Search Results

Search found 13716 results on 549 pages for 'proxy classes'.

Page 104/549 | < Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >

  • Why am I having this InstantiationException in Java when accessing final local variables?

    - by Oscar Reyes
    I was playing with some code to make a "closure like" construct ( not working btw ) Everything looked fine but when I tried to access a final local variable in the code, the exception InstantiationException is thrown. If I remove the access to the local variable either by removing it altogether or by making it class attribute instead, no exception happens. The doc says: InstantiationException Thrown when an application tries to create an instance of a class using the newInstance method in class Class, but the specified class object cannot be instantiated. The instantiation can fail for a variety of reasons including but not limited to: - the class object represents an abstract class, an interface, an array class, a primitive type, or void - the class has no nullary constructor What other reason could have caused this problem? Here's the code. comment/uncomment the class attribute / local variable to see the effect (lines:5 and 10 ). import javax.swing.*; import java.awt.event.*; import java.awt.*; class InstantiationExceptionDemo { //static JTextField field = new JTextField();// works if uncommented public static void main( String [] args ) { JFrame frame = new JFrame(); JButton button = new JButton("Click"); final JTextField field = new JTextField();// fails if uncommented button.addActionListener( new _(){{ System.out.println("click " + field.getText()); }}); frame.add( field ); frame.add( button, BorderLayout.SOUTH ); frame.pack();frame.setVisible( true ); } } class _ implements ActionListener { public void actionPerformed( ActionEvent e ){ try { this.getClass().newInstance(); } catch( InstantiationException ie ){ throw new RuntimeException( ie ); } catch( IllegalAccessException ie ){ throw new RuntimeException( ie ); } } } Is this a bug in Java? edit Oh, I forgot, the stacktrace ( when thrown ) is: Caused by: java.lang.InstantiationException: InstantiationExceptionDemo$1 at java.lang.Class.newInstance0(Class.java:340) at java.lang.Class.newInstance(Class.java:308) at _.actionPerformed(InstantiationExceptionDemo.java:25)

    Read the article

  • .NET Framework - Possible memory-leaky classes?

    - by Robert Fraser
    Just the other day I was investigating a memory leak that was ballooning the app from ~50MB to ~130MB in under two minutes. Turns out that the problem was with the ConcurrentQueue class. Internally, the class stores a linked list of arrays. When an item is dequeued from the ConcurrentQueue, the index in the array is bumped, but the item remains in the array (i.e. it's not set to null). The entire array node is dropped after enough enqueues/dequeues, so it's not technically a leak, but if storing only a few large objects in the ConcurrentQueue, this can get out of hand fast. The documentation makes no note of this danger. I was wondering what other potential memory pitfalls are in the Base Class Library? I know about the Substring one (that is, if you call substring and just hold onto the result, the whole string will still be in memory). Any others you've encountered?

    Read the article

  • Problems with classes (super new)

    - by user260036
    Hi, I've problems to figure it out what's happening in the following exercise, I'm learning Smalltalk, so I'm newbie. Class Anew ^super new initialize. Ainitialize a:=0. Class Bnew: aParameter |instance| instance := super new. instance b: instance a + aParameter. ^instance Binitialize b:=0. The problem says what happen when the following code is executed: B new:10. But I can't not figure it out why instance variable does not belong to A class. Thanks

    Read the article

  • Using StructureMap to create classes by a name?

