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  • How to connect Ethernet on Ubuntu (with auto-detection)

    - by user12285
    It's been well over six months but I have the same router SmartAX MT880d with Ethernet, and the exact same problem : no internet, even though I can successfully reach the modem settings page by entering 192.168.1.1 in Firefox. I'm a total beginner with Ubuntu. My internet works great in Windows but does not work in Ubuntu. Sorry if I don't use the right (technical) terminology to explain my issue. English is not my mother tongue. For 2 weeks, I've been doing reading on the web and forums and the ubuntuguide.org to name a few, but to no avail. Now I see no other solution but to ask for help. My problem is that I can't find a way to put the right digits in the right place because I don't know what numbers I need to put in what files. E.g.: do I need to use DHCP? or a static IP address? No clue whatsoever. I'm concerned that I might put figures in the wrong spaces. For example, is the modem/router's IP exactly 192.168.1.1 for Huawei Smart AXMT880d modem? Is the subnet 255.255.255.0? Gateway 192.168.1.1? I'm confused as I can also see a different IP starting with 155131*** (is it an account number?) on my contract with Huawei (a Chinese ISP). Apart from calling 911, what other numbers do I need to put in and where? How do I check that all the numbers have been entered correctly in every appropriate space before trying to connect the Internet?

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  • New York Alt.NET Dinner

    - by Liam McLennan
    While I was in the New York area Stephen Bohlen graciously organised an Alt.NET dinner. I left Rockville Centre on the 17:15 train, thinking I had plenty of time to get to Toloache Mexican Bistro on W 50th St. However, when I changed at Penn Station I took the service downtown, instead of uptown. I corrected that mistake and made it to 51st St, but then ended up in completely the wrong place because I did not understand the street numbering system. For future reference I now have the following rules for NYC navigation: Uptown means North, Downtown means South Streets run East-West, Avenues North-South Street number are symmetrical on the 5th Avenue axis. That is, street numbers increase from zero both east and west of 5th Av. Having gotten totally confused I called Steve, who helped me find the restaurant. I still had my luggage, which we stowed in a corner. Over some descent Mexican food we had some great discussions about Alt.NET, the 2010 conference, and other things of interest to Alt.NET folks. Thanks to Steve for organising and to all the guys who turned up.

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  • Ray Tracing concers: Efficient Data Structure and Photon Mapping

    - by Grieverheart
    I'm trying to build a simple ray tracer for specific target scenes. An example of such scene can be seen below. I'm concerned as to what accelerating data structure would be most efficient in this case since all objects are touching but on the other hand, the scene is uniform. The objects in my ray tracer are stored as a collection of triangles, thus I also have access to individual triangles. Also, when trying to find the bounding box of the scene, how should infinite planes be handled? Should one instead use the viewing frustum to calculate the bounding box? A few other questions I have are about photon mapping. I've read the original paper by Jensen and many more material. In the compact data structure for the photon they introduce, they store photon power as 4 chars, which from my understanding is 3 chars for color and 1 for flux. But I don't understand how 1 char is enough to store a flux of the order of 1/n, where n is the number of photons (I'm also a bit confused about flux vs power). The other question about photon mapping is, if it would be more efficient in my case to store photons per object (or even per Object's triangle) instead of using a balanced kd-tree. Also, same question about bounding box of the scene but for photon mapping. How should one find a bounding box from the pov of the light when infinite planes are involved?

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  • Why is NDA so hard to understand?

    - by Dave Campbell
    Maybe this concept is simpler for me because of all the jobs I've been on over the years requiring security clearances. I've signed quite a few NDA forms. Some for big companies, some for small, but the meaning of "NDA" remains constant: Non-Disclosure Agreement. To me, that takes no further explanation, but apparently it's confusing to some people, and I don't understand how you can be confused. The papers I signed with the U.S. Army in 1970 read "10 years and $10,000" for a violation... can't imagine what it's up to now, but THAT is a strict NDA :) So those things I've been told, I cannot talk about, period. Even if the entire world knows about them, I cannot speak about them until the information goes off NDA. An example was a Silverlight release a while back. It might have been Silverlight 3, I don't remember. Everyone was anxiously awaiting the release so they could post their material. Of course the entire world knew it was coming out and imminently so. Some enterprising folks had even found the bits on a server before the official announcement. So then the situation became: everyone knew about it, some were even coding with it and blogging about it and yet we couldn't talk about it. Scott Guthrie's posting about it opened the flood gates and then it went off NDA, but up until that moment, we were locked. Sitting out on the edge you're uninstalling and re-installing all the time and you get frustrated when things that used to work don't, but hey... those bits were still warm when you got 'em, and that's the fun. But that fun comes at a price, and the price is the NDA. Awkward yes, confusing no... See you at MIX10, and Stay in the 'Light! MIX10

