RTS game diplomacy heuristics
- by kd304
I'm reimplementing an old 4X space-rts game which has diplomacy options. The original was based on a relation scoring system (0..100) and a set of negotiation options (improve relations, alliance, declare war, etc.) The AI player usually had 3 options: yes, maybe and no; each adding or removing some amount to the relation score.
How should the AI chose between the options?
How does the diplomacy work in other games and how are they imlemented?
Any good books/articles on the subject?
(Googling the term diplomacy yields the game Diplomacy, which is unhelpful.)