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  • If you had to reinvent a new syntax for regular expressions, what would it look like?

    - by Timwi
    Regular expressions as they are today are pretty much as concise and compact as they can be. Consequently, they are often criticised for being unreadable and hard to debug. If you had to reinvent a new syntax for regular expressions, what would it look like? Do you prefer the concise syntax they already have (or a different but similarly concise syntax)? If so, please justify why you think regular expressions deserve to be this concise, but your favourite programming language doesn’t (unless it’s Perl). Or do you think regular expressions should have a slightly more spaced-out syntax and look a bit more like operators and syntax elements normally do in programming languages? If so, provide examples of what you think the syntax should look like, and justify why it is better than the current syntax. Or do you think there shouldn’t even be a special syntax for regular expressions, and instead they should be constructed from syntax elements already present in the programming language? If so, give examples of a syntax that might be used to construct such regular expressions.

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  • How can Swift be so much faster than Objective-C in these comparisons?

    - by Yellow
    Apple launched its new programming language Swift at WWDC14. In the presentation, they made some performance comparisons between Objective-C and Python. The following is a picture of one of their slides, of a comparison of those three languages performing some complex object sort: There was an even more incredible graph about a performance comparison using the RC4 encryption algorithm. Obviously this is a marketing talk, and they didn't go into detail on how this was implemented in each. I leaves me wondering though: How can a new programming language be so much faster? Are the Objective-C results caused by a bad compiler or is there something less efficient in Objective-C than Swift? How would you explain a 40% performance increase? I understand that garbage collection/automated reference control might produce some additional overhead, but this much?

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  • Difference Procedural Generation and Random Generation

    - by U-No-Poo
    Today, I got into an argument about the term "procedural generation". My point was that its different from "classic" random generation in the way that procedural is based on a more mathematical, fractal based, algorithm leading to a more "realistic" distribution and the usual randomness of most languages are based on a pseudo-random-number generator, leading to an "unrealistic", in a way, ugly, distribution. This discussion was made with a heightmap in mind. The discussion left me somehow unconvinced about my own arguments though, so, is there more to it? Or am I the one who is, in fact, simply wrong?

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  • Java PlayFramework & Python Django GAE

    - by Maik Klein
    I already know Java, C# and C++. Now I want to start with web development and I saw that some really big sites are built with Python/C++. I like the coding style of Python, it looks really clean, but some other things like no errors before runtime is really strange. However, I don't know what I should learn now. I started with Python but then I saw that Google App Engine also supports Java and the PlayFramework looks amazing too. Now I am really confused. Should I go with Python or Java? I found the IDE for Python "PyCharm" really amazing for web development. Does Java have something similar, eclipse maybe? I know that this question isn't constructive, but it will help me with my decision. What are pro and cons of both languages?

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  • Upcoming Conferences to Showcase Oracle's Latest Procurement Applications

    - by Paul Homchick
    The 2010 conference season is kicking off with a series of events featuring executive updates demos of Oracle's newest procurement products. Attendees will also have the chance to meet with Oracle customers and technical representatives to discuss best practices for optimizing procurement processes. New Procurement TechnologiesOracle will use the events to showcase a number of procurement applications introduced since last year's Oracle OpenWorld: Oracle Supplier Lifecycle Management--a supplier-development application released this year to simplify the qualification, assessment, and performance monitoring of vendors (see related story). Oracle Supplier Hub--another 2010 introduction, the Oracle Supplier Hub unifies and shares critical information about all the suppliers in an organization's stable (see related story). Oracle Spend Classification--an intelligence-based application that improves spend and performance visibility. Oracle Procurement On Demand--the adaptive solution that enables and accelerates procurement transformation. Oracle Procurement and Spend Analytics 7.9.6.1--the latest release of Oracle Business Intelligence extends new content and integration capabilities to additional platforms and languages. Click here to find an event near you: List of conferences by location.

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  • Great Surprise &ndash; MSDN Ultimate

    - by MarkPearl
    So, I attended the Microsoft Community Evening. The attendance was better than I was expecting for December and we had our first Programming Languages Meeting where Gary did a great presentation on an intro to Ruby. The best surprize of the evening happened when I was about to leave, Robert MacLean asked me how we did our MS licensing – the fact being that we were about to reach the end of our empower license with Microsoft and that I had no idea how we were going to afford upgrading it early next year. Well, out comes a Microsoft Visual Studio Ultimate with MSDN 12 month subscription. An absolute awesome gift – thanks Robert! Best gift ever!

