at tradeshows and user groups that database delivery is not a factory production line. During planning, evaluation, quality control, and disaster mitigation, the people having their say at each step means that successful database deployment is a carefully managed course of action. With so many factors involved at every stage, we would love to find a way for our software to help out, by simplifying processes, speeding them up or joining together the people and the steps that make it all happen. We’re hoping our new research group for database delivery (SQL Server and Oracle) will help us understand the views and experiences of those of you out there in the trenches managing database changes. As part of our new group, we’ll be running a variety of research sessions, including surveys and phone interviews, over coming months. If you have opinions to share on Continuous Integration or Continuous Delivery for databases, we’d love to hear from you. Your feedback really will count as the product teams at Red Gate build plans. For some of our more in-depth sessions, we’ll also be offering participants an Amazon voucher as a thank-you for your time. If you’re not yet practising automated database deployment processes, but are contemplating or planning it, please do consider joining our research group too. If you’d like to sign up to the group and find out more, please fill in a quick form online, and we’ll be in touch to let you know about new research opportunities you might be interested in. We look forward to hearing your stories!

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  • Finding bugs is difficult, right?

    - by Laila
    Something I hear developers tell us all the time is that they take pride in being a developer.and that bugs are a dent in that pride. Someone once told me "I know I have found bugs years later, and it's the worst feeling in the world." So how can you avoid that sinking feeling when you find out a bug has been in production months before someone lets you know about it? Besides, let's face it: hearing about a bug often means a world of pain, because it can take hours to track down where the problem is and more hours (if not days) to fix it. And during that time, you're not working on something new, and that, my friends, is really frustrating! So to cheer you up, we've created a Bug Hunt game, where you battle against the clock to spot bugs. We've really enjoyed putting this together and hope you enjoy playing it too. Once you're done with the bug hunt, we explain how easy it can be to find and fix bugs in real life, using a neat mechanism that we call Automated Error Reporting. Play the game now.

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  • Let Devoxx 2011 begin!

    - by alexismp
    Devoxx 2011 is kicking off today and Oracle will be well represented for all its Java efforts. Here's a quick rundown of the Java EE and GlassFish side of things. Cameron Purdy, now responsible for the entire Oracle middleware stack (WebLogic, GlassFish, TopLink, Coherence) will host the Java EE keynote, mostly focused on Java EE 7. There will be sessions on individual JSRs by spec leads : Nigel Deakin for JMS 2.0, Marek Potociar for JAX-RS 2.0, and Greg Luck (EHCache) for JSR107 / javax.cache. Oracle's Shaun Smith will also cover JPA 2.1 with some of the unique EclipseLink features such as multi-tenancy. BOFs on Java EE.next and CDI are also planned during the week. Finally, Arun Gupta will be delivering a complete Java EE 6 hands-on lab. There will also be GlassFish-related sessions. A first one will focus on the current state of the community and product (3.1.x) with customers production stories, while GlassFish architect Jerome Dochez will walk you through the enhancements the team is working on for Java EE 7 and GlassFish 4 - virtualization, PaaS, elasticity and more. Last but not least, our good friends from Serli will discuss their latest GlassFish contributions on Application versioning and high-availability rolling upgrades.

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  • Farseer tutorial for the absolute beginners

