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  • XmlHttpRequest bug?

    - by valdo
    Hello all. I'm writing a program that among other things needs to download a file given its URL. I'm too lazy to implement the Http/Https protocols manually, so that I needed some library/object/function that'll do the job. Critical requirement: The download must be asynchronous. That is, the thread that issued the download must be able to do something else "while" downloading the file, plus the download must be able to be aborted anytime without any barbaric side effects (such as internal call to TerminateThread). Nice-to-have requirements: Should be able to download the file "into memory". Means - read the contents of the file as they arrive, not necessarily save it into some "file system" file. It'd be nice to have some convenient Win32 progress notification mechanism (waitable event, semahpore, completion port, etc.), rather than just periodically polling the download status. I've chosen the XmlHttpRequest COM object to do the work. It seemed to work fine enough, plus it supported asynchronous mode. However I noticed that after some period it just stops working. That is, after several successful file downloads it stops downloading anything. I periodically poll it to get its status, it reports "in-progress", but nothing actually happens, and there's no network activity. Moreover, when the same process creates another instance of XmlHttpRequest object to perform new downloads - the effect is the same. The object reports "in progress", whereas it doesn't even try to connect to the server (according to network sniffers and system TCP state). The only way to make this object work back is to restart the process. This makes me suspect that there's a sort of a bug (sorry, I meant undocumented feature) in the object. Also it's not a bug at the level of an individual object, since the problem persists when the object is destroyed and another one is created. It's probably some global state of the DLL that implements this object. Does anyone know something about this? Is this a known bug? I'm pretty sure there's no chance that I have another bug in my code, because of which it seems to me to be the bug is in the XmlHttpRequest. I've done enoughtests and spent time with the debugger to conclude without reasonable doubt that it's just the object stops working. BTW, while the object should work, I do all the waiting via MsgWaitXXXX API calls. So that if this object needs the message loop to work properly (for instance, it may create a hidden notification window and bind it to a socket via WSAAsyncSelect) - I give it the opportunity.

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  • How can I prevent external MSBuild files from being cached (by Visual Studio) during a project build

    - by Damian Powell
    I have a project in my solution which started life as a C# library project. It's got nothing of any interest in it in terms of code, it is merely used as a dependency in the other projects in my solution in order to ensure that it is built first. One of the side-effects of building this project is that a shared AssemblyInfo.cs is created which contains the version number in use by the other projects. I have done this by adding the following to the .csproj file: <ItemGroup> <None Include="Properties\AssemblyInfo.Shared.cs.in" /> <Compile Include="Properties\AssemblyInfo.Shared.cs" /> <None Include="VersionInfo.targets" /> </ItemGroup> <Import Project="$(ProjectDir)VersionInfo.targets" /> <Target Name="BeforeBuild" DependsOnTargets="UpdateSharedAssemblyInfo" /> The referenced file, VersionInfo.targets, contains the following: <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <!-- Some properties defining tool locations and the name of the AssemblyInfo.Shared.cs.in file etc. --> </PropertyGroup> <Target Name="UpdateSharedAssemblyInfo"> <!-- Uses the Exec task to run one of the tools to generate AssemblyInfo.Shared.cs based on the location of AssemblyInfo.Shared.cs.in and some of the other properties. --> </Target> </Project> The contents of the VersionInfo.targets file could simply be embedded within the .csproj file but it is external because I am trying to turn all of this into a project template. I want the users of the template to be able to add the new project to the solution, edit the VersionInfo.targets file, and run the build. The problem is that modifying and saving the VersionInfo.targets file and rebuilding the solution has no effect - the project file uses the values from the .targets file as they were when the project was opened. Even unloading and reloading the project has no effect. In order to get the new values, I need to close Visual Studio and reopen it (or reload the solution). How can I set this up so that the configuration is external to the .csproj file and not cached between builds?

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  • Java - is this an idiom or pattern, behavior classes with no state

    - by Berlin Brown
    I am trying to incorporate more functional programming idioms into my java development. One pattern that I like the most and avoids side effects is building classes that have behavior but they don't necessarily have any state. The behavior is locked into the methods but they only act on the parameters passed in. The code below is code I am trying to avoid: public class BadObject { private Map<String, String> data = new HashMap<String, String>(); public BadObject() { data.put("data", "data"); } /** * Act on the data class. But this is bad because we can't * rely on the integrity of the object's state. */ public void execute() { data.get("data").toString(); } } The code below is nothing special but I am acting on the parameters and state is contained within that class. We still may run into issues with this class but that is an issue with the method and the state of the data, we can address issues in the routine as opposed to not trusting the entire object. Is this some form of idiom? Is this similar to any pattern that you use? public class SemiStatefulOOP { /** * Private class implies that I can access the members of the <code>Data</code> class * within the <code>SemiStatefulOOP</code> class and I can also access * the getData method from some other class. * * @see Test1 * */ class Data { protected int counter = 0; public int getData() { return counter; } public String toString() { return Integer.toString(counter); } } /** * Act on the data class. */ public void execute(final Data data) { data.counter++; } /** * Act on the data class. */ public void updateStateWithCallToService(final Data data) { data.counter++; } /** * Similar to CLOS (Common Lisp Object System) make instance. */ public Data makeInstance() { return new Data(); } } // End of Class // Issues with the code above: I wanted to declare the Data class private, but then I can't really reference it outside of the class: I can't override the SemiStateful class and access the private members. Usage: final SemiStatefulOOP someObject = new SemiStatefulOOP(); final SemiStatefulOOP.Data data = someObject.makeInstance(); someObject.execute(data); someObject.updateStateWithCallToService(data);

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  • Where are the function literals in c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one.

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  • jQuery to hide and show divs with an indicator

    - by songdogtech
    Using the jQuery below to toggle the hiding and showing of divs of text: how would I add some sort of indicator - like an up and down arrow as a graphic - to the titles when the divs are either open and closed? What's the best way to do that? Two images? A CSS sprite? And most importantly: how would that be integrated into the JS? I've looked at other jQuery that assigns a random number to each div and then determines which are open and which are closed and toggles one of two images. But I'm using php in a WordPress loop to show a posts, and that gives problems with incrementing in the loop, so there must be an easier way that doesn't require changes in the name of the title div. Thanks.... This JS fires the showing and hiding. Each div can be expanded and collapsed independently. $(document).ready(function() { $('div.demo-show:eq(0)> div').hide(); $('div.demo-show:eq(0)> h3').click(function() { $(this).next().slideToggle('fast'); }); }); This is the HTML it works with: <div class="collapser"> <p class="title">Header-1 </p> <div class="contents">Lorem ipsum</div> <p class="title">Header-2</p> <div class="contents">Lorem ipsum </div> <p class="title">Header-3</p> <div class="contents">Lorem ipsum</div> </div> The CSS is arbitrary: .collapser { margin: 0; padding: 0; width: 500px; } .title { margin: 1px; color: #fff; padding: 3px 10px; cursor: pointer; position: relative; background-color:#c30; } .contents { padding: 5px 10px; background-color:#fafafa; }

