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  • Dismissing a modal view in horizontal orientation?

    - by Sheehan Alam
    I have a modal view that is presented and dismissed fine when my device is in vertical orientation. I have problems when my modal view is presented in the vertical orientation, but dismissed in horizontal orientation. The entire app switches back to vertical orientation automatically. How can I ensure that if I am in horizontal orientation, the view should dismiss properly?

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  • OpenGL on the iPad

    - by Joe Cannatti
    I have an OpenGL project that is a universal project for iPhone/iPad. Basically it is just rendering simple models to the screen. It works great with no OpenGL errors on the iPhone device and iPad simulator. On the iPad device however, i get an OpenGL error and nothing renders. 1282 GL_INVALID_OPERATION immediately after calling [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; I can't seem to come up with any reason for this. Any help?

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  • iPhone OpenGL and NSTimer issues

    - by Kyle
    I have an NSTimer that runs at 60hz. With an OpenGL scene loaded and rendering, my game can get 60fps, solid, all day long.. Then if I go and recompile the app, or reload it, it will get 40fps. Same resources loaded. I've been running into this problem for years, and I just want to know why. It's crazy, and I want to know if I should just abandon this stupid Timer. Conditions are not different on my 3GS between loads. It will just get 40fps sometimes. Obviously the clockrate is not different between loads, so the performance figures should be constant given a constant scene. Here is a log of my framerates: A good load: :-) FrameRate: 61 FrameRate: 61 FrameRate: 61 FrameRate: 60 FrameRate: 60 FrameRate: 61 FrameRate: 60 FrameRate: 60 FrameRate: 61 FrameRate: 60 FrameRate: 61 Now, I'll go ahead and do nothing, recompile, and run: FrameRate: 43 FrameRate: 50 FrameRate: 45 FrameRate: 48 FrameRate: 40 FrameRate: 45 FrameRate: 42 FrameRate: 41 FrameRate: 42 FrameRate: 44 FrameRate: 41 FrameRate: 46 ^- Massive difference visually. What the flying heck could cause this? SAME area of the scene, SAME camera setup. No variables are different.

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  • .apk signing fails even with Sun JDK (java.lang.NoClassDefFoundError: com.android.jarutils.DebugKeyP

    - by ianweller
    I'm having an interesting problem signing my Android application, whether or not I'm using a debug key. Regardless of the JDK I have installed to /usr/bin/{java,keytool,jarsigner} (OpenJDK or Sun's JDK) it will always give the following output after compiling successfully: -package-debug-sign: [apkbuilder] Creating RemoteNotify-debug-unaligned.apk and signing it with a debug key... BUILD FAILED /home/ianweller/AndroidSDK/platforms/android-7/templates/android_rules.xml:281: The following error occurred while executing this line: /home/ianweller/AndroidSDK/platforms/android-7/templates/android_rules.xml:152: java.lang.NoClassDefFoundError: com.android.jarutils.DebugKeyProvider The application was built and signed just fine by Eclipse with the ADT plugin (even without Sun's JDK installed). I'm on Fedora 12. I'm wanting to get my code out of Eclipse and move it into a git repository, but being unable to build it from ant will not allow this to happen.

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  • TextField focus on UIAlertView

    - by Nyxem
    Hello, I have a subclass of UIAlertView with 2 UITextField for login / password. My problem is that when I have finished to type my login and change the focus to the password field, there is a cursor on the login field and on the password field, but the focus is on the password field, so my question is, how can I make the cursor disappear on the login field ? Thanks for your help.