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  • Understanding Box2d Restitution & Bouncing

    - by layzrr
    I'm currently trying to implement basketball bouncing into my game using Box2d (jBox2d technically), but I'm a bit confused about restitution. While trying to create the ball in the testbed first, I've run into infinite bouncing, as described in this question, however obviously not using my own implementation. The Box2d manual describes restitution as follows: Restitution is used to make objects bounce. The restitution value is usually set to be between 0 and 1. Consider dropping a ball on a table. A value of zero means the ball won't bounce. This is called an inelastic collision. A value of one means the ball's velocity will be exactly reflected. This is called a perfectly elastic collision. My confusion lies in that I am still getting infinite bouncing with restitution values at 0.75/0.8. The same behavior can be seen in the testbed under Collision Watching - Varying Restitution, on the 6th and 7th balls. I believe the last one has restitution of 1, which makes sense, but I don't understand why the second to last ball bounces infinitely (as is happening with my working basketball I've created). I am looking to understand the restitution concept more fully, as well as look for a solution to infinite bouncing with the Box2d framework. My instinct was to sleep objects that appeared to be moving in very small increments, but this seems like a misuse of the engine. Should I just work with lower restitution values altogether?

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  • How to motivate visitors to comment

    - by Michal
    At first I must apologize, because I am not sure if this question is valid for webmasters topic. I deal with the problem as being webmaster, however, i think this question is more related with marketing. Nevertheless, I was searching for marketing stack-overflow at meta stack-overflow and did not find such page. Background Four days ago, I launched a portal with database of barber salons at which people can find a salon through various criterions, see its photos, details, and also put a comment with their own opinion. The development took me half a year and it took me other 2 months to fill the database with information about barbers (I've also hired another three people to this job). I have not a big problem with getting people to my portal, I pay for PPC, comment on barber discussions etc.. In past four days I've reached a satisfactory number of visitors. Problem I deal with fact that everyone wants to search and read comments, but no one is willing to put her/his own opinion to barber. So I've tried following (2 days ago): Made comment anonymous, no one has to be afraid of compromise her/his identity with a salon owner I prepared a competition for users in which they can win a cosmetic package if they comment on at least three different salons I payed for PPC campaign on facebook which is telling people about the competition I registered competition on 20 portals for competitions And the result: People are commenting on facebook that the competition is a good idea They are giving likes on facebook But no one put a single comment to a barber salon I am getting little confused about what am I doing wrong. I will be thankful for any advice.

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  • GLSL billboard move center of rotation

    - by Jacob Kofoed
    I have successfully set up a billboard shader that works, it can take in a quad and rotate it so it always points toward the screen. I am using this vertex-shader: void main(){ vec4 tmpPos = (MVP * bufferMatrix * vec4(0.0, 0.0, 0.0, 1.0)) + (MV * vec4( vertexPosition.x * 1.0 * bufferMatrix[0][0], vertexPosition.y * 1.0 * bufferMatrix[1][1], vertexPosition.z * 1.0 * bufferMatrix[2][2], 0.0) ); UV = UVOffset + vertexUV * UVScale; gl_Position = tmpPos; BufferMatrix is the model-matrix, it is an attribute to support Instance-drawing. The problem is best explained through pictures: This is the start position of the camera: And this is the position, looking in from 45 degree to the right: Obviously, as each character is it's own quad, the shader rotates each one around their own center towards the camera. What I in fact want is for them to rotate around a shared center, how would I do this? What I have been trying to do this far is: mat4 translation = mat4(1.0); translation = glm::translate(translation, vec3(pos)*1.f * 2.f); translation = glm::scale(translation, vec3(scale, 1.f)); translation = glm::translate(translation, vec3(anchorPoint - pos) / vec3(scale, 1.f)); Where the translation is the bufferMatrix sent to the shader. What I am trying to do is offset the center, but this might not be possible with a single matrix..? I am interested in a solution that doesn't require CPU calculations each frame, but rather set it up once and then let the shader do the billboard rotation. I realize there's many different solutions, like merging all the quads together, but I would first like to know if the approach with offsetting the center is possible. If it all seems a bit confusing, it's because I'm a little confused myself.