    - by Bil Simser
    This post is inspired (and somewhat a direct copy) of a couple of posts Emanuele Feronato wrote back in 2009 about Box2D (his tutorial was ActionScript 3 based for Box2D, this is C# XNA for the Farseer Physics Engine). Here’s what we’re building: What is Farseer The Farseer Physics Engine is a collision detection system with realistic physics responses to help you easily create simple hobby games or complex simulation systems. Farseer was built as a .NET version of Box2D (based on the Box2D.XNA port of Box2D). While the constructs and syntax has changed over the years, the principles remain the same. This tutorial will walk you through exactly what Emanuele create for Flash but we’ll be doing it using C#, XNA and the Windows Phone platform. The first step is to download the library from its home on CodePlex. If you have NuGet installed, you can install the library itself using the NuGet package that but we’ll also be using some code from the Samples source that can only be obtained by downloading the library. Once you download and unpacked the zip file into a folder and open the solution, this is what you will get: The Samples XNA WP7 project (and content) have all the demos for Farseer. There’s a wealth of info here and great examples to look at to learn. The Farseer Physics XNA WP7 project contains the core libraries that do all the work. DebugView XNA contains an XNA-ready class to let you view debug data and information in the game draw loop (which you can copy into your project or build the source and reference the assembly). The downloaded version has to be compiled as it’s only available in source format so you can do that now if you want (open the solution file and rebuild everything). If you’re using the NuGet package you can just install that. We only need the core library and we’ll be copying in some code from the samples later. Your first Farseer experiment Start Visual Studio and create a new project using the Windows Phone template can call it whatever you want. It’s time to edit Game1.cs 1 public class Game1 : Game 2 { 3 private readonly GraphicsDeviceManager _graphics; 4 private DebugViewXNA _debugView; 5 private Body _floor; 6 private SpriteBatch _spriteBatch; 7 private float _timer; 8 private World _world; 9 10 public Game1() 11 { 12 _graphics = new GraphicsDeviceManager(this) 13 { 14 PreferredBackBufferHeight = 800, 15 PreferredBackBufferWidth = 480, 16 IsFullScreen = true 17 }; 18 19 Content.RootDirectory = "Content"; 20 21 // Frame rate is 30 fps by default for Windows Phone. 22 TargetElapsedTime = TimeSpan.FromTicks(333333); 23 24 // Extend battery life under lock. 25 InactiveSleepTime = TimeSpan.FromSeconds(1); 26 } 27 28 protected override void LoadContent() 29 { 30 // Create a new SpriteBatch, which can be used to draw textures. 31 _spriteBatch = new SpriteBatch(_graphics.GraphicsDevice); 32 33 // Load our font (DebugViewXNA needs it for the DebugPanel) 34 Content.Load<SpriteFont>("font"); 35 36 // Create our World with a gravity of 10 vertical units 37 if (_world == null) 38 { 39 _world = new World(Vector2.UnitY*10); 40 } 41 else 42 { 43 _world.Clear(); 44 } 45 46 if (_debugView == null) 47 { 48 _debugView = new DebugViewXNA(_world); 49 50 // default is shape, controller, joints 51 // we just want shapes to display 52 _debugView.RemoveFlags(DebugViewFlags.Controllers); 53 _debugView.RemoveFlags(DebugViewFlags.Joint); 54 55 _debugView.LoadContent(GraphicsDevice, Content); 56 } 57 58 // Create and position our floor 59 _floor = BodyFactory.CreateRectangle( 60 _world, 61 ConvertUnits.ToSimUnits(480), 62 ConvertUnits.ToSimUnits(50), 63 10f); 64 _floor.Position = ConvertUnits.ToSimUnits(240, 775); 65 _floor.IsStatic = true; 66 _floor.Restitution = 0.2f; 67 _floor.Friction = 0.2f; 68 } 69 70 protected override void Update(GameTime gameTime) 71 { 72 // Allows the game to exit 73 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) 74 Exit(); 75 76 // Create a random box every second 77 _timer += (float) gameTime.ElapsedGameTime.TotalSeconds; 78 if (_timer >= 1.0f) 79 { 80 // Reset our timer 81 _timer = 0f; 82 83 // Determine a random size for each box 84 var random = new Random(); 85 var width = random.Next(20, 100); 86 var height = random.Next(20, 100); 87 88 // Create it and store the size in the user data 89 var box = BodyFactory.CreateRectangle( 90 _world, 91 ConvertUnits.ToSimUnits(width), 92 ConvertUnits.ToSimUnits(height), 93 10f, 94 new Point(width, height)); 95 96 box.BodyType = BodyType.Dynamic; 97 box.Restitution = 0.2f; 98 box.Friction = 0.2f; 99 100 // Randomly pick a location along the top to drop it from 101 box.Position = ConvertUnits.ToSimUnits(random.Next(50, 400), 0); 102 } 103 104 // Advance all the elements in the world 105 _world.Step(Math.Min((float) gameTime.ElapsedGameTime.TotalMilliseconds*0.001f, (1f/30f))); 106 107 // Clean up any boxes that have fallen offscreen 108 foreach (var box in from box in _world.BodyList 109 let pos = ConvertUnits.ToDisplayUnits(box.Position) 110 where pos.Y > _graphics.GraphicsDevice.Viewport.Height 111 select box) 112 { 113 _world.RemoveBody(box); 114 } 115 116 base.Update(gameTime); 117 } 118 119 protected override void Draw(GameTime gameTime) 120 { 121 GraphicsDevice.Clear(Color.FromNonPremultiplied(51, 51, 51, 255)); 122 123 _spriteBatch.Begin(); 124 125 var projection = Matrix.CreateOrthographicOffCenter( 126 0f, 127 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Width), 128 ConvertUnits.ToSimUnits(_graphics.GraphicsDevice.Viewport.Height), 0f, 0f, 129 1f); 130 _debugView.RenderDebugData(ref projection); 131 132 _spriteBatch.End(); 133 134 base.Draw(gameTime); 135 } 136 } 137 Lines 4: Declare the debug view we’ll use for rendering (more on that later). Lines 8: Declare _world variable of type class World. World is the main object to interact with the Farseer engine. It stores all the joints and bodies, and is responsible for stepping through the simulation. Lines 12-17: Create the graphics device we’ll be rendering on. This is an XNA component and we’re just setting it to be the same size as the phone and toggling it to be full screen (no system tray). Lines 34: We create a SpriteFont here by adding it to the project. It’s called “font” because that’s what the DebugView uses but you can name it whatever you want (and if you’re not using DebugView for your production app you might have several fonts). Lines 37-44: We create the physics environment that Farseer uses to contain all the objects by specifying it here. We’re using Vector2.UnitY*10 to represent the gravity to be used in the environment. In other words, 10 units going in a downward motion. Lines 46-56: We create the DebugViewXNA here. This is copied from the […] from the code you downloaded and provides the ability to render all entities onto the screen. In a production release you’ll be doing the rendering yourself of each object but we cheat a bit for the demo and let the DebugView do it for us. The other thing it can provide is to render out a panel of debugging information while the simulation is going on. This is useful in tracking down objects, figuring out how something works, or just keeping track of what’s in the engine. Lines 49-67: Here we create a rigid body (Farseer only supports rigid bodies) to represent the floor that we’ll drop objects onto. We create it by using one of the Farseer factories and specifying the width and height. The ConvertUnits class is copied from the samples code as-is and lets us toggle between display units (pixels) and simulation units (usually metres). We’re creating a floor that’s 480 pixels wide and 50 pixels high (converting them to SimUnits for the engine to understand). We also position it near the bottom of the screen. Values are in metres and when specifying values they refer to the centre of the body object. Lines 77-78: The game Update method fires 30 times a second, too fast to be creating objects this quickly. So we use a variable to track the elapsed seconds since the last update, accumulate that value, then create a new box to drop when 1 second has passed. Lines 89-94: We create a box the same way we created our floor (coming up with a random width and height for the box). Lines 96-101: We set the box to be Dynamic (rather than Static like the floor object) and position it somewhere along the top of the screen. And now you created the world. Gravity does the rest and the boxes fall to the ground. Here’s the result: Farseer Physics Engine Demo using XNA Lines 105: We must update the world at every frame. We do this with the Step method which takes in the time interval. [more] Lines 108-114: Body objects are added to the world but never automatically removed (because Farseer doesn’t know about the display world, it has no idea if an item is on the screen or not). Here we just loop through all the entities and anything that’s dropped off the screen (below the bottom) gets removed from the World. This keeps our entity count down (the simulation never has more than 30 or 40 objects in the world no matter how long you run it for). Too many entities and the app will grind to a halt. Lines 125-130: Farseer knows nothing about the UI so that’s entirely up to you as to how to draw things. Farseer is just tracking the objects and moving them around using the physics engine and it’s rules. You’ll still use XNA to draw items (using the SpriteBatch.Draw method) so you can load up your usual textures and draw items and pirates and dancing zombies all over the screen. Instead in this demo we’re going to cheat a little. In the sample code for Farseer you can download there’s a project called DebugView XNA. This project contains the DebugViewXNA class which just handles iterating through all the bodies in the world and drawing the shapes. So we call the RenderDebugData method here of that class to draw everything correctly. In the case of this demo, we just want to draw Shapes so take a look at the source code for the DebugViewXNA class as to how it extracts all the vertices for the shapes created (in this case simple boxes) and draws them. You’ll learn a *lot* about how Farseer works just by looking at this class. That’s it, that’s all. Simple huh? Hope you enjoy the code and library. Physics is hard and requires some math skills to really grok. The Farseer Physics Engine makes it pretty easy to get up and running and start building games. In future posts we’ll get more in-depth with things you can do with the engine so this is just the beginning. Enjoy!