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  • OpenGl es view and uitableview

    - by Mel
    I have written an application using opengl es view. Now I want to add a uitableview to display on the screen. However I am needing some guidance on how opengl es view and the other views play together nice. For example I have read some things that would lead me to think I need to pause the opengl view when the table is displayed. Can anyone point me to a tutorial on how to make these things work together or just point me to the stackoverflow question that I can't find where some guy asked the same exact thing and got an answer :-)

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  • documentBuilder: The process cannot access the file because it is being used by another process

    - by st mnmn
    I am using DocumentBuilder (of openXML api), to those who doesn't know the documentBuilder I'll give a short explanation: it has a function 'BuildDocument' which gets list of sources (each source contains wmldocument), and string of fileName to save to. public static void BuildDocument(List<Source> sources, string fileName) the purpose of this function is to build one word docx which contains all the sources. it merges some docs to one. at the end of its functionality it saves the doc using: File.WriteAllBytes(...) but when I run my project on the server I keep getting the error: "The process cannot access the file because it is being used by another process." few times it works ok. and in the visualStudio it also works without errors. what can be the problem?

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  • Android getWifiState to String

    - by ahsteele
    I am attempting to get the string representation of an Android device's current WiFi state. I am using the getWifiState() method of the WiFiManager and am getting an integer returned depending on the current state. This makes total sense as getWifiState() is supposed to return an integer. The method's documentation indicates that the possible return values translate to one of the following constant values 0 WIFI_STATE_DISABLING 1 WIFI_STATE_DISABLED 2 WIFI_STATE_ENABLING 3 WIFI_STATE_ENABLED 4 WIFI_STATE_UNKNOWN Is there an easy way to translate the integer returned from getWiFiState() to a string representation? I've looked at getIntExtra but am unsure of its use.

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  • Why I can't update my UIImageView?

    - by Tattat
    I make my own UIImageView, like this: @interface MyImageView : UIImageView{ } And I have the initWithFrame like this: - (void)initWithFrame{ UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; self.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; CGImageRelease(imageRef); } I want to change the image when the user touchesBegin, so I have something like this: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage2" ofType:@"png"]]; CGRect cropRect = CGRectMake(0, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; [self setImage:[UIImage imageWithCGImage:imageRef]]; CGImageRelease(imageRef); } I find that I can't change the image. So, I add a line [self addSubview:imageView]; in the touchesBegan method, that's work. But I have no idea on why I can't change the image from the touchesBegan, thz.

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  • [three20] dynamically add Items to TTLauncher

    - by choise
    Hi guys, in my app i got a TTLauncher Object with some TTLauncherItems in it. Now i want to add some Items dynamically inside my App by pressing a button. Is there a simple way to do that or do i have to create my own methods? In the original facebook application there is already something like that implemented. (You can add your Friends to the Launcher) If not, what would be the best thing to do something like that? Store all "extra items" in a plist oder even in a database and query them, each time TTLauncher object is initialized? Thanks for help :)

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  • Why I add the CGPoint in the NSMultable Array?

    - by Tattat
    I want to store my CGPoint to the NSMultable Array, so , I have method like this: [self.points addObject:CGPointMake(x, y)]; But I got the error, it said that : Incompatible type for argument 1 of "addObject". So, I check out the API, (void)addObject:(id)anObject anObject The object to add to the end of the receiver's content. This value must not be nil. So, I think the "CGPointMake" can make a Object, but it can't be assigned. What happens?

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  • iPhone localization - some localized XIBs do not load

    - by Jacek
    Hello, I have made an iPhone app with localized versions. It mostly works fine, but there are two views in which localized NIBs do not load. Standard NIBs (in English) are used. I am sure I made localization properly ("Get Info", "Make file localizable", "Add Localization", added "pl" - for Polish, and then edited created NIB). All the other views are fine. What might be the problem? Thanks for helping me.

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  • Problem with Facebook API in iPad application

    - by PARTH
    Hi Guys, I am working on an iPhone application which is to be converted to iPad application. The iPhone app has a facebook and twitter API integrated and when I use the same into the iPad app then the Dialog for facebook API opens same as the size as in iPhone. So it looks very small. So Is there anything that I need to doin the code? Is there seperate API for twitter and facebook for use in iPad? Please Help and Suggest Thanks

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  • Cocos2D, UIScrollView, and initial placement of a scene

    - by diatrevolo
    Hello: I am using a UIScrollView to forward touches to Cocos2D as outlined in http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ Everything works great after a few days of working with it, except one thing: when the initial view appears on the screen, the background appears to be scrolled to the center. As soon as I try to scroll around, the image jumps to 0,0, and everything works as normal, except the touches are offset by half the width and height of the background image. Am I overlooking something basic? I can't think of a useful portion of the code that illustrates the issue, as I can't track it down, but would be happy to post code if anyone has any ideas. Thanks in advance, -Roberto

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  • Creating a ListView and setting the background color of a view in each row.

