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  • WPF- Why can't my custom textbox be selected?

    - by highone
    I have this custom textbox that I am working on and I can use it in xaml, but when I run my app I cannot select it or type in it. Here is my code: public class ModdedTextBox : TextBox { private bool selectionStartChangeFromUI; private bool selectionLengthChangeFromUI; private bool selectedTextChangeFromUI; static ModdedTextBox() { DefaultStyleKeyProperty.OverrideMetadata(typeof(ModdedTextBox), new FrameworkPropertyMetadata(typeof(ModdedTextBox))); //this.SelectionChanged += this.OnSelectionChanged; //PropertyDescriptor VerticalOffsetProperty = TypeDescriptor.GetProperties(typeof(ModdedTextBox))["VerticalOffset"]; //VerticalOffsetProperty.AddValueChanged(this, this.OnVerticalOffsetChanged); } public static readonly DependencyProperty BindableSelectionStartProperty = DependencyProperty.Register( "BindableSelectionStart", typeof(int), typeof(ModdedTextBox), new PropertyMetadata(OnBindableSelectionStartChanged)); public static readonly DependencyProperty BindableSelectionLengthProperty = DependencyProperty.Register( "BindableSelectionLength", typeof(int), typeof(ModdedTextBox), new PropertyMetadata(OnBindableSelectionLengthChanged)); public static readonly DependencyProperty BindableSelectedTextProperty = DependencyProperty.Register( "BindableSelectedText", typeof(string), typeof(ModdedTextBox), new PropertyMetadata(OnBindableSelectedTextChanged)); public static readonly DependencyProperty DelayedTextProperty = DependencyProperty.Register( "DelayedText", typeof(string), typeof(ModdedTextBox), new PropertyMetadata(OnDelayedTextChanged)); public int BindableSelectionStart { get { return (int)this.GetValue(BindableSelectionStartProperty); } set { this.SetValue(BindableSelectionStartProperty, value); } } public int BindableSelectionLength { get { return (int)this.GetValue(BindableSelectionLengthProperty); } set { this.SetValue(BindableSelectionLengthProperty, value); } } public string BindableSelectedText { get { return (string)this.GetValue(BindableSelectedTextProperty); } private set { this.SetValue(BindableSelectedTextProperty, value); } } public string DelayedText { get { return (string)this.GetValue(DelayedTextProperty); } private set { this.SetValue(DelayedTextProperty, value); } } private static void OnBindableSelectionStartChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs args) { var textBox = dependencyObject as ModdedTextBox; if (!textBox.selectionStartChangeFromUI) { int newValue = (int)args.NewValue; textBox.SelectionStart = newValue; } else { textBox.selectionStartChangeFromUI = false; } } private static void OnBindableSelectionLengthChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs args) { var textBox = dependencyObject as ModdedTextBox; if (!textBox.selectionLengthChangeFromUI) { int newValue = (int)args.NewValue; textBox.SelectionLength = newValue; } else { textBox.selectionLengthChangeFromUI = false; } } private static void OnBindableSelectedTextChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs args) { var textBox = dependencyObject as ModdedTextBox; if (!textBox.selectedTextChangeFromUI) { string newValue = (string)args.NewValue; textBox.BindableSelectedText = newValue; } else { textBox.selectedTextChangeFromUI = false; } } private static void OnDelayedTextChanged(DependencyObject dependencyObject, DependencyPropertyChangedEventArgs args) { } private void OnSelectionChanged(object sender, RoutedEventArgs e) { if (this.BindableSelectionStart != this.SelectionStart) { this.selectionStartChangeFromUI = true; this.BindableSelectionStart = this.SelectionStart; } if (this.BindableSelectionLength != this.SelectionLength) { this.selectionLengthChangeFromUI = true; this.BindableSelectionLength = this.SelectionLength; } if (this.BindableSelectedText != this.SelectedText) { this.selectedTextChangeFromUI = true; this.BindableSelectedText = this.SelectedText; } } private void OnVerticalOffsetChanged(object sender, EventArgs e) { MessageBox.Show("hello the vertical offset works"); } }

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  • Managing of shared resources between classes?