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  • Umbraco Gold Partner and the last 6 months.

    - by Vizioz Limited
    As with a lot of blogs, unfortunately over the last 6 months our blog has been feeling some what neglected, the good news, is this has been due to us going from strength to strength :)In the last 6 months we have developed 5 more Microsites for Microsoft, we have helped a London agency fix a dire Umbraco implementation for a global drinks brand, built a great site for a famous food product range and most recently we are working with DairyMaster in Ireland building them a new website for their global distribution network and over the next couple of months we will be launching their new global marketing websites in 9 different languages.As well as working with these great clients, we also helped ResourceiT launch their new website in time for the Microsoft Global Partners conference.In December, Umbraco HQ launched their Umbraco Gold Partner programme, Vizioz was proud to be one of the first Gold Partners in the UK, showing our clients that we are investing our money in the product we promote, ensuring that Umbraco continues to go from strength to strength.

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  • How to be more logical? (less bugs/errors)

    - by SamB
    I have been programming for 6 years and I am in high school (I prefer not to disclose my age). I have dabbled in many different languages. Just to list a few: Java, PHP, C++, Python, Autohotkey, Mathematica and many more. I have a very good understanding of the basics of general programming. The only problem is I still create bugs all the time. I think too often. Do you have any hints besides continuing to program that will help me become a better programmer and make less errors?

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  • What are some great resources about programming contemporary GUIs and GUI architecture patterns?

    - by snitko
    So I've read Martin Fowler's old blog post http://martinfowler.com/eaaDev/uiArchs.html which describes various approaches to building GUI from an architecture point of view, discussing patterns and how they were used. But this blog post was written in 2006. Since then, there must have been some new ideas in the field? I was curious whether anyone knows about a similar guide to GUI architectures, but describing contemporary systems? The reason I'm interested in something abstract and theoretical to read is because it really is difficult and time consuming to ACTUALLY learn how ALL of the contemporary frameworks work, given their diversity and the diversity of the languages they are written in. I am primarily a web developer, so I'm familiar with Rails and some Javascript frameworks. But I would also like to know how GUI is built on Android or in Cocoa or in Windows, but without having to learn all of those things.

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  • Does Google use any “Language” flags / tags set within a PDF file when determining its language?

    - by Ally Ak
    When determining the language of a HTML page, I understand that Google looks at any language declarations that the page owner has set, and then also applies its own language detection algorithms. But does Google similarly look at language meta data set in PDF files when determining a PDF file's language? (Authors of PDF files can set document-wide properties describing the language (or languages) contained within it.) Or does Google rely exclusively on language detection algorithms and disregard the language flag set within the PDF file? Can anyone shed any light?

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  • Writing C# Code Using SOLID Principles

    - by bipinjoshi
    Most of the modern programming languages including C# support objected oriented programming. Features such as encapsulation, inheritance, overloading and polymorphism are code level features. Using these features is just one part of the story. Equally important is to apply some object oriented design principles while writing your C# code. SOLID principles is a set of five such principles--namely Single Responsibility Principle, Open/Closed Principle, Liskov Substitution Principle, Interface Segregation Principle and Dependency Inversion Principle. Applying these time proven principles make your code structured, neat and easy to maintain. This article discusses SOLID principles and also illustrates how they can be applied to your C# code.http://www.binaryintellect.net/articles/7f857089-68f5-4d76-a3b7-57b898b6f4a8.aspx 

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  • html/css vs CMS

    - by Matt
    I am currently a CS student and an aspiring programmer/web developer. I am wondering whether it is worth taking the time to master html and css to make websites when these CMS services/wysiwyg editors (wordpress, squarespace) seem to be becoming more and more functional. Does anyone think these publishing services might eventually make the need to design websites from raw code unnecessary? If not, please explain why. If designing a website eventually becomes as simple as using Photoshop I would much rather invest my time in programming languages.

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  • Are VB.NET to C# converters actually compilers?

    - by Rowan Freeman
    Whenever I see programs or scripts that convert between high-level programming languages they are always labelled as converters. "VB.NET to C# converter" on Google results in expected, useful hits. However "VB.NET to C# compiler" on Google results in things like comparisons between the C# and VB.NET compilers and other hits that are not quite what you'd be looking for. Webopedia defines Compiler as A program that translates source code into object code Eric Lipper in an answer to: "How do I create my own programming language and a compiler for it" suggests: One of the best ways to get started writing a compiler is by writing a high-level-language-to-high-level-language compiler. Is a converter really just a compiler? What separates the two?