    - by Tarmon
    Hey Everyone, I am trying to implement a ListView that is composed of rows that contain a View on the left followed by a TextView to the right of that. I want to be able to change the background color of the first View based on it's position in the ListView. Below is what I have at this point but it doesn't seem to due anything. public class Routes extends ListActivity { String[] ROUTES; TextView selection; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ROUTES = getResources().getStringArray(R.array.routes); setContentView(R.layout.routes); setListAdapter(new IconicAdapter()); selection=(TextView)findViewById(R.id.selection); } public void onListItemClick(ListView parent, View v, int position, long id) { selection.setText(ROUTES[position]); } class IconicAdapter extends ArrayAdapter<String> { IconicAdapter() { super(Routes.this, R.layout.row, R.id.label, ROUTES); } } public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = getLayoutInflater(); View row = inflater.inflate(R.layout.row, parent, false); TextView label = (TextView) row.findViewById(R.id.label); label.setText(ROUTES[position]); View icon = (View) row.findViewById(R.id.icon); switch(position){ case 0: icon.setBackgroundColor(R.color.Red); break; case 1: icon.setBackgroundColor(R.color.Red); break; case 2: icon.setBackgroundColor(R.color.Green); break; case 3: icon.setBackgroundColor(R.color.Green); break; case 4: icon.setBackgroundColor(R.color.Blue); break; case 5: icon.setBackgroundColor(R.color.Blue); break; } return(row); } } Any input is appreciated and if you have any questions don't hesitate to ask! Thanks, Rob

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  • how to increase the precision in Locate Me app

    - by thndrkiss
    Hi, I just installed the locate me app and started to understand the CLLocation stuff. I need to know how to increase the number of digits after the lat and long numbers displayed. Can any one help me. currently it shows 17.5968,82.8486. I need more number of digits after decimal(6 digits after decimal.

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  • Best way to store date/time into core data

    - by Dave
    Hi, For each course I am storing the day of the week the class the user has...and the start and end time and room no. What would be the best approach in terms of data type, Like for storing time?? so that when I pull it out I can display it e.g 1:00 PM. Thanks!

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  • Access to iPhone music library

    - by ken yaseu
    Hi. I'm planning to develop kind of DJ application which loads musics from music library. And of course it'll sell in app store. So question is, does it possible distribute in AppStore? I found it was forbidden at least about 6 month ago... But I hope it is possible now...

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  • how to rotate the Circle in DrawRect?

    - by senthilmuthu
    HI, i want to draw a circle in DrawRect through context like pie chart(took from tutorial) thorugh UITouch? i have given the code as follows,how can i rotate ? any help please? define PI 3.14159265358979323846 define snapshot_start 360 define snapshot_finish 360 static inline float radians(double degrees) { return degrees * PI / 180; } - (void)drawRect:(CGRect)rect { // Drawing code CGRect parentViewBounds = self.bounds; CGFloat x = CGRectGetWidth(parentViewBounds)/2; CGFloat y = CGRectGetHeight(parentViewBounds)*0.55; // Get the graphics context and clear it CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // define stroke color CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1.0); // define line width CGContextSetLineWidth(ctx, 4.0); // need some values to draw pie charts double snapshotCapacity =20; double rawCapacity = 100; double systemCapacity = 1; int offset = 5; double pie1_start = 315.0; double pie1_finish = snapshotCapacity *360.0/rawCapacity; double system_finish = systemCapacity*360.0/rawCapacity; CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor greenColor] CGColor])); CGContextMoveToPoint(ctx, x+2*offset, y); CGContextAddArc(ctx, x+2*offset, y, 100, radians(snapshot_start), radians(snapshot_start+snapshot_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); // system capacity CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:15 green:165/255 blue:0 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x+offset,y); CGContextAddArc(ctx, x+offset, y, 100, radians(snapshot_start+snapshot_finish+offset), radians(snapshot_start+snapshot_finish+system_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); /* data capacity */ CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:99/255 green:184/255 blue:255/255 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x, y); CGContextAddArc(ctx, x, y, 100, radians(snapshot_start+snapshot_finish+system_finish+offset), radians(snapshot_start), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); }