    - by Axarydax
    Imagine that I have a several Viewer component that are used for displaying text and they have few modes that user can switch (different font presets for viewing text/binary/hex). What would be the best approach for managing shared objects - for example fonts, find dialog, etc? I figured that static class with lazily initialized objects would be OK, but this might be the wrong idea. static class ViewerStatic { private static Font monospaceFont; public static Font MonospaceFont { get { if (monospaceFont == null) //TODO read font settings from configuration monospaceFont = new Font(FontFamily.GenericMonospace, 9, FontStyle.Bold); return monospaceFont; } } private static Font sansFont; public static Font SansFont { get { if (sansFont == null) //TODO read font settings from configuration sansFont = new Font(FontFamily.GenericSansSerif, 9, FontStyle.Bold); return sansFont; } } }

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  • Yippy &ndash; the F# MVVM Pattern

    - by MarkPearl
    I did a recent post on implementing WPF with F#. Today I would like to expand on this posting to give a simple implementation of the MVVM pattern in F#. A good read about this topic can also be found on Dean Chalk’s blog although my example of the pattern is possibly simpler. With the MVVM pattern one typically has 3 segments, the view, viewmodel and model. With the beauty of WPF binding one is able to link the state based viewmodel to the view. In my implementation I have kept the same principles. I have a view (MainView.xaml), and and a ViewModel (MainViewModel.fs).     What I would really like to illustrate in this posting is the binding between the View and the ViewModel so I am going to jump to that… In Program.fs I have the following code… module Program open System open System.Windows open System.Windows.Controls open System.Windows.Markup open myViewModels // Create the View and bind it to the View Model let myView = Application.LoadComponent(new System.Uri("/FSharpWPF;component/MainView.xaml", System.UriKind.Relative)) :?> Window myView.DataContext <- new MainViewModel() :> obj // Application Entry point [<STAThread>] [<EntryPoint>] let main(_) = (new Application()).Run(myView) You can see that I have simply created the view (myView) and then created an instance of my viewmodel (MainViewModel) and then bound it to the data context with the code… myView.DataContext <- new MainViewModel() :> obj If I have a look at my viewmodel (MainViewModel) it looks like this… module myViewModels open System open System.Windows open System.Windows.Input open System.ComponentModel open ViewModelBase type MainViewModel() = // private variables let mutable _title = "Bound Data to Textbox" // public properties member x.Title with get() = _title and set(v) = _title <- v // public commands member x.MyCommand = new FuncCommand ( (fun d -> true), (fun e -> x.ShowMessage) ) // public methods member public x.ShowMessage = let msg = MessageBox.Show(x.Title) () I have exposed a few things, namely a property called Title that is mutable, a command and a method called ShowMessage that simply pops up a message box when called. If I then look at my view which I have created in xaml (MainView.xaml) it looks as follows… <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="F# WPF MVVM" Height="350" Width="525"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <TextBox Text="{Binding Path=Title, Mode=TwoWay}" Grid.Row="0"/> <Button Command="{Binding MyCommand}" Grid.Row="1"> <TextBlock Text="Click Me"/> </Button> </Grid> </Window>   It is also very simple. It has a button that’s command is bound to the MyCommand and a textbox that has its text bound to the Title property. One other module that I have created is my ViewModelBase. Right now it is used to store my commanding function but I would look to expand on it at a later stage to implement other commonly used functions… module ViewModelBase open System open System.Windows open System.Windows.Input open System.ComponentModel type FuncCommand (canExec:(obj -> bool),doExec:(obj -> unit)) = let cecEvent = new DelegateEvent<EventHandler>() interface ICommand with [<CLIEvent>] member x.CanExecuteChanged = cecEvent.Publish member x.CanExecute arg = canExec(arg) member x.Execute arg = doExec(arg) Put this all together and you have a basic project that implements the MVVM pattern in F#. For me this is quite exciting as it turned out to be a lot simpler to do than I originally thought possible. Also because I have my view in XAML I can use the XAML designer to design forms in F# which I believe is a much cleaner way to go rather than implementing it all in code. Finally if I look at my viewmodel code, it is actually quite clean and compact…

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  • How to force grails GORM to respect DB scheme ?