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  • The overlooked OUTPUT clause

    - by steveh99999
    I often find myself applying ad-hoc data updates to production systems – usually running scripts written by other people. One of my favourite features of SQL syntax is the OUTPUT clause – I find this is rarely used, and I often wonder if this is due to a lack of awareness of this feature.. The OUTPUT clause was added to SQL Server in the SQL 2005 release – so has been around for quite a while now, yet I often see scripts like this… SELECT somevalue FROM sometable WHERE keyval = XXX UPDATE sometable SET somevalue = newvalue WHERE keyval = XXX -- now check the update has worked… SELECT somevalue FROM sometable WHERE keyval = XXX This can be rewritten to achieve the same end-result using the OUTPUT clause. UPDATE sometable SET somevalue = newvalue OUTPUT deleted.somevalue AS ‘old value’,              inserted.somevalue AS ‘new value’ WHERE keyval = XXX The Update statement with output clause also requires less IO - ie I've replaced three SQL Statements with one, using only a third of the IO.  If you are not aware of the power of the output clause – I recommend you look at the output clause in books online And finally here’s an example of the output produced using the Northwind database…  

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  • How do you make people accept code review?

    - by user7197
    All programmers have their style of programming. But some of the styles are let’s say... let’s not say. So you have code review to try to impose certain rules for good design and good programming techniques. But most of the programmers don’t like code review. They don’t like other people criticizing their work. Who do they think they are to consider themselves better than me and tell me that this is bad design, this could be done in another way. It works right? What is the problem? This is something they might say (or think but not say which is just as bad if not worse). So how do you make people accept code review without starting a war? How can you convince them this is a good thing; that will only improve their programming skills and avoid a lot of work later to fix and patch a zillion times a thing that hey... "it works"? People will tell you how to make code review (peer-programming, formal inspections etc) what to look for in a code review, studies have been made to show the number of defects that can be discovered before the software hits production etc. But how do you convince programmers to accept a code review?