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  • How much of the "Objective-C" I'm learning is universal Objective-C, and not Apple's frameworks?

    - by Chris Cooper
    This question is related to one of my others about C: What can you do in C without “std” includes? Are they part of “C,” or just libraries? I've become curious lately as to what is really contained the the core Objective-C language, and what parts of the Objective-C I've done for iPhone/OS X development is specific to Apple platforms. I know that things like syntax are the same, but for instance, is NSObject and its torrent of NS-subclasses actually part of "standard" Objective-C? Could I use them in, say, Windows? What parts are universal for the most part, and what parts would I only find on an Apple platform? If you want, giving an example of Objective-C used elsewhere as an example of what is more "universal" would help me as well. Thanks! =)

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  • NSSet to NSData, then back out again, for GameKit?

    - by Peter Hajas
    Hi guys, I'm trying to do some image edit syncing between two of the same app running on different iPhones. I would like to send an NSSet * from one device to another (which I imagine involves encapsulating in NSData) then decrypting this back to an NSSet, then using it in a touchesMoved type of function. Is this feasible, or should I work on syncing the UIImages instead? I worry that UIImage syncing would have too much latency for realtime interaction. Thanks for your help!

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  • Loading animation Memory leak

    - by Ayaz Alavi
    Hi, I have written network class that is managing all network calls for my application. There are two methods showLoadingAnimationView and hideLoadingAnimationView that will show UIActivityIndicatorView in a view over my current viewcontroller with fade background. I am getting memory leaks somewhere on these two methods. Here is the code -(void)showLoadingAnimationView { textmeAppDelegate *textme = (textmeAppDelegate *)[[UIApplication sharedApplication] delegate]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; if(wrapperLoading != nil) { [wrapperLoading release]; } wrapperLoading = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; wrapperLoading.backgroundColor = [UIColor clearColor]; wrapperLoading.alpha = 0.8; UIView *_loadingBG = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; _loadingBG.backgroundColor = [UIColor blackColor]; _loadingBG.alpha = 0.4; circlingWheel = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; CGRect wheelFrame = circlingWheel.frame; circlingWheel.frame = CGRectMake(((320.0 - wheelFrame.size.width) / 2.0), ((480.0 - wheelFrame.size.height) / 2.0), wheelFrame.size.width, wheelFrame.size.height); [wrapperLoading addSubview:_loadingBG]; [wrapperLoading addSubview:circlingWheel]; [circlingWheel startAnimating]; [textme.window addSubview:wrapperLoading]; [_loadingBG release]; [circlingWheel release]; } -(void)hideLoadingAnimationView { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; wrapperLoading.alpha = 0.0; [self.wrapperLoading removeFromSuperview]; //[NSTimer scheduledTimerWithTimeInterval:0.8 target:wrapperLoading selector:@selector(removeFromSuperview) userInfo:nil repeats:NO]; } Here is how I am calling these two methods [NSThread detachNewThreadSelector:@selector(showLoadingAnimationView) toTarget:self withObject:nil]; and then somewhere later in the code i am using following function call to hide animation. [self hideLoadingAnimationView]; I am getting memory leaks when I call showLoadingAnimationView function. Anything wrong in the code or is there any better technique to show loading animation when we do network calls?

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