    - by fabien-barbier
    I have two domains : class CodeSet { String id String owner String comments String geneRLF String systemAPF static hasMany = [cartridges:Cartridge] static constraints = { id(unique:true,blank:false) } static mapping = { table 'code_set' version false columns { id column:'code_set_id', generator: 'assigned' owner column:'owner' comments column:'comments' geneRLF column:'gene_rlf' systemAPF column:'system_apf' } } and : class Cartridge { String id String code_set_id Date runDate static belongsTo = CodeSet static constraints = { id(unique:true,blank:false) } static mapping = { table 'cartridge' version false columns { id column:'cartridge_id', generator: 'assigned' code_set_id column:'code_set_id' runDate column:'run_date' } } Actually, with those models, I get tables : - code_set, - cartridge, - and table : code_set_cartridge (two fields : code_set_cartridges_id, cartridge_id) I would like to not have code_set_cartridge table, but keep relationship : code_set -- 1:n -- cartridge In other words, how can I keep association between code_set and cartridge without intermediate table ? (using code_set_id as primary key in code_set and code_set_id as foreign key in cartridge). Mapping with GORM can be done without intermediate table?

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  • CPU Usage in Very Large Coherence Clusters

    - by jpurdy
    When sizing Coherence installations, one of the complicating factors is that these installations (by their very nature) tend to be application-specific, with some being large, memory-intensive caches, with others acting as I/O-intensive transaction-processing platforms, and still others performing CPU-intensive calculations across the data grid. Regardless of the primary resource requirements, Coherence sizing calculations are inherently empirical, in that there are so many permutations that a simple spreadsheet approach to sizing is rarely optimal (though it can provide a good starting estimate). So we typically recommend measuring actual resource usage (primarily CPU cycles, network bandwidth and memory) at a given load, and then extrapolating from those measurements. Of course there may be multiple types of load, and these may have varying degrees of correlation -- for example, an increased request rate may drive up the number of objects "pinned" in memory at any point, but the increase may be less than linear if those objects are naturally shared by concurrent requests. But for most reasonably-designed applications, a linear resource model will be reasonably accurate for most levels of scale. However, at extreme scale, sizing becomes a bit more complicated as certain cluster management operations -- while very infrequent -- become increasingly critical. This is because certain operations do not naturally tend to scale out. In a small cluster, sizing is primarily driven by the request rate, required cache size, or other application-driven metrics. In larger clusters (e.g. those with hundreds of cluster members), certain infrastructure tasks become intensive, in particular those related to members joining and leaving the cluster, such as introducing new cluster members to the rest of the cluster, or publishing the location of partitions during rebalancing. These tasks have a strong tendency to require all updates to be routed via a single member for the sake of cluster stability and data integrity. Fortunately that member is dynamically assigned in Coherence, so it is not a single point of failure, but it may still become a single point of bottleneck (until the cluster finishes its reconfiguration, at which point this member will have a similar load to the rest of the members). The most common cause of scaling issues in large clusters is disabling multicast (by configuring well-known addresses, aka WKA). This obviously impacts network usage, but it also has a large impact on CPU usage, primarily since the senior member must directly communicate certain messages with every other cluster member, and this communication requires significant CPU time. In particular, the need to notify the rest of the cluster about membership changes and corresponding partition reassignments adds stress to the senior member. Given that portions of the network stack may tend to be single-threaded (both in Coherence and the underlying OS), this may be even more problematic on servers with poor single-threaded performance. As a result of this, some extremely large clusters may be configured with a smaller number of partitions than ideal. This results in the size of each partition being increased. When a cache server fails, the other servers will use their fractional backups to recover the state of that server (and take over responsibility for their backed-up portion of that state). The finest granularity of this recovery is a single partition, and the single service thread can not accept new requests during this recovery. Ordinarily, recovery is practically instantaneous (it is roughly equivalent to the time required to iterate over a set of backup backing map entries and move them to the primary backing map in the same JVM). But certain factors can increase this duration drastically (to several seconds): large partitions, sufficiently slow single-threaded CPU performance, many or expensive indexes to rebuild, etc. The solution of course is to mitigate each of those factors but in many cases this may be challenging. Larger clusters also lead to the temptation to place more load on the available hardware resources, spreading CPU resources thin. As an example, while we've long been aware of how garbage collection can cause significant pauses, it usually isn't viewed as a major consumer of CPU (in terms of overall system throughput). Typically, the use of a concurrent collector allows greater responsiveness by minimizing pause times, at the cost of reducing system throughput. However, at a recent engagement, we were forced to turn off the concurrent collector and use a traditional parallel "stop the world" collector to reduce CPU usage to an acceptable level. In summary, there are some less obvious factors that may result in excessive CPU consumption in a larger cluster, so it is even more critical to test at full scale, even though allocating sufficient hardware may often be much more difficult for these large clusters.

