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  • Design Patterns: Should I learn them?

    - by prelic
    So it's kinda weird asking two questions back-to-back, but they aren't very related and I didn't want to combine them, but I'm not spamming questions, I promise! Anyway, I'm a recent college grad, and my education only touched on design patterns...we implemented a few simple ones, touched on the fact that there were more complicated ones, and were instructed to turn to the GoF book if we wanted to learn more. My question is, is it worth learning the patterns in the GoF book? To me, it's always seemed counter-intuitive to try and make a problem fit a classic pattern, but obviously the book, and the patterns, are famous for a reason. Do they show up enough that I should be learning them? Thanks again!

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  • Downloading large files hangs system

    - by Igor
    When Im trying to download large files, i.e. 1gb or more under FireFox, first of all it starts with very big download speed and in few seconds in almost get up to max (~11 MBps). It is downloading very fast, but when downloaded size becomes near 700-800mb and more, my system almost completely hangs, so I can do nothing - I just have to wait until it finishes downloading. Also when it hangs, I can't see the download progress - it looks like it completely hangs. Sometimes, however, if the file size is near 1gb, the system comes back from hang, finishing download, but sometimes I just cant wait before system comes back and have to kill FF from top (it takes me 2 minutes to do this, because of very slow system performance). I use Firefox as primary browser. If I use wget with direct link to file - everything is fine. Speed at max, no performance decrease. So what can I do?

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  • Is it Hard to Write a Blog?

    - by Joe Mayo
    Responding to a tweet I received, asking if I found it hard to write a blog and keep it interesting. This is one of the situations where a 140 character response doesn’t do a question justice. There’s a lot to think about between the subjects of writing, subject matter, and entertainment.  Here’s my take on each of these three topics: There’s all types of writing you can do with various degrees of difficulty. If you’re writing a book and you have a gazillion editors bleeding over your every utterance, then the task becomes harder because you’re second-guessing yourself, not knowing whose opinion will be violated. However, if you’re communicating in a public forum, not too many people care about the grammar as much as whether what you have to say is correct.  For a blog, I would say it’s somewhere in-between.  Right now, I’m using Windows Live Writer, which gives me a few advantages to just typing into the blog editor, such as spelling correction and the ability to save my work and resume later.  Overall, writing is one of those things that you just need to get used to.  It’s an essential skill for developers because you need to document your work, depending on what your definition of proper documentation is, and communicate with other developers via various communications mediums. Not begin good (or not thinking that you’re good) shouldn’t hold you back.  Like most things in life, practice will improve your skill.  So, push away that inner voice that keeps you from moving forward and just do it. A good grasp on the subject matter you’re writing about helps.  However, don’t let a lack of knowledge stop you from writing about something. I recall reading something a while back by a developer who didn’t know a technology but wrote about their experience in learning it. They ended up learning more by expressing their thoughts in writing. If you look around out many blogs today, there are many items written by developers learning what they’re writing about.  So, whether you are sure or unsure, you can still write – just be honest with yourself and your readers about what you’re writing. Also, don’t be afraid to have a different opinion or worry if someone will disagree.  I’ll freely admit that it took a while for me to become accustomed to being criticized. Take the good with the bad and use the bad to make yourself better. Guaranteed, someone will disagree with one or more parts of what I’ve written here or think they have a better approach. No problem, more power to them, and whatever constructive comments they have will be a benefit to me in the future; Otherwise, to h*ll with them. :)  Every time you get knocked down, get right back up, dust the dirt off your backside, and keep moving forward.  You’ll learn in time how to align a subject with your own presentation of the material. Entertainment could be hard or could be natural, depending on the personality of yourself and your target audience. It’s even more challenging because you can say something you think is funny and someone will be offended. In fact, there are a lot of things that you shouldn’t say in the name of a joke, but I won’t mention any of them here for want of not offending anyone. Of course, I probably offended someone by saying that and there is probably an organization somewhere in the world out to get me now. I’m probably not the best person to be giving you advice on entertaining an audience.  I mean, every time I try to tell a joke on Twitter 10 people unfriend me. Okay, maybe 15, but you get my point. One thing you might be interested in knowing is that it’s not too hard for one technical person to entertain other technical people, especially when the subject is of interest.  It’s the excitement in each sentence and passion in each paragraph that will keep another developer entertained and interested in what you have to say. Not everyone will like what you’ve written, but the important part is to find your own voice and it’s likely that there is one person in some corner of the world that likes what you have to say, even if it’s your mom and she doesn’t understand a single word you write. :)   If I could leave you with one final thought; Just do it and don’t let anyone or anything hold you back.   Joe

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  • Most efficient arc for developing cross-browser support?