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  • What are the pros and cons of using manual list iteration vs recursion through fail

    - by magus
    I come up against this all the time, and I'm never sure which way to attack it. Below are two methods for processing some season facts. What I'm trying to work out is whether to use method 1 or 2, and what are the pros and cons of each, especially large amounts of facts. methodone seems wasteful since the facts are available, why bother building a list of them (especially a large list). This must have memory implications too if the list is large enough ? And it doesn't take advantage of Prolog's natural backtracking feature. methodtwo takes advantage of backtracking to do the recursion for me, and I would guess would be much more memory efficient, but is it good programming practice generally to do this? It's arguably uglier to follow, and might there be any other side effects? One problem I can see is that each time fail is called, we lose the ability to pass anything back to the calling predicate, eg. if it was methodtwo(SeasonResults), since we continually fail the predicate on purpose. So methodtwo would need to assert facts to store state. Presumably(?) method 2 would be faster as it has no (large) list processing to do? I could imagine that if I had a list, then methodone would be the way to go.. or is that always true? Might it make sense in any conditions to assert the list to facts using methodone then process them using method two? Complete madness? But then again, I read that asserting facts is a very 'expensive' business, so list handling might be the way to go, even for large lists? Any thoughts? Or is it sometimes better to use one and not the other, depending on (what) situation? eg. for memory optimisation, use method 2, including asserting facts and, for speed use method 1? season(spring). season(summer). season(autumn). season(winter). % Season handling showseason(Season) :- atom_length(Season, LenSeason), write('Season Length is '), write(LenSeason), nl. % ------------------------------------------------------------- % Method 1 - Findall facts/iterate through the list and process each %-------------------------------------------------------------- % Iterate manually through a season list lenseason([]). lenseason([Season|MoreSeasons]) :- showseason(Season), lenseason(MoreSeasons). % Findall to build a list then iterate until all done methodone :- findall(Season, season(Season), AllSeasons), lenseason(AllSeasons), write('Done'). % ------------------------------------------------------------- % Method 2 - Use fail to force recursion %-------------------------------------------------------------- methodtwo :- % Get one season and show it season(Season), showseason(Season), % Force prolog to backtrack to find another season fail. % No more seasons, we have finished methodtwo :- write('Done').

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  • Showing div based on filled form field

    - by Fabio
    I have this script where I use a slider to show some elements of a form. So far so good. The way I'm doing it is by having a slider (can't use a multistep form since it uses a plugin not allowing multistep forms, plus some graphic behaviors) and a button that goes to the next slider. So now I need that button (not part of the form) to show only if a certain field is filled. I tried teh following, but it's not working, I assume some error but can't figure what. My code is as follows: $('#clientname').change(function() { var clientVal = $("input").val() == ''; $(".next").hide(); if ($('#clientname').val() != '').show(); else $('.next').hide(); }); and the html as follows: <div class="b40-right"> <h3>The Basics</h3> <div class="label"> Your Name (required)</div> <div class="inputes"> <span class="wpcf7-form-control-wrap your-name"><input id="clientname" type="text" name="your-name" value="" class="wpcf7-form-control wpcf7-text wpcf7-validates-as-required" size="40" /></span> </div> <div class="label">Your Email (required)</div> <div class="inputes"> <span class="wpcf7-form-control-wrap your-email"><input type="text" name="your-email" value="" class="wpcf7-form-control wpcf7-text wpcf7-email wpcf7-validates-as-required wpcf7-validates-as-email" size="40" /></span> </div> <div class="label">Type of Business</div> <div class="inputes"> <span class="wpcf7-form-control-wrap type-of-business"><textarea name="type-of-business" class="wpcf7-form-control wpcf7-textarea" cols="40" rows="10"></textarea></span> </div> </div> <a class="next" href="javascript:stepcarousel.stepBy('mygallery2', 1)"><img id="nextbut1" src="<?php bloginfo('template_directory'); ?>/images/next.png" alt="" /></a> any help on what am I doing wrong? Is there a better approach/solution? (I'm not a programmer as you may figure) Thank you in advance!

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  • Modify audio pitch of recorded clip (m4v)

    - by devcube
    I'm writing an app in which I'm trying to change the pitch of the audio when I'm recording a movie (.m4v). Or by modifying the audio pitch of the movie afterwards. I want the end result to be a movie (.m4v) that has the original length (i.e. same visual as original) but with modified sound pitch, e.g. a "chipmunk voice". A realtime conversion is to prefer if possible. I've read alot about changing audio pitch in iOS but most examples focus on playback, i.e. playing the sound with a different pitch. In my app I'm recording a movie (.m4v / AVFileTypeQuickTimeMovie) and saving it using standard AVAssetWriter. When saving the movie I have access to the following elements where I've tried to manipulate the audio (e.g. modify the pitch): audio buffer (CMSampleBufferRef) audio input writer (AVAssetWriterAudioInput) audio input writer options (e.g. AVNumberOfChannelsKey, AVSampleRateKey, AVChannelLayoutKey) asset writer (AVAssetWriter) I've tried to hook into the above objects to modify the audio pitch, but without success. I've also tried with Dirac as described here: Real Time Pitch Change In iPhone Using Dirac And OpenAL with AL_PITCH as described here: Piping output from OpenAL into a buffer And the "BASS" library from un4seen: Change Pitch/Tempo In Realtime I haven't found success with any of the above libs, most likely because I don't really know how to use them, and where to hook them into the audio saving code. There seems to be alot of librarys that have similar effects but focuses on playback or custom recording code. I want to manipulate the audio stream I've already got (AVAssetWriterAudioInput) or modify the saved movie clip (.m4v). I want the video to be unmodifed visually, i.e. played at the same speed. But I want the audio to go faster (like a chipmunk) or slower (like a ... monster? :)). Do you have any suggestions how I can modify the pitch in either real time (when recording the movie) or afterwards by converting the entire movie (.m4v file)? Should I look further into Dirac, OpenAL, SoundTouch, BASS or some other library? I want to be able to share the movie to others with modified audio, that's the reason I can't rely on modifying the pitch for playback only. Any help is appreciated, thanks!

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  • Jquery hover function doesn't work for a table...