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  • C# Reading and Writing a Char[] to and from a Byte[] - Updated with Solution

    - by Simon G
    Hi, I have a byte array of around 10,000 bytes which is basically a blob from delphi that contains char, string, double and arrays of various types. This need to be read in and updated via C#. I've created a very basic reader that gets the byte array from the db and converts the bytes to the relevant object type when accessing the property which works fine. My problem is when I try to write to a specific char[] item, it doesn't seem to update the byte array. I've created the following extensions for reading and writing: public static class CharExtension { public static byte ToByte( this char c ) { return Convert.ToByte( c ); } public static byte ToByte( this char c, int position, byte[] blob ) { byte b = c.ToByte(); blob[position] = b; return b; } } public static class CharArrayExtension { public static byte[] ToByteArray( this char[] c ) { byte[] b = new byte[c.Length]; for ( int i = 1; i < c.Length; i++ ) { b[i] = c[i].ToByte(); } return b; } public static byte[] ToByteArray( this char[] c, int positon, int length, byte[] blob ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, positon, length ); return b; } } public static class ByteExtension { public static char ToChar( this byte[] b, int position ) { return Convert.ToChar( b[position] ); } } public static class ByteArrayExtension { public static char[] ToCharArray( this byte[] b, int position, int length ) { char[] c = new char[length]; for ( int i = 0; i < length; i++ ) { c[i] = b.ToChar( position ); position += 1; } return c; } } to read and write chars and char arrays my code looks like: Byte[] _Blob; // set from a db field public char ubin { get { return _tariffBlob.ToChar( 14 ); } set { value.ToByte( 14, _Blob ); } } public char[] usercaplas { get { return _tariffBlob.ToCharArray( 2035, 10 ); } set { value.ToByteArray( 2035, 10, _Blob ); } } So to write to the objects I can do: ubin = 'C'; // this will update the byte[] usercaplas = new char[10] { 'A', 'B', etc. }; // this will update the byte[] usercaplas[3] = 'C'; // this does not update the byte[] I know the reason is that the setter property is not being called but I want to know is there a way around this using code similar to what I already have? I know a possible solution is to use a private variable called _usercaplas that I set and update as needed however as the byte array is nearly 10,000 bytes in length the class is already long and I would like a simpler approach as to reduce the overall code length and complexity. Thank Solution Here's my solution should anyone want it. If you have a better way of doing then let me know please. First I created a new class for the array: public class CharArrayList : ArrayList { char[] arr; private byte[] blob; private int length = 0; private int position = 0; public CharArrayList( byte[] blob, int position, int length ) { this.blob = blob; this.length = length; this.position = position; PopulateInternalArray(); SetArray(); } private void PopulateInternalArray() { arr = blob.ToCharArray( position, length ); } private void SetArray() { foreach ( char c in arr ) { this.Add( c ); } } private void UpdateInternalArray() { this.Clear(); SetArray(); } public char this[int i] { get { return arr[i]; } set { arr[i] = value; UpdateInternalArray(); } } } Then I created a couple of extension methods to help with converting to a byte[] public static byte[] ToByteArray( this CharArrayList c ) { byte[] b = new byte[c.Count]; for ( int i = 0; i < c.Count; i++ ) { b[i] = Convert.ToChar( c[i] ).ToByte(); } return b; } public static byte[] ToByteArray( this CharArrayList c, byte[] blob, int position, int length ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, position, length ); return b; } So to read and write to the object: private CharArrayList _usercaplass; public CharArrayList usercaplas { get { if ( _usercaplass == null ) _usercaplass = new CharArrayList( _tariffBlob, 2035, 100 ); return _usercaplass; } set { _usercaplass = value; _usercaplass.ToByteArray( _tariffBlob, 2035, 100 ); } } As mentioned before its not an ideal solutions as I have to have private variables and extra code in the setter but I couldnt see a way around it.

