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  • winsock receiving incoming data slower than expected.

    - by k80sg
    Hi folks, I have a sender machine which sends bytearray data to my prog at an interval of about 5 miliseconds/per msg, about 6 - 7 bytearray messages per seconds that is. The problem is that the winsock in my program doesn't seem to receive these bytearray fast enough. For every 10 messages sent over, I am only able to receive about 6 to 7. Any advices? Thanks.

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  • Why is Haskell used so little in the industry?

    - by bugspy.net
    It is a wonderful, very fast, mature and complete language. It exists for a very long time and has a big set of libraries. Yet, it appears not to be widely used. Why ? I suspect it is because it is pretty rough and unforgiving for beginners, and maybe because its lazy execution makes it even harder

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  • mysql enum performance: is enum slower than INT

    - by JP19
    Hi, Is it better to have a field status enum('active', 'hidden', 'deleted') OR status tinyint(3) with a lookup table. Assume that status can take only one value at a time. In particular, I am interested in knowing, are operations on enum significantly slower than or as fast as operations on int ? There is a related question on SO Mysql: enum confusion but i) It does not discuss performance at all ii) There is very little explanation on WHY one approach is better than the other. regards, JP

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  • High-quality PDF to Word conversion in PHP?

    - by cletus
    What's the best way of converting PDF docs to Microsoft Word format in PHP? This can be either as a PHP script or calling a (Linux) executable (with proc_open()). It just needs to be relatively fast and produce quality Word documents (in 97/2000/2003 format). Commercial software is OK.

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  • How to use erubis with mamp

    - by devlim
    i found out erubis, the "fast, secure, and very extensible implementation of eRuby", now after install through gem install erubis, my question is how to run in on mac? especially on mamp? i been no luck finding answer on google so anyone know how?

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  • javascript compare two DOM trees

    - by Paul
    I want to compare the change of a DOM node after a user event is fired on it; but I don't know on which element a user would fire, so my idea is to (1) save the DOM tree before an event and (2) compare the saved tree with the updated DOM tree when an event is fired. My question are (1) is there any better way? and (2) if there is no other way, what would be the fast algorithm to compare two DOM trees?

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  • ASP/AJAX - How to get the time between an server request and response?

    - by Julian
    Whenver Ajax requests new data from the server this can sometimes take a a second or two. Now I want to know, how can I get this time between the ajax request and the response it gets from the server? I need this because an ajax timer I'm running ain't perfectly doing his stuff. It got some delay whenever it needs to reset to it's original time. Thanks in Advance. Edit: Help needed fast please, just try.

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  • Threads or background processes in Google App Engine (GAE)

    - by fmsf
    Hey, I'm running a post, and need the request to be replied fast. So I wanted to put a worker running some operations in background and reply the request imidiatly. The worker is always finite in operations and executes in [0;1] second How can I do this? Is there any module that suports this in the google app engine api? Edit: In python

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  • Why is Magento so slow?

    - by mr-euro
    Is Magento usually so terrible slow? This is my first experience with it and the admin panel simply takes ages to load and save changes. It is a default installation with the test data. The server it is hosted on serves other non-Magento sites super fast. What is it about the PHP code that Magento uses that makes it so slow, and what can be done to fix it?

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  • jquery effects (show)

    - by matthewsteiner
    Is there a way to just have something "show"? I know there's the effect called show, but I mean something with no animation. I know I could make the speed way fast or something. Or I could change the css from hidden or something. But does someone know of a built in method that does that? Same with "hide".

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  • How to play the same Sound multiple times with overlap, using OpenAL or Finch?

    - by mystify
    Finch uses OpenAL. However, when I have an instance of Sound, and say -play, the sound plays. When I call -play multiple times one after another in a fast paced way, every -play makes the current sound playback of that sound stop and restart it. That's not what I want. Would I have to create multiple sources or buffers to get that working? Or would I just instantiate multiple Sounds with the same file?

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  • c# Xna keydown with a delay of 1 sec

    - by bld
    Hi!. im writing a tetris in xna. i have a class with a method rotateBlocks. When i press the "Up" arrow key. i wanna have that when i hold the button down for 1 sec or more that it executes the arguments in the first else if(rotating the blocks fast) right now nothing is happening. i have declared oldState globally in the class. if i remove the gametime check in first the else if the block will rotate fast imedietley. if i try to step through the code with linebreaks the resolution get f****d up public void RotateBlocks(loadBlock lb, KeyboardState newState, GameTime gameTime) { _elapsedSeconds2 += (float)gameTime.ElapsedGameTime.TotalSeconds; if (lb._name.Equals("block1")) { if (newState.IsKeyDown(Keys.Up) && !oldState.IsKeyDown(Keys.Up)) { // the player just pressed Up if (_rotated) { lb._position[0].X -= 16; lb._position[0].Y -= 16; lb._position[2].X += 16; lb._position[2].Y += 16; lb._position[3].X += 32; lb._position[3].Y += 32; _rotated = false; } else if (!_rotated) { lb._position[0].X += 16; lb._position[0].Y += 16; lb._position[2].X -= 16; lb._position[2].Y -= 16; lb._position[3].X -= 32; lb._position[3].Y -= 32; _rotated = true; } } if (newState.IsKeyDown(Keys.Up) && oldState.IsKeyDown(Keys.Up)) { // the player is holding the key down if (gameTime.ElapsedGameTime.TotalSeconds >=1) { if (_rotated) { lb._position[0].X -= 16; lb._position[0].Y -= 16; lb._position[2].X += 16; lb._position[2].Y += 16; lb._position[3].X += 32; lb._position[3].Y += 32; _rotated = false; } else if (!_rotated) { lb._position[0].X += 16; lb._position[0].Y += 16; lb._position[2].X -= 16; lb._position[2].Y -= 16; lb._position[3].X -= 32; lb._position[3].Y -= 32; _rotated = true; } _elapsedSeconds2 = 0; } }