    - by chandru_cp
    I dynamically added rows to a table but it doesn't seem to take hover effects given in jquery... Here is my code, <table id="chkbox" cellpadding="0" cellspacing="2" width="100%" class="table_Style_Border"> <tr> <td style="width:150px" class="grid_header" align="center">RackName</td> <td style="width:150px" class="grid_header" align="center">LibraryName</td> <td style="width:200px" class="grid_header" align="center">LibrarianName</td> <td style="width:200px" class="grid_header" align="center">Location</td> <td style="width:1%" class="grid_header"></td> </tr> <? if(isset($comment)) { echo '<tr><td class=table_label colspan=5>'.$comment.'</td></tr>'; } ?> <?php foreach($rackData as $key => $row) { ?> <?php printf('<tr class="%s">', ($key % 2) ? 'rowcolor' : 'alternaterowcolor'); ?> <td align="left" class="table_label"> <?=$row['rack_name']?> </td> <td align="left" class="table_label"> <?=$row['library_name']?> </td> <td align="center" class="table_label"> <?=$row['librarian']?> </td> <td align="center" class="table_label"> <?=$row['location']?> </td> <td align="center"> <input type="checkbox" name="group" id="group" value="<?=$row['rack_id']?>" onclick="display(this);" > </td> </tr> <? } ?> </table><div align="right" class="pagination"> <?php /*?><?php echo $links;?><?php */?></div> <script type="text/javascript"> $("#chkbox").hover(function() { $(this).addClass("resultshover"); }, function() { $(this).removeClass("resultshover"); }); </script>

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  • .NET Windows Service with timer stops responding

    - by Biri
    I have a windows service written in c#. It has a timer inside, which fires some functions on a regular basis. So the skeleton of my service: public partial class ArchiveService : ServiceBase { Timer tickTack; int interval = 10; ... protected override void OnStart(string[] args) { tickTack = new Timer(1000 * interval); tickTack.Elapsed += new ElapsedEventHandler(tickTack_Elapsed); tickTack.Start(); } protected override void OnStop() { tickTack.Stop(); } private void tickTack_Elapsed(object sender, ElapsedEventArgs e) { ... } } It works for some time (like 10-15 days) then it stops. I mean the service shows as running, but it does not do anything. I make some logging and the problem can be the timer, because after the interval it does not call the tickTack_Elapsed function. I was thinking about rewrite it without a timer, using an endless loop, which stops the processing for the amount of time I set up. This is also not an elegant solution and I think it can have some side effects regarding memory. The Timer is used from the System.Timers namespace, the environment is Windows 2003. I used this approach in two different services on different servers, but both is producing this behavior (this is why I thought that it is somehow connected to my code or the framework itself). Does somebody experienced this behavior? What can be wrong? Edit: I edited both services. One got a nice try-catch everywhere and more logging. The second got a timer-recreation on a regular basis. None of them stopped since them, so if this situation remains for another week, I will close this question. Thank you for everyone so far. Edit: I close this question because nothing happened. I mean I made some changes, but those changes are not really relevant in this matter and both services are running without any problem since then. Please mark it as "Closed for not relevant anymore".

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  • Simple Modal with Autocomplete in ASP.NET

    - by DanielJaymes
    Hello, I am quite new to this so any help is very much appreciated. I am generating a modal pop using Simple Modal, this works ok. I now want to add jquery autocomplete to the element txtEmail. When I run the page outside of Simple Modal I can use Autocomplete, however when the page is loaded through Simple Modal it does not work. I have checked to ensure the element is loaded, and it is allowing me to change the text color, but I can not add autocomplete to it. The code is /** * @author Daniel */ jQuery(function($) { $("input.ema, a.ema").click(function(e) { e.preventDefault(); $("#osx-modal-content").modal({ appendTo: 'form', overlayId: 'osx-overlay', containerId: 'osx-container', closeHTML: '<div class="close"><a href="#" class="simplemodal-close">X</a></div>', minHeight: 80, opacity: 65, position: ['0', ], overlayClose: true, onOpen: OSX.open, onClose: OSX.close, onShow: OSX.show }); }); var OSX = { container: null, open: function(d) { var self = this; $.ajax({ url: "/Message/UserMessage/", type: 'GET', dataType: 'html', // <-- to expect an html response success: function(result) { var data = "Core Selectors Attributes Traversing Manipulation CSS Events Effects Ajax Utilities".split(" "); $('div#osx-modal-data').html(result).find("#txtEmail").css('color', '#c00'); if ($('div#osx-modal-data').find("#txtEmail").length) { // implies *not* zero $('div#osx-modal-data').find("#txtEmail").autocomplete(data); alert('We found img elements on the page using "img"'); } else { alert('No txtEmail elements found'); } } }); self.container = d.container[0]; d.overlay.fadeIn('slow', function() { $("#osx-modal-content", self.container).show(); $('div#osx-modal-title').html("Send Email"); var title = $("#osx-modal-title", self.container); title.show(); d.container.slideDown('slow', function() { setTimeout(function() { var h = $("#osx-modal-data", self.container).height() + title.height() + 20; // padding d.container.animate({ height: h }, 200, function() { $("div.close", self.container).show(); $("#osx-modal-data", self.container).show(); }); }, 300); }); }) }, close: function(d) { var self = this; d.container.animate({ top: "-" + (d.container.height() + 20) }, 500, function() { self.close(); // or $.modal.close(); }); }, show: function(d) { // $('div#osx-modal-data').find("#txtEmail").css('color', '#ccc') } }; });

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  • WPF: Improving Performance for Running on Older PCs

    - by Phil Sandler
    So, I'm building a WPF app and did a test deployment today, and found that it performed pretty poorly. I was surprised, as we are really not doing much in the way of visual effects or animations. I deployed on two machines: the fastest and the slowest that will need to run the application (the slowest PC has an Intel Celeron 1.80GHz with 2GB RAM). The application ran pretty well on the faster machine, but was choppy on the slower machine. And when I say "choppy", I mean the cursor jumped even just passing it over any open window of the app that had focus. I opened the Task Manager Performance window, and could see that the CPU usage jumped whenever the app had focus and the cursor was moving over it. If I gave focus to another (e.g. Excel), the CPU usage went back down after a second. This happened on both machines, but the choppiness was only noticeable on the slower machine. I had very limited time to tinker on the deployment machines, so didn't do a lot of detailed testing. The app runs fine on my development machine, but I also see the CPU spiking up to 10% there, just running the cursor over the window. I downloaded the WPF performance tool from MS and have been tinkering with it (on my dev machine). The docs say this about the "Frame Rate" metric in the Perforator tool: For applications without animation, this value should be near 0. The app is not doing any heavy animation, but the frame rate stays near 50 when the cursor is over any window. The screens I tested on have column headers in a grid that "highlight" and buttons that change color and appearance when scrolled over. Even moving the mouse on blank areas of the windows cause the same Frame rate and CPU usage (doesn't seem to be related to these minor animations). (Also, I am unable to figure out how to get anything but the two default tools--Perforator and Visual Profiler--installed into the WPF performance tool. That is probably a separate question). I also have Redgate's profiling tool, but I'm not sure if that can shed any light on rendering performance. So, I realize this is not an easy thing to troubleshoot without specifics or sample code (which I can't post). My questions are: What are some general things to look for (or avoid) in the code to improve performance? What steps can I take using the WPF performance tool to narrow down the problem? Is the PC spec listed above (Intel Celeron 1.80GHz with 2GB RAM) too slow to be running even vanilla WPF applications?

