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  • Where can I find resources for RPG Character Sprites? [closed]

    - by IcySnow
    I'm developing a turn-based 2D RPG game. Everything's going fine except the lack of characters' sprites such as moving, attacking animation, etc.... By characters I mean both human-like and monster-like creatures. Is there a website providing sprites for free? Or a program (free or paid, whichever is fine) which will let me create sprites from scratch and automatically generate the images? I tried my best to search for one but the best I've managed to find so far is http://spriters-resource.com/. However, is there something else similar and better out there?

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  • Can Google Translate's audio files be used in a game?

    - by ashes999
    For my game, I need text-to-speech. Since it's Android, I decided to settle for MP3s, since the range of words spoken is few. For my prototype, I'm using Google Translate to generate the audio since it has awesome pronounciation across multiple languages. But can I use it in production? What if I sell my game for $1 on the app store? All I can find on SE is that the API may be LGPL, and that the licensing page mentions the API is only available for academic research -- nothing more. My usage is a bit different; I'm actually capturing the audio bits and using those instead. I'm curious to know the license for this; I can't find anything with my Google-fu.

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  • How do I draw a texture to a MSTerrain object?

    - by Brad
    I'm using Farseer to make a game in XNA and I can't seem to figure this out. I've decided to use MSTerrain for making my game's terrain because I wanted destructible terrain and MSTerrain seemed like the best bet. Unfortunately, I'm stumped on how to actually show the terrain. When I generate the terrain it's visible in debug view, but MSTerrain does not have a Draw method, so I'm wondering how it is supposed to be drawn to the screen? Is it worth pursuing? I'm starting to think that MSTerrain is more trouble than it's worth, is there another better way to do this with bodies?

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  • Non-mathematical Project Euler (or similar)?

    - by Juha Untinen
    I checked the post (Where can I find programming puzzles and challenges?) where there's a lot of programming challenges and such, but after checking several of them, they all seem to be about algorithms and mathematics. Is there a similar site for purely logic/functionality-based challenges? For example: - Retrieve data using a web service - Generate output X from a CSV file - Protect this code against SQL injection - Make this code more secure - What is wrong with this code (where the error is in logic, not syntax) - Make this loop more efficient Does a challenge site like that exist? Especially one that provides hints and/or correct solutions. That would be a very helpful learning site.

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  • which way should I look at visits by region in Google Analytics?

    - by Drai
    I need to generate a report for only the Americas in Google Analytics. When I create an advanced segment that includes Continent Exactly Matching Americas I get one number, If I create the segment that includes sub-Continent region Includes America I get a slightly different number, And if I look at all visits but choose Demographicslocationand segment by sub-continent region I get yet a 3rd number! (Note: this is because it also includes Caribbean) All are only different by around 1% of traffic. What is the most accurate way to do this, or should I just pick a way and be consistent?

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  • Team Foundation Server– Debug symbols(pdb files) generated in Release build? Fix it.

    - by Gopinath
    Yesterday I setup TFS for my .NET playground website to implement continuous integration and deployments. After a successful build I noticed that debug symbols(pdb files) were generated even though TFS is configured to build in Release mode.  After a bit of analysis its turned out to be the behavior of TFS to generate debug symbols (pdb files) until we pass the attribute DebugType = None. Here are the steps to pass DebugType parameter to MSBuild of TFS Go to Team Explorer Select Build Defintion >> Edit Build Definition Switch to Process tab Navigate to Advanced Section and locate MSBuild Arguments Add the following: /p:Configuration=Release /p:DebugType=none

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  • Need to produce an animated texture of Water where each image tiles in all directions

    - by ProfVersaggi
    I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of something the likes of Blender. The final result from Caustics Generator is 32 images that are actually animated such that when the full 32 images are played in a loop they will seamlessly loop forever. They will not only loop in time, but each image also tile in all directions. This is nice, but it comes in only one flavor so to speak. I'd like to accomplish the same thing with a Blender type tool, and I have actually gotten to the point where I generate the X number of images, but they do not tile in 'all' directions, nor are they slightly animated. I've tried Blender texture animations using offsets but with only limited success. Does anyone know of how to (or of a tool) which will animate textures such that they tile in all (4) directions? Many thanks in advance ....

