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  • Coding different states in Adventure Games

    - by Cardin
    I'm planning out an adventure game, and can't figure out what's the right way to implement the behaviour of a level depending on state of story progression. My single-player game features a huge world where the player has to interact with people in a town at various points in the game. However, depending on story progression, different things would be presented to the player, for e.g. the Guild Leader will change locations from the town square to various locations around the city; Doors would only unlock at certain times of the day after finishing a particular routine; Different cut-screen/trigger events happen only after a particular milestone has been reached. I naively thought of using a switch{} statement initially to decide what the NPC should say or which he could be found at, and making quest objectives interact-able only after checking a global game_state variable's condition. But I realised I would quickly run into a lot of different game states and switch-cases in order to change the behaviour of an object. That switch statement would also be massively hard to debug, and I guess it might also be hard to use in a level editor. So I thought, instead of having a single object with multiple states, maybe I should have multiple instances of the same object, with a single state. That way, if I use something like a level editor, I can put an instance of the NPC at all the different locations he could ever appear at, and also an instance for each conversation state he has. But that means there'll be a lot of inactive, invisible game objects floating around the level, which might be trouble for memory, or simply hard to see in a level editor, i don't know. Or simply, make an identical, but separate level for each game state. This feels the cleanest and bug-free way to do things, but it feels like massive manual work making sure each version of the level is really identical to each other. All my methods feel so inefficient, so to recap my question, is there a better or standardised way to implement behaviour of a level depending on state of story progression? PS: I don't have a level editor yet - thinking of using something like JME SDK or making my own.

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  • Language Club

    - by Ben Griswold
    We started a language club at work this week.  Thus far, we have a collective interest in a number of languages: Python, Ruby, F#, Erlang, Objective-C, Scala, Clojure, Haskell and Go. There are more but these 9 received the most votes. During the first few meetings we are going to determine which language we should tackle first. To help make our selection, each member will provide a quick overview of their favored language by answering the following set of questions: Why are you interested in learning “your” language(s). (There’s lots of work, I’m an MS shill, It’s hip and  fun, etc) What type of language is it?  (OO, dynamic, functional, procedural, declarative, etc) What types of problems is your language best suited to solve?  (Algorithms over big data, rapid application development, modeling, merely academic, etc) Can you provide examples of where/how it is being used?  If it isn’t being used, why not?  (Erlang was invented at Ericsson to provide an extremely fault tolerant, concurrent system.) Quick history – Who created/sponsored the language?  When was it created?  Is it currently active? Does the language have hardware support (an attempt was made at one point to create processor instruction sets specific to Prolog), or can it run as an interpreted language inside another language (like Ruby in the JVM)? Are there facilities for programs written in this language to communicate with other languages?  How does this affect its utility? Does the language have a IDE tool support?  (Think Eclipse or Visual Studio) How well is the language supported in terms of books, community and documentation? What’s the number one things which differentiates the language from others?  (i.e. Why is it cool?) How is the language applicability to us as consultants?  What would the impact be of using the language in terms of cost, maintainability, personnel costs, etc.? What’s the number one things which differentiates the language from others?  (i.e. Why is it cool?) This should provide an decent introduction into nearly a dozen languages and give us enough context to decide which single language deserves our undivided attention for the weeks to come.  Stay tuned for the winner…

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  • As a programmer, should I know low and high-level programming languages?

    - by job
    I been contacted to do some work remote controlling LEDs displays over TCP/IP, but my experience and preparation is mostly about high-level programming language. I said that to the person who contact me about the work and he told me that: "if you call yourself a programmer you should know all these things" Should a programmer really know the details of low-level programming? Or can I treat it as a black box concept, as theoretical knowledge but not necessarily doing it or implementing low level language solutions, having in mind that low-level programming is not my expertise?