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  • 2 Shaders using the same vertex data

    - by Fonix
    So im having problems rendering using 2 different shaders. Im currently rendering shapes that represent dice, what i want is if the dice is selected by the user, it draws an outline by drawing the dice completely red and slightly scaled up, then render the proper dice over it. At the moment some of the dice, for some reason, render the wrong dice for the outline, but the right one for the proper foreground dice. Im wondering if they aren't getting their vertex data mixed up somehow. Im not sure if doing something like this is even allowed in openGL: glGenBuffers(1, &_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); glBufferData(GL_ARRAY_BUFFER, numVertices*sizeof(GLfloat), vertices, GL_STATIC_DRAW); glEnableVertexAttribArray(effect->vertCoord); glVertexAttribPointer(effect->vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(effect->toon_vertCoord); glVertexAttribPointer(effect->toon_vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); im trying to bind the vertex data to 2 different shaders here when i load my first shader i have: vertCoord = glGetAttribLocation(TexAndLighting, "position"); and the other shader has: toon_vertCoord = glGetAttribLocation(Toon, "position"); if I use the shaders independently of each other they work fine, but when i try to render both one on top of the other they get the model mixed up some times. here is how my draw function looks: - (void) draw { [EAGLContext setCurrentContext:context]; glBindVertexArrayOES(_vertexArray); effect->modelViewMatrix = mvm; effect->numberColour = GLKVector4Make(numbers[colorSelected].r, numbers[colorSelected].g, numbers[colorSelected].b, 1); effect->faceColour = GLKVector4Make(faceColors[colorSelected].r, faceColors[colorSelected].g, faceColors[colorSelected].b, 1); if(selected){ [effect drawOutline]; //this function prepares the shader glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } [effect prepareToDraw]; //same with this one glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } this is what it looks like, as you can see most of the outlines are using the wrong dice, or none at all: links to full code: http://pastebin.com/yDKb3wrD Dice.mm //rendering stuff http://pastebin.com/eBK0pzrK Effects.mm //shader stuff http://pastebin.com/5LtDAk8J //my shaders, shouldn't be anything to do with them though TL;DR: trying to use 2 different shaders that use the same vertex data, but its getting the models mixed up when rendering using both at the same time, well thats what i think is going wrong, quite stumped actually.

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  • Akka framework support for finding duplicate messages

    - by scala_is_awesome
    I'm trying to build a high-performance distributed system with Akka and Scala. If a message requesting an expensive (and side-effect-free) computation arrives, and the exact same computation has already been requested before, I want to avoid computing the result again. If the computation requested previously has already completed and the result is available, I can cache it and re-use it. However, the time window in which duplicate computation can be requested may be arbitrarily small. e.g. I could get a thousand or a million messages requesting the same expensive computation at the same instant for all practical purposes. There is a commercial product called Gigaspaces that supposedly handles this situation. However there seems to be no framework support for dealing with duplicate work requests in Akka at the moment. Given that the Akka framework already has access to all the messages being routed through the framework, it seems that a framework solution could make a lot of sense here. Here is what I am proposing for the Akka framework to do: 1. Create a trait to indicate a type of messages (say, "ExpensiveComputation" or something similar) that are to be subject to the following caching approach. 2. Smartly (hashing etc.) identify identical messages received by (the same or different) actors within a user-configurable time window. Other options: select a maximum buffer size of memory to be used for this purpose, subject to (say LRU) replacement etc. Akka can also choose to cache only the results of messages that were expensive to process; the messages that took very little time to process can be re-processed again if needed; no need to waste precious buffer space caching them and their results. 3. When identical messages (received within that time window, possibly "at the same time instant") are identified, avoid unnecessary duplicate computations. The framework would do this automatically, and essentially, the duplicate messages would never get received by a new actor for processing; they would silently vanish and the result from processing it once (whether that computation was already done in the past, or ongoing right then) would get sent to all appropriate recipients (immediately if already available, and upon completion of the computation if not). Note that messages should be considered identical even if the "reply" fields are different, as long as the semantics/computations they represent are identical in every other respect. Also note that the computation should be purely functional, i.e. free from side-effects, for the caching optimization suggested to work and not change the program semantics at all. If what I am suggesting is not compatible with the Akka way of doing things, and/or if you see some strong reasons why this is a very bad idea, please let me know. Thanks, Is Awesome, Scala

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  • Making a grid on iPhone using Opengl

    - by TheGambler
    I'm trying to make a grid similar to what you would see in these geo games(geoDefense/geometry wars). I'm wanting to apply separate transformation matrixes to each to create different effects. So, it makes since to me that I need to draw each square separately to that I can apply a different transformation to each one. The problem I'm having is mapping these grids out or connecting the squares. The coordinate systems is still confusing to me. I know it would be easy just to create a huge triangle strip but I'm not able to figure out a way to apply separate transformations to each square( quad ) if I use triangle strips. So first question: Can you apply different transformations to quads if you use a triangle strip to draw a huge grid? If so, any tips suggestions on how to do so? If not, how does one usually connect textures without using triangle strips? Here is my coord setup: const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); Here is my draw: - (void)drawView:(GLView*)view; { int loop; //glColor4f(1.0, 1.0, 1.0, 0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Grid Loop for( loop = 0; loop < kNumberSectionsInGrid; loop++ ) { //glLoadIdentity(); static Matrix3D shearMatrix; Matrix3DSetShear(shearMatrix, 0.2, 0.2); static Matrix3D finalMatrix; //Matrix3DMultiply(temp2Matrix, shearMatrix, finalMatrix); glLoadMatrixf(shearMatrix); glTranslatef(-1.0f,(float)loop,-3.0f); glScalef(0.1, 0.1, 0.0); Vertex3D vertices[] = { {-1.0, 1.0, 0.5}, { 1.0, 1.0, 0.5}, { -1.0, -1.0, 0.5}, { 1.0, -1.0, 0.5} }; static const Vector3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, }; GLfloat texCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } glMatrixMode(GL_MODELVIEW);

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  • JPanels, JFrames, and Windows, Oh my!