    - by Chris Hasbrouck
    I'm curious to hear what approach people take to planning for cross-browser support when developing a website. There are generally two approaches I've seen developers take in their workflow: -optimize for webkit then apply hacks for IE7-9, or -optimize for IE7-8 then apply newer features for IE9/webkit Basically starting at the front of technology and working toward the back, or starting at the back of technology and working toward the front. How do you do things? What advantages or disadvantage do you perceive in the different way of doing things wrt to developing cross-browser support?

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  • Ubuntu stuck in low resolution after UNinstalling / disabling NVidia drivers

    - by Han Cnx
    Tried the Nvidia driver, installed using the Additional Drivers panel. Didn't like it much; the CPU seemed to overheat more and the brightness controls stopped working. Also selecting a second display is a pain using that horrible NVidia settings thing. So wanted to disabled it again.. problem is, UBuntu is then stuck in either 640x480 or 800x600 (second time I tried to install it back and then remove again). How can I get this back the way it was? The original Ubuntu drivers worked just fine, allowing me to run Unity and games properly. I tried a xserver-xorg reconfigure but this didn't do anything. (No xorg.conf file either). This is on a Lenovo Thinkpad T410i

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  • When is an object oriented program truly object oriented?

    - by Syed Aslam
    Let me try to explain what I mean: Say, I present a list of objects and I need to get back a selected object by a user. The following are the classes I can think of right now: ListViewer Item App [Calling class] In case of a GUI application, usually click on a particular item is selection of the item and in case of a command line, some input, say an integer representing that item. Let us go with command line application here. A function lists all the items and waits for the choice of object, an integer. So here, I get the choice, is choice going to conceived as an object? And based on the choice, return back the object in the list. Does writing this program like the way explained above make it truly object oriented? If yes, how? If not, why? Or is the question itself wrong and I shouldn't be thinking along those lines?

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  • What method replaces GL_SELECT for box selection?

    - by Jake
    Last 2 weeks I started working on a box selection that selects shapes using GL_SELECT and I just got it working finally. When looking up resources online, there is a significant number of posts that say GL_SELECT is deprecated in OpenGL 3.0, but there is no mention of what had replace that function. I learnt OpenGL 1.2 in back in college 2 years back but checking wikipedia now, I realise we already have OpenGL 4.0 but I am unaware of what I need to do to keep myself up to date. So, in the meantime, what would be the latest preferred method for box selection? EDIT: I found http://www.khronos.org/files/opengl-quick-reference-card.pdf on page 5 this card still lists glRenderMode(GL_SELECT) as part of the OpenGL 3.2 reference.

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  • Time Passes

    - by Robert May
    It’s been half a year since my last post.  My how time flies.  My new years resolution is to post more frequently.  After a short stint at a local company, which shall remain nameless, I’m back at Veracity.  Overall, Veracity Solutions is one of the best companies I’ve worked for, and I’m relieved to be back. So, this year, I’m going to do the following on my blog: Finish the Agile posts I started (IN MAY!!!). Blog about some code for a logging helper to make debug logging easier. Blog some resharper snippets to help with logging. Blog a Unity Container helper to allow you to specify dependency mappings with attributes on interfaces. If I can accomplish all of those, I’ll have done well this year, and since I’ve put this out to the public, I’m accountable for it, right? Technorati Tags: Agile,logging

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  • ray collision with rectangle and floating point accuracy

    - by phq
    I'm trying to solve a problem with a ray bouncing on a box. Actually it is a sphere but for simplicity the box dimensions are expanded by the sphere radius when doing the collision test making the sphere a single ray. It is done by projecting the ray onto all faces of the box and pick the one that is closest. However because I'm using floating point variables I fear that the projected point onto the surface might be interpreted as being below in the next iteration, also I will later allow the sphere to move which might make that scenario more likely. Also the bounce coefficient might be as low as zero, making the sphere continue along the surface. So my naive solution is to project not only forwards but backwards to catch those cases. That is where I got into problems shown in the figure: In the first iteration the first black arrow is calculated and we end up at a point on the surface of the box. In the second iteration the "back projection" hits the other surface making the second black arrow bounce on the wrong surface. If there are several boxes close to each other this has further consequences making the sphere fall through them all. So my main question is how to handle possible floating point accuracy when placing the sphere on the box surface so it does not fall through. In writing this question I got the idea to have a threshold to only accept back projections a certain amount much smaller than the box but larger than the possible accuracy limitation, this would only cause the "false" back projection when the sphere hit the box on an edge which would appear naturally. To clarify my original approach, the arrows shown in the image is not only the path the sphere travels but is also representing a single time step in the simulation. In reality the time step is much smaller about 0.05 of the box size. The path traveled is projected onto possible sides to avoid traveling past a thinner object at higher speeds. In normal situations the floating point accuracy is not an issue but there are two situations where I have the concern. When the new position at the end of the time step is located very close to the surface, very unlikely though. When using a bounce factor of 0, here it happens every time the sphere hit a box. To add some loss of accuracy, the motivation for my concern, is that the sphere and box are in different coordinate systems and thus the sphere location is transformed for every test. This last one is why I'm not willing to stand on luck that one floating point value lying on top of the box always will be interpreted the same. I did not know voronoi regions by name, but looking at it I'm not sure how it would be used in a projection scenario that I'm using here.