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  • Easy Setup for PHP On Azure Development

    - by Josh Holmes
    I just got back from the JumpIn Camp in fantastic Zurich, Switzerland. I’ll blog about that whole experience shortly. In the meantime, however, I thought I’d get some resources out here that would have been useful last week. Specifically in this post, I thought I’d tackle the Windows Azure 4 Eclipse tooling setup. There are two major things that we need to do. First is to get the » read more.

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  • Oracle Application Express (APEX) - Slides & Webcast replay

    - by Alex Blyth
    G'day everyone Thanks to those who attended yesterdays webcast on Oracle Application Express (APEX). A big thanks to Andrew Clarke for presenting on of Oracle's best kept secrets. You can download the slides here and the replay here.4. Oracle Application Express (APEX)View more presentations from Oracle Australia. Next time, Yasin Mohammed will talk to us about all things "Flashback". Details about this session will be posted in the next day or so. Regards Alex

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  • How to become a better programmer in 2011?

    - by Anish Patel
    Not strictly a Stack Overflow thing, but I thought I'd get it out there and ask the question. What are you as a programmer going to do to improve in 2011? The things I am planning to do are as follows: Learn Functional Programming Write 100 blog posts Take a bunch of Microsoft exams (70-433, 70-511, 70-513, 70-515, 70-516, 70-518, 70-519) Contribute to an open source project Lets hope the motivation lasts all year!

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  • Long Running Service Request or COLD CASE?

    - by chris.warticki
    What's going on? Why is it taking so long? Is anyone out there? Resolving Service Requests can seem to take forever. If your Service Request is taking more than a few days, moving into weeks or months, here are few things to consider.  Details here.  Comments welcome. -Chris Warticki twittering @cwarticki Join one of the Twibes - http://twibes.com/OracleSupport or http://twibes.com/MyOracleSupport

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  • &ldquo;Our Users are Doing Something Surprising&rdquo;&hellip; but what?

    - by antonio romero
    I’ve just started a discussion on the OWB Linkedin Group based on a blog post from Laura Klein’s “Users Know” blog, entitled “Your Users are Doing Something Surprising”… As a PM I found the post thought-provoking and a good reminder to learn from our customers: ...You may have written user stories and work flows... But you know who didn’t read your user stories? That’s right: your users. The result? Somewhere out there, a whole lot of your users are doing something totally unexpected with your product.... Your customers want to do something with your product so badly that they’re going out of their way to come up with clever ways to do it on their own. There are three excellent reasons for you to know what your customers are actually doing with your product: So you know if you are missing an opportunity to pivot your product or marketing So you know if you are missing an important feature So you don’t accidentally destroy a commonly used workaround or "unplanned feature" Truer words were rarely blogged. In fact just in the last few weeks I have had several "users" (some customers, and some internal to Oracle, in fact) turn up having built unexpected but powerful things around OWB, because it has such extensibility mechanisms built into it: OMB*Plus, the old Java APIs back before 10.2, and now the code template/knowledge module framework OWB shares with ODI. Some of our external users show astounding knowledge of how to make OWB really sing. (We hope to feature case studies from several of them over the course of the year on the OWB blog.) My question to all of you: can you identify things you have done or are doing with OWB or that you depend on in it that you think would come as a surprise to us? This could be either some development so advanced as to leave us all gob-smacked, or just some common (to you) thing that you use it for that you find enormously valuable but that you think is a bit off the theoretical "main line" use case of loading data warehouses. I invite the readers of this blog to come visit the OWB and ODI LinkedIn group and share their unusual applications of OWB or the very ordinary-looking features that you don’t want us to forget or would like us to extend. Your anecdotes will impress the crowd and will also help shape future data integration products from Oracle... Come on, surprise us. :)

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  • How to deal with a boss who is extremely competitive [closed]