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  • Cocoa - simple collada parser

    - by madsonic
    I´ve been researching a bit in the net but didnt find any Straightforward answer, i am looking for a simple way to Load Vertex and U/V data from a collada .dae file, i don´t need textures and normals for my application (for now) but i want it as lightweight&fast as possible. Any hints or existing solutions?

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  • Server-side web browser for PHP?

    - by Lee
    If you wanted to re-create the DOM server-side and manipulate it in PHP, how would you choose to go about it? I'm looking for a fast, multi-user complete server-side web browser that can interface with PHP and run complete Javascript. Like Jaxer but something I can use with PHP... an extension would be fine, or even an Apache mod. Ideas?

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  • iPad OpenGL ES FPS too slow!

    - by pop850
    I'm currently working on an OpenGL ES 1.1 app for the iPad its running at full 768x1024 iPad resolution, with textures, polygons, and the works but only at about 30 fps! (not fast enough for my purposes) im pretty sure its not my code, because when i lowered the resolution, the FPS increased, eventually the normal 60 at iPod touch resoultion Is anyone else encountering this FPS slowdown? should I reduce the size then scale up? any guidance is much appreciated!

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  • uikeyboard animation problem

    - by Allen
    i have a modelview controller with more than 20 views and imageviews. im navigating to other controller while loading this controller textfiled bocomefirst responder and keyboard will be there.Here the push navigation is very slow and not smooth. when i pop previoius controller the keyboard moving very fast to right and then only controller moving. if anybody know the reason please help me. i have to keep the keybord with tht controller.

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  • Best C# bindings for Qt?

    - by Stefan Monov
    I've written a game in C# with SDL.NET and OpenGL. I want to add a menu to it, for which I need Qt. What bindings do you recommend for Qt in C#? Qyoto? qt4dotnet? other? Requirements: fast should just work and be polished - i.e. no weird problems at every step integration with the buildsystem, uic, resources, etc, should work well

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  • google maps api v2 - tens of thousands of markers

    - by Adam
    Hello, my problem is with XXk (aka XX000) markers, atm I have 7k markers and will be more, and more, problem is in marker database, because atm this is 4MB (link to my DB http://tinyurl.com/ybau9ce) and problem is, how load that fast? for example DOWNLOAD only this what are show now, DOWNLOAD because load I have with ClusterMarker and problem is not with java but with download that database I think...

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  • 3d convolution in c++

    - by alboot
    Hello, I'm looking for some source code implementing 3d convolution. Ideally, I need C++ code or CUDA code. I'd appreciate if anybody can point me to a nice and fast implementation :-) Cheers

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  • How does MySQL's ORDER BY RAND() work?

    - by Eugene
    Hi, I've been doing some research and testing on how to do fast random selection in MySQL. In the process I've faced some unexpected results and now I am not fully sure I know how ORDER BY RAND() really works. I always thought that when you do ORDER BY RAND() on the table, MySQL adds a new column to the table which is filled with random values, then it sorts data by that column and then e.g. you take the above value which got there randomly. I've done lots of googling and testing and finally found that the query Jay offers in his blog is indeed the fastest solution: SELECT * FROM Table T JOIN (SELECT CEIL(MAX(ID)*RAND()) AS ID FROM Table) AS x ON T.ID >= x.ID LIMIT 1; While common ORDER BY RAND() takes 30-40 seconds on my test table, his query does the work in 0.1 seconds. He explains how this functions in the blog so I'll just skip this and finally move to the odd thing. My table is a common table with a PRIMARY KEY id and other non-indexed stuff like username, age, etc. Here's the thing I am struggling to explain SELECT * FROM table ORDER BY RAND() LIMIT 1; /*30-40 seconds*/ SELECT id FROM table ORDER BY RAND() LIMIT 1; /*0.25 seconds*/ SELECT id, username FROM table ORDER BY RAND() LIMIT 1; /*90 seconds*/ I was sort of expecting to see approximately the same time for all three queries since I am always sorting on a single column. But for some reason this didn't happen. Please let me know if you any ideas about this. I have a project where I need to do fast ORDER BY RAND() and personally I would prefer to use SELECT id FROM table ORDER BY RAND() LIMIT 1; SELECT * FROM table WHERE id=ID_FROM_PREVIOUS_QUERY LIMIT 1; which, yes, is slower than Jay's method, however it is smaller and easier to understand. My queries are rather big ones with several JOINs and with WHERE clause and while Jay's method still works, the query grows really big and complex because I need to use all the JOINs and WHERE in the JOINed (called x in his query) sub request. Thanks for your time!

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