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  • 2D Animation Smoothness - Delta time vs. Kinematics

    - by viperld002
    I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a performance bump due to whatever else the user may be doing, lag will arise and that the best way to fight it is to not use actual positions, but velocities, accelerations and torques with kinematics. His message is to evaluate the positions and rotations from these speeds at the current point in time. I've never experienced a situation where I've heard of using kinematics to stem lag in 2D animations and am not sure of how effective it could be. Also, it seems to be overkill. The application is not networked so it's all running on a local device. The desired effect is that the animation always plays as closely as it can to the target frame rate. Wouldn't the technique suffer the same problems as just using the time since the last frame or a fixed time step since the kinematics would also require some time value to perform the calculation? What techniques could you suggest to best achieve the desired effect? EDIT 1 Thank you for your responses, they are very illuminating. I want to clarify my question before choosing an answer however, to make sure that this post really serves it's purpose. I have a sprite of a ball, and a text file with 3 arrays worth of information (rotation,translations x, translations y) with each unit of information existing as a key frame to be stepped through (0 to 49 and back to 0 to replay it again). I have this playing by interpolating from the current key frame to the next, every n-units of time. The animation is visibly correct when compared to a video I was given of it, and it is smooth because of the interpolations between the key frames. This is the existing state of the project. There are no physics simulated, only a static animation of a ball moving in a way an artist specifically designed. Should I, instead of rotation in degrees and translations by positions in space, derive velocities, accelerations and torques to express this static animation as a function of time? As in, position now = foo(time now), where foo uses kinematics.

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  • Would like some help in understanding rendering geometry vs textures

    - by Anon
    So I was just pondering whether it is more taxing on the GPU to render geometry or a texture. What I'm trying to see is whether there is a huge difference in rendering two scenes with the same setup: Scene 1: Example Object: A dirt road (nothing else) Geometry: Detailed road, with all the bumps, cracks and so forth done in the mesh Scene 2: Example Object: A dirt road (nothing else) Geometry: A simple mesh, in a form of a road, but in this case maps and textures are simulating cracks, bumps, etc... So of these two, which one is likely to tax the hardware more? Or is it not a like for like comparison? What would be the best way of doing something like this? Go heavy on the textures? Or have a blend of both?

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  • New Whitepaper from SQLBI: Vertipaq vs ColumnStore

    - by AlbertoFerrari
    At the end of June 2012, I was in Amsterdam to present some sessions at Teched Europe 2012 and, while preparing the material for the demos (yes, the best demos are the ones I prepare at the last minute), I decided to make a comparison between the two implementations of xVelocity of SQL 2012, one is the VertiPaq engine in SSAS Tabular and the other one is the ColumnStore index in SQL Server. After some trials, I decided that ColumnStore was a clear loser, because I was not able to see a real improvement...(read more)

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  • google analytics - real-time user stats vs audience overview user stats

    - by udog
    When looking at the real-time analytics reporting for our app, it shows around 150-180 users, say around 10AM (our peak usage time). When I look at the Audience Overview report for the same day (hourly breakdown), the number of users shown for the 10AM hour is over 1000. I'm sure this has to do with some sort of aggregation, but I would like to know more about how these two numbers are calculated in order to understand it.

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  • Composing programs from small simple pieces: OOP vs Functional Programming