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  • LWJGL glRotatef() without rotating axes?

    - by Brandon oubiub
    Okay so, I noticed when you rotate around an axis, say you do this: glRotatef(90.0f, 1.0f, 0.0f, 0.0f); That will rotate things 90 degrees around the x-axis. However, it also sort of rotates the y and z axes as well. So now the y-axis is pointing in and out of the screen, instead of up and down. So when I try to do stuff like this: glRotatef(90.0f, 1.0f, 0.0f, 0.0f); glRotatef(whatever, 0.0f, 1.0f, 0.0f); glRotatef(whatever2, 0.0f, 0.0f, 1.0f); The rotations around the y and z-axes end up not how I want them. I was wondering if there is any way I can sort of rotate just the axes back to their initial position after using glRotatef(), without rotating the object back. Or something like that, just so that when I rotate around the y-axis, it rotates around a vertical axis.

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  • Architecture for a template-building, WYSIWIG application

    - by Sam Selikoff
    I'm building a WYSIWYG designer in Ember.js. The designer will allow users to create campaigns - think MailChimp. To build a campaign, users will choose an existing template. The template will have a defined layout. The user will then be taken to the designer, where he will be able to edit the text and style, and additionally change some layout options. I've been thinking about how best to go about structuring this app, and there are a few hurdles. Specifically, the output of the campaign will be dynamic: eventually, it will be published somewhere, and when the consumers (not my users, but the people clicking on the campaign that my user created) visit the campaign, certain pieces of data will change, depending on the type of consumer viewing the campaign. That means the ultimate output of the designer will be a dynamic site. The data that is dynamic for this site - the end product - will not be manipulated by the user in the designer. However, the data that will be manipulated by the user in the designer are things like copy, styles, layout options, etc. I'll call the first set of variables server-side data, and the second client-side data. It seems, then, that the process will go something like this: I'll need to create templates for this designer that have two dynamic segments. For instance, the server-side data could be Liquid expressions, and the client-side data Handlebars expressions. When the user creates a campaign, I would compile the template on the back end using some dummy data for the server-side variables, and serve up a handlebars template to the Ember app. The user would then edit the template, and the Ember app would save all his edits to the JS variables that were powering the template. This way he'd be able to preview the template. When he saves, he'll send back the selected template, along with all the data and options he's made. When it comes time to publish, the back-end system will have to do two things: compile the template with Handlebars using the campaign data, and then compile the template with Liquid using the server-side data Is my thinking roughly accurate about this, or is there a simpler way?

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  • Kubuntu login problem

    - by Balázs Mária Németh
    I have a problem when trying to login to my Kubuntu 10.10. The login screen shows up, then I type my password, a blank screen is shown with my desktop background picture and then throws me back on the login screen. if I choose to login from console, I can do that, and by typing startx I can log in just fine but in the end I cannot shutdown the computer from the k menu nor will my settings remembered for the next time I log back. I have my home directory mounted from a different partition but I tried to create a new user account and I could log in without any kind of problem. The home directory is not encrypted, at least not to my knowledge. Some log files: Xorg.0.log dmesg.out kdm.log xsession.errors

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  • Terminal stops working after closing a program window started from the Terminal

    - by Hongbo Zhu
    System: I have XUbuntu 12.04 64bit and run Terminal 0.4.8 (Xfce Terminal Emulator). Problem: My Terminal always stops to accept any input after I close a program window started from the Terminal. Details: For example, I start leafpad, (or geany, tkdiff etc) from the terminal. I close the window after finishing my job by either clicking on the close button or using ctrl-w. Then when I go back to the terminal, it does not accept any input any more. Workaround: When this happens, I have to click on any other window (giving it the focus) and go back to Terminal again. Usually this causes the Terminal to starts to accept input again. So I always have to do a alt-tab, shift-alt-tab after I close a program started from Terminal. This is very annoying. Googled and did not find answer.