    - by Jonathan
    Simply stated, I am trying to make a game I am working on full-screen. I have the following code I am trying to use: GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gs = ge.getDefaultScreenDevice(); if(!gs.isFullScreenSupported()) { System.out.println("full-screen not supported"); } Frame frame = new Frame(gs.getDefaultConfiguration()); Window win = new Window(frame); try { // Enter full-screen mode gs.setFullScreenWindow(win); win.validate(); } Problem with this is that I am working within a class that extends JPanel, and while I have a variable of type Frame, I have none of type Window within the class. My understanding of JPanel is that it is a Window of sorts, but I cannot pass 'this' into gs.setFullScreenWindow(Window win)... How should I go about doing this? Is there any easy way of calling that, or a similar method, using a JPanel? Is there a way I can get something of type Window from my JPanel? - EDIT: The following method changes the state of JFrame and is called every 10ms: public void paintScreen() { Graphics g; try{ g = this.getGraphics(); //get Panel's graphic context if(g == null) { frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setExtendedState(frame.getExtendedState()|JFrame.MAXIMIZED_BOTH); frame.add(this); frame.pack(); frame.setResizable(false); frame.setTitle("Game Window"); frame.setVisible(true); } if((g != null) && (dbImage != null)) { g.drawImage(dbImage, 0, 0, null); } Toolkit.getDefaultToolkit().sync(); //sync the display on some systems g.dispose(); } catch (Exception e) { if(blockError) { blockError = false; } else { System.out.println("Graphics context error: " + e); } } } I anticipate that there may be a few redundancies or unnecessary calls after the if(g==null) statement (all the frame.somethingOrOther()s), any cleanup advice would be appreciated... Also, the block error is what it seems. I am ignoring an error. The error only occurs once, and this works fine when setup to ignore the first instance of the error... For anyone interested I can post additional info there if anyone wants to see if that block can be removed, but i'm not concerned... I might look into it later.

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  • Where are the function literals c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one.

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  • How to add fadeIn and fadeOut to idTabs plugin's JS snippet?

    - by iMagdy
    Hi, I am using the jQuery plugin idTabs [ [www.sunsean.com/idTabs][1] ] and it allows me to line tabs and tabs' content via element#id and element href="#id" Ok, so I use this snippet: <script type="text/javascript"> $(document).ready(function() { $("#requestPool").idTabs(); $(".tabs").idTabs(); $(".miniTabs").idTabs(".active"); $(".switchers").idTabs(".activePanel"); }); </script> To run the plugin on two different areas: div#requestPool this has it's own tabs and it's own tab content, Also the div.tabs which is another place and has it's own tabs and it's own tabs content. The div.miniTabs and div.switchers are the divs that includes the tabs links (tabs headers) and I putted them in the snippet to change the default selected tab class from .selected to .active and .activePanel Now, what I would love to add is a nice fadeIn and fadeOut effects to the content of my tabs while browsing through them. Thanks Here is the HTML code for one of the tabbed areas: <div id="requestPool"> <!-- The tabs heads --> <div class="miniTabs"> <a href="#today" class="active">Today</a> <!-- First active tab --> <a href="#tomorrow">Tomorrow</a> <a href="#friday">Friday</a> <a href="#saturday">Saturday</a> <a href="#sunday">Sunday</a> <a href="#monday">Monday</a> <a href="#tuesday">Tuesday</a> </div> <!-- The tabs contents (the ones that I want them to fade in and out while browsing through them using the tabs above) --> <div id="today"class="miniTab"></div> <div id="tomorrow"class="miniTab"></div> <div id="friday"class="miniTab"></div> <div id="saturday"class="miniTab"></div> <div id="sunday"class="miniTab"></div> ...etc the week days </div> Thanks very much (again the tabs are working very fine, but without the fade effect which I want to have).

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  • How should I smooth the transition between these two states in flex/flashbuilder

    - by Joshua
    I have an item in which has two states, best described as open and closed, and they look like this: and And what I'd like to do is is smooth the transition between one state and the other, effectively by interpolating between the two points in a smooth manner (sine) to move the footer/button-block and then fade in the pie chart. However this is apparently beyond me and after wrestling with my inability to do so for an hour+ I'm posting it here :D So my transition block looks as follows <s:transitions> <s:Transition id="TrayTrans" fromState="*" toState="*"> <s:Sequence> <s:Move duration="400" target="{footer}" interpolator="{Sine}"/> <s:Fade duration="300" targets="{body}"/> </s:Sequence> </s:Transition> <s:Transition> <s:Rotate duration="3000" /> </s:Transition> </s:transitions> where {body} refers to the pie chart and {footer} refers to the footer/button-block. However this doesn't work so I don't really know what to do... Additional information which may be beneficial: The body block is always of fixed height (perhaps of use for the Xby variables in some effects?). It needs to work in both directions. Oh and the Sine block is defined above in declarations just as <s:Sine id="Sine">. Additionally! How would I go about setting the pie chart to rotate continually using these transition blocks? (this would occur without the labels on) Or is that the wrong way to go about it as it's not a transition as such? The effect I'm after is one where the pie chart rotates slowly without labels prior to a selection of a button below, but on selection the rotation stops and labels appear... Thanks a lot in advance! And apologies on greyscale, but I can't really decide on a colour scheme. Any suggestions welcome.

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  • ie8 playing funny with list-style-position: inside

    - by LeeR
    Ok, So problem here... when using list-style-position:inside in IE8 the first like is indented but every line after that is not. So the new lines appear under the bullet. This is fine, but when I use a list with that css applied with an a tag within the li then the text automatically gets pushed to the second line, and the first line is empty. When I remove the a tag from the li then it jumps back up. Any idea on why this might be or is this a bug in the ie8 world or do I just need to double check my css? Any insights would be much appreciated. As asked here is some code <div id="sub_nav"> <ul> ... <li><a class="active_page" href="#">Liposculpture</a> <ul> <li><a href="#">What is Liposculpture?</a></li> <li><a href="#">About Liposculpture surgery</a></li> <li><a href="#" class="active_sub">After Liposculpture surgery</a></li> <li><a href="#">Post Op Instructions</a></li> <li><a href="#">Liposculpture Side Effects</a></li> <li><a href="#">Liposuction Introduction to</a></li> <li><a href="#">Tumescent Liposculpture</a></li> </ul> </li> ... </ul> </div> For the CSS I will try and show it best I can #sub_nav li { width: 200px; padding:4px 0; border-bottom: 1px #CCC solid; } #sub_nav li a { text-decoration: none; color:#555; padding:7px 15px 7px 15px; display: block; } #sub_nav li ul li { list-style-position: inside; list-style-type: disc; font: 11px Arial; padding-left:15px; color:#FFF; border-bottom: none; } #sub_nav li ul li a { padding:0; margin:0; text-indent: 0; } Hope this helps

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  • Is it OK to put a standard, pure C header #include directive inside a namespace?