    - by Jay Godse
    I started programming when imperative programming languages such as C were virtually the only game in town for paid gigs. I'm not a computer scientist by training so I was only exposed to Assembler and Pascal in school, and not Lisp or Prolog. Over the 1990s, Object-Oriented Programming (OOP) became more popular because one of the marketing memes for OOP was that complex programs could be composed of loosely coupled but well-defined, well-tested, cohesive, and reusable classes and objects. And in many cases that is quite true. Once I learned object-oriented programming my C programs became better because I structured them more like classes and objects. In the last few years (2008-2014) I have programmed in Ruby, an OOP language. However, Ruby has many functional programming (FP) features such as lambdas and procs, which enable a different style of programming using recursion, currying, lazy evaluation and the like. (Through ignorance I am at a loss to explain why these techniques are so great). Very recently, I have written code to use methods from the Ruby Enumerable library, such as map(), reduce(), and select(). Apparently this is a functional style of programming. I have found that using these methods significantly reduce code volume, and make my code easier to debug. Upon reading more about FP, one of the marketing claims made by advocates is that FP enables developers to compose programs out of small well-defined, well-tested, and reusable functions, which leads to less buggy code, and low code volume. QUESTIONS: Is the composition of complex program by using FP techniques contradictory to or complementary to composition of a complex program by using OOP techniques? In which situations is OOP more effective, and when is FP more effective? Is it possible to use both techniques in the same complex program? Do the techniques overlap or contradict each other?

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  • Right tool for the job(html5 vs silverlight)

    - by Jargo
    I have been tasked to develop a web based offer request application for bathrooms and I am asking opinions on which tool should I choose. I have narrowed options down to two (html5 and silverlight). Most of the application consists of basic UI elements that could be achieved with html4. However most challenging part is the design view for the bathroom. User first defines size of the bathroom by giving dimensions. When the dimensions are defined the application renders an empty bathroom floorplan and user can start dragging&dropping furniture on to it. Some furniture have rules where they can be dragged. For example sinks can only be dragged next to a wall. I know that this functionality can be achieved with silverlight but what about html5 ? I know that Canvas element can be used to draw graphics, but can it render the bathroom smoothly as user drags a piece furniture on it?

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  • The Power OF XSL Vs. CSS

    Other than CSS or Cascading Style Sheet, XSL or Extensible Stylesheet Language is also known as one of the few standardized style sheet language used for web designing. Many have said that XSL is, in... [Author: Margarette Mcbride - Web Design and Development - May 03, 2010]

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  • Free Logos Vs Custom Logo Design

    Web is full of all kind of free stuff, the quality and usefulness of this free stuff is debatable. But there is no doubt that there is a huge demand of free stuff on the web. Marketing is a limitless... [Author: Claudia Winifred - Web Design and Development - March 20, 2010]

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  • Whenever I try to remove a Debian package I receive an Error

    - by Brenton Horne
    Whenever I type into the terminal the command: sudo dpkg -r '/home/brentonhorne/Downloads/virtualbox.deb' I receive the error: dpkg: error: --remove needs a valid package name but '/home/brentonhorne/Downloads/virtualbox.deb' is not: illegal package name in specifier '/home/brentonhorne/Downloads/virtualbox.deb': must start with an alphanumeric character Type dpkg --help for help about installing and deinstalling packages [*]; Use `dselect' or `aptitude' for user-friendly package management; Type dpkg -Dhelp for a list of dpkg debug flag values; Type dpkg --force-help for a list of forcing options; Type dpkg-deb --help for help about manipulating *.deb files; Options marked [*] produce a lot of output - pipe it through `less' or `more' ! How do I get around this problem?

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  • How to fix a gstreamer error

    - by BJsgoodlife
    I upgraded to 14.04 and now gstreamer is not working. What I am trying to accomplish is to hear the audio input on my computer coming from a ham radio. This is the command that I am using: gst-launch pulserc ! pulseink. This is the error message that I am receiving: ERROR: pipeline could not be constructed: no element "pulserc". I am wondering if I should purge gstreamer, or if there is another command that I should put it. Thank you again everyone for all of your help.