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  • C#/.NET Little Wonders: Skip() and Take()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. I’ve covered many valuable methods from System.Linq class library before, so you already know it’s packed with extension-method goodness.  Today I’d like to cover two small families I’ve neglected to mention before: Skip() and Take().  While these methods seem so simple, they are an easy way to create sub-sequences for IEnumerable<T>, much the way GetRange() creates sub-lists for List<T>. Skip() and SkipWhile() The Skip() family of methods is used to ignore items in a sequence until either a certain number are passed, or until a certain condition becomes false.  This makes the methods great for starting a sequence at a point possibly other than the first item of the original sequence.   The Skip() family of methods contains the following methods (shown below in extension method syntax): Skip(int count) Ignores the specified number of items and returns a sequence starting at the item after the last skipped item (if any).  SkipWhile(Func<T, bool> predicate) Ignores items as long as the predicate returns true and returns a sequence starting with the first item to invalidate the predicate (if any).  SkipWhile(Func<T, int, bool> predicate) Same as above, but passes not only the item itself to the predicate, but also the index of the item.  For example: 1: var list = new[] { 3.14, 2.72, 42.0, 9.9, 13.0, 101.0 }; 2:  3: // sequence contains { 2.72, 42.0, 9.9, 13.0, 101.0 } 4: var afterSecond = list.Skip(1); 5: Console.WriteLine(string.Join(", ", afterSecond)); 6:  7: // sequence contains { 42.0, 9.9, 13.0, 101.0 } 8: var afterFirstDoubleDigit = list.SkipWhile(v => v < 10.0); 9: Console.WriteLine(string.Join(", ", afterFirstDoubleDigit)); Note that the SkipWhile() stops skipping at the first item that returns false and returns from there to the rest of the sequence, even if further items in that sequence also would satisfy the predicate (otherwise, you’d probably be using Where() instead, of course). If you do use the form of SkipWhile() which also passes an index into the predicate, then you should keep in mind that this is the index of the item in the sequence you are calling SkipWhile() from, not the index in the original collection.  That is, consider the following: 1: var list = new[] { 1.0, 1.1, 1.2, 2.2, 2.3, 2.4 }; 2:  3: // Get all items < 10, then 4: var whatAmI = list 5: .Skip(2) 6: .SkipWhile((i, x) => i > x); For this example the result above is 2.4, and not 1.2, 2.2, 2.3, 2.4 as some might expect.  The key is knowing what the index is that’s passed to the predicate in SkipWhile().  In the code above, because Skip(2) skips 1.0 and 1.1, the sequence passed to SkipWhile() begins at 1.2 and thus it considers the “index” of 1.2 to be 0 and not 2.  This same logic applies when using any of the extension methods that have an overload that allows you to pass an index into the delegate, such as SkipWhile(), TakeWhile(), Select(), Where(), etc.  It should also be noted, that it’s fine to Skip() more items than exist in the sequence (an empty sequence is the result), or even to Skip(0) which results in the full sequence.  So why would it ever be useful to return Skip(0) deliberately?  One reason might be to return a List<T> as an immutable sequence.  Consider this class: 1: public class MyClass 2: { 3: private List<int> _myList = new List<int>(); 4:  5: // works on surface, but one can cast back to List<int> and mutate the original... 6: public IEnumerable<int> OneWay 7: { 8: get { return _myList; } 9: } 10:  11: // works, but still has Add() etc which throw at runtime if accidentally called 12: public ReadOnlyCollection<int> AnotherWay 13: { 14: get { return new ReadOnlyCollection<int>(_myList); } 15: } 16:  17: // immutable, can't be cast back to List<int>, doesn't have methods that throw at runtime 18: public IEnumerable<int> YetAnotherWay 19: { 20: get { return _myList.Skip(0); } 21: } 22: } This code snippet shows three (among many) ways to return an internal sequence in varying levels of immutability.  