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  • What is the difference between these senior software engineer titles?

    - by stackoverflowuser2010
    I'm currently a senior research software engineer at a large company and am being offered a "senior staff engineer" position somewhere else. I am not sure if the new position's title conveys a sideways move or an advancement. So, all other things being roughly equal (salary, domain of expertise, etc.), what is the external difference between these software engineer titles (in general and regardless of any particular company, if possible): senior engineer senior research engineer senior staff engineer member of technical staff principal engineer Edit: Let me elaborate on "member of technical staff" since it's kind of uncommon. I think it's a high title, commonly associated with research. I know that Oracle, VMWare, and the old Bell Labs have these titles. See: Member of Technical Staff . I know what it means, but I don't know how it stacks up against the other titles, which is why I asked.

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  • What is the difference between these senior software engineer titles?

    - by stackoverflowuser2010
    I'm currently a senior research software engineer at a large company and am being offered a "senior staff engineer" position somewhere else. I am not sure if the new position's title conveys a sideways move or an advancement. So, all other things being roughly equal (salary, domain of expertise, etc.), what is the external difference between these software engineer titles (in general and regardless of any particular company, if possible): senior engineer senior research engineer senior staff engineer member of technical staff principal engineer Edit: Let me elaborate on "member of technical staff" since it's kind of uncommon. I think it's a high title, commonly associated with research. I know that Oracle, VMWare, and the old Bell Labs have these titles. See: Member of Technical Staff . I know what it means, but I don't know how it stacks up against the other titles, which is why I asked.

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  • Is this a valid pattern for raising events in C#?

    - by Will Vousden
    Update: For the benefit of anyone reading this, since .NET 4, the lock is unnecessary due to changes in synchronization of auto-generated events, so I just use this now: public static void Raise<T>(this EventHandler<T> handler, object sender, T e) where T : EventArgs { if (handler != null) { handlerCopy(sender, e); } } And to raise it: SomeEvent.Raise(this, new FooEventArgs()); Having been reading one of Jon Skeet's articles on multithreading, I've tried to encapsulate the approach he advocates to raising an event in an extension method like so (with a similar generic version): public static void Raise(this EventHandler handler, object @lock, object sender, EventArgs e) { EventHandler handlerCopy; lock (@lock) { handlerCopy = handler; } if (handlerCopy != null) { handlerCopy(sender, e); } } This can then be called like so: protected virtual void OnSomeEvent(EventArgs e) { this.someEvent.Raise(this.eventLock, this, e); } Are there any problems with doing this? Also, I'm a little confused about the necessity of the lock in the first place. As I understand it, the delegate is copied in the example in the article to avoid the possibility of it changing (and becoming null) between the null check and the delegate call. However, I was under the impression that access/assignment of this kind is atomic, so why is the lock necessary? Update: With regards to Mark Simpson's comment below, I threw together a test: static class Program { private static Action foo; private static Action bar; private static Action test; static void Main(string[] args) { foo = () => Console.WriteLine("Foo"); bar = () => Console.WriteLine("Bar"); test += foo; test += bar; test.Test(); Console.ReadKey(true); } public static void Test(this Action action) { action(); test -= foo; Console.WriteLine(); action(); } } This outputs: Foo Bar Foo Bar This illustrates that the delegate parameter to the method (action) does not mirror the argument that was passed into it (test), which is kind of expected, I guess. My question is will this affect the validity of the lock in the context of my Raise extension method? Update: Here is the code I'm now using. It's not quite as elegant as I'd have liked, but it seems to work: public static void Raise<T>(this object sender, ref EventHandler<T> handler, object eventLock, T e) where T : EventArgs { EventHandler<T> copy; lock (eventLock) { copy = handler; } if (copy != null) { copy(sender, e); } }