    - by Bevan
    How can I use StructureMap to resolve to an appropriate implementation of an interface based on a name stored in an attribute? In my project, I have many different kinds of widgets, each descending from IWidget, and each decorated with an attribute specifying the kind of associated element. To illustrate: [Configuration("header")] public class HeaderWidget : IWidget { } [Configuration("linegraph")] public class LineGraphWidget : IWidget { } When processing my (XML) configuration file, I want to obtain an instance of the appropriate concrete class based on the name of the element I'm processing. public IWidget CreateWidget(XElement definition) { var kind = definition.Name.LocalName; var widget = // What goes here? widget.Configure(definition); return widget; } Each definition should result in a different widget being created - I don't need or want the instances to be shared. In the past I've written plenty of code to do this kind of thing manually, including writing a custom "roll-your-own" IoC container for one project. However, one of my goals with this project is to become proficient with StructureMap instead of reinventing the wheel. I think I've already managed to set up automatic scanning of assemblies so that StructureMap knows about all my IWidget implementations: public class WidgetRegistration : Registry { public WidgetRegistration() { Scan( scanner => { scanner.AssembliesFromApplicationBaseDirectory(); scanner.AddAllTypesOf<IWidget>(); }); } } However, this isn't registering the names of my widgets with StructureMap. What do I need to add to make my scenario work? (While I am trying to use StructureMap in this project, an answer showing me how to solve this problem with a different DI/IoC tool would still be valuable.)

    Read the article

  • WCF error service error message with shared classes

    - by sevenalive
    Source code: http://code.google.com/p/sevenupdate/source/browse/#hg/Source/SevenUpdate.Base SevenUpdate.Base.Sui cannot be used since it does not match imported DataContract. Need to exclude this type from referenced types. Now I tried unchecking reuse reference types and I was able to get my project to compile. but when sending a collection from the client it was never received or couldn't be deserialized on the server end. I really need this to work. Any help would be appreciated, the fullsource code is provided by google code.

    Read the article

  • Reuse classes in an id based css

    - by C. Ross
    I have a id based CSS file where I noticed I'm mostly repeating myself. What I'd like to do is specify that an item with an id follows a certain class + some other rules. For example: I'd like id id1 to have all the properties of class LinkButton applied as well as the value back-color: green. Is there a way to do this in the css file? Is there a better way to do what I'm looking at?

    Read the article

  • Change classes instantiated with loadNibNamed

    - by Nick H247
    I am trying to change the class of objects created with a nib with the iPhone SDK. The reason for this is; i dont know until runtime what the class is that i want the nib object to be (though they will have the same UIView based super class), and i dont want to create a different nib for every eventuality - as the .nib will be the same for each, apart from the class of one object. I have been successful, with a couple of methods, but either have some knock on effects or am unsure of how safe the methods I have used are: Method 1: Override alloc, on the super class and set a c variable to the class I require: + (id) alloc { if (theClassIWant) { id object = [theClassIWant allocWithZone:NSDefaultMallocZone()]; theClassIWant = nil; return object; } return [BaseClass allocWithZone:NSDefaultMallocZone()]; } this works well, and i assume is 'reasonably' safe, though if I alloc a subclass myself (without setting 'theClassIWant') - an object of the base class is created. I also dont really like the idea of overriding alloc... Method 2: use object_setClass(self,theClassIWant) in initWithCoder (before calling initWithCoder on the super class): - (id) initWithCoder:(NSCoder *)aDecoder { if (theClassIWant) { // the framework doesn't like this: //[self release]; //self = [theClassIWant alloc]; // whoa now! object_setClass(self,theClassIWant); theClassIWant = nil; return [self initWithCoder:aDecoder]; } if (self = [super initWithCoder:aDecoder]) { ... this also works well, but not all the subclasses are necessarily going to be the same size as the super class, so this could be very unsafe! To combat this i tried releasing and re-allocing to the correct type within initWithCoder, but i got the following error from the framework: "This coder requires that replaced objects be returned from initWithCoder:" dont quite get what this means! i am replacing an object in initWithCoder... Any comments on the validity of these methods, or suggestions of improvements or alternatives welcome!

    Read the article

  • Declare module name of classes for logging

    - by Space_C0wb0y
    I currently am adding some features to our logging-library. One of these is the possibility to declare a module-name for a class that automatically gets preprended to any log-messages writing from within that class. However, if no module-name is provided, nothing is prepended. Currently I am using a trait-class that has a static function that returns the name. template< class T > struct ModuleNameTrait { static std::string Value() { return ""; } }; template< > struct ModuleNameTrait< Foo > { static std::string Value() { return "Foo"; } }; This class can be defined using a helper-macro. The drawback is, that the module-name has to be declared outside of the class. I would like this to be possible within the class. Also, I want to be able to remove all logging-code using a preprocessor directive. I know that using SFINAE one can check if a template argument has a certain member, but since other people, that are not as friendly with templates as I am, will have to maintain the code, I am looking for a much simpler solution. If there is none, I will stick with the traits approach. Thanks in advance!