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  • JavaScript Class Patterns

    - by Liam McLennan
    To write object-oriented programs we need objects, and likely lots of them. JavaScript makes it easy to create objects: var liam = { name: "Liam", age: Number.MAX_VALUE }; But JavaScript does not provide an easy way to create similar objects. Most object-oriented languages include the idea of a class, which is a template for creating objects of the same type. From one class many similar objects can be instantiated. Many patterns have been proposed to address the absence of a class concept in JavaScript. This post will compare and contrast the most significant of them. Simple Constructor Functions Classes may be missing but JavaScript does support special constructor functions. By prefixing a call to a constructor function with the ‘new’ keyword we can tell the JavaScript runtime that we want the function to behave like a constructor and instantiate a new object containing the members defined by that function. Within a constructor function the ‘this’ keyword references the new object being created -  so a basic constructor function might be: function Person(name, age) { this.name = name; this.age = age; this.toString = function() { return this.name + " is " + age + " years old."; }; } var john = new Person("John Galt", 50); console.log(john.toString()); Note that by convention the name of a constructor function is always written in Pascal Case (the first letter of each word is capital). This is to distinguish between constructor functions and other functions. It is important that constructor functions be called with the ‘new’ keyword and that not constructor functions are not. There are two problems with the pattern constructor function pattern shown above: It makes inheritance difficult The toString() function is redefined for each new object created by the Person constructor. This is sub-optimal because the function should be shared between all of the instances of the Person type. Constructor Functions with a Prototype JavaScript functions have a special property called prototype. When an object is created by calling a JavaScript constructor all of the properties of the constructor’s prototype become available to the new object. In this way many Person objects can be created that can access the same prototype. An improved version of the above example can be written: function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { toString: function() { return this.name + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); In this version a single instance of the toString() function will now be shared between all Person objects. Private Members The short version is: there aren’t any. If a variable is defined, with the var keyword, within the constructor function then its scope is that function. Other functions defined within the constructor function will be able to access the private variable, but anything defined outside the constructor (such as functions on the prototype property) won’t have access to the private variable. Any variables defined on the constructor are automatically public. Some people solve this problem by prefixing properties with an underscore and then not calling those properties by convention. function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { _getName: function() { return this.name; }, toString: function() { return this._getName() + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); Note that the _getName() function is only private by convention – it is in fact a public function. Functional Object Construction Because of the weirdness involved in using constructor functions some JavaScript developers prefer to eschew them completely. They theorize that it is better to work with JavaScript’s functional nature than to try and force it to behave like a traditional class-oriented language. When using the functional approach objects are created by returning them from a factory function. An excellent side effect of this pattern is that variables defined with the factory function are accessible to the new object (due to closure) but are inaccessible from anywhere else. The Person example implemented using the functional object construction pattern is: var personFactory = function(name, age) { var privateVar = 7; return { toString: function() { return name + " is " + age * privateVar / privateVar + " years old."; } }; }; var john2 = personFactory("John Lennon", 40); console.log(john2.toString()); Note that the ‘new’ keyword is not used for this pattern, and that the toString() function has access to the name, age and privateVar variables because of closure. This pattern can be extended to provide inheritance and, unlike the constructor function pattern, it supports private variables. However, when working with JavaScript code bases you will find that the constructor function is more common – probably because it is a better approximation of mainstream class oriented languages like C# and Java. Inheritance Both of the above patterns can support inheritance but for now, favour composition over inheritance. Summary When JavaScript code exceeds simple browser automation object orientation can provide a powerful paradigm for controlling complexity. Both of the patterns presented in this article work – the choice is a matter of style. Only one question still remains; who is John Galt?

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  • JavaScript Class Patterns