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  • VirtualBox and Ubuntu Mount Error

    - by skaz
    I have Ubuntu 10 as the guest OS on a Windows 7 machine. I have been trying to setup shares through VirtualBox, but nothing is working. First, I create the share in VirtualBox and point it to a Windows folder. Then I try to mount the drive in Linux, but I keep getting /sbin/mount.vboxsf: mounting failed with the error: Protocol error I have read so many solutions to this, but none seem to work. I have tried: Using the mount.vboxsf syntax Reinstalling VBox additions Rebooting Enabling and trying as root account Any other ideas? In case I am doing something dumb, here are more details: I made a share called "Test" in VBox Shared folders. Then I made a directory in ubuntu named "test2". Then I tried to execute this command: sudo mount -t vboxsf Test /mnt/test2 Thank you!

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  • Linear search vs Octree (Frustum cull)

    - by Dave
    I am wondering whether I should look into implementing an octree of some kind. I have a very simple game which consists of a 3d plane for the floor. There are multiple objects scattered around on the ground, each one has an aabb in world space. Currently I just do a loop through the list of all these objects and check if its bounding box intersects with the frustum, it works great but I am wondering if if it would be a good investment in an octree. I only have max 512 of these objects on the map and they all contain bounding boxes. I am not sure if an octree would make it faster since I have so little objects in the scene.

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  • Python Multiprocessing with Queue vs ZeroMQ IPC

    - by Imraan
    I am busy writing a Python application using ZeroMQ and implementing a variation of the Majordomo pattern as described in the ZGuide. I have a broker as an intermediary between a set of workers and clients. I want to do some extensive logging for every request that comes in, but I do not want the broker to waste time doing that. The broker should pass that logging request to something else. I have thought of two ways :- Create workers that are only for logging and use the ZeroMQ IPC transport Use Multiprocessing with a Queue I am not sure which one is better or faster for that matter. The first option does allow me to use the current worker base classes that I already use for normal workers, but the second option seems quicker to implement. I would like some advice or comments on the above or possibly a different solution.

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  • Vector vs Scalar velocity?

    - by Serguei Fedorov
    I am revamping an engine I have been working on and off on for the last few weeks to use a directional vector to dictate direction; this way I can dictate the displacement based on a direction. However, the issue I am trying to overcome is the following problem; the speed towards X and speed towards Y are unrelated to one another. If gravity pulls the object down by an increasing velocity my velocity towards the X should not change. This is very easy to implement if my speed is broken into a Vector datatype, Vector.X dictates one direction Vector.Y dictates the other (assuming we are not concerned about the Z axis). However, this defeats the purpose of the directional vector because: SpeedX = 10 SpeedY = 15 [1, 1] normalized = ~[0.7, 0.7] [0.7, 0.7] * [10, 15] = [7, 10.5] As you can see my direction is now "scaled" to my speed which is no longer the direction that I want to be moving in. I am very new to vector math and this is a learning project for me. I looked around a little bit on the internet but I still want to figure out things on my own (not just look at an example and copy off it). Is there way around this? Using a directional vector is extremely useful but I am a little bit stumped at this problem. I am sorry if my mathematical understanding maybe completely wrong.

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  • Structure vs. programming

    - by ChristopherW
    Is it bad that I often find myself spending more time on program structure than actually writing code inside methods? Is this common? I feel I spend more time laying the foundation than actually building the house (metaphorically). While I understand that without a good foundation the house will cave in, but does it legitimately need to take half of the project to finalize code structure? I understand design patterns, and I know where to go if I need help on choosing one, but often I find myself doubting my own choices.

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  • Show only one validation error-message using replaceWith

    - by timkl
    I am currently working with the jQuery validation plugin, and I want to show only one error-message before the form itself. Right now the validation shows all the error-messages on top of each others as they stack up, as you can see in my live example: http://timkjaerlange.com/foobar/stack-stuff/validate-test.html This is my jQuery: $(document).ready(function() { $("form").validate({ rules: { // bunch of rules here, left out to keep it simple }, messages: { // messages goes here }, errorElement: 'div', errorClass: 'error', errorPlacement: function(error, element) { error.insertBefore('form'); // this is what I've got $('div').replaceWith(error); // trying to replace the prev error } }); }); Anybody know how to this? Is this the best way to show only one error-message? Any help is highly appreciated.