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  • Financial institutions build predictive models using Oracle R Enterprise to speed model deployment

    - by Mark Hornick
    See the Oracle press release, Financial Institutions Leverage Metadata Driven Modeling Capability Built on the Oracle R Enterprise Platform to Accelerate Model Deployment and Streamline Governance for a description where a "unified environment for analytics data management and model lifecycle management brings the power and flexibility of the open source R statistical platform, delivered via the in-database Oracle R Enterprise engine to support open standards compliance." Through its integration with Oracle R Enterprise, Oracle Financial Services Analytical Applications provides "productivity, management, and governance benefits to financial institutions, including the ability to: Centrally manage and control models in a single, enterprise model repository, allowing for consistent management and application of security and IT governance policies across enterprise assets Reuse models and rapidly integrate with applications by exposing models as services Accelerate development with seeded models and common modeling and statistical techniques available out-of-the-box Cut risk and speed model deployment by testing and tuning models with production data while working within a safe sandbox Support compliance with regulatory requirements by carrying out comprehensive stress testing, which captures the effects of adverse risk events that are not estimated by standard statistical and business models. This approach supplements the modeling process and supports compliance with the Pillar I and the Internal Capital Adequacy Assessment Process stress testing requirements of the Basel II Accord Improve performance by deploying and running models co-resident with data. Oracle R Enterprise engines run in database, virtually eliminating the need to move data to and from client machines, thereby reducing latency and improving security"

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  • CloudMail

    - by kaleidoscope
    In Web Applications, we often come across requirement of sending and receiving emails through our application. So same can be for the applications hosted on Azure. So Do you want to send email from an application hosted on Azure? CloudMail is one of the possible answers. CloudMail is designed to provide a small, effective and reliable solution for sending email from the Azure platform directly addressing several problems that application developers face. Microsoft does not provide an SMTP Gateway (yet) so the application is forced to connect directly to one hosted somewhere else, on another network. So to implement such functionality one of the possible option is using Free email providers. This might be fine for testing, but do you really want to rely on a free service in production? There can be other issues with this approach like if your chosen SMTP gateway is down or there are connection problems? Again there can be some specific requirement that, you want to send email via a company’s mail server, from inside their firewall. CloudMail solves these problems by providing a small client library that you can use in your solution to send emails from you application and a Windows Service that you run inside your companies network that acts as a relay. Because the send and relay are disconnected there are no lost emails and you can send from your own SMTP Gateway.   CloudMail is in its Beta version and available for download here.   Technorati Tags: Geeta,Azure Email,CloudMail

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  • Is there such thing as a "theory of system integration"?

    - by Jeff
    There is a plethora of different programs, servers, and in general technologies in use in organizations today. We, programmers, have lots of different tools at our disposal to help solve various different data, and communication challenges in an organization. Does anyone know if anyone has done an serious thinking about how systems are integrated? Let me give an example: Hypothetically, let's say I own a company that makes specialized suits a'la Iron Man. In the area of production, I have CAD tools, machining tools, payroll, project management, and asset management tools to name a few. I also have nice design space, where designers show off their designs on big displays, some touch, some traditional. Oh, and I also have one of these new fangled LEED Platinum buildings and it has number of different computer controlled systems, like smart window shutters that close when people are in the room, a HVAC system that adjusts depending on the number of people in the building, etc. What I want to know is if anyone has done any scientific work on trying to figure out how to hook all these pieces together, so that say my access control system is hooked to my payroll system, and my phone system allowing my never to swipe a time card, and to have my phone follow me throughout the building. This problem is also more than a technology challenge. Every technology implementation enables certain human behaviours, so the human must also be considered as a part of the system. Has anyone done any work in how effectively weave these components together? FYI: I am not trying to build a system. I want to know if anyone has thoroughly studied the process of doing a large integration project, how they develop their requirements, how they studied the human behaviors, etc.

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  • Data Center Modernization: Harness the power of Oracle Exalogic and Exadata with PeopleSoft

    - by Michelle Kimihira
    Author: Latha Krishnaswamy, Senior Manager, Exalogic Product Management   Allegis Group - a Hanover, MD-based global staffing company is the largest privately held staffing company in the United States with more than 10,000 internal employees and 90,000 contract employees. Allegis Group is a $6+ billion company, offering a full range of specialized staffing and recruiting solutions to clients in a wide range of industries.   The company processes about 133,000 paychecks per week, every week of the year. With 300 offices around the world and the hefty task of managing HR and payroll, the PeopleSoft system at Allegis  is a mission-critical application. The firm is in the midst of a data center modernization initiative. Part of that project meant moving the company's PeopleSoft applications (Financials and HR Modules as well as Custom Time & Expense module) to a converged infrastructure.     The company ran a proof of concept with four different converged architectures before deciding upon Exadata and Exalogic as the platform of choice.   Performance combined with High availability for running mission-critical payroll processes drove this decision.  During the testing on Exadata and Exalogic Allegis applied a particular (11-F) tax update in production environment. What job ran for roughly six hours completed in less than 1.5 hours. With additional tuning the second run of the Tax update 11-F reduced to 33 minutes - a 90% improvement!     Not only that, the move will help the company save money on middleware by consolidating use of Oracle licensing in a single platform.   Summary With a modern data center powered by Exalogic and Exadata to run mission-critical PeopleSoft HR and Financial Applications, Allegis is positioned to manage business growth and improve employee productivity. PeopleSoft applications run on engineered systems platform minimizing hardware and software integration risks. Additional Information Product Information on Oracle.com: Oracle Fusion Middleware Follow us on Twitter and Facebook Subscribe to our regular Fusion Middleware Newsletter