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  • Google reverse an analytic

    - by Dan
    I am confused about what code must be executed to reverse a google analytic. I have the following code pasted within a test page: <body onLoad=”function()”> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-25305776-3']); _gaq.push(['_trackPageview']); _gaq.push(['_addTrans', '11455', // order ID - required '-42.38', // total - required '-2.38', // tax '-15.00' // shipping ]); _gaq.push(['_addItem', '11455', // order ID - necessary to associate item with transaction 'Evan Turner Turningpoint™ Basketball Pants', // product name '25.00', // unit price - required '-1' // quantity - required ]); _gaq.push(['_trackTrans']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> Is this correct? Thanks!

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  • Why create a Huffman tree per character instead of a Node?

    - by Omega
    For a school assignment we're supposed to make a Java implementation of a compressor/decompresser using Huffman's algorithm. I've been reading a bit about it, specially this C++ tutorial: http://www.cprogramming.com/tutorial/computersciencetheory/huffman.html In my program, I've been thinking about having Nodes that have the following properties: Total Frequency Character (if a leaf) Right child (if any) Left child (if any) Parent (if any) So when building the Huffman tree, it is just a matter of linking a node to others, etc. However, I'm a bit confused with the following quote (emphasis mine): First, every letter starts off as part of its own tree and the trees are ordered by the frequency of the letters in the original string. Then the two least-frequently used letters are combined into a single tree, and the frequency of that tree is set to be the combined frequency of the two trees that it links together. My question: why should I create a tree per letter, instead of just a node per letter and then do the linking later? I have not begun coding, I'm just studying the algorithm first, so I guess I'm missing an important detail. What is it?

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  • ERP/CRM Systems. Desktop Based ? Web based?

    - by Parhs
    Hello guys... I have seen 2-3 ERPs in action. I am wondering what is better. Desktop based application or webbased displayed on a browser. My first expirience was with a web based ERP when i was 14 years old.. It was web based and terribly slow... For most simple task you had to do lots of clicks... no keyboard support ..... Pages took ages to load. Last year i worked for migrating to a newer computer some old terminal based cobol application. The computer that worked till today and still has no problem was from 1993. The user interface ofcourse was textbased.. The speed that guys placed orders was amazing! just typing the name of the customer , then 5-10 keys to add a product to order.... Comparing to this ERP the page for placing orders Link (click sales orders) seems terribly slow to add a product... No keyboard shortcut works to save what you added and generally i believe you need 4 times more time to place an order compared to the text interface... Having to use both mouse and keyboard for this task is BAD and sadistic... So how can tek heck these people ever use a system like that ??? So in the long run desktop application seems the only way... Ofcourse browsers support shortcuts but the way to overide the defaults that browsers uses isnt cross compatible... That is a hudge problem. Finnaly, if we MUST/forced use cloud in near future what about keyboard shortcuts?? I feel confused... I have seen converters of desktop applications to browser applications but are SLOW as hell... The question is what about user friendliness?What kind of application would you use?

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  • Resize a pendrive Linux?