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  • DTLoggedExec 1.0.0.2 Released

    - by Davide Mauri
    These last days has been full of work and the next days, up until the end of july, will follow the same ultra-busy scheme. This makes the improvement of DTLoggedExec a little bit slower than what I desire, but nonetheless Friday I’ve been able to relase an updated version of the tool that fixes a bug and add a very convenient option to make even more straightforward the creationg of execution logs: [bugfix] Fixed a bug that prevented loading packages from SSIS Package Store [new] Added support for {filename} placeholder in both Data Flow Profiling and CSV Log Provider The added feature allow to generate DataFlow profile logs and CSV logs that has the same name of the package that generated them, es: DTLoggedExec.exec /FILE:”MyPackage.dtsx” /LPA:"FILE=C:\Log\{filename}_{date}_{time}.dtsCSVLog" Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Is it possible to procedurally place objects in a non-gridded game?

    - by nickbadal
    I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but is it possible to generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters. Edit: I guess I should have been a bit more clear in my original question, but I'm mostly wondering about the actual placement of objects in game, e.g. trees, buildings.

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  • What to do when there are no logical user stories but separate development tasks?

    - by Alex. S.
    We need to generate a release in 3 weeks, and for the planning we are doing today we don't have coherent logical user stories from the backlog tasks. Is valid to match say each development task is equivalent to an user story? Methodologically what is the correct way of handling this?, because anyway we are going to have standup meetings and we are going to control the progress of the project against those development tasks. For example, we have things like: . Adapt ETL to process numeric lists . Adjust licensing component . Remove DTC and so on. So, for the planning poker and iteration planning is valid to use those tasks? if not, what is the alternative?

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  • Randomly spawning bitmaps on cnvas

    - by Toystoj
    I need some ideas in order to finish algorithm. I'm randomly placing objects (bitmaps) on canvas without overlapping. Time needed to finish it is my problem. When I need to spawn for example 80% of canvas it takes to long. So i was thinking : I should make some change when the bitmaps take off 50 % of canvas. I want to tell algorithm that it should generate new locations (x,y) where it is free space. My question is : How to render new location (x,y) in place where is free space. In summary: Things I know : object location (x,y) 4 corners (x,y) of object object width, height canvas width, height Any suggestions?

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  • How do I create tileable solid noise for map generation?

    - by nickbadal
    Hey guys, I'm trying to figure out how to generate tileable fractals in code (for game maps, but that's irrelevant) I've been trying to modify the Solid Noise plug-in shipped with GIMP (with my extremely limited understanding of how the code works) but I cant get mine to work correctly. My modified code so far (Java) GIMP's solid noise module that I'm basing my code off of (C) Here is what I'm trying to achieve but This is what I'm getting So if anybody can see what I've done wrong, or has a suggestion how I could go about doing it differently, I'd greatly appreciate it. Thanks in advance. And if I'm asking way to much or if just a huge failure at life, I apologize.

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  • How to get experience in large scale databases?

    - by Justin
    I have written applications that are very small scale and the code I write works fine for them. But I have often wondered how the server side code I write would scale up from 100s of queries per day to millions. Also when looking at possible jobs/projects, people are often looking for developers with experience in this sort of high traffic database design so I would at least like to be able to say, I havent gotten to work on a project that was this popular, but I at least have tried to simulate it. Are there tools or frameworks that can generate a lot of traffic or at least simulate what would happen with traffic on different orders of magnitude so I could get some practice writing optimized code for higher traffic applicaitons?