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  • Unexpected result when comparing ints

    - by Raghav
    I tried to compare two ints with the following cases and got unexpected results when I did the following, @@@ was printed. class C { static Integer a = 127; static Integer b = 127; public static void main(String args[]){ if(a==b){ System.out.println("@@@"); } } } when I did the following, @@@ was not printed. class C { static Integer a = 145; static Integer b = 145; public static void main(String args[]){ if(a==b){ System.out.println("@@@"); } } } Can anyone tell me what could be the reason.

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  • Project organization in perforce

    - by Chupa
    Hello. I created several web applications that use the same static files (css, js, images). When I use svn for version control, I use an external repository (svn: externals) to add files to the current project. For example: - Project_1 ---- Webapp -------- Static (external to static's repo) - Project_2 ---- Webapp -------- Static (external to static's repo) I could easily use it in their web pages by adding a link like /static/ ... But now our company has moved to perforce. How can I support the current structure? We also use maven, I think to pack these files as a jar and use as a dependency, but then my editor (idea) does not see that this dependence are js-scripts and styles. And i need to repackage and deploy jar file when create minor changes. How to use maven correctly?

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  • Two loops speeds drawing in a Jframe

    - by noahn567
    I have a program that requires two classes. The player-Names class, and the Player-Model class. I want the player-Names class to repaint every half second, and the Player-Model class to repaint 60 times per second because i want the movement to be smooth. The problem that i am having is that i want all of this to be done on one J-frame. How would i go about doing this? If you could lead me in the right direction or give me a little example that would be great! Thank you :). for some reason it wont let me post so i'm going to put in some random code import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import javax.swing.JComponent; import javax.swing.JFrame; public class PlayerNames extends JFrame { static int connectionTimer = 0; static int connectionTimer2 = 0; static int reconnect = 0; static int reconnectValue = 1; static int x = 0; static int reconnectWait = connectionTimer + reconnectValue; private static final long serialVersionUID = 1L; public graph gg = new graph(); public graph g = new graph(); private static GameClient socketClient; private GameServer socketServer; public static void main(int width, int height) { PlayerNames tt = new PlayerNames(); // PlayerGraphics t = new PlayerGraphics(); tt.setSize(width, height); if (Game.ServerOwner == 1) { tt.setTitle("Server: " + Game.username); } else { tt.setTitle("Username: " + Game.username); } tt.setVisible(true); tt.getContentPane().add(tt.gg); tt.getContentPane().add(tt.g); tt.setDefaultCloseOperation(EXIT_ON_CLOSE); tt.setResizable(false); }

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  • Program-wide data, C++

    - by bobobobo
    I'd like to make program-wide data in a C++ program. The easiest way to do it in C# is just public static members. C#: public static class DataContainer { public static Object data1 ; public static Object data2 ; } In C++ you can do the same thing C++ global data way#1: class DataContainer { public: static Object data1 ; static Object data2 ; } ; Object DataContainer::data1 ; Object DataContainer::data2 ; However there's also extern C++ global data way #2: class DataContainer { public: Object data1 ; Object data2 ; } ; extern DataContainer * dataContainer ; // instantiate in .cpp file Which is better, or possibly another way which I haven't thought about?