    - by user72101
    Okay, so I recently joined this group. My boss who I reported to, left a while ago and my colleague was made the team lead. We both now report to the same head, but she heads the team I work in. I am not sure on how to deal with various situations. I would imagine a team lead who motivates the rest of the team, and not someone who would take credit for what others do. I am the only one who works at the same geographic location. She is very smart, no doubt about it. Things get to me, for example I work on an issue and email a dev team, she would respond on top of my emails and as she is the lead, people respond to her rather than to me. If there is an email addressed with the head on it, she would get it to faster than I do, even when she knew I am looking into it. The rest of the team keeps asking me questions or help. I find it hard to say no, and I try to help them as i feel I might need their help someday as well. I slack in my own work or I could have used the time to learn things. I feel that she should be the go to person and not me. If one gets the benefits of being a lead, why not the work that goes with it? I feel I am stuck in a very unfortunate situation and am totally helpless about it. Everyday it is something or the other. I work on a project for months and finally when it is about to go live and there was a minor issue and the head started asking questions, she completely stole my thunder on a call. She would not let me speak and I have to actually cut her off to speak up. The ideal would be not to give it a thought and just do the best I can,but I feel I am capable of much more and not able to give my best because of this constant war at work. Neetu

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  • PHP usage outside the web?

    - by Anto
    As you probably are aware, PHP is not only usable for web programming, but also desktop programming. It even has things such as GTK bindings. Do you have any examples of places where PHP is actually used outside web programming for anything more than just very trivial programs? Do you know of any desktop program which uses PHP to some extent (e.g. as Python could be used in a C program)? Note: I don't program in PHP myself, I'm just curious

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  • Game Guide to Purchasing Items in Fish Isle

    There are many things you can purchase in Fish Isle like decorations, buildings, trees, and animals. This Fish Isle guide will show you how to purchase items, but it will also show you how to do thin... [Author: Jake Clark - Computers and Internet - April 17, 2010]

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  • Does Sublime's "minimap" improve productivity?

    - by Casey Patton
    I'm a pretty big fan of Sublime. One of my favorite features is the ability to scroll through your file by using the compressed image of your text on the upper right hand corner (minimap). My gut feeling is this does positive things for productivity: Does having this minimap to scroll through actually improve productivity? P.S. - Side question: Did Sublime invent this idea, or did they take it from another text editor?

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  • 7 Cool Firefox Ad-ons

    <b>The Linux Box:</b> "One of the coolest things about Firefox is its extensibility. Everyone has their collection of favorite Firefox add-ons and I thought I would share mine. Some provide improved organization, some have a certain "WOW!" factor, and others just look pretty."

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  • Running Multiple Queries in Oracle SQL Developer

    - by thatjeffsmith
    There are two methods for running queries in SQL Developer: Run Statement Run Statement, Shift+Enter, F9, or this button Run Script No grids, just script (SQL*Plus like) ouput is fine, thank you very much! What’s the Difference? There are some obvious differences between the two features, the most obvious being the format of the output delivered. But there are some other, more subtle differences here, primarily around fetching. What is Fetch? After you run send your query to Oracle, it has to do 3 things: Parse Execute Fetch Technically it has to do at least 2 things, and sometimes only 1. But, to get the data back to the user, the fetch must occur. If you have a 10 row query or a 1,000,000 row query, this can mean 1 or many fetches in groups of records. Ok, before I went on the Fetch tangent, I said there were two ways to run statements in SQL Developer: Run Statement Run statement brings your query results to a grid with a single fetch. The user sees 50, 100, 500, etc rows come back, but SQL Developer and the database know that there are more rows waiting to be retrieved. The process on the server that was used to execute the query is still hanging around too. To alleviate this, increase your fetch size to 500. Every query ran will come back with the first 500 rows, and rows will be continued to be fetched in 500 row increments. You’ll then see most of your ad hoc queries complete with a single fetch. Scroll down, or hit Ctrl+End to force a full fetch and get all your rows back. Run Script Run Script runs the contents of the worksheet (or what’s highlighted) as a ‘script.’ What does that mean exactly? Think of this as being equivalent to running this in SQL*Plus: @my_script.sql; Each statement is executed. Also, ALL rows are fetched. So once it’s finished executing, there are no open cursors left around. The more obvious difference here is that the output comes back formatted as plain old text. Run one or more commands plus SQL*Plus commands like SET and SPOOL The Trick: Run Statement Works With Multiple Statements! It says ‘run statement,’ but if you select more than one with your mouse and hit the button – it will run each and throw the results to 1 grid for each statement. If you mouse hover over the Query Result panel tab, SQL Developer will tell you the query used to populate that grid. This will work regardless of what you have this preference set to: DATABASE – WORKSHEET – SHOW QUERY RESULTS IN NEW TABS Mind the fetch though! Close those cursors by bring back all the records or closing the grids when you’re done with them.