    - by mic_e
    I've got a project with a class log in the global namespace (::log). So, naturally, after #include <cmath>, the compiler gives an error message each time I try to instantiate an object of my log class, because <cmath> pollutes the global namespace with lots of three-letter methods, one of them being the logarithm function log(). So there are three possible solutions, each having their unique ugly side-effects. Move the log class to it's own namespace and always access it with it's fully qualified name. I really want to avoid this because the logger should be as convenient as possible to use. Write a mathwrapper.cpp file which is the only file in the project that includes <cmath>, and makes all the required <cmath> functions available through wrappers in a namespace math. I don't want to use this approach because I have to write a wrapper for every single required math function, and it would add additional call penalty (cancelled out partially by the -flto compiler flag) The solution I'm currently considering: Replace #include <cmath> by namespace math { #include "math.h" } and then calculating the logarithm function via math::log(). I have tried it out and it does, indeed, compile, link and run as expected. It does, however, have multiple downsides: It's (obviously) impossible to use <cmath>, because the <cmath> code accesses the functions by their fully qualified names, and it's deprecated to use in C++. I've got a really, really bad feeling about it, like I'm gonna get attacked and eaten alive by raptors. So my question is: Is there any recommendation/convention/etc that forbid putting include directives in namespaces? Could anything go wrong with diferent C standard library implementations (I use glibc), different compilers (I use g++ 4.7, -std=c++11), linking? Have you ever tried doing this? Are there any alternate ways to banish the math functions from the global namespace? I've found several similar questions on stackoverflow, but most were about including other C++ headers, which obviously is a bad idea, and those that weren't made contradictory statements about linking behaviour for C libraries. Also, would it be beneficial to additionally put the #include <math.h> inside extern "C" {}?

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  • C# Read Byte [] to Image

    - by LucasGuitar
    I have an application which I'm adding pictures and these are automatically converted to binary and stored in a single file. how can I save several images, I keep in an XML file start and size of each set of refente to an image byte. But it has several images in bytes, whenever I try to select a different set of bytes just opening the same image. I would like your help to be able to fix this and open different images. Code //Add Image private void btAddImage_Click(object sender, RoutedEventArgs e) { OpenFileDialog op = new OpenFileDialog(); op.Title = "Selecione a Imagem"; op.Filter = "All supported graphics|*.jpg;*.jpeg;*.png|" + "JPEG (*.jpg;*.jpeg)|*.jpg;*.jpeg|" + "Portable Network Graphic (*.png)|*.png"; if (op.ShowDialog() == true) { imgPatch.Source = new BitmapImage(new Uri(op.FileName)); txtName.Focus(); } } //Convert Image private void btConvertImage_Click(object sender, RoutedEventArgs e) { if (String.IsNullOrEmpty(txtName.Text)) { txtName.Focus(); MessageBox.Show("Preencha o Nome", "Error"); } else { save(ConvertFileToByteArray(op.FileName), txtName.Text); } } //Image to Byte Array private static byte[] ConvertFileToByteArray(String FilePath) { return File.ReadAllBytes(FilePath); } //Save Binary File and XML File public void save(byte[] img, string nome) { FileStream f; long ini, fin = img.Length; if (!File.Exists("Escudos.bcf")) { f = new FileStream("Escudos.bcf", FileMode.Create); ini = 0; } else { f = new FileStream("Escudos.bcf", FileMode.Append); ini = f.Length + 1; bin = new TestBinarySegment(); } bin.LoadAddSave("Escudos.xml", "Brasileiro", nome, ini, fin); BinaryWriter b = new BinaryWriter(f); b.Write(img); b.Close(); f.Dispose(); } //Load Image from Byte private void btLoad_Click(object sender, RoutedEventArgs e) { getImageFromByte(); } //Byte to Image public void getImageFromByte(int start, int length) { using (FileStream fs = new FileStream("Escudos.bcf", FileMode.Open)) { byte[] iba = new byte[fs.Length+1]; fs.Read(iba, start, length); Image image = new Image(); image.Source = BitmapFrame.Create(fs, BitmapCreateOptions.None, BitmapCacheOption.OnLoad); imgPatch2.Source = image.Source; } }

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  • Random movement of wandering monsters in x & y axis in LibGDX

    - by Vishal Kumar
    I am making a simple top down RPG game in LibGDX. What I want is ... the enemies should wander here and there in x and y directions in certain interval so that it looks natural that they are guarding something. I spend several hours doing this but could not achieve what I want. After a long time of coding, I came with this code. But what I observed is when enemies come to an end of x or start of x or start of y or end of y of the map. It starts flickering for random intervals. Sometimes they remain nice, sometimes, they start flickering for long time. public class Enemy extends Sprite { public float MAX_VELOCITY = 0.05f; public static final int MOVING_LEFT = 0; public static final int MOVING_RIGHT = 1; public static final int MOVING_UP = 2; public static final int MOVING_DOWN = 3; public static final int HORIZONTAL_GUARD = 0; public static final int VERTICAL_GUARD = 1; public static final int RANDOM_GUARD = 2; private float startTime = System.nanoTime(); private static float SECONDS_TIME = 0; private boolean randomDecider; public int enemyType; public static final float width = 30 * World.WORLD_UNIT; public static final float height = 32 * World.WORLD_UNIT; public int state; public float stateTime; public boolean visible; public boolean dead; public Enemy(float x, float y, int enemyType) { super(x, y); state = MOVING_LEFT; this.enemyType = enemyType; stateTime = 0; visible = true; dead = false; boolean random = Math.random()>=0.5f ? true :false; if(enemyType == HORIZONTAL_GUARD){ if(random) velocity.x = -MAX_VELOCITY; else velocity.x = MAX_VELOCITY; } if(enemyType == VERTICAL_GUARD){ if(random) velocity.y = -MAX_VELOCITY; else velocity.y = MAX_VELOCITY; } if(enemyType == RANDOM_GUARD){ //if(random) //velocity.x = -MAX_VELOCITY; //else //velocity.y = MAX_VELOCITY; } } public void update(Enemy e, float deltaTime) { super.update(deltaTime); e.stateTime+= deltaTime; e.position.add(velocity); // This is for updating the Animation for Enemy Movement Direction. VERY IMPORTANT FOR REAL EFFECTS updateDirections(); //Here the various movement methods are called depending upon the type of the Enemy if(e.enemyType == HORIZONTAL_GUARD) guardHorizontally(); if(e.enemyType == VERTICAL_GUARD) guardVertically(); if(e.enemyType == RANDOM_GUARD) guardRandomly(); //quadrantMovement(e, deltaTime); } private void guardHorizontally(){ if(position.x <= 0){ velocity.x= MAX_VELOCITY; velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; velocity.y= 0; } } private void guardVertically(){ if(position.y<= 0){ velocity.y= MAX_VELOCITY; velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; velocity.x= 0; } } private void guardRandomly(){ if (System.nanoTime() - startTime >= 1000000000) { SECONDS_TIME++; if(SECONDS_TIME % 5==0) randomDecider = Math.random()>=0.5f ? true :false; if(SECONDS_TIME>=30) SECONDS_TIME =0; startTime = System.nanoTime(); } if(SECONDS_TIME <=30){ if(randomDecider && position.x >= 0) velocity.x= -MAX_VELOCITY; else{ if(position.x < World.mapWidth-width) velocity.x= MAX_VELOCITY; else velocity.x= -MAX_VELOCITY; } velocity.y =0; } else{ if(randomDecider && position.y >0) velocity.y= -MAX_VELOCITY; else velocity.y= MAX_VELOCITY; velocity.x =0; } /* //This is essential so as to keep the enemies inside the boundary of the Map if(position.x <= 0){ velocity.x= MAX_VELOCITY; //velocity.y= 0; } else if(position.x>= World.mapWidth-width){ velocity.x= -MAX_VELOCITY; //velocity.y= 0; } else if(position.y<= 0){ velocity.y= MAX_VELOCITY; //velocity.x= 0; } else if(position.y>= World.mapHeight- height){ velocity.y= -MAX_VELOCITY; //velocity.x= 0; } */ } private void updateDirections() { if(velocity.x > 0) state = MOVING_RIGHT; else if(velocity.x<0) state = MOVING_LEFT; else if(velocity.y>0) state = MOVING_UP; else if(velocity.y<0) state = MOVING_DOWN; } public Rectangle getBounds() { return new Rectangle(position.x, position.y, width, height); } private void quadrantMovement(Enemy e, float deltaTime) { int temp = e.getEnemyQuadrant(e.position.x, e.position.y); boolean random = Math.random()>=0.5f ? true :false; switch(temp){ case 1: velocity.x = MAX_VELOCITY; break; case 2: velocity.x = MAX_VELOCITY; break; case 3: velocity.x = -MAX_VELOCITY; break; case 4: velocity.x = -MAX_VELOCITY; break; default: if(random) velocity.x = MAX_VELOCITY; else velocity.y =-MAX_VELOCITY; } } public float getDistanceFromPoint(float p1,float p2){ Vector2 v1 = new Vector2(p1,p2); return position.dst(v1); } private int getEnemyQuadrant(float x, float y){ Rectangle enemyQuad = new Rectangle(x, y, 30, 32); if(ScreenQuadrants.getQuad1().contains(enemyQuad)) return 1; if(ScreenQuadrants.getQuad2().contains(enemyQuad)) return 2; if(ScreenQuadrants.getQuad3().contains(enemyQuad)) return 3; if(ScreenQuadrants.getQuad4().contains(enemyQuad)) return 4; return 0; } } Is there a better way of doing this. I am new to game development. I shall be very grateful to any help or reference.