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  • Writing a DB Python or Ruby

    - by WojonsTech
    I am planning on writing a database. I know it's crazy and people will tell me there is no good reason to do so. I am really using it to get better at programming overall, this database wont be used in production. I am planning on writing it Ruby or Python. I have some experience with both languages, but no job or large project experience. I don't want this to be a this is better than that randomly I really need some facts. The things that I need to know are which of the language are better at the following things. Searching arrays/hashes? Sorting? Threading? Sockets? Memory management? Disk Reads/Writes? base64 encode/decode? Again this is just a project for myself. I will port it on github for the hell of it, but I don't expect it to be amazing or going up against mysql or mongodb any day.

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  • SOA Community Newsletter March 2012

    - by JuergenKress
    Dear SOA partner community member Thank you for your excellent feedback on the brand new Patch Set 5! PS5 is a combined release of all Fusion Middleware components. We recommend you to use this version for all your upcoming projects. We are very keen to know your feedback on PS5. We request you to please send it across to us, especially if your fist customers are in production. Edwin, Roland and Demed from product management published a joint paper Start Small, Grow Fast. Please let us know if you are interested to write a joint paper. Till we meet again! Till we meet again! To read the newsletter please visit http://tinyurl.com/soanewsMarch2012 (OPN Account required) To become a member of the SOA Partner Community please register at http://www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA Community newsletter,SOA Community,Oracle,OPN,Jürgen Kress,WebLogic 12c,SOA Implementation Assessment,BPM Implementation Assessment,SOA Certification,SOA Specialist,BPM Certification,BPM Specialist,SOA Suite for Healthcare Integration,SOA Community Forum,SOA Specialization

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  • UPDATE FOR BI PUBLISHER ENTERPRISE 10.1.3.4.2 NOVEMBER 2011

    - by Tim Dexter
    It's Friday, that means its patch release time. Why do we do this to ourselves, 'we'll release on Friday!' It might 11.59 on Friday but by golly we'll have released on Friday. I can remember a release of BIP years ago that for some reason we went for 12/31 as a release date ... were we mad? I seem to remember we made it but talk about ridiculous pressure! The latest 10g rollup is out in the wild and available from Oracle support. A bug fixing rollup but worth getting to and know that support will want you to get to it and re-test before going forward on an SR. One simple but very useful fix or enhancement:[Cause of the bug] @ ================== @ Customer reports that despite the clock being shown, end users are clicking @ on the View button repeatedly as the initial generation is taking some time.   @ If the button were to be grayed out then  this would prevent the users @ requesting the report more than  once.  Repeated requests are causing a @ system overload and as this is their Production  instance this is extremely @ important to the customer. @ . @ [The Fix] @ ========= @ Added the logic to disable the button after the user clicks on the "view" @ button and re-enable it when the report is loaded. I told a group of customers once that they have a headache and we have a non-steroidal anti-inflammatory drug, alright, I actually said 'aspirin'. This little gem of a fix helps relieve another little headache that our aspirin was causing. The patch number for all this BIP pain killing is 13399232, enjoy!

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  • JEOS

    - by john.graves(at)oracle.com
    JEOS stands for Just Enough Operating System.  It is  great environment for building virtual machines without all the clutter of a windowing system, games, office products, etc.  It is from Ubuntu and you install it using the Ubuntu server install, but rather than picking a standard install, press F4 and choose “Install a minimal system.” Note: The “Install a minimal virtual machine” is specific to VMWare and I plan to use VirtualBox. Be sure to include Open SSH in the install so that it installs sshd. *** Also, if you plan to install XE, you’ll need to modify the partitions to have a larger swap space (at least 1.5 G). *** Once the install is done, I find it useful to install a few other items. Update Ubuntu apt-get update Install some other tools apt-get openjdk-6-jre Yes, java will be included in any of the WebLogic installs, but I need this one if I want to do remote display (for config wizards, etc). apt-get gcc Some apps require to rebuild the kernel modules, so you’ll need a basic compiler. Install guest additions (Choose the VirtualBox Devices->Install Guest Additions…” option.  This sets up a /dev/cdrom or /dev/cdrom1.  You’ll need to manually mount this temporarily: sudo mount /dev/cdrom /mnt Then run the linux .bin file. Update nofile limits.  Most java apps fail with the standard ubuntu settings: edit /etc/security/limits.conf and add these lines at the end: *     soft nofile 65535 *     hard nofile 65535 root  soft nofile 65535 root  hard nofile 65535 These numbers are very high and I wouldn’t do this on a production system, but for this environment it is fin. To get rid of the annoying piix error on boot, add the following line to the /etc/modprobe.d/blacklist.conf file blacklist i2c_piix4

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  • A Quarter Century of SPARC