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  • Interesting links week #10

    - by erwin21
    Below a list of interesting links that I found this week: Interaction: The Ultimate 20 Usability Tips for Your Website Frontend: Adobe Releases Flash-to-HTML5 Converter, Codenamed Wallaby Development: 10 Tips for Decreasing Web Page Load Times Ten Things Every WordPress Plugin Developer Should Know Progressive enhancement tutorial with ASP.NET MVC 3 and jQuery Marketing: 5 Tips for SEO & User-Friendly Copy Other: Interested in more interesting links follow me at twitter http://twitter.com/erwingriekspoor

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  • Converting from different handedness coordinate systems

    - by SirYakalot
    I am currently porting a demo from XNA to DirectX which, as I understand it, both have coordinate systems with different handednesses. What are the things I need to bare in mind when converting between the two? I understand not everything needs to be changed. Also I notice that many of the 3D maths functions in some of the direct3D libraries have right handed and left handed alternatives. Would it be better to just use these?

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  • 17 SEO FAQ';s

    So there are probably many things you are wanting to know when it involves SEO. I have put together a list of questions and answers to help you understand SEO a little more. 1)What does SEO stand fo... [Author: Louise Hartley - Web Design and Development - March 30, 2010]

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  • How to ensure images all loaded before I reference in my HTML canvas [closed]

    - by mark stephens
    I want to draw some images in on a HTML canvas with context.drawImage(Im1 ,205,18,184,38); In order to make sure it loads I need to put in code like this but then I cannot draw things with it var Im1 = new Image(); Im1.src="rechnung11014page1/img/1/Im1.png"; Im1.onload = function() { context.drawImage(Im1 ,205,18,184,38); } Is there a way to load all the images and then execute a block of code using several images?

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  • Ubuntu - Install Mate Desktop - Themes missing?

    - by wegsehen
    I just installed Mate on top of Ubuntu by the following commands: sudo add-apt-repository "deb http://packages.mate-desktop.org/repo/ubuntu oneiric main" sudo apt-get update sudo apt-get install mate-archive-keyring sudo apt-get update sudo apt-get install mate-core sudo apt-get install mate-desktop-environment Which caused no problems, but many things (window theme, Mint menu, ...) are missing. It looks like: But it should look like: How can I install the missing packages?

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  • 15 Stylish Navigation Menus For Inspiration

    - by Jyoti
    A site’s navigation menu is one of the most prominent things that users see when they first visit. There are many ways to design a navigation menu  and since almost all websites have some form of navigation designers have to push their creative limits to build one that’s remarkable and outstanding. In this article, you’ll find a showcase of beautiful, creative, and stylish navigation menus for your inspiration. Tennessee Vacation: Alpine Meadows: White House: The Hole In Our Gospel: Navigant Consulting: The Lippincott: Torrance Web Design: Viget Extend: David Hellmann: Candes: Brad Colbow: Cheesetique : Satsu Design: Blue Moon: Africa Oasis Project

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  • How to convince my boss that quality is a good thing to have in code?