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  • How can I solve the error while compiling the linux kernel 2.6.32.8

    - by user1182030
    while I was compiling the 2.6.32.8 linux kernel,I got the error message like this: In file included from drivers/net/igbvf/ethtool.c:36:0: drivers/net/igbvf/igbvf.h: At top level: drivers/net/igbvf/igbvf.h:128:15: error: duplicate member ‘page’ make[3]: *** [drivers/net/igbvf/ethtool.o] Error 1 make[2]: *** [drivers/net/igbvf] Error 2 make[1]: *** [drivers/net] Error 2 make: *** [drivers] Error 2 My version of gcc is 4.6.3 and I am using Ubuntu linux (the kernel I am using is 3.2.0.30).I've tried for times but failed,please help!

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  • Inheritance vs containment while extending a large legacy project

    - by Flot2011
    I have got a legacy Java project with a lot of code. The code uses MVC pattern and is well structured and well written. It also has a lot of unit tests and it is still actively maintained (bug fixing, minor features adding). Therefore I want to preserve the original structure and code style as much as possible. The new feature I am going to add is a conceptual one, so I have to make my changes all over the code. In order to minimize changes I decided not to extend existing classes but to use containment: class ExistingClass { // .... existing code // my code adding new functionality private ExistingClassExtension extension = new ExistingClassExtension(); public ExistingClassExtension getExtension() {return extension;} } ... // somewhere in code ExistingClass instance = new ExistingClass(); ... // when I need a new functionality instance.getExtension().newMethod1(); All functionality that I am adding is inside a new ExistingClassExtension class. Actually I am adding only these 2 lines to each class that needs to be extended. By doing so I also do not need to instantiate new, extended classes all over the code and I may use existing tests to make sure there is no regression. However my colleagues argue that in this situation doing so isn't a proper OOP approach, and I need to inherit from ExistingClass in order to add a new functionality. What do you think? I am aware of numerous inheritance/containment questions here, but I think my question is different.

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  • XNA ModelMesh.Draw vs GraphicsDevice.DrawIndexedPrimitives

    - by cubrman
    I am using XNA 4.0 and I wonder if drawing models with multiple meshes is better by filling the vertex and index buffers first and calling GraphicsDevice.DrawIndexedPrimitives() or by simply using good ol' foreach(...) {ModelMesh.Draw()}. Is it possible to add data to vertex/index buffers at all in order to pack all the models on the scene in them and then call Draw only once per frame? I would appreciate a link to an in-depth explanation. Thanks.

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  • Syntax error results in blank page

    - by Philipp
    I am new to wicket and trying to get some things working. One thing that annoys me a lot is that I get a blank (0 chars of text) page whenever there is a syntax error on a page. Striped down example: Test.html header stuff: doctype ... html ... head ... body ... <span wicket:id="msgTest" id="message">MSG</span> footer stuff: /body ... /html Test.java public class Test extends WebPage { public Test() { add(new Label("msgTest", "Hello, World!")); } } This will output the page as expected. Now, lets introduce an error: header stuff: doctype ... html ... head ... body ... <span wicket:id="msgTest2" id="message">MSG</span> footer stuff: /body ... /html I changed the label-id to something different then what the source-file expects. If I run this code I get the already mentioned blank page. However, for every request to a page with such a syntax error I get an error report in the log-file of around 1000+ lines. This error-report is basically just wicket-generated html of a page which describes the error. This makes me wonder why wicket isn't displaying the error-stuff instead of the blank page. I'm not very experienced with wicket but to me it somehow looks like wicket is having trouble rendering its own error-page code. It would be nice to know how one goes about finding syntax-errors with wicket. Reading through a 1000+ line error-report for a small error like a misplaced character seems a bit tedious. Thanks in advance for guiding me into the right direction :) PS: wicket-version: 1.4.9 stage: development

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