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  • Grails: Duplicates & unique constraint validation

    - by rukoche
    OK here is stripped down version of what I have in my app Artist domain: class Artist { String name Date lastMined def artistService static transients = ['artistService'] static hasMany = [events: Event] static constraints = { name(unique: true) lastMined(nullable: true) } def mine() { artistService.mine(this) } } Event domain: class Event { String name String details String country String town String place String url String date static belongsTo = [Artist] static hasMany = [artists: Artist] static constraints = { name(unique: true) url(unique: true) } } ArtistService: class ArtistService { def results = [ [ name:"name", details:"details", country:"country", town:"town", place:"place", url:"url", date:"date" ] ] def mine(Artist artist) { results << results[0] // now we have a duplicate results.each { def event = new Event(it) if (event.validate()) { if (artist.events.find{ it.name == event.name }) { log.info "grrr! valid duplicate name: ${event.name}" } artist.addToEvents(event) } } artist.lastMined = new Date() if (artist.events) { artist.save(flush: true) } } } In theory event.validate() should return false and event will not be added to artist, but it doesn't.. which results in DB exception on artist.save() Although I noticed that if duplicate event is persisted first everything works as intended. Is it bug or feature? :P

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  • Spring 3.0 MVC mvc:view-controller tag

    - by gouki
    Here's a snippet of my mvc-config.xml <bean class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <property name="prefix" value="/WEB-INF/views/"/> <property name="suffix" value=".jsp"/> </bean> <mvc:view-controller path="/index" view-name="welcome"/> <mvc:view-controller path="/static/login" view-name="/static/login"/> <mvc:view-controller path="/login" view-name="/static/login"/> I have the welcome.jsp on /WEB-INF/view/ directory and login.jsp on /WEB-INF/view/static/. This work for '/index' and '/login' paths. But I'm getting 404 response for '/static/login' when invoked from the browser. I'm expecting that '/static/login/' and '/login' should behave the same. What could be wrong here? Would appreciate any help. Thanks!

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  • Grails Unique Constraint for Groups

    - by WaZ
    Hi there, I have the following requirement I have 3 domains namely: class Product { String productName static constraints = { productName(unique:true,blank:false) } class SubType { String subTypeName static constraints = { subTypeName(unique:true,blank:false) } String toString() { "${subTypeName}" } } class CLType { String TypeName static belongsTo = Car static hasMany = [car:Cars] static constraints = { } String toString() { "${TypeName}" } class CLines implements Serializable { Dealer dealer CLType clType SubType subType Product product static constraints = { dealer(nullable:false,blank:false,unique:['subType','product','clType']) clType(blank:false,nullable:false) subType(nullable:true) product(nullable:true) } } I want to achieve this combination: A user can assign dealer a CLType. But cannot have duplicates. As an example consider this scenario Please let me know what to mention in my unqiue constraint to make this possible? Thanks, Much Appreciated.

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  • Django AND .htaccess rewrites/redirects, is this possible?

    - by Infinity
    Is it possible to have Apache htaccess rewrites take effect before it hits django? For example so I can redirect iPhone users to a completely different domain without even hitting django. We're using apache2 with mod_wsgi and the apache vhost looks like this: <VirtualHost *:80> DocumentRoot /usr/local/www/site/static Alias /css/ /usr/local/www/site/static/css/ Alias /js/ /usr/local/www/site/static/js/ Alias /img/ /usr/local/www/site/static/img/ Alias /flash/ /usr/local/www/site/static/flash/ <Directory /usr/local/www/site/static> AllowOverride All Order allow,deny Allow from all </Directory> WSGIDaemonProcess mallorca-site threads=15 WSGIScriptAlias / /usr/local/www/site/config/dev/dev.wsgi </VirtualHost> Thanks

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  • "Mega Menus" for SEO [duplicate]