    - by Kristof Claes
    My boss came to me today to ask me if we could implement a certain feature in 1.5 days. I had a look at it and told him that 2 to 3 days would be more realistic. He then asked me: "And what if we do it quick and dirty?" I asked him to explain what he meant with "quick and dirty". It turns out, he wants us to write code as quickly as humanly possible by (for example) copying bits and pieces from other projects, putting all code in the code-behind of the WebForms pages, stop caring about DRY and SOLID and assuming that the code and functionalities will never ever have to be modified or changed. What's even worse, he doesn't want us do it for just this one feature, but for all the code we write. We can make more profit when we do things quick and dirty. Clients don't want to pay for you taking into account that something might change in the future. The profits for us are in delivering code as quick as possible. As long as the application does what it needs to do, the quality of the code doesn't matter. They never see the code. I have tried to convince him that this is a bad way to think as the manager of a software company, but he just wouldn't listen to my arguments: Developer motivation: I explained that it is hard to keep developers motivated when they are constantly under pressure of unrealistic deadlines and budget to write sloppy code very quickly. Readability: When a project gets passed on to another developer, cleaner and better structured code will be easier to read and understand. Maintainability: It is easier, safer and less time consuming to adapt, extend or change well written code. Testability: It is usually easier to test and find bugs in clean code. My co-workers are as baffled as I am by my boss' standpoint, but we can't seem to get to him. He keeps on saying that by making things more quickly, we can sell more projects, ask a lower price for them while still making a bigger profit. And in the end these projects pay the developer's salaries. What more can I say to make him see he is wrong? I want to buy him copies of Peopleware and The Mythical Man-Month, but I have a feeling they won't change his mind either. A lot of you will probably say something like "Run! Get out of there now!" or "I'd quit!", but that's not really an option since .NET web development jobs are rather rare in the region where I live...

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  • How do I publicize a cool bookmarklet?

    - by Malvolio
    I wrote a really cool bookmarklet and now I want to tell everyone. I have absolutely no idea where to go, is there some sort of exchange for these things? In case anyone is curious: I was tired of having to retype URLs from my desktop browser on to my phone browser, with its itsy-bitsy keyboard, so I wrote a bookmarklet that converts the current URL to a QR code, which I can scan in a few seconds. javascript:window.location="http://chart.apis.google.com/chart?chs=250x250&cht=qr&chl="+escape(window.location)

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  • Should database-models (conceptual or physical) be reviewed by DBAs?

    - by user61852
    Where I work, new applications that are being developed that will use their own relational database, must have their database-models (conceptual, then physical ) reviewed and aproved by DBAs. Things looked after are normalization, antipatterns, table and column naming standards, etc. Is this really a DBA's responsability to do this ? or should it be, in a greater extend, the responsability of app designers and architects ?

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  • More Fun with C# Iterators and Generators