    - by kemer
    You might have missed an interesting milestone: the 25th anniversary of SPARC. Twenty-five years! Almost 40% of my life: humbling, maybe a little scary. When I joined Sun Microsystems in 1988, SPARC was just starting to shake things up. The next year we introduced the SPARCstation 1, which had basically triple the performance of our Motrolla-based Sun–3 systems. Not too long after that, our competition began a campaign of “SPARC is dead.” We really distressed them with our success, in spite of our small size. “It won’t last.” “It can’t last!” So they told themselves. For a stroll down memory lane take a look at this page. I remember the sales meeting we had in Atlanta to internally announce the SPARCstation 1. Sun hadn’t really hit the big times, yet. Our much bigger competitors viewed us as an ill-mannered pest, certain of our demise. And, why wouldn’t they be certain: other startups more our size, such as Apollo (remember them?), Silicon Graphics (they fought the good fight!), and the incredibly cool Symbolics are memories. Wait! There was also a BIG company, DEC, who scoffed at us: they are history, too. In fact, we really upset them with what was supposed to be an internal-only video production that was a take-off on Bruce Lee movies, in which we battled the evil Doctor DEC – complete with computer mice (or is that “mouses”?) wielded like nun chucks with the new SPARCstation 1 somehow in the middle of everything. The memory is vivid, but the details hazy. After all, that was almost a quarter century ago. So, here’s to Oracle’s SPARC: still going strong after all these years. – Kemer

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  • Feature Updates to the Windows Azure Portal

    - by Clint Edmonson
    Lots of activity over at the Windows Azure portal this weekend, including some exciting new features and major improvements to existing features. Here are the highlights: Support for Managing Co-administrators Set up account co-administrators to allow others to share service management duties for each Azure subscription Import/Export support for SQL Databases Export existing SQL Azure databases to blob storage using SQL Server 2012’s BACPAC format. Create a new SQL Azure database from an existing BACPAC stored in blob storage Storage Container Management and Access Control Create blob storage containers directly within the portal Edit their public/private access settings Drill into storage containers and see the blobs contained within them Improved Cloud Service Status Notifications Detailed health status information about cloud services and roles as they transition between states Virtual Machine Experience Enhancements Option to automatically delete corresponding VHD files from blob storage when deleting VM disks Service Bus Management and Monitoring Ability to create and manage service bus Namespaces, Queues, Topics, Relays and Subscriptions Rich monitoring of Topics, Queues, and Subscriptions with detailed and customizable dashboard metrics Entity status (Topic, Queue, or Subscription) can be changed interactively via dashboard Direct links to the Access Control Services (ACS) namespaces when working with service bus access keys Media Services Monitoring Support Monitor encoding jobs that are queued for processing as well as active, failed and queued tasks for encoding jobs The above features are all now live in production and available to use immediately.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using them today. Stay tuned to my twitter feed for Windows Azure announcements, updates, and links: @clinted Reference ID: P7VVJCM38V8R

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  • My new favourite traceflag

    - by Dave Ballantyne
    As we are all aware, there are a number of traceflags.  Some documented, some semi-documented and some completely undocumented.  Here is one that is undocumented that Paul White(b|t) mentioned almost as an aside in one of his excellent blog posts. Much has been written about residual predicates and how a predicate can be pushed into a seek/scan operation.  This is a good thing to happen,  it does save a lot of processing from having to be done.  For the uninitiated though: If we have a simple SELECT statement such as : the process that SQL Server goes through to resolve this is : The index IX_Person_LastName_FirstName_MiddleName is navigated to find the first “Smith” For each “Smith” the middle name is checked for being a null. Two operations!, and the execution plan doesnt fully represent all the work that is being undertaken. As you can see there is only a single seek operation, the work undertaken to resolve the condition “MiddleName is not null” has been pushed into it.  This can be seen in the properties. “Seek predicate” is how the index has been navigated, and “Predicate” is the condition run over every row,  a scan inside a seek!. So the question is:  How many rows have been resolved by the seek and how many by the scan ?  How many rows did the filter remove ? Wouldn’t it be nice if this operation could be split ?  That exactly what traceflag 9130 does. Executing the query: That changes the plan rather dramatically, and should be changing how we think about the index seek itself.  The Filter operator has been added and, unsurprisingly, the condition in this is “MiddleName is not null” So it is now evident that the seek operation found 103 Smiths and 60 of those Smiths had a non-null MiddleName. This traceflag has no place on a production system,  dont even think about it

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  • Oracle NoSQL Database: Cleaner Performance

    - by Charles Lamb
    In an earlier post I noted that Berkeley DB Java Edition cleaner performance had improved significantly in release 5.x. From an Oracle NoSQL Database point of view, this is important because Berkeley DB Java Edition is the core storage engine for Oracle NoSQL Database. Many contemporary NoSQL Databases utilize log based (i.e. append-only) storage systems and it is well-understood that these architectures also require a "cleaning" or "compaction" mechanism (effectively a garbage collector) to free up unused space. 10 years ago when we set out to write a new Berkeley DB storage architecture for the BDB Java Edition ("JE") we knew that the corresponding compaction mechanism would take years to perfect. "Cleaning", or GC, is a hard problem to solve and it has taken all of those years of experience, bug fixes, tuning exercises, user deployment, and user feedback to bring it to the mature point it is at today. Reports like Vinoth Chandar's where he observes a 20x improvement validate the maturity of JE's cleaner. Cleaner performance has a direct impact on predictability and throughput in Oracle NoSQL Database. A cleaner that is too aggressive will consume too many resources and negatively affect system throughput. A cleaner that is not aggressive enough will allow the disk storage to become inefficient over time. It has to Work well out of the box, and Needs to be configurable so that customers can tune it for their specific workloads and requirements. The JE Cleaner has been field tested in production for many years managing instances with hundreds of GBs to TBs of data. The maturity of the cleaner and the entire underlying JE storage system is one of the key advantages that Oracle NoSQL Database brings to the table -- we haven't had to reinvent the wheel.