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  • Kooboo CMS 2.1.1.0 released

    New features Add new API RssUrl to generate RSS link, this is an extension to UrlHelper. Add possibility to index and search attachment content on Lucene full text search engine, some of the attachment requires ifilter component from Microsoft. Supported file attachments include: .docx, .docm, .pptx, .pptm, .xlsx, .xlsm, .xlsb, .zip, .one, .vdx, .vsd, .vss, .vst, .vdx, .vsx, and .vtx.Please download and install ifilter from: http://www.microsoft.com/downloads/details.aspx?FamilyId=60C92A37-719C-4077-B5C6-CAC34F4227CC&displaylang=enFor...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How do I install graphviz 2.29 in 12.04?

    - by bidur
    In my ubuntu 12.04, the graphviz is not the latest version(2.29). I need some features available in the latest version of graphviz. I tried to install the graphviz version 2.29, which requires libgraphviz4(=2.18). I anyhow installed libgraphviz4 and installed graphviz 2.29. For that I have to remove packages libcdt4 and libpathplan4. Now whenever I try to generate graph, I get some problems: For e.g.: dot -Kfdp -n -Tpng -o samplePOS.png forcePOS.dot It says: dot: error while loading shared libraries: libgvc.so.6: cannot open shared object file: No such file or directory neato -Tps -o sample_1.ps sourcedot.gv It says: neato: error while loading shared libraries: libgvc.so.6: cannot open shared object file: No such file or directory So, I am looking for some ways so that I can run graphviz 2.29 in my ubuntu 12.04.

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  • Android Dynamic 2D Map

    - by Deltharis
    My problem is, I want to create a 2D tiled map. Yes, I know it's been asked a lot. I've seen answers that propose the use of tiled however it only allows (or so it seems to me) to generate static maps that do not change once generated. And I need a large empty uniform space of empty tiles, upon which players may place various buildings (some spanning more than one tile and logically being the same one). How to approach this in Android? Do I make some kind of TableLayout, use arbitrarly large amount of rows and imageviews (with my emptyTile), than somehow work event-based changing of image ids from there? I'd think that only a portion of that map should be visible at a time, but I don't see how scrolling around could be the part of that structure.

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  • Upgrade php5-gd on 12.04?

    - by metrobalderas
    I'm working with the GD library for image manipulation, to which I need to create some transparent PNGs. Instead, I'm getting a black background. I've looked everywhere on how to generate a blank, transparent PNG canvas with it and all the answers just don't work for me. On further inspection, I'm working with an old GD version: The functions needed to create a transparent PNG requires 2.0.1 altough 2.0.28 or later is recommended. I installed php5-gd with apt-get, and aptitude haven't found new packages. Do I have to add a new PPA? Where can I find it? What about forcing a version? Thanks in advance!

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  • will main domains be more seo friendly than subdomains?

    - by C graphics
    Web hosting providers offer services such as hosting multiple domains in one account. Then my concern is about seo friendliness. say the main domain of my account is maindomain.com on which I have added an addon domain say domain2.com. That means cpanel will generate domain2.maindomain.com and the contents of domain2.com will be practically stored into a subfolder in maindomain.com. Now, assume both maindomain.com and domain2.com have same structure both optimized for seo same way. My question is that would maindomain.com links be more seo friendly due to that fact that maindomain.com is the mani domain of my account?

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  • Do unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. Now I'm wondering does it have a noticeable affect in FPS if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? Edit Final output will be a w*h cell grid, but for technical issues it's much easier for me to allocate (w+1)*(h+1) vertices. Sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect FPS or not? (Note that mesh is only generated once in each time you play the game)

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  • reading parameters and files on browser, looking how to execute on server

    - by jbcolmenares
    I have a site done in Rails, which uses javascript to load files and generate forms for the user to input certain information. Those files and parameters are then to be used in a fortran code on the server. When the UI was on the server (using Qt), I would create a parameters file and execute the fortran code using threads so I wouldn't block the computer. Now that is web-based, I need to make the server and browser talk. What's the procedure for that? where should I start looking? I'm already using rails + javascript. I need that extra tool to do the talking, and no idea where to start.