    Read the article

  • Why my inner class DO see a NON static variable?

    - by Roman
    Earlier I had a problem when an inner anonymous class did not see a field of the "outer" class. I needed to make a final variable to make it visible to the inner class. Now I have an opposite situation. In the "outer" class "ClientListener" I use an inner class "Thread" and the "Thread" class I have the "run" method and does see the "earPort" from the "outer" class! Why? import java.io.IOException; import java.net.*; import java.io.BufferedReader; import java.io.InputStreamReader; public class ClientsListener { private int earPort; // Constructor. public ClientsListener(int earPort) { this.earPort = earPort; } public void starListening() { Thread inputStreamsGenerator = new Thread() { public void run() { System.out.println(earPort); try { System.out.println(earPort); ServerSocket listeningSocket = new ServerSocket(earPort); Socket serverSideSocket = listeningSocket.accept(); BufferedReader in = new BufferedReader(new InputStreamReader(serverSideSocket.getInputStream())); } catch (IOException e) { System.out.println(""); } } }; inputStreamsGenerator.start(); } }

    Read the article

  • Injecting Dependencies into Domain Model classes with Nhibernate (ASP.NET MVC + IOC)

    - by Sunday Ironfoot
    I'm building an ASP.NET MVC application that uses a DDD (Domain Driven Design) approach with database access handled by NHibernate. I have domain model class (Administrator) that I want to inject a dependency into via an IOC Container such as Castle Windsor, something like this: public class Administrator { public virtual int Id { get; set; } //.. snip ..// public virtual string HashedPassword { get; protected set; } public void SetPassword(string plainTextPassword) { IHashingService hasher = IocContainer.Resolve<IHashingService>(); this.HashedPassword = hasher.Hash(plainTextPassword); } } I basically want to inject IHashingService for the SetPassword method without calling the IOC Container directly (because this is suppose to be an IOC Anti-pattern). But I'm not sure how to go about doing it. My Administrator object either gets instantiated via new Administrator(); or it gets loaded via NHibernate, so how would I inject the IHashingService into the Administrator class? On second thoughts, am I going about this the right way? I was hoping to avoid having my codebase littered with... currentAdmin.Password = HashUtils.Hash(password, Algorithm.Sha512); ...and instead get the domain model itself to take care of hashing and neatly encapsulate it away. I can envisage another developer accidently choosing the wrong algorithm and having some passwords as Sha512, and some as MD5, some with one salt, and some with a different salt etc. etc. Instead if developers are writing... currentAdmin.SetPassword(password); ...then that would hide those details away and take care of those problems listed above would it not?

    Read the article

  • Link objects as fields in UML diagram

    - by fearofawhackplanet
    I'm trying to generate a diagram for a design document. I've generated a class diagram in VS. At the moment it's just a bunch of unconnected boxes as there isn't any inheritance going on. It feels like it would be more useful if I could show how the objects interact through properties and parameters. As an example, a Boy class has a method Kiss which takes a Girl object. How can I show that Boy and Girl interact by connecting this in the diagram? Is there a notation for this in UML? Or is there another type of diagram that shows this? Can I make VS draw this connection for me somehow? Or is this a silly/useless idea? It just doesn't feel like a proper diagram unless it's got some lines on it somewhere :)

    Read the article

  • Java/MySQL: Working with data in classes

    - by skiwi
    What is the best way to deal with accessing/modifying tables in a database? I have read about the Data Access Object approach, but none of the resources I have found so far indicate a clear implementation of it. So assume you have a database with a table called accounts that has columns id, name, password and email. How would you properly access it within Java? I mean most people know how to do SQL statements, but that is not really the point. I hope people here can be of help. Regards.