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  • Security Trimmed Cross Site Collection Navigation

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). This article will serve as documentation of a fully functional codeplex project that I just created. This project will give you a WebPart that will give you security trimmed navigation across site collections. The first question is, why create such a project? In every single SharePoint project you will do, one question you will always be faced with is, what should the boundaries of sites be, and what should the boundaries of site collections be? There is no good or bad answer to this, because it really really depends on your needs. There are some factors in play here. Site Collections will allow you to scale, as a Site collection is the smallest entity you can put inside a content database Site collections will allow you to offer different levels of SLAs, because you put a site collection on a separate content database, and put that database on a separate server. Site collections are a security boundary – and they can be moved around at will without affecting other site collections. Site collections are also a branding boundary. They are also a feature deployment boundary, so you can have two site collections on the same web application with completely different nature of services. But site collections break navigation, i.e. a site collection at “/”, and a site collection at “/sites/mySiteCollection”, are completely independent of each other. If you have access to both, the navigation of / won’t show you a link to /sites/mySiteCollection. Some people refer to this as a huge issue in SharePoint. Luckily, some workarounds exist. A long time ago, I had blogged about “Implementing Consistent Navigation across Site Collections”. That approach was a no-code solution, it worked – it gave you a consistent navigation across site collections. But, it didn’t work in a security trimmed fashion! i.e., if I don’t have access to Site Collection ‘X’, it would still show me a link to ‘X’. Well this project gets around that issue. Simply deploy this project, and it’ll give you a WebPart. You can use that WebPart as either a webpart or as a server control dropped via SharePoint designer, and it will give you Security Trimmed Cross Site Collection Navigation. The code has been written for SP2010, but it will work in SP2007 with the help of http://spwcfsupport.codeplex.com . What do I need to do to make it work? I’m glad you asked! Simple! Deploy the .wsp (which you can download here). This will give you a site collection feature called “Winsmarts Cross Site Collection Navigation” as shown below. Go ahead and activate it, and this will give you a WebPart called “Winsmarts Navigation Web Part” as shown below: Just drop this WebPart on your page, and it will show you all site collections that the currently logged in user has access to. Really it’s that easy! This is shown as below - In the above example, I have two site collections that I created at /sites/SiteCollection1 and /sites/SiteCollection2. The navigation shows the titles. You see some extraneous crap as well, you might want to clean that – I’ll talk about that in a minute. What? You’re running into problems? If the problem you’re running into is that you are prompted to login three times, and then it shows a blank webpart that says “Loading your applications ..” and then craps out!, then most probably you’re using a different authentication scheme. Behind the scenes I use a custom WCF service to perform this job. OOTB, I’ve set it to work with NTLM, but if you need to make it work alternate authentications such as forms based auth, or client side certs, you will need to edit the %14%\ISAPI\Winsmarts.CrossSCNav\web.config file, specifically, this section - 1: <bindings> 2: <webHttpBinding> 3: <binding name="customWebHttpBinding"> 4: <security mode="TransportCredentialOnly"> 5: <transport clientCredentialType="Ntlm"/> 6: </security> 7: </binding> 8: </webHttpBinding> 9: </bindings> For Kerberos, change the “clientCredentialType” to “Windows” For Forms auth, remove that transport line For client certs – well that’s a bit more involved, but it’s just web.config changes – hit a good book on WCF or hire me for a billion trillion $. But fair warning, I might be too busy to help immediately. If you’re running into a different problem, please leave a comment below, but the code is pretty rock solid, so .. hmm .. check what you’re doing! BTW, I don’t  make any guarantee/warranty on this – if this code makes you sterile, unpopular, bad hairstyle, anything else, that is your problem! But, there are some known issues - I wrote this as a concept – you can easily extend it to be more flexible. Example, hierarchical nav, or, horizontal nav, jazzy effects with jquery or silverlight– all those are possible very very easily. This webpart is not smart enough to co-exist with another instance of itself on the same page. I can easily extend it to do so, which I will do in my spare(!?) time! Okay good! But that’s not all! As you can see, just dropping the WebPart may show you many extraneous site collections, or maybe you want to restrict which site collections are shown, or exclude a certain site collection to be shown from the navigation. To support that, I created a property on the WebPart called “UrlMatchPattern”, which is a regex expression you specify to trim the results :). So, just edit the WebPart, and specify a string property of “http://sp2010/sites/” as shown below. Note that you can put in whatever regex expression you want! So go crazy, I don’t care! And this gives you a cleaner look.   w00t! Enjoy! Comment on the article ....