Obviously if you just try to return as IEnumerable<T> without doing anything more, there’s always the danger the caller could cast back to List<T> and mutate your internal structure.  You could also return a ReadOnlyCollection<T>, but this still has the mutating methods, they just throw at runtime when called instead of giving compiler errors.  Finally, you can return the internal list as a sequence using Skip(0) which skips no items and just runs an iterator through the list.  The result is an iterator, which cannot be cast back to List<T>.  Of course, there’s many ways to do this (including just cloning the list, etc.) but the point is it illustrates a potential use of using an explicit Skip(0). Take() and TakeWhile() The Take() and TakeWhile() methods can be though of as somewhat of the inverse of Skip() and SkipWhile().  That is, while Skip() ignores the first X items and returns the rest, Take() returns a sequence of the first X items and ignores the rest.  Since they are somewhat of an inverse of each other, it makes sense that their calling signatures are identical (beyond the method name obviously): Take(int count) Returns a sequence containing up to the specified number of items. Anything after the count is ignored. TakeWhile(Func<T, bool> predicate) Returns a sequence containing items as long as the predicate returns true.  Anything from the point the predicate returns false and beyond is ignored. TakeWhile(Func<T, int, bool> predicate) Same as above, but passes not only the item itself to the predicate, but also the index of the item. So, for example, we could do the following: 1: var list = new[] { 1.0, 1.1, 1.2, 2.2, 2.3, 2.4 }; 2:  3: // sequence contains 1.0 and 1.1 4: var firstTwo = list.Take(2); 5:  6: // sequence contains 1.0, 1.1, 1.2 7: var underTwo = list.TakeWhile(i => i < 2.0); The same considerations for SkipWhile() with index apply to TakeWhile() with index, of course.  Using Skip() and Take() for sub-sequences A few weeks back, I talked about The List<T> Range Methods and showed how they could be used to get a sub-list of a List<T>.  This works well if you’re dealing with List<T>, or don’t mind converting to List<T>.  But if you have a simple IEnumerable<T> sequence and want to get a sub-sequence, you can also use Skip() and Take() to much the same effect: 1: var list = new List<double> { 1.0, 1.1, 1.2, 2.2, 2.3, 2.4 }; 2:  3: // results in List<T> containing { 1.2, 2.2, 2.3 } 4: var subList = list.GetRange(2, 3); 5:  6: // results in sequence containing { 1.2, 2.2, 2.3 } 7: var subSequence = list.Skip(2).Take(3); I say “much the same effect” because there are some differences.  First of all GetRange() will throw if the starting index or the count are greater than the number of items in the list, but Skip() and Take() do not.  Also GetRange() is a method off of List<T>, thus it can use direct indexing to get to the items much more efficiently, whereas Skip() and Take() operate on sequences and may actually have to walk through the items they skip to create the resulting sequence.  So each has their pros and cons.  My general rule of thumb is if I’m already working with a List<T> I’ll use GetRange(), but for any plain IEnumerable<T> sequence I’ll tend to prefer Skip() and Take() instead. Summary The Skip() and Take() families of LINQ extension methods are handy for producing sub-sequences from any IEnumerable<T> sequence.  Skip() will ignore the specified number of items and return the rest of the sequence, whereas Take() will return the specified number of items and ignore the rest of the sequence.  Similarly, the SkipWhile() and TakeWhile() methods can be used to skip or take items, respectively, until a given predicate returns false.    Technorati Tags: C#, CSharp, .NET, LINQ, IEnumerable<T>, Skip, Take, SkipWhile, TakeWhile