    Read the article

  • Perl classes like stuff

    - by user350571
    Hello, lovers of the camel. I'm new to perl and it's blessing stuff to imitate class like functionality made me feel strange I even had to go to the bathroom. Now, please tell me: what do you don't like, find wrong or strange with this code: sub Person { my $age = shift || 15; return { printAge => sub { print "Age -> $age\n"; }, changeAge => sub { $age = shift } } } my $p = Person(); my $p2 = Person(27); $p->{printAge}->(); $p->{changeAge}->(30); $p->{printAge}->(); $p2->{printAge}->(); I'm going to walk my dog, hope to get responses when I'm back. Thanks in advance. Cheers. Be back soon. Thanks again.

    Read the article

  • Inheritance classes in Scheme

    - by DreamWalker
    Now I research OOP-part of Scheme. I can define class in Scheme like this: (define (create-queue) (let ((mpty #t) (the-list '())) (define (enque value) (set! the-list (append the-list (list value))) (set! mpty #f) the-list) (define (deque) (set! the-list (cdr the-list)) (if (= (length the-list) 0) (set! mpty #t)) the-list) (define (isEmpty) mpty) (define (ptl) the-list) (define (dispatch method) (cond ((eq? method 'enque) enque) ((eq? method 'deque) deque) ((eq? method 'isEmpty) isEmpty) ((eq? method 'print) ptl))) dispatch)) (Example from css.freetonik.com) Can I implement class inheritance in Scheme?

    Read the article

  • C# creating a Class, having objects as member variables? I think the objects are garbage collecte

    - by Bryan
    So I have a class that has the following member variables. I have get and set functions for every piece of data in this class. public class NavigationMesh { public Vector3 node; int weight; bool isWall; bool hasTreasure; public NavigationMesh(int x, int y, int z, bool setWall, bool setTreasure) { //default constructor //Console.WriteLine(x + " " + y + " " + z); node = new Vector3(x, y, z); //Console.WriteLine(node.X + " " + node.Y + " " + node.Z); isWall = setWall; hasTreasure = setTreasure; weight = 1; }// end constructor public float getX() { Console.WriteLine(node.X); return node.X; } public float getY() { Console.WriteLine(node.Y); return node.Y; } public float getZ() { Console.WriteLine(node.Z); return node.Z; } public bool getWall() { return isWall; } public void setWall(bool item) { isWall = item; } public bool getTreasure() { return hasTreasure; } public void setTreasure(bool item) { hasTreasure = item; } public int getWeight() { return weight; } }// end class In another class, I have a 2-Dim array that looks like this NavigationMesh[,] mesh; mesh = new NavigationMesh[502,502]; I use a double for loop to assign this, my problem is I cannot get the data I need out of the Vector3 node object after I create this object in my array with my "getters". I've tried making the Vector3 a static variable, however I think it refers to the last instance of the object. How do I keep all of these object in memory? I think there being garbage collected. Any thoughts?

    Read the article

  • super function doesn't work inside a maya python module

    - by sfjedi
    Somehow, this works fine in the Maya/Python script editor, but fails when it's inside of my module code. Anyone have any ideas? class ControlShape(object): def __init__(self, *args, **kwargs): print 'Inside ControlShape...' class Cross(ControlShape): def __init__(self, *args, **kwargs): print 'Entering Cross...' super(Cross, self).__init__(*args, **kwargs) print 'Leaving Cross...' x = Cross() This gives me a TypeError: super(type, obj): obj must be an instance or subtype of type.