    - by Liam McLennan
    To write object-oriented programs we need objects, and likely lots of them. JavaScript makes it easy to create objects: var liam = { name: "Liam", age: Number.MAX_VALUE }; But JavaScript does not provide an easy way to create similar objects. Most object-oriented languages include the idea of a class, which is a template for creating objects of the same type. From one class many similar objects can be instantiated. Many patterns have been proposed to address the absence of a class concept in JavaScript. This post will compare and contrast the most significant of them. Simple Constructor Functions Classes may be missing but JavaScript does support special constructor functions. By prefixing a call to a constructor function with the ‘new’ keyword we can tell the JavaScript runtime that we want the function to behave like a constructor and instantiate a new object containing the members defined by that function. Within a constructor function the ‘this’ keyword references the new object being created -  so a basic constructor function might be: function Person(name, age) { this.name = name; this.age = age; this.toString = function() { return this.name + " is " + age + " years old."; }; } var john = new Person("John Galt", 50); console.log(john.toString()); Note that by convention the name of a constructor function is always written in Pascal Case (the first letter of each word is capital). This is to distinguish between constructor functions and other functions. It is important that constructor functions be called with the ‘new’ keyword and that not constructor functions are not. There are two problems with the pattern constructor function pattern shown above: It makes inheritance difficult The toString() function is redefined for each new object created by the Person constructor. This is sub-optimal because the function should be shared between all of the instances of the Person type. Constructor Functions with a Prototype JavaScript functions have a special property called prototype. When an object is created by calling a JavaScript constructor all of the properties of the constructor’s prototype become available to the new object. In this way many Person objects can be created that can access the same prototype. An improved version of the above example can be written: function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { toString: function() { return this.name + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); In this version a single instance of the toString() function will now be shared between all Person objects. Private Members The short version is: there aren’t any. If a variable is defined, with the var keyword, within the constructor function then its scope is that function. Other functions defined within the constructor function will be able to access the private variable, but anything defined outside the constructor (such as functions on the prototype property) won’t have access to the private variable. Any variables defined on the constructor are automatically public. Some people solve this problem by prefixing properties with an underscore and then not calling those properties by convention. function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { _getName: function() { return this.name; }, toString: function() { return this._getName() + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); Note that the _getName() function is only private by convention – it is in fact a public function. Functional Object Construction Because of the weirdness involved in using constructor functions some JavaScript developers prefer to eschew them completely. They theorize that it is better to work with JavaScript’s functional nature than to try and force it to behave like a traditional class-oriented language. When using the functional approach objects are created by returning them from a factory function. An excellent side effect of this pattern is that variables defined with the factory function are accessible to the new object (due to closure) but are inaccessible from anywhere else. The Person example implemented using the functional object construction pattern is: var john = new Person("John Galt", 50); console.log(john.toString()); var personFactory = function(name, age) { var privateVar = 7; return { toString: function() { return name + " is " + age * privateVar / privateVar + " years old."; } }; }; var john2 = personFactory("John Lennon", 40); console.log(john2.toString()); Note that the ‘new’ keyword is not used for this pattern, and that the toString() function has access to the name, age and privateVar variables because of closure. This pattern can be extended to provide inheritance and, unlike the constructor function pattern, it supports private variables. However, when working with JavaScript code bases you will find that the constructor function is more common – probably because it is a better approximation of mainstream class oriented languages like C# and Java. Inheritance Both of the above patterns can support inheritance but for now, favour composition over inheritance. Summary When JavaScript code exceeds simple browser automation object orientation can provide a powerful paradigm for controlling complexity. Both of the patterns presented in this article work – the choice is a matter of style. Only one question still remains; who is John Galt?

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  • What do the 4 keyboard input method systems in 10.04 mean?

    - by Android Eve
    I am trying to install another language support (in addition to the default US). Checking that language checkbox in "Install / Remove Languages..." wasn't too difficult. :) But now I want to add keyboard support, too, for that language. Again, I am prompted with a nice listbox with the following 4 options: none ibus lo-gtk th-gtk But I have no idea what these mean. I googled "ubuntu 10.04 keyboard input method system none ibus lo-gtk th-gtk" but all I could find was descriptions of problems, not an actual definition. Could you please point me to a webpage where I can learn about the meanings of these 4 different methods and +'s and -'s of each?

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  • End user query syntax?

    - by weberc2
    I'm making a command line tool that allows end users to query a statically-schemed database; however, I want users to be able to specify boolean matchers in their query (effectively things like "get rows where (field1=abcd && field2=efgh) || field3=1234"). I did Googling a solution, but I couldn't find anything suitable for end users--still, this seems like it would be a very common problem so I suspect there is a standard solution. So: What (if any) standard query "languages" are there that might be appropriate for end users? What (if any) de facto standards are there (for example, Unix tools that solve similar problems). Failing the previous two options, can you suggest a syntax that would be simple, concise, and easy to validate?