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  • Having a Proactive Patch Plan is the way to Go!

    - by user793553
    BUILDING A SUCCESSFUL PATCHING STRATEGY Make Patching Easy! Having a Patching Strategy for your E-Business Suite system is a great way to manage your system downtime, identify the proper resources needed to perform the necessary task and familiarizing yourself with the Patching Tools in EBS. Having a Proactive Patch Plan is the way to Go! Proactive Patching is a preventive measure allowing you to have a complete patching strategy when applying patches periodically. Oracle provides several tools to help you get started to set the foundation for a solid and proactive patching strategy in Note 313.1 - "Patching & Maintenance Advisor: E-Business Suite 11i and R12". It details all the steps and tooling available for the patching strategy along with the benefits. Among other things it covers the following: How to plan ahead for system downtime Patching Tools in E-Business Suite (Autopatch, OUI, OPatch) How to Identify Patches (RUPs, EBS Family Packs, Critical Patch Updates, etc) How to properly test your patching plan and move to Production Make sure you visit the New E-Business Patching Community! We encourage you to access the "E-Business Patching Community" prior to applying an E-Business Suite patch. Doing so will allow you to explore perspectives shared by industry peers, get real-world experiences with the patch, and benefit from known solutions and lessons learned. Additionally, Oracle Support engineers monitor discussion topics to help provide guidance and solutions for your E-Business Suite patching needs. This is a valuable opportunity to "Get Proactive" with the patching and maintenance of your E-Business Suite environment. Start now, and find fast, proactive resolutions before you begin. Related Articles: What's the Best Way to Patch an E-Business Suite Environment? Patch Wizard Utility

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  • ADF Faces Skin Editor - How to Work with It

    - by Shay Shmeltzer
    The ODTUG Kscop11 conference was a great success with lots of sessions about FMW running in a special track. I did several sessions and labs in the conference, and I thought it might be a good idea to at least give you a taste of what you might have missed. So here is most of what I demoed in my ADF Faces Skinning session (not all though - that session was 60 minutes long, and while everyone did end up going out of the building in the middle because of a fire drill for about 5 minutes, there was other things covered in the session as well). In the demo here you'll see how to generate new images and default color scheme, how to identify a component class with Firebug, how to skin a component, how to identify the global selector of a property, how to change fonts and how to change strings. By the way, for more on ADF Skinning you should also listen to the ADF Insider seminar that Frank Nimphius recorded on skinning, it will give you better understanding of the overall skinning process. P.S. in the demo I add an entry to the web.xml file which prevent ADF Faces from compressing the HTML that is generated. The entry is for org.apache.myfaces.trinidad.DISABLE_CONTENT_COMPRESSION  and I set it to true. This is very useful when you work on creating the skin, but don't forget to un-set it before you go production.

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  • How to implment the database for event conditions and item bonuses for a browser based game

    - by Saifis
    I am currently creating a browser based game, and was wondering what was the standard approach in making diverse conditions and status bonuses database wise. Currently considering two cases. Event Conditions Needs min 1000 gold Needs min Lv 10 Needs certain item. Needs fulfillment of another event Status Bonus Reduces damage by 20% +100 attack points Deflects certain type of attack I wish to be able to continually change these parameters during the process of production and operation, so having them hard-coded isn't the best way. All I could come up with are the following two methods. Method 1 Create a table that contains each conditions with needed attributes Have a model named conditions with all the attributes it would need to set them conditions condition_type (level, money_min, money_max item, event_aquired) condition_amount prerequisite_condition_id prerequisite_item_id Method 2 write it in a DSL form that could be interpreted later in the code Perhaps something like yaml, have a text area in the setting form and have the code interpret it. condition_foo: condition_type :level min_level: 10 condition_type :item item_id: 2 At current Method 2 looks to be more practical and flexible for future changes, trade off being that all the flex must be done on the code side. Not to sure how this is supposed to be done, is it supposed to be hard coded? separate config file? Any help would be appreciated. Added For additional info, it will be implemented with Ruby on Rails

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  • Breaking up classes and methods into smaller units

    - by micahhoover
    During code reviews a couple devs have recommended I break up my methods into smaller methods. Their justification was (1) increased readability and (2) the back trace that comes back from production showing the method name is more specific to the line of code that failed. There may have also been some colorful words about functional programming. Additionally I think I may have failed an interview a while back because I didn't give an acceptable answer about when to break things up. My inclination is that when I see a bunch of methods in a class or across a bunch of files, it isn't clear to me how they flow together, and how many times each one gets called. I don't really have a good feel for the linearity of it as quickly just by eye-balling it. The other thing is a lot of people seem to place a premium of organization over content (e.g. 'Look at how organized my sock drawer is!' Me: 'Overall, I think I can get to my socks faster if you count the time it took to organize them'). Our business requirements are not very stable. I'm afraid that if the classes/methods are very granular it will take longer to refactor to requirement changes. I'm not sure how much of a factor this should be. Anyway, computer science is part art / part science, but I'm not sure how much this applies to this issue.