    - by user11239
    I'm running Ubuntu from USB media, which has a drive capacity of 250 GB, all existing as one FAT32 partition. However, when I created the bootable Ubuntu drive, only 4.79 GB were allocated for usage. Rather than put files directly into the /cdrom where the drive is mounted, I want to expand what is listed here in aufs to be at least 200 GB. I'm hopeful that I can do this live. Output of df : Filesystem 1K-blocks Used Available Use% Mounted on aufs 4051904 4050108 0 100% / none 1542852 284 1542568 1% /dev /dev/sdb1 244076800 4901648 239175152 3% /cdrom /dev/loop0 688000 688000 0 100% /rofs none 1547840 1496 1546344 1% /dev/shm tmpfs 1547840 4828 1543012 1% /tmp none 1547840 80 1547760 1% /var/run none 1547840 0 1547840 0% /var/lock none 1547840 0 1547840 0% /lib/init/rw Output of fdisk -l : Disk /dev/sdb: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00083fe4 Device Boot Start End Blocks Id System /dev/sdb1 * 1 30401 244196001 c W95 FAT32 (LBA) So basically what I want to do is get /dev/sdb1 to be entirely, or almost entirely read as aufs. I'm confused over how to do this, as the file systems are all part of /dev/sdb1 on one big partition, rather than separate partitions for separate file systems.

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  • Basics of Website development [closed]

    - by user975234
    I have read this post: What should every programmer know about web development? but I have some more questions... I will be developing a content related website very soon and I am confused about some technology stuff. I am thinking about developing the site using ruby on rails. So when I'll be buying hosting, do I need to ask for something special? Like for example, we need to specify what kind of hosting we need, windows or linux. So for ruby on rails do I need some extra facilities from the hosting provider? Is ruby on rails a good choice for a large content related website? This may be a bit stupid but how do I choose my backend, scripting languages etc? Thing is I am really new to website development. And the flow of making websites is not clear. Any links will be helpful. EDIT: I know this question has been voted as non constructive. But if any one still has some precise knowledge about how the flow of website development goes, please comment your views.. That will be helpful!

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  • Accessing a Web Service: Learning Resource needed

    - by abel
    I have been searching for resources to learn (Java) Web Services. Although I have found a lot of resources and tutorials on JWS, I am confused with the version numbers, the abbreviations and Metro. Plus the last update to Metro was in 2008. Is it a worthwile thing to learn? I wanted to learn how to access Web Services, since an upcoming project is about accessing one. I have some experience with OAuth on Twitter(using code available). Things I know about the project: I have to access a Web Service. Java is the preferred platform to use(Although I know I can use any). Axis can be used to access the Web Service(I have never used Axis) I have a meeting scheduled to learn more, but I sure don't want to look silly since I am no Java expert, have never created or accessed Web Services using Java. My Questions: 1.Can someone point me to a tutorial which will help me learn how to access a already running Web Service (Preferably SOAP(?), not REST. It's XML based) 2. Will you recommend using PHP or Python to do the work of accessing the web service? I am expecting a lot of nay saying, but I hope I get some answers too. I will clarify things if needed.

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  • vector rotations for branches of a 3d tree

    - by freefallr
    I'm attempting to create a 3d tree procedurally. I'm hoping that someone can check my vector rotation maths, as I'm a bit confused. I'm using an l-system (a recursive algorithm for generating branches). The trunk of the tree is the root node. It's orientation is aligned to the y axis. In the next iteration of the tree (e.g. the first branches), I might create a branch that is oriented say by +10 degrees in the X axis and a similar amount in the Z axis, relative to the trunk. I know that I should keep a rotation matrix at each branch, so that it can be applied to child branches, along with any modifications to the child branch. My questions then: for the trunk, the rotation matrix - is that just the identity matrix * initial orientation vector ? for the first branch (and subsequent branches) - I'll "inherit" the rotation matrix of the parent branch, and apply x and z rotations to that also. e.g. using glm::normalize; using glm::rotateX; using glm::vec4; using glm::mat4; using glm::rotate; vec4 vYAxis = vec4(0.0f, 1.0f, 0.0f, 0.0f); vec4 vInitial = normalize( rotateX( vYAxis, 10.0f ) ); mat4 mRotation = mat4(1.0); // trunk rotation matrix = identity * initial orientation vector mRotation *= vInitial; // first branch = parent rotation matrix * this branches rotations mRotation *= rotate( 10.0f, 1.0f, 0.0f, 0.0f ); // x rotation mRotation *= rotate( 10.0f, 0.0f, 0.0f, 1.0f ); // z rotation Are my maths and approach correct, or am I completely wrong? Finally, I'm using the glm library with OpenGL / C++ for this. Is the order of x rotation and z rotation important?