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  • Maps for Business: Generating Valid Signatures

    Maps for Business: Generating Valid Signatures This video shows developers how to generate signed requests to Google Maps for Business Web Services such as the Geocoding API. It also points Maps for Business developers to pertinent documentation like developers.google.com and shows an example of the Maps for Business Welcome Letter. To get a response from the Maps for Business API Web Services, developers need to know: how to find their Maps For Business client ID; how to include that client ID in requests; how to retrieve their Maps for Business digital signing key from the Maps for Business welcome materials; and how to use the key to generate a signature. The video will walk developers through the signature generation steps using Python, and provides pointers to examples in other languages. From: GoogleDevelopers Views: 7 0 ratings Time: 10:42 More in Science & Technology

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  • Starting a career with broad experience or specific experience

    - by TMP
    I am a senior in college going for a CS degree. I have an internship that works with a variety of languages and gives me a pretty good amount of responsibility. The only problem is that it is the only job experience I've had. My question is whether or not it might be a good idea to work another internship, keep the same internship, or in addition to the previous options, to get a masters degree so that i can extend my education and time to gather the usually necessary 2-3 years of industry experience. Obviously there's no outright correct way, but i just want to know if it is more accepted to get experience with different companies or to stick with one to show commitment.

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  • Getting to grips with the stack in nasm

    - by MarkPearl
    Today I spent a good part of my day getting to grips with the stack and nasm. After looking at my notes on nasm I think this is one area for the course I am doing they could focus more on… So here are some snippets I have put together that have helped me understand a little bit about the stack… Simplest example of the stack You will probably see examples like the following in circulation… these demonstrate the simplest use of the stack… org 0x100 bits 16 jmp main main: push 42h push 43h push 44h mov ah,2h ;set to display characters pop dx    ;get the first value int 21h   ;and display it pop dx    ;get 2nd value int 21h   ;and display it pop dx    ;get 3rd value int 21h   ;and display it int 20h The output from above code would be… DCB Decoupling code using “call” and “ret” This is great, but it oversimplifies what I want to use the stack for… I do not know if this goes against the grain of assembly programmers or not, but I want to write loosely coupled assembly code – and I want to use the stack as a mechanism for passing values into my decoupled code. In nasm we have the call and return instructions, which provides a mechanism for decoupling code, for example the following could be done… org 0x100 bits 16 jmp main ;---------------------------------------- displayChar: mov ah,2h mov dx,41h int 21h ret ;---------------------------------------- main: call displayChar int 20h   This would output the following to the console A So, it would seem that call and ret allow us to jump to segments of our code and then return back to the calling position – a form of segmenting the code into what we would called in higher order languages “functions” or “methods”. The only issue is, in higher order languages there is a way to pass parameters into the functions and return results. Because of the primitive nature of the call and ret instructions, this does not seem to be obvious. We could of course use the registers to pass values into the subroutine and set values coming out, but the problem with this is we… Have a limited number of registers Are threading our code with tight coupling (it would be hard to migrate methods outside of their intended use in a particular program to another one) With that in mind, I turn to the stack to provide a loosely coupled way of calling subroutines… First attempt with the Stack Initially I thought this would be simple… we could use code that looks as follows to achieve what I want… org 0x100 bits 16 jmp main ;---------------------------------------- displayChar: mov ah,2h pop dx int 21h ret ;---------------------------------------- main: push 41h call displayChar int 20h   However running this application does not give the desired result, I want an ‘A’ to be returned, and I am getting something totally different (you will to). Reading up on the call and ret instructions a discovery is made… they are pushing and popping things onto and off the stack as well… When the call instruction is executed, the current value of IP (the address of the instruction to follow) is pushed onto the stack, when ret is called, the last value on the stack is popped off into the IP register. In effect what the above code is doing is as follows with the stack… push 41h push current value of ip pop current value of ip to dx pop 41h to ip This is not what I want, I need to access the 41h that I pushed onto the stack, but the call value (which is necessary) is putting something in my way. So, what to do? Remember we have other registers we can use as well as a thing called indirect addressing… So, after some reading around, I came up with the following approach using indirect addressing… org 0x100 bits 16 jmp main ;---------------------------------------- displayChar: mov bp,sp mov ah,2h mov dx,[bp+2] int 21h ret ;---------------------------------------- main: push 41h call displayChar int 20h In essence, what I have done here is used a trick with the stack pointer… it goes as follows… Push 41 onto the stack Make the call to the function, which will push the IP register onto the stack and then jump to the displayChar label Move the value in the stack point to the bp register (sp currently points at IP register) Move the at the location of bp minus 2 bytes to dx (this is now the value 41h) display it, execute the ret instruction, which pops the ip value off the stack and goes back to the calling point This approach is still very raw, some further reading around shows that I should be pushing the value of bp onto the stack before replacing it with sp, but it is the starting thread to getting loosely coupled subroutines. Let’s see if you get what the following output would be? org 0x100 bits 16 jmp main ;---------------------------------------- displayChar: mov bp,sp mov ah,2h mov dx,[bp+4] int 21h mov dx,[bp+2] int 21h ret ;---------------------------------------- main: push 41h push 42h call displayChar int 20h The output is… AB Where to from here? If by any luck some assembly programmer comes along and see this code and notices that I have made some fundamental flaw in my logic… I would like to know, so please leave a comment… appreciate any feedback!