    Read the article

  • Classes to Entities; Like-class inheritence problems

    - by Stacey
    Beyond work, some friends and I are trying to build a game of sorts; The way we structure some of it works pretty well for a normal object oriented approach, but as most developers will attest this does not always translate itself well into a database persistent approach. This is not the absolute layout of what we have, it is just a sample model given for sake of representation. The whole project is being done in C# 4.0, and we have every intention of using Entity Framework 4.0 (unless Fluent nHibernate can really offer us something we outright cannot do in EF). One of the problems we keep running across is inheriting things in database models. Using the Entity Framework designer, I can draw the same code I have below; but I'm sure it is pretty obvious that it doesn't work like it is expected to. To clarify a little bit; 'Items' have bonuses, which can be of anything. Therefore, every part of the game must derive from something similar so that no matter what is 'changed' it is all at a basic enough level to be hooked into. Sounds fairly simple and straightforward, right? So then, we inherit everything that pertains to the game from 'Unit'. Weights, Measures, Random (think like dice, maybe?), and there will be other such entities. Some of them are similar, but in code they will each react differently. We're having a really big problem with abstracting this kind of thing into a database model. Without 'Enum' support, it is proving difficult to translate into multiple tables that still share a common listing. One solution we've depicted is to use a 'key ring' type approach, where everything that attaches to a character is stored on a 'Ring' with a 'Key', where each Key has a Value that represents a type. This works functionally but we've discovered it becomes very sluggish and performs poorly. We also dislike this approach because it begins to feel as if everything is 'dumped' into one class; which makes management and logical structure difficult to adhere to. I was hoping someone else might have some ideas on what I could do with this problem. It's really driving me up the wall; To summarize; the goal is to build a type (Unit) that can be used as a base type (Table per Type) for generic reference across a relatively global scope, without having to dump everything into a single collection. I can use an Interface to determine actual behavior so that isn't too big of an issue. This is 'roughly' the same idea expressed in the Entity Framework.

    Read the article

  • How to deserialize implementation classes in OSGi

    - by Daniel Schneller
    In an eRCP OSGi based application the user can push a button and go to a lock screen similar to that of Windows or Mac OS X. When this happens, the current state of the application is serialized to a file and control is handed over to the lock screen. In this mobile application memory is very tight, so we need to get rid of the original view/controller when the lock screen comes up. This works fine and we end up with a binary serialized file. Once the user logs back in, the file is read in again and the original state of the application restored. This works fine as well, except when the controller that was serialized contained a reference to an object which comes from a different bundle. In my concrete case the original controller (from bundle A) can call a web service and gets a result back. Nothing fancy, just some Strings and Numbers in a simple value holder class. However the controller only sees this as a Result interface; the actual runtime object (ResultImpl) is defined and created in a different bundle (bundle B, the webservice client implementation) and returned via a service call. When the deserialization now tries to thaw the controller from the file, it throws a ClassNotFound exception, complaining about not being able to deserialize the result object, because deserialization is called from bundle A, which cannot see the ResultImpl class from bundle B. Any ideas on how to work around that? The only thing I could come up with is to clone all the individual values into another object, defined in the controller's bundle, but this seems like quite a hassle.

    Read the article

  • Suggest the way to design several classes

    - by Oleg Tarasenko
    Hi, I'm building simple application on as3. Kind of starship game. What I want to do is to create several different star ships. Each one should have different images (different look), different sets of animation (e.g. when it's flying, burning, damaged), different kind of weapon and also different controllers (e.g. one can be managed by user, another one by computer, and I want to be able to reuse same ships for AI controller as well as for users controls). Each ship is created in the following way: Create entity Add spatial Add renderers Add other components.... ...... n. init the ship So what I am trying to do: 1) Create StarShip superclass, to store HP (as every ship has it), store spatial (same reason) 2) Create inherited class for any other ship... (It will contain renderer - (responsible for display part), weapon, set of animations), etc What do you think about such way of composition? Maybe it's better to place everything in super class, and then just create instances using long, long, long constructors like: StarShip(hp:HP, animations:DICT, weapon:Weapon, ....) Need advice