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  • Teaching OO to VBA developers [closed]

    - by Eugene
    I work with several developers that come from less object oriented background like (VB6, VBA) and are mostly self-taught. As part of moving away from those technologies we recently we started having weekly workshops to go over the features of C#.NET and OO practices and design principles. After a couple of weeks of basic introduction I noticed that they had a lot of problems implementing even basic code. For instance it took probably 15 minutes to implement a Stack.push() and a full hour to implement a simple Stack fully. These developers were trying to do things like passing top index as a parameter to the method, not creating an private array, using variables out of scope. But most of all not going through the "design (dia/mono)log" (I need something to do X, so maybe I'll make an array, or put it here). I am a little confused because they are smart people and are able to produce functional code in their traditional environments. I'm curious if anybody else has encountered a similar thing and if there are any particular resources, exercises, books, ideas that would be helpful in this circumstance.

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  • How exactly is an Abstract Syntax Tree created?

    - by Howcan
    I think I understand the goal of an AST, and I've build a couple of tree structures before, but never an AST. I'm mostly confused because the nodes are text and not number, so I can't think of a nice way to input a token/string as I'm parsing some code. For example, when I looked at diagrams of AST's, the variable and its value were leaf nodes to an equal sign. This makes perfect sense to me, but how would I go about implementing this? I guess I can do it case by case, so that when I stumble upon an "=" I use that as a node, and add the value parsed before the "=" as the leaf. It just seems wrong, because I'd probably have to make cases for tons and tons of things, depending on the syntax. And then I came upon another problem, how is the tree traversed? Do I go all the way down the height, and go back up a node when I hit the bottom, and do the same for it's neighbor? I've seen tons of diagrams on ASTs, but I couldn't find a fairly simple example of one in code, which would probably help.

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  • Implementing Circle Physics in Java

    - by Shijima
    I am working on a simple physics based game where 2 balls bounce off each other. I am following a tutorial, 2-Dimensional Elastic Collisions Without Trigonometry, for the collision reactions. I am using Vector2 from the LIBGDX library to handle vectors. I am a bit confused on how to implement step 6 in Java from the tutorial. Below is my current code, please note that the code strictly follows the tutorial and there are redundant pieces of code which I plan to refactor later. Note: refrences to this refer to ball 1, and ball refers to ball 2. /* * Step 1 * * Find the Normal, Unit Normal and Unit Tangential vectors */ Vector2 n = new Vector2(this.position[0] - ball.position[0], this.position[1] - ball.position[1]); Vector2 un = n.normalize(); Vector2 ut = new Vector2(-un.y, un.x); /* * Step 2 * * Create the initial (before collision) velocity vectors */ Vector2 v1 = this.velocity; Vector2 v2 = ball.velocity; /* * Step 3 * * Resolve the velocity vectors into normal and tangential components */ float v1n = un.dot(v1); float v1t = ut.dot(v1); float v2n = un.dot(v2); float v2t = ut.dot(v2); /* * Step 4 * * Find the new tangential Velocities after collision */ float v1tPrime = v1t; float v2tPrime = v2t; /* * Step 5 * * Find the new normal velocities */ float v1nPrime = v1n * (this.mass - ball.mass) + (2 * ball.mass * v2n) / (this.mass + ball.mass); float v2nPrime = v2n * (ball.mass - this.mass) + (2 * this.mass * v1n) / (this.mass + ball.mass); /* * Step 6 * * Convert the scalar normal and tangential velocities into vectors??? */

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  • How programmers can afford to NOT learn new things.

    - by newbie
    Good day! I am wondering how programmers learn many things because as a career shifter (from engineering to IT), I find it really hard to absorb everything. Three months ago, I learned HTML/CSS/Javascript. Two months ago, I learned mySQL and CCNA1. One month ago I learned C and Java. Now I am trying to learn J2EE. But it seems that I must combine everything I learned then add more into my brain (especially because J2EE is HUGE! -- XML, servlets, JSP, JSTL, EJB, frameworks(Hibernate, Structs, Spring), JDBC... and so on!!!) So I am wondering, how can programmers learn everything, then add something new without being confused of everything! Because Right now, I feel like my brain is going to explode because of information overload! And these knowledge I am trying to acquire are just the BASICS of programming (icing on the cake)! I still need to learn MORE to become a good programmer! And new technology emerges now and then that requires programmers to learn more again.. Learn.. learn.. learn... Any suggestions on how you as a programmer fit all you've learned into your brain? And how do you know which is the right thing for you to learn? Aren't you afraid that what you've learned may be obsolete next year then start learning again...?