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  • O&rsquo;Reilly Deals to 9/June/2014 05:00 PT&ndash;50% off E-Books on Regular Expressions

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/06/06/orsquoreilly-deals-to-9june2014-0500-ptndash50-off-e-books-on-regular.aspxUntil 9/June/2014 05:00 PT, O’Reilly are offering 50% off E-Books on Regular Expressions at http://shop.oreilly.com/category/deals/regular-expressions-owo.do?code=DEAL&imm_mid=0bd938&cmp=em-prog-books-videos-lp-dod_regex. “Regular expressions—powerful tools for manipulating text and data—are now standard features in most languages and tools. Yet despite their widespread availability and unparalleled power, regular expressions are frequently underused. With ebooks and videos from shop.oreilly.com, learn tips for matching, extracting, and transforming text and data. Today only, save 50% and discover the epic functionality of Reg Ex.”

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  • What can Go chan do that a list cannot?

    - by alpav
    I want to know in which situation Go chan makes code much simpler than using list or queue or array that is usually available in all languages. As it was stated by Rob Pike in one of his speeches about Go lexer, Go channels help to organize data flow between structures that are not homomorphic. I am interested in a simple Go code sample with chan that becomes MUCH more complicated in another language (for example C#) where chan is not available. I am not interested in samples that use chan just to increase performance by avoiding waiting of data between generating list and consuming the list (which can be solved by chunking) or as a way to organize thread safe queue or thread-safe communication (which can be easily solved by locking primitives). I am interested in a sample that makes code simpler structurally disregarding size of data. If such sample does not exist then sample where size of data matters. I guess desired sample would contain bi-directional communication between generator and consumer. Also if someone could add tag [channel] to the list of available tags, that would be great.

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  • Best way to throw exception and avoid code duplication

    - by JF Dion
    I am currently writing code and want to make sure all the params that get passed to a function/method are valid. Since I am writing in PHP I don't have access to all the facilities of other languages like C, C++ or Java to check for parameters values and types public function inscriptionExists($sectionId, $userId) // PHP vs. public boolean inscriptionExists(int sectionId, int userId) // Java So I have to rely on exceptions if I want to make sure that my params are both integers. Since I have a lot of places where I need to check for param validity, what would be the best way to create a validation/exception machine and avoid code duplication? I was thinking on a static factory (since I don't want to pass it to all of my classes) with a signature like: public static function factory ($value, $valueType, $exceptionType = 'InvalidArgumentException'); Which would then call the right sub process to validate based on the type. Am I on the right way, or am I going completely off the road and overthinking my problem?

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  • Flixel Game Over Screen

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. I am just stuck on how I can create a new screen/game over screen if a player runs out of lives. I would like the process to be like following: Check IF lives are equal to 0 Pause the game and display a new screen (probably transparent) that says 'Game Over' When a user clicks or hits ENTER restart the level Here is the function I currently have to update the lives: private function loseLive(_ball:FlxObject, _bottomWall:FlxObject):void { // check for game over if (lives_count == 0) { } else { FlxG:lives_count -= 1; lives.text = 'Lives: ' + lives_count.toString() } } Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } }

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  • How do I do TDD on embedded devices?

    - by Darth
    I'm not new to programming and I've even worked with some low level C and ASM on AVR, but I really can't get my head around a larger-scale embedded C project. Being degenerated by the Ruby's philosophy of TDD/BDD, I'm unable to understand how people write and test code like this. I'm not saying it's a bad code, I just don't understand how this can work. I wanted to get more into some low level programming, but I really have no idea how to approach this, since it looks like a completely different mindset that I'm used to. I don't have trouble understanding pointer arithmetics, or how allocating memory works, but when I see how complex C/C++ code looks compared to Ruby, it just seems impossibly hard. Since I already ordered myself an Arduino board, I'd love to get more into some low level C and really understand how to do things properly, but it seems like none of the rules of high level languages apply. Is it even possible to do TDD on embedded devices or when developing drivers or things like custom bootloader, etc.?

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