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  • Ubuntu 12.04 - syslog showing "SGI XFS with ACLs, security attributes, realtime, large block/inode numbers, no debug enabled"

    - by Tom G
    I have been seeing these random logs in syslog on our production system. There is no XFS setup. Fstab only shows local partitions, only EXT3 . There is nothing in crontabs either. The only file system related package I have installed is 'nfs-kernel-server' Kernel version is 3.2.0-31-generic . kernel: [601730.795990] SGI XFS with ACLs, security attributes, realtime, large block/inode numbers, no debug enabled kernel: [601730.798710] SGI XFS Quota Management subsystem kernel: [601730.828493] JFS: nTxBlock = 8192, nTxLock = 65536 kernel: [601730.897024] NTFS driver 2.1.30 [Flags: R/O MODULE]. kernel: [601730.964412] QNX4 filesystem 0.2.3 registered. kernel: [601731.035679] Btrfs loaded os-prober: debug: running /usr/lib/os-probes/mounted/10freedos on mounted /dev/vda1 10freedos: debug: /dev/vda1 is not a FAT partition: exiting os-prober: debug: running /usr/lib/os-probes/mounted/10qnx on mounted /dev/vda1 10qnx: debug: /dev/vda1 is not a QNX4 partition: exiting os-prober: debug: running /usr/lib/os-probes/mounted/20macosx on mounted /dev/vda1 macosx-prober: debug: /dev/vda1 is not an HFS+ partition: exiting os-prober: debug: running /usr/lib/os-probes/mounted/20microsoft on mounted /dev/vda1 20microsoft: debug: /dev/vda1 is not a MS partition: exiting os-prober: debug: running /usr/lib/os-probes/mounted/30utility on mounted /dev/vda1 30utility: debug: /dev/vda1 is not a FAT partition: exiting os-prober: debug: running /usr/lib/os-probes/mounted/40lsb on mounted /dev/vda1 debug: running /usr/lib/os-probes/mounted/70hurd on mounted /dev/vda1 debug: running /usr/lib/os-probes/mounted/80minix on mounted /dev/vda1 debug: running /usr/lib/os-probes/mounted/83haiku on mounted /dev/vda1 83haiku: debug: /dev/vda1 is not a BeFS partition: exiting os-prober: debug: running /usr/lib/os-probes/mounted/90bsd-distro on mounted /dev/vda1 83haikuos-prober: debug: running /usr/lib/os-probes/mounted/90linux-distro on mounted /dev/vda1 os-prober: debug: running /usr/lib/os-probes/mounted/90solaris on mounted /dev/vda1 os-prober: debug: /dev/vda2: is active swap Why would this randomly show up? This also spawns multiple "jfsCommit" processes.

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  • Does your organization still use the term "screens" to describe a user interface?

    - by bit-twiddler
    I have been in the field long enough to remember when the term "screen" entered our lexicon. As difficult as it is to believe, the early systems on which I worked had no user interface (UI), that is, unless one counts a keypunch machine and job listings as a user interface. These systems ran as "card image" production jobs back in a day when being a computer operator required a reasonably deep understanding of how computers worked. Flashing forward to today: I cringe every time I hear a systems practitioner use the term "screen." The metaphor no longer fits the medium. The term somewhat fit back when the user dialog consumed 100% of available monitor real estate; however, the term lost its relevance the moment we moved to windowed environments. With the above said, does your organization still use the term "screens" to describe an application's UI? Has anyone successfully purged the term from an organization? For those who do not use the term to describe UI dialog elements, what term do you use in place of “screen.”

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  • Is version history really sacred or is it better to rebase?

    - by dukeofgaming
    I've always agreed with Mercurial's mantra, however, now that Mercurial comes bundled with the rebase extension and it is a popular practice in git, I'm wondering if it could really be regarded as a "bad practice", or at least bad enough to avoid using. In any case, I'm aware of rebasing being dangerous after pushing. OTOH, I see the point of trying to package 5 commits in a single one to make it look niftier (specially at in a production branch), however, personally I think would be better to be able to see partial commits to a feature where some experimentation is done, even if it is not as nifty, but seeing something like "Tried to do it way X but it is not as optimal as Y after all, doing it Z taking Y as base" would IMHO have good value to those studying the codebase and follow the developers train of thought. My very opinionated (as in dumb, visceral, biased) point of view is that programmers like rebase to hide mistakes... and I don't think this is good for the project at all. So my question is: have you really found valuable to have such "organic commits" (i.e. untampered history) in practice?, or conversely, do you prefer to run into nifty well-packed commits and disregard the programmers' experimentation process?; whichever one you chose, why does that work for you? (having other team members to keep history, or alternatively, rebasing it).

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