    - by Thought Space Designs
    This question already has an answer here: How do I handle having to many links on a webpage because of my menu 4 answers I'm using the term "Mega Menus" loosely here. I'm redesigning my WordPress site (it's going to be responsive), and as part of the redesign, I was debating incorporating some sort of descriptive menu setup. For example, normal navigation drop down menus come in the form of unordered lists of links like so: <nav> <ul> <li> <a href="#">Link1</a> </li> <li> <a href="#">Link2</a> </li> <li> <a href="#">Link3</a> <ul> <li> <a href="#">Sub Link1</a> </li> <li> <a href="#">Sub Link2</a> </li> <li> <a href="#">Sub Link3</a> </li> </ul> </li> <li> <a href="#">Link4</a> </li> </ul> </nav> What I'm looking to do is build my drop down menus with more information than your standard menu. For example, I have a top level link named "Team", and under that link, I want to make a large drop down that contains head shots, headers (in the form of styled p tags) and brief (<100 words) descriptions of each team member (only 2 currently). I want to accompany this with a "Read More" link that takes you to their actual team page. This is just one example, of course, and the other top level links would also have descriptive drop downs in the same fashion. On mobile, I was planning on hiding the "mega menu", and delivering a standard unordered list of links. Here's what I was thinking for overall structure and syntax: <nav> <ul> <li> <a href="#">Home</a> </li> <li> <a href="#">About</a> </li> <li> <a href="#">Team</a> <ul> <!-- DESKTOP --> <li class="mega-menu row"> <a class="col-sm-6" href="#"> <div class="row"> <div class="col-sm-4"> <img src="#" alt="Team Member 1" /> </div> <div class="col-sm-8"> <p class="header">Team Member 1</p> <p>Short description goes here.</p> </div> </div> </a> <a class="col-sm-6" href="#"> <!-- OTHER TEAM MEMBER INFO --> </a> </li> <!-- END DESKTOP --> <!-- MOBILE --> <li> <a href="#">Team Member 1</a> </li> <li> <a href="#">Team Member 2</a> </li> <!-- END MOBILE --> </ul> </li> <li> <a href="#">Contact</a> </li> </ul> </nav> Can anybody think of any potential SEO ramifications of doing this? I'm not going to be loading these menus full of links, so it shouldn't hurt page rank, but what are the effects of having a good bit of text and maybe even forms within nav elements? Is there such a thing as overloading nav with HTML? EDIT: Here's an example of what the menu would look like rendered on desktop. I'm currently hovering the "Team" menu, but you can't see because my mouse went away when I took the screenshot. EDIT 2: This question is not a duplicate. I'm not going to have "too many" links in my menus. I'm wondering how having images and text inside of header navigation will affect my menus. Also, I don't just want "yes, this is bad" answers. Please cite your sources and be specific with reasoning.

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  • Is this valid Java code?

    - by Eric
    I'm using Eclipse, and it is perfectly happy with the following code: public interface MessageType { public static final byte KICK = 0x01; public static final byte US_PING = 0x02; public static final byte GOAL_POS = 0x04; public static final byte SHUTDOWN = 0x08; public static final byte[] MESSAGES = new byte[] { KICK, US_PING, GOAL_POS, SHUTDOWN }; } public class MessageTest implements MessageType { public static void main(String[] args) { int b = MessageType.MESSAGES.length; //Not happy } } However, the platform that I'm running it on crashes at the line marked above. By crash, think an equivalent of a BSOD. Is there anything wrong with my code, or do I need to pursue the developers of the Java VM for my platform?

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  • C# compare algorithms

    - by public static
    Hi, Are there any open source algorithms in c# that solve the problem of creating a difference between two text files? It would be super cool if it had some way of highlighting what exact areas where changed in the text document also.

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  • Reading a SquashFS archive

    - by p-static
    (SquashFS is a compressed filesystem - http://en.wikipedia.org/wiki/SquashFS) I'm looking for a way to read a SquashFS filesystem from a program. So far, I've know about the in-kernel drivers for it, but I'm sure that a userspace library for it must exist somewhere. Any language would be fine, but C is preferred. Just mounting the filesystem and using it that way is technically possible, but I'd rather avoid that route because the application I'm looking at would involve working with at least a few dozen archives at any given time.

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