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  • Memento with optional state?

    - by Korey Hinton
    EDIT: As pointed out by Steve Evers and pdr, I am not correctly implementing the Memento pattern, my design is actually State pattern. Menu Program I built a console-based menu program with multiple levels that selects a particular test to run. Each level more precisely describes the operation. At any level you can type back to go back one level (memento). Level 1: Server Type? [1] Server A [2] Server B Level 2: Server environment? [1] test [2] production Level 3: Test type? [1] load [2] unit Level 4: Data Collection? [1] Legal docs [2] Corporate docs Level 4.5 (optional): Load Test Type [2] Multi TIF [2] Single PDF Level 5: Command Type? [1] Move [2] Copy [3] Remove [4] Custom Level 6: Enter a keyword [setup, cleanup, run] Design States PROBLEM: Right now the STATES enum is the determining factor as to what state is BACK and what state is NEXT yet it knows nothing about what the current memento state is. Has anyone experienced a similar issue and found an effective way to handle mementos with optional state? static enum STATES { SERVER, ENVIRONMENT, TEST_TYPE, COLLECTION, COMMAND_TYPE, KEYWORD, FINISHED } Possible Solution (Not-flexible) In reference to my code below, every case statement in the Menu class could check the state of currentMemo and then set the STATE (enum) accordingly to pass to the Builder. However, this doesn't seem flexible very flexible to change and I'm struggling to see an effective way refactor the design. class Menu extends StateConscious { private State state; private Scanner reader; private ServerUtils utility; Menu() { state = new State(); reader = new Scanner(System.in); utility = new ServerUtils(); } // Recurring menu logic public void startPromptingLoop() { List<State> states = new ArrayList<>(); states.add(new State()); boolean redoInput = false; boolean userIsDone = false; while (true) { // get Memento from last loop Memento currentMemento = states.get(states.size() - 1) .saveMemento(); if (currentMemento == null) currentMemento = new Memento.Builder(0).build(); if (!redoInput) System.out.println(currentMemento.prompt); redoInput = false; // prepare Memento for next loop Memento nextMemento = null; STATES state = STATES.values()[states.size() - 1]; // get user input String selection = reader.nextLine(); switch (selection) { case "exit": reader.close(); return; // only escape case "quit": nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); states.clear(); break; case "back": nextMemento = new Memento.Builder(previous(state), currentMemento, selection).build(); if (states.size() <= 1) { states.remove(0); } else { states.remove(states.size() - 1); states.remove(states.size() - 1); } break; case "1": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "2": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "3": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "4": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; default: if (state.equals(STATES.CATEGORY)) { String command = selection; System.out.println("Executing " + command + " command on: " + currentMemento.type + " " + currentMemento.environment); utility.executeCommand(currentMemento.nickname, command); userIsDone = true; states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else if (state.equals(STATES.KEYWORD)) { nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else { redoInput = true; System.out.println("give it another try"); continue; } break; } if (userIsDone) { // start the recurring menu over from the beginning for (int i = 0; i < states.size(); i++) { if (i != 0) { states.remove(i); // remove all except first } } reader = new Scanner(System.in); this.state = new State(); userIsDone = false; } if (!redoInput) { this.state.restoreMemento(nextMemento); states.add(this.state); } } } }

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  • Check connection and reconnect wifi

    - by Ruud
    I'm building a wireless photoframe. The one thing I haven't been able to figure out is how to get my wifi connection back up using a recommended method. Right now I edited /etc/network/interfaces so wlan0 is started at boot: auto wlan0 iface wlan0 inet dhcp wireless-essid ourssid This method works fine for booting. But I found that if I do not check the connection for a long time (could be a week) it might be down. So I should reconnect. What I do now to verify the connection is working is downloading a file from the server that can't be cached (http://server.ext/ping.php?randomize=123456) If I fail to retrieve the file I assume that the connection is no longer working and I run a shell script like #!/bin/bash ifconfig wlan0 up iwconfig wlan0 essid "ourssid" dhclient wlan0 And the connection comes back. But I can't find anything if this is in any way a good method. Can this be improved upon, or is this already right?

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  • Error message during update from 13.04 to 13.10