    - by James Michael Hare
    In my last post, I talked quite a bit about iterators and how they can be really powerful tools for filtering a list of items down to a subset of items.  This had both pros and cons over returning a full collection, which, in summary, were:   Pros: If traversal is only partial, does not have to visit rest of collection. If evaluation method is costly, only incurs that cost on elements visited. Adds little to no garbage collection pressure.    Cons: Very slight performance impact if you know caller will always consume all items in collection. And as we saw in the last post, that con for the cost was very, very small and only really became evident on very tight loops consuming very large lists completely.    One of the key items to note, though, is the garbage!  In the traditional (return a new collection) method, if you have a 1,000,000 element collection, and wish to transform or filter it in some way, you have to allocate space for that copy of the collection.  That is, say you have a collection of 1,000,000 items and you want to double every item in the collection.  Well, that means you have to allocate a collection to hold those 1,000,000 items to return, which is a lot especially if you are just going to use it once and toss it.   Iterators, though, don't have this problem.  Each time you visit the node, it would return the doubled value of the node (in this example) and not allocate a second collection of 1,000,000 doubled items.  Do you see the distinction?  In both cases, we're consuming 1,000,000 items.  But in one case we pass back each doubled item which is just an int (for example's sake) on the stack and in the other case, we allocate a list containing 1,000,000 items which then must be garbage collected.   So iterators in C# are pretty cool, eh?  Well, here's one more thing a C# iterator can do that a traditional "return a new collection" transformation can't!   It can return **unbounded** collections!   I know, I know, that smells a lot like an infinite loop, eh?  Yes and no.  Basically, you're relying on the caller to put the bounds on the list, and as long as the caller doesn't you keep going.  Consider this example:   public static class Fibonacci {     // returns the infinite fibonacci sequence     public static IEnumerable<int> Sequence()     {         int iteration = 0;         int first = 1;         int second = 1;         int current = 0;         while (true)         {             if (iteration++ < 2)             {                 current = 1;             }             else             {                 current = first + second;                 second = first;                 first = current;             }             yield return current;         }     } }   Whoa, you say!  Yes, that's an infinite loop!  What the heck is going on there?  Yes, that was intentional.  Would it be better to have a fibonacci sequence that returns only a specific number of items?  Perhaps, but that wouldn't give you the power to defer the execution to the caller.   The beauty of this function is it is as infinite as the sequence itself!  The fibonacci sequence is unbounded, and so is this method.  It will continue to return fibonacci numbers for as long as you ask for them.  Now that's not something you can do with a traditional method that would return a collection of ints representing each number.  In that case you would eventually run out of memory as you got to higher and higher numbers.  This method, though, never runs out of memory.   Now, that said, you do have to know when you use it that it is an infinite collection and bound it appropriately.  Fortunately, Linq provides a lot of these extension methods for you!   Let's say you only want the first 10 fibonacci numbers:       foreach(var fib in Fibonacci.Sequence().Take(10))     {         Console.WriteLine(fib);     }   Or let's say you only want the fibonacci numbers that are less than 100:       foreach(var fib in Fibonacci.Sequence().TakeWhile(f => f < 100))     {         Console.WriteLine(fib);     }   So, you see, one of the nice things about iterators is their power to work with virtually any size (even infinite) collections without adding the garbage collection overhead of making new collections.    You can also do fun things like this to make a more "fluent" interface for for loops:   // A set of integer generator extension methods public static class IntExtensions {     // Begins counting to inifity, use To() to range this.     public static IEnumerable<int> Every(this int start)     {         // deliberately avoiding condition because keeps going         // to infinity for as long as values are pulled.         for (var i = start; ; ++i)         {             yield return i;         }     }     // Begins counting to infinity by the given step value, use To() to     public static IEnumerable<int> Every(this int start, int byEvery)     {         // deliberately avoiding condition because keeps going         // to infinity for as long as values are pulled.         for (var i = start; ; i += byEvery)         {             yield return i;         }     }     // Begins counting to inifity, use To() to range this.     public static IEnumerable<int> To(this int start, int end)     {         for (var i = start; i <= end; ++i)         {             yield return i;         }     }     // Ranges the count by specifying the upper range of the count.     public static IEnumerable<int> To(this IEnumerable<int> collection, int end)     {         return collection.TakeWhile(item => item <= end);     } }   Note that there are two versions of each method.  One that starts with an int and one that starts with an IEnumerable<int>.  This is to allow more power in chaining from either an existing collection or from an int.  This lets you do things like:   // count from 1 to 30 foreach(var i in 1.To(30)) {     Console.WriteLine(i); }     // count from 1 to 10 by 2s foreach(var i in 0.Every(2).To(10)) {     Console.WriteLine(i); }     // or, if you want an infinite sequence counting by 5s until something inside breaks you out... foreach(var i in 0.Every(5)) {     if (someCondition)     {         break;     }     ... }     Yes, those are kinda play functions and not particularly useful, but they show some of the power of generators and extension methods to form a fluid interface.   So what do you think?  What are some of your favorite generators and iterators?

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