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  • Thursday Community Keynote: "By the Community, For the Community"

    - by Janice J. Heiss
    Sharat Chander, JavaOne Community Chairperson, began Thursday's Community Keynote. As part of the morning’s theme of "By the Community, For the Community," Chander noted that 60% of the material at the 2012 JavaOne conference was presented by Java Community members. "So next year, when the call for papers starts, put-in your submissions," he urged.From there, Gary Frost, Principal Member of Technical Staff, AMD, expanded upon Sunday's Strategy Keynote exploration of Project Sumatra, an OpenJDK project targeted at bringing Java to heterogeneous computing platforms (which combine the CPU and the parallel processor of the GPU into a single piece of silicon). Sumatra entails enhancing the JVM to make maximum use of these advanced platforms. Within this development space, AMD created the Aparapi API, which converts Java bytecode into OpenCL for execution on such GPU devices. The Aparapi API was open sourced in September 2011.Whether it was zooming-in on a Mandelbrot set, "the game of life," or a swarm of 10,000 Dukes in a space-bound gravitational dance, Frost's demos, using an Aparapi/OpenCL implementation, produced stunningly faster display results. He indicated that the Java 9 timeframe is where they see Project Sumatra coming to ultimate fruition, employing the Lamdas of Java 8.Returning to the theme of the keynote, Donald Smith, Director, Java Product Management, Oracle, explored a mind map graphic demonstrating the importance of Community in terms of fostering innovation. "It's the sharing and mixing of culture, the diversity, and the rapid prototyping," he said. Within this topic, Smith, brought up a panel of representatives from Cloudera, Eclipse, Eucalyptus, Perrone Robotics, and Twitter--ideal manifestations of community and innovation in the world of Java.Marten Mickos, CEO, Eucalyptus Systems, explored his company's open source cloud software platform, written in Java, and used by gaming companies, technology companies, media companies, and more. Chris Aniszczyk, Operations Engineering,Twitter, noted the importance of the JVM in terms of their multiple-language development environment. Mike Olson, CEO, Cloudera, described his company's Apache Hadoop-based software, support, and training. Mike Milinkovich, Executive Director, Eclipse Foundation, noted that they have about 270 tools projects at Eclipse, with 267 of them written in Java. Milinkovich added that Eclipse will even be going into space in 2013, as part of the control software on various experiments aboard the International Space Station. Lastly, Paul Perrone, CEO, Perrone Robotics, detailed his company's robotics and automation software platform built 100% on Java, including Java SE and Java ME--"on rat, to cat, to elephant-sized systems." Milinkovic noted that communities are by nature so good at innovation because of their very openness--"The more open you make your innovation process, the more ideas are challenged, and the more developers are focused on justifying their choices all the way through the process."From there, Georges Saab, VP Development Java SE OpenJDK, continued the topic of innovation and helping the Java Community to "Make the Future Java." Martijn Verburg, representing the London Java Community (winner of a Duke's Choice Award 2012 for their activity in OpenJDK and JCP), soon joined Saab onstage. Verburg detailed the LJC's "Adopt a JSR" program--"to get day-to-day developers more involved in the innovation that's happening around them."  From its London launching pad, the innovative program has spread to Brazil, Morocco, Latvia, India, and more.Other active participants in the program joined Verburg onstage--Ben Evans, London Java Community; James Gough, Stackthread; Bruno Souza, SOUJava; Richard Warburton, jClarity; and Cecelia Borg, Oracle--OpenJDK Onboarding. Together, the group explored the goals and tasks inherent in the Adopt a JSR program--from organizing hack days (testing prototype implementations), to managing mailing lists and forums, to triaging issues, to evangelism—all with the goal of fostering greater community/developer involvement, but equally importantly, building better open standards. “Come join us, and make your ecosystem better!" urged Verburg.Paul Perrone returned to profile the latest in his company's robotics work around Java--including the AARDBOTS family of smaller robotic vehicles, running the Perrone MAX platform on top of the Java JVM. Perrone took his "Rumbles" four-wheeled robot out for a spin onstage--a roaming, ARM-based security-bot vehicle, complete with IR, ultrasonic, and "cliff" sensors (the latter, for the raised stage at JavaOne). As an ultimate window into the future of robotics, Perrone displayed a "head-set" controller--a sensor directed at the forehead to monitor brainwaves, for the someday-implementation of brain-to-robot control.Then, just when it seemed this might be the end of the day's futuristic offerings, a mystery voice from offstage pronounced "I've got some toys"--proving to be guest-visitor James Gosling, there to explore his cutting-edge work with Liquid Robotics. While most think of robots as something with wheels or arms or lasers, Gosling explained, the Liquid Robotics vehicle is an entirely new and innovative ocean-going 'bot. Looking like a floating surfboard, with an attached set of underwater wings, the autonomous devices roam the oceans using only the energy of ocean waves to propel them, and a single actuated rudder to steer. "We have to accomplish all guidance just by wiggling the rudder," Gosling said. The devices offer applications from self-installing weather buoy, to pollution monitoring station, to marine mammal monitoring device, to climate change data gathering, to even ocean life genomic sampling. The early versions of the vehicle used C code on very tiny industrial micro controllers, where they had to "count the bytes one at a time."  But the latest generation vehicles, which just hit the water a week or so ago, employ an ARM processor running Linux and the ARM version of JDK 7. Gosling explained that vehicle communication from remote locations is achieved via the Iridium satellite network. But because of the costs of this communication path, the data must be sent in very small bursts--using SBD short burst data. "It costs $1/kb, so that rules everything in the software design,” said Gosling. “If you were trying to stream a Netflix video over this, it would cost a million dollars a movie. …We don't have a 'big data' problem," he quipped. There are currently about 150 Liquid Robotics vehicles out traversing the oceans. Gosling demonstrated real time satellite tracking of several vehicles currently at sea, noting that Java is actually particularly good at AI applications--due to the language having garbage collection, which facilitates complex data structures. To close-out his time onstage, Gosling of course participated in the ceremonial Java tee-shirt toss out to the audience…In parting, Chander passed the JavaOne Community Chairperson baton to Stephen Chin, Java Technology Evangelist, Oracle. Onstage in full motorcycle gear, Chin noted that he'll soon be touring Europe by motorcycle, meeting Java Community Members and streaming live via UStream--the ultimate manifestation of community and technology!  He also reminded attendees of the upcoming JavaOne Latin America 2012, São Paulo, Brazil (December 4-6, 2012), and stated that the CFP (call for papers) at the conference has been extended for one more week. "Remember, December is summer in Brazil!" Chin said.

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