    Read the article

  • Concurrency and Calendar classes

    - by fbielejec
    I have a thread (class implementing runnable, called AnalyzeTree) organised around a hash map (ConcurrentMap slicesMap). The class goes through the data (called trees here) in the large text file and parses the geographical coordinates from it to the HashMap. The idea is to process one tree at a time and add or grow the values according to the key (which is just a Double value representing time). The relevant part of code looks like this: // grow map entry if key exists if (slicesMap.containsKey(sliceTime)) { double[] imputedLocation = imputeValue( location, parentLocation, sliceHeight, nodeHeight, parentHeight, rate, useTrueNoise, currentTreeNormalization, precisionArray); slicesMap.get(sliceTime).add( new Coordinates(imputedLocation[1], imputedLocation[0], 0.0)); // start new entry if no such key in the map } else { List<Coordinates> coords = new ArrayList<Coordinates>(); double[] imputedLocation = imputeValue( location, parentLocation, sliceHeight, nodeHeight, parentHeight, rate, useTrueNoise, currentTreeNormalization, precisionArray); coords.add(new Coordinates(imputedLocation[1], imputedLocation[0], 0.0)); slicesMap.putIfAbsent(sliceTime, coords); // slicesMap.put(sliceTime, coords); }// END: key check And the class is called like this (executor is ExecutorService executor = Executors.newFixedThreadPool(NTHREDS) ): mrsd = new SpreadDate(mrsdString); int readTrees = 1; while (treesImporter.hasTree()) { currentTree = (RootedTree) treesImporter.importNextTree(); executor.submit(new AnalyzeTree(currentTree, precisionString, coordinatesName, rateString, numberOfIntervals, treeRootHeight, timescaler, mrsd, slicesMap, useTrueNoise)); // new AnalyzeTree(currentTree, precisionString, // coordinatesName, rateString, numberOfIntervals, // treeRootHeight, timescaler, mrsd, slicesMap, // useTrueNoise).run(); readTrees++; }// END: while has trees Now this is running into troubles when executed in parallel (the commented part running sequentially is fine), I thought it might throw a ConcurrentModificationException, but apparently the problem is in mrsd (instance of SpreadDate object, which is simply a class for date related calculations). The SpreadDate class looks like this: public class SpreadDate { private Calendar cal; private SimpleDateFormat formatter; private Date stringdate; public SpreadDate(String date) throws ParseException { // if no era specified assume current era String line[] = date.split(" "); if (line.length == 1) { StringBuilder properDateStringBuilder = new StringBuilder(); date = properDateStringBuilder.append(date).append(" AD") .toString(); } formatter = new SimpleDateFormat("yyyy-MM-dd G", Locale.US); stringdate = formatter.parse(date); cal = Calendar.getInstance(); } public long plus(int days) { cal.setTime(stringdate); cal.add(Calendar.DATE, days); return cal.getTimeInMillis(); }// END: plus public long minus(int days) { cal.setTime(stringdate); cal.add(Calendar.DATE, -days); //line 39 return cal.getTimeInMillis(); }// END: minus public long getTime() { cal.setTime(stringdate); return cal.getTimeInMillis(); }// END: getDate } And the stack trace from when exception is thrown: java.lang.ArrayIndexOutOfBoundsException: 58 at sun.util.calendar.BaseCalendar.getCalendarDateFromFixedDate(BaseCalendar.java:454) at java.util.GregorianCalendar.computeFields(GregorianCalendar.java:2098) at java.util.GregorianCalendar.computeFields(GregorianCalendar.java:2013) at java.util.Calendar.setTimeInMillis(Calendar.java:1126) at java.util.GregorianCalendar.add(GregorianCalendar.java:1020) at utils.SpreadDate.minus(SpreadDate.java:39) at templates.AnalyzeTree.run(AnalyzeTree.java:88) at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:334) at java.util.concurrent.FutureTask.run(FutureTask.java:166) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603) at java.lang.Thread.run(Thread.java:636) If a move the part initializing mrsd to the AnalyzeTree class it runs without any problems - however it is not very memory efficient to initialize class each time this thread is running, hence my concerns. How can it be remedied?