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  • What is Rails way to save images?

    - by user
    I develop on iOS, and I'm switching from a PHP backend to Ruby on Rails. The interchange format is JSON. A quick Google search for 'save images in Rails' has nearly every result talking about saving image data as blobs to the database. I might be mistaken, but I'm under the impression that saving image data in a database is a huge waste of time and space (as opposed to saving a link to the file location ('/img/subcat/4656.png'). In PHP, it's pretty standard to receive the data, generate a filename, then save that file to disk, and then update the database with the image's location on disk. Is this the same for Rails, or is there some built-in ActiveRecord image functionality I'm not aware of?

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  • Google Site Search (commercial) not indexing files in sitemap

    - by melat0nin
    I have a client for whom we have purchased Google Site Search. It works well for HTML pages served by the CMS, but files aren't being reliably indexed. I wrote a script to generate an XML feed (sitemap) of all the files in the CMS which I've plugged in to Google Webmaster Tools for the site. It says that for that sitemap 923 URLs have been submitted, but only 26 have been indexed. The client relies heavily on searching within files, which is why we decided to use Google search, so this is a bit of a problem. Many of the files aren't linked to from any page on the site, as they are old and therefore don't merit having a page of their own. But they still need to be accessible through search for archiving purposes. The file archive xml can be found at www.sniffer.org.uk/file-archive and the standard xml sitemap (of pages) can be found at www.sniffer.org.uk/sitemap.xml. Any thought would be much appreciated!

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  • Is there a standard for machine-readable descriptions of RESTful services?

    - by ecmendenhall
    I've interacted with a few RESTful APIs that provided excellent documentation for humans and descriptive URIs, but none of them seem to return machine-readable descriptions of themselves. It's not too tough to write methods of my own that assemble the right paths, and many language-specific API libraries are already just wrappers around RESTful requests. But the next level of abstraction seems really useful: a library that could read in an API's own machine readable documentation and generate the wrappers automatically, perhaps with a call to some standard URI like base_url + '/documentation' Are there any standards for machine-readable API documentation? Am I doing REST wrong? I am a relatively new programmer, but this seems like a good idea.

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  • EBS Applications Technology Group (ATG) Advisor Webcast December 2012

    - by LuciaC
    Invitation : Advisor Webcast December 2012 In December 2012 we have scheduled an Advisor Webcast, where we want to give you a closer look into the invalid objects in an E-Business Suite Environment. E-Business Suite - Troubleshooting invalid objectsAgenda : Introduction Activities that generate invalid objects EBS Architecture EBS Patching Concepts Troubleshooting Invalid Objects References EMEA Session : Tuesday December 11th, 2012 at 09:00 AM UK / 10:00 AM CET / 13:30 India / 17:00 Japan / 18:00 Australia Details & Registration : Doc ID 1501696.1Direct link to register in WebExUS Session : Wednesday December 12th, 2012 at 18:00 UK / 19:00 CET / 10:00 AM Pacific / 11:00 AM Mountain/ 01:00 PM Eastern Details & Registration : Doc ID 1501697.1Direct link to register in WebExIf you have any question about the schedules or if you have a suggestion for an Advisor Webcast to be planned in future, please send an E-Mail to Ruediger Ziegler.

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  • Advertisement programs that allow "clickjacking" (earning advertisement revenues by popups generated by clicks on the website)?

    - by Tom
    Whether clickjacking is an ethically responsible way of earning advertisement revenues is a subjective discussion and should not be discussed here. However, it appears that quite a lot of popular sites generate "popups" when you click either of their links or buttons. An example is the Party Poker advertisement (I am sure many of you will have seen this one). I wonder though, what kind of advertisement companies allow such techniques? Surely Google Adsense does not? But which do, and are they reliable partners?

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