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  • Need help to make a decision in career switch over? [closed]

    - by Fero
    I am a Software Engineer having 4 Years of experinece in web development using PHP, Drupal, MySql, Ajax and client site technologies like javascript, jquery,html and more. I have decided two platforms to switch over my career. SAP-ABAP (Because ABAP is related to coding) SALES FORCE One and only reason is that I am not getting good pack for the technologies what I am working with. Even top level companies are not ready to pay for this technologies. (And I am not expecting more.) To be honest I am good at technical and HR interviews too. So, I started to make an analysis of highly payable platforms and I got these two. SAP and Salesforce (Probabilty of On-site opportunity is also very high on both) Here my questions are: I am totally new to the above mentioned technologies. Which will be best suit for me ? Having basic ideas of the platforms what I have decided - But I am confused to choose I am having Good Coding experiencein PHP, Drupal as well as good experience in MySql. Having very good experience in creating sites related to E-Commerce, LMS, Q&A sites, Travel Sites, Blogs, Social networking site and more. Which I can learn easily or for which I can get good documentations online Kindly understand that I am not creating a debate over here. I hope Professionals over here can Show me the correct path.... I am waiting to travel on that...

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  • Collision and Graphics integration

    - by Shlomi Atia
    I'm a little confused about the integration between collision and graphics. They both need to share the same position in the world. The most obvious choice is the center of the entity, which is good for bounding volumes and fixed sized sprites. However, for characters with variable height size sprites like this: http://gamemedia.wcgame.ru/data/2011-07-17/game-sprite-sheet.jpg This is no longer good. The character won't align to the ground if I'll draw it from the center. I can just make the sprites the same height, but it will be a waste of memory (the largest sprite is 4 times larger then the smallest one). Even then, this is not an option at all with skeletal sprites like this one: http://user-generated-content.java-gaming.org/img-vault/212a171fc1ebb27ab77608fb9b2dd9bd9205361ce6300b21a7f8d06d025fbbd8.png It seems that the graphics need to be drawn from the ground for characters, but not for other images such as scenery and obstacles. The only solution I could think of was having another position called draw-position, which is the entity center for images, and is the the bottom of the collision volume for characters. Then when I draw relative to that position, it should work properly. I haven't found any references for something like that, so I'm kinda insecure about it. Does anyone knows of a better approach for this problem? Thanks

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  • Best practice for designing a risk-style board game

    - by jyanks
    I'm just trying to figure out how to set up the code for a game like risk... I would like it to be extensible, so that I can have multiple maps (ie- World, North America, Eurasia, Africa) so hardcoding in the map doesn't seem to make a whole lot of sense I'm a bit confused on how/where items should be stored/accessed. Here are the objects I see the game theoretically using: -Countries/Territories -Cities (Can be contained within territories) -Capitols -Connections -Continents -Map -Troops At the moment, I feel like: -A map should have a list of continents and countries. The continents would be more of a 'logical' thing where the continents would just be lists of countries that are checked for bonuses at the start of turns -Countries should have a list of countries that they're connected to for the connections What I can't figure out is: Where do I store the troops? Do I have an object for every single troop or do I just store the number of troops on a country object as an integer? What about capitols and cities? Do those just have a reference to the country they reside in? Is there anything I'm not seeing here that's going to screw me over in the long run with the way that I'm thinking about things now? Any advice would be appreciated.

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  • How can rotating release managers improve a project's velocity and stability?