    - by layonhands
    The following was reported after I attempted to report the problem back to Ubuntu: The problem cannot be reported: You have some obsolete package versions installed. Please upgrade the following packages and check if the problem still occurs: ubuntu-release-upgrader-gtk, apport, apport-gtk, apport-symptoms, apt, apt-utils, at-spi2-core, binutils, dbus, gcc-4.7-base, gdb, gir1.2-atk-1.0, gir1.2-gtk-3.0, glib-networking, glib-networking-common, glib-networking-services, gnupg, gpgv, ifupdown, initramfs-tools, initramfs-tools-bin, kmod, libappindicator3-1, libapt-inst1.5, libapt-pkg4.12, libasound2, libatk-bridge2.0-0, libatk1.0-0, libatk1.0-data, libatspi2.0-0, libc-bin, libc6, libcups2, libdbus-1-3, libdbusmenu-glib4, libdbusmenu-gtk3-4, libdrm-intel1, libdrm-nouveau2, libdrm-radeon1, libdrm2, libgail-3-0, libgcc1, libgcrypt11, libglib2.0-0, libglib2.0-data, libgnutls26, libgomp1, libgstreamer-plugins-base1.0-0, libgstreamer1.0-0, libgtk-3-0, libgtk-3-bin, libgtk-3-common, libgudev-1.0-0, libicu48, libindicator3-7, libkmod2, liblcms2-2, libpci3, libplymouth2, libpolkit-agent-1-0, libpolkit-backend-1-0, libpolkit-gobject-1-0, libprocps0, libpython-stdlib, libpython2.7, libpython2.7-minimal, libpython2.7-stdlib, libpython3-stdlib, libpython3.3-minimal, libpython3.3-stdlib, libssl1.0.0, libstdc++6, libtiff5, libudev1, libx11-6, libx11-data, libx11-xcb1, libxcb-dri2-0, libxcb-glx0, libxcb-render0, libxcb-shm0, libxcb1, libxcursor1, libxext6, libxfixes3, libxi6, libxinerama1, libxml2, libxrandr2, libxrender1, libxres1, libxt6, libxtst6, libxxf86vm1, lsb-base, lsb-release, module-init-tools, multiarch-support, openssl, passwd, pciutils, perl, perl-base, perl-modules, plymouth, plymouth-theme-ubuntu-text, policykit-1, procps, python, python-gi, python-minimal, python2.7, python2.7-minimal, python3, python3-apport, python3-distupgrade, python3-gi, python3-minimal, python3-problem-report, python3-software-properties, python3-update-manager, python3.3, python3.3-minimal, rsyslog, shared-mime-info, software-properties-common, software-properties-gtk, tar, tzdata, ubuntu-release-upgrader-core, ubuntu-release-upgrader-gtk, udev, update-manager, update-manager-core, update-notifier, update-notifier-common If this question has already been answered, I'm sorry for the repost, but I would appreciate a link to the fix. Thanks. FYI: Dell Latitude D630, Intel Centrino processor. Also, the updater is currently running what seems to be the update. I will report back when it is done going through its process to let you know if it is in fact the 13.10 update. Update 2: System went through an update, but it wasn't for the OS. I think it was an update for the error message mentioned above. Now the OS update is currently running the 'distribution upgrade' portion of the update. This is further than it had gone before. Again I will report back once this is done to let you know whether or not the update was successful. Final Update: Don't know for sure what happened, but I'm almost sure that the error mentioned above was resolved in the first update prior to the 13.10 update. All set.

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  • Unable to access internet from devices connected over wifi hotspot with ubuntu 13.04

    - by Jeesmon Jacob
    I am using ubuntu 13.04 and till couple of days back I was able to connect to internet using the hotspot connection I had created previously when I started using ubuntu 10... But two days back I noticed that devices are getting connected to wifi but are not able to access internet.. I deleted my old wifi hotspot and created a new one by going to network settings and there by clicking create a hotspot option.. I logged in from my wife's laptop which is running on windows 7. It was able to establish connection but was not able to access the internet.. Same is happening with my iPhone too I am able to connect to hotspot but for some reason it is not able to access internet... Any help would be highly appreciated.. Thanks Jacob

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  • Challenge: Learn One New Thing Today

    - by BuckWoody
    Most of us know that there's a lot to learn. I'm teaching a class this morning, and even on the subject where I'm the "expert" (that word always makes me nervous!) I still have a lot to learn. To learn, sometimes I take a class, read a book, or carve out a large chunk of time so that I can fully grasp the subject. But since I've been working, I really don't have a lot of opportunities to do that. Like you, I'm really busy. So what I've been able to learn is to take just a few moments each day and learn something new about SQL Server. I thought I would share that process here. First, I started with an outline of the product. You can use Books Online, a college class syllabus, a training class outline, or a comprehensive book table of contents. Then I checked off the things I felt I knew a little about. Sure, I'll come back around to those, but I want to be as efficient as I can. I then trolled various checklists to see what I needed to know about the subjects I didn't have checked off. From there (I'm doing all this in a notepad, and then later in OneNote when that came out) I developed a block of text for that subject. Every time I ran across a book, article, web site or recording on that topic I wrote that reference down. Later I went back and quickly looked over those resources and tried to figure out how I could parcel it out - 10 minutes for this one, a free seminar (like the one I'm teaching today - ironic) takes 4 hours, a web site takes an hour to grok, that sort of thing.  Then all I did was figure out how much time each day I'll give to training. Sure, it literally may be ten minutes, but it adds up. One final thing - as I used something I learned, I came back and made notes in that topic. You learn to play the piano not just from a book, but by playing the piano, after all. If you don't use what you learn, you'll lose it. So if you're interested in getting better at SQL Server, and you're willing to do a little work, try out this method. Leave a note here for others to encourage them.  Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • accessing c++ class members with luaplus

    - by cppanda
    i've implemented LuaPlus in my engine eventmanager successfully and really like the flexibility i gained. but i'm still not exactly where i want to by, because i can't link my c++ classes to a lua class. for example i have a Actor class in c++, and i want to be able to create the same class in lua and gain access to members with luaplus, but i can't figure how i can achieve that. Is this actually luaplus built in functionality, or do i have to write my own interface that exchanges data tables between c++ and lua? my current approach would be to fire an event in luascript that creates an new actor class in c++ code, and transfer its id and the data i need to back to lua. when i modify the data i send the modifications back to c++ code again, but i actually thought there's something in luaplus that exposes this functionality already.