    Read the article

  • Basic Question on storing variables c# for use in other classes

    - by Calibre2010
    Ok guys I basically have a class which takes in 3 strings through the parameter of one of its method signatures. I've then tried to map these 3 strings to global variables as a way to store them. However, when I try to call these global variables from another class after instantiating this class they display as null values. this is the class which gets the 3 strings through the method setDate, and the mapping.. public class DateLogic { public string year1; public string month1; public string day1; public DateLogic() { } public void setDate(string year, string month, string day) { year1 = year; month1 = month; day1 = day; // getDate(); } public string getDate() { return year1 + " " + month1 + " " + day1; } } After this I try call this class from here public static string TimeLine2(this HtmlHelper helper, string myString2) { DateLogic g = new DateLogic(); string sday = g.day1; string smonth = g.month1; string syr = g.year1; } I've been debugging and the values make it all the way to the global variables but when called from this class here it doesnt show them, just shows null. Is this cause I'm creating a brand new instance, how do i resolve this?

    Read the article

  • Applet class loader cannot find one of the classes in the jar

    - by Chry Cheng
    I get the ff. error in Java Console occassionally: Exception in thread "thread applet-my.package.MyApplet-10" java.lang.NoClassDefFoundError: another/package/SomeClass at my.package.MyApplet.init(MyApplet.java:95) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: another.package.SomeClass at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClassInternal(Unknown Source) ... 3 more Caused by: java.io.IOException: open HTTP connection failed:https://myserver/mycontext/applets/another/package/SomeClass.class at sun.plugin2.applet.Applet2ClassLoader.getBytes(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader.access$000(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) ... 7 more My applet tag is as follows: <applet codebase="../../applets" code="my.package.MyApplet" class="invisible" id="myApplet"> <param value="value0" name="param0"/> ... <param value="valueN" name="paramN" /> <param value="folder/myApplet__0.0.1177.jar,folder/commons-io-1.3.2__0.0.1177.jar,..." name="cache_archive"/> <param value="0.0.1177.0,0.0.1177.0,...," name="cache_version"/> </applet> It is important I stress the word "occasionally". Sometimes the applet is initialized without a hitch. This also means that, often, when the browser is restarted, the problem goes away. I am aware of http://stackoverflow.com/questions/698890/applet-fails-to-load-class-from-jar and http://stackoverflow.com/questions/872905/applet-class-loader-cannot-find-a-class-in-the-applets-jar but I think they are not applicable to my case. SomeClass and MyApplet are in the same jar and the page is being accessed locally.

    Read the article

  • C# two classes with static members referring to each other

    - by Jerry
    Hi, I wonder why this code doesn't end up in endless recursion. I guess it's connected to the automatic initialization of static members to default values, but can someone tell me "step by step" how does 'a' get the value of 2 and 'b' of 1? public class A { public static int a = B.b + 1; } public class B { public static int b = A.a + 1; } static void Main(string[] args) { Console.WriteLine("A.a={0}, B.b={1}", A.a, B.b); //A.a=2, B.b=1 Console.Read(); }

    Read the article

  • Wrapper Classes for Backward compatibility in Java

    - by Casebash
    There is an interesting article here on maintaing backwards compatibility for Java. In the wrapper class section, I can't actually understand what the wrapper class accomplishes. In the following code from MyApp, WrapNewClass.checkAvailable() could be replaced by Class.forName("NewClass"). static { try { WrapNewClass.checkAvailable(); mNewClassAvailable = true; } catch (Throwable ex) { mNewClassAvailable = false; } } Consider when NewClass is unavailable. In the code where we use the wrapper (see below), all we have done is replace a class that doesn't exist, with one that exists, but which can't be compiled as it uses a class that doesn't exist. public void diddle() { if (mNewClassAvailable) { WrapNewClass.setGlobalDiv(4); WrapNewClass wnc = new WrapNewClass(40); System.out.println("newer API is available - " + wnc.doStuff(10)); }else { System.out.println("newer API not available"); } } Can anyone explain why this makes a difference? I assume it has something to do with how Java compiles code - which I don't know much about.

    Read the article

< Previous Page | 100 101 102 103 104 105 106 107 108 109 110 111  | Next Page >