    - by Yannis Rizos
    The Wikipedia article on Parrot VM includes this unreferenced claim: Core committers take turns producing releases in a revolving schedule, where no single committer is responsible for multiple releases in a row. This practice has improved the project's velocity and stability. Parrot's Release Manager role documentation doesn't offer any further insight into the process, and I couldn't find any reference for the claim. My first thoughts were that rotating release managers seems like a good idea, sharing the responsibility between as many people as possible, and having a certain degree of polyphony in releases. Is it, though? Rotating release managers has been proposed for Launchpad, and there were some interesting counterarguments: Release management is something that requires a good understanding of all parts of the code and the authority to make calls under pressure if issues come up during the release itself The less change we can have to the release process the better from an operational perspective Don't really want an engineer to have to learn all this stuff on the job as well as have other things to take care of (regular development responsibilities) Any change of timezones of the releases would need to be approved with the SAs and: I think this would be a great idea (mainly because of my lust for power), but I also think that there should be some way making sure that a release manager doesn't get overwhelmed if something disastrous happens during release week, maybe by have a deputy release manager at the same time (maybe just falling back to Francis or Kiko would be sufficient). The practice doesn't appear to be very common, and the counterarguments seem reasonalbe and convincing. I'm quite confused on how it would improve a project's velocity and stability, is there something I'm missing, or is this just a bad edit on the Wikipedia article? Worth noting that the top voted answer in the related "Is rotating the lead developer a good or bad idea?" question boldly notes: Don't rotate.

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  • How to understand computer science as a whole?

    - by MrCellophane
    I am a college student in Computer Science, I have been studying CS for a long time. But even till today, I still feel so confused about a lot of things. First of all, I have solid foundation in alg, data structure, and OOP, but I don't have a clear understanding of the whole system of the subject. I studied database, alg, data structure, OOP, network, software engineering, OS, and a lot of courses. I know what they are, but I don't know how to connect them together. Is there a way to have a clear understanding of the architecture of the subject? And is there a way to know what technology is used to do what? For example, in interviews, when people ask me alg, data str, Java, OS or any other specific field, I could answer, but when they ask some other very general about the field, I have no idea. Well, I know my question maybe a little bit confusing, but what my situation is I don't even know how to ask a clear question. I don't know my question, it's totally a mess in my head. Is there a way to make it clear?

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  • How to collaborate on features using github

    - by Robert Dailey
    github encourages 1 fork per user, so that that user can work independently on a feature and then request that feature to be accepted into the main repository via pull request. However, what if 2 developers need to collaborate on that feature? What is the ideal workflow for this? I could see a number of options: Both developers fork the original repository. Each developer pulls/pushes changes between each other's repository. This seems like a lot of work (tiny micro operations) and also creates a delay between changes, so increases the window for conflicts. Developer 1 forks from the main repository, developer 2 forks from developer 1. Same as #1 mainly but hopefully simplifies Developer 2's life a little? Developer 1 gives Developer 2 permissions to his own fork, so they both work out of the same central repository. Not sure if this is ideal. I'm also curious where branches come into this. Obviously there would be a branch for the feature itself but that branch can't exist in a single place, it would have to exist on multiple forks and be synchronized. Basically just really confused about this workflow, would like an approach for how this can be best accomplished.

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  • How do references work in R?

    - by djechlin
    I'm finding R confusing because it has such a different notion of reference than I am used to in languages like C, Java, Javascript... Ruby, Python, C++, well, pretty much any language I have ever programmed in ever. So one thing I've noticed is variable names are not irrelevant when passing them to something else. The reference can be part of the data. e.g. per this tutorial a <- factor(c("A","A","B","A","B","B","C","A","C")) results <- table(a) Leads to $a showing up as an attribute as $dimnames$a. We've also witnessed that calling a function like a <- foo(alpha=1, beta=2) can create attributes in a of names alpha and beta, or it can assign or otherwise compute on 1 and 2 to properties already existing. (Not that there's a computer science distinction here - it just doesn't really happen in something like Javascript, unless you want to emulate it by passing in the object and use key=value there.) Functions like names(...) return lvalues that will affect the input of them. And the one that most got me is this. x <- c(3, 5, 1, 10, 12, 6) y = x[x <= 5] x[y] <- 0 is different from x <- c(3, 5, 1, 10, 12, 6) x[x <= 5] <- 0 Color me confused. Is there a consistent theory for what's going on here?

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