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  • How do engines avoid "Phase Lock" (multiple objects in same location) in a Physics Engine?

    - by C0M37
    Let me explain Phase Lock first: When two objects of non zero mass occupy the same space but have zero energy (no velocity). Do they bump forever with zero velocity resolution vectors or do they just stay locked together until an outside force interacts? In my home brewed engine, I realized that if I loaded a character into a tree and moved them, they would signal a collision and hop back to their original spot. I suppose I could fix this by implementing impulses in the event of a collision instead of just jumping back to the last spot I was in (my implementation kind of sucks). But while I make my engine more robust, I'm just curious on how most other physics engines handle this case. Do objects that start in the same spot with no movement speed just shoot out from each other in a random direction? Or do they sit there until something happens? Which option is generally the best approach?

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  • Best Way To Develop Robust Cross-Platform Application?

    - by Clay
    Windows C programmer here (going back to 1992 and Windows95 back when it was called Windows93). Can function in C++, but mostly still a C programmer. Looking to build a cross-platform casual game. Very numbers heavy with only a few artistic embellishments and animations, so perhaps a development environment for business apps might be the best option. Or an easy-to-use 2D game dev platform. Target platforms: Windows, Mac, MS Tablet, iPhone, iPad, Android. I currently develop on Windows with Visual Studio 2012, but we could spend up to $50K on hardware/software/middleware if necessary. Not very competent getting open-source software working. Would rather pay the money and jump right into app development. Recommendations?

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  • App_Offline.htm, taking site down for maintenance

    - by Vipin
    There is much simpler and graceful way to shut down a site while doing upgrade to avoid the problem of people accessing site in the middle of a content update.   Basically, if you place file with name 'app_offline.htm' with below contents in the root of a web application directory, ASP.NET will shut-down the application,  and stop processing any new incoming requests for that application.  ASP.NET will also then respond to all requests for dynamic pages in the application by sending back the content of the app_offline.htm file (for example: you might want to have a “site under construction” or “down for maintenance” message).   Then after upgrade, just rename/delete app_offline.htm file…and the site would be back to normal. Just remember that the size of the file should be greater than 512 bytes, doesn't matter even if you add some comments to it to push the byte size as long as it's of the size greater than 512 - it'll work fine.     <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html http://www.w3.org/1999/xhtml"http://www.w3.org/1999/xhtml" ><head>    <title>Maintenance Mode - Outage Message</title></head><body>    <h1>Maintenance Mode</h1>     <p>We're currently undergoing scheduled maintenance. We will come back very shortly.</p>     <p>Sorry for the inconvenience!</p>     <!--            Adding additional hidden content so that IE Friendly Errors don't prevent    this message from displaying (note: it will show a "friendly" 404    error if the content isn't of a certain size).        <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>      <h2>Site under maintenance...</h2>         --></body></html>

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  • Need help about Drag a sprite with Animation (Cocos2d)

    - by Zishan
    I want to play an animation when someone drag a sprite from it's default position to another selected position. If he drag half of the selected position then animation will be play half. Example, I have 15 Frames of a animation and have a projectile arm. The projectile arm can be rotate maximum 30°, if someone rotate the arm 2° then animation sprite will be show 2nd frame, if rotate 12° then animation sprite will be show 6th frame.... and so on. Also when he release the arm, then the arm will be reverse back to it's default position and animation frames also will be reverse back to it's default first frame. I am new on cocos2d.I know how to make an animation and how to drag a sprite but I have no idea how to do this. Can anyone Please give me any idea or any tutorial how to do this, it will be very helpful for me. Thank you in advance.

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  • Mistaken dist-upgrade, is this bad?

    - by SpashHit
    I was looking for Update Manager on Ubuntu 10.10 Netbook Edition and couldn't find it, so in Terminal I did: sudo apt-get update sudo apt-get upgrade I got a message saying some packages were "held back" and searching online gave me the suggestion to do: sudo apt-get dist-upgrade So I did that and it updated my kernel and now uname -a says I have 2.6.35-23-generic #40-Ubuntu SMP. My system is still working normally, but I'm now second-guessing if I did the right thing. Was this kernel update meant for the next version of Ubuntu? Should I try to back it out?

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