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  • Does concurrency inherently introduce "randomness" into a game?

    - by Jeff
    When a game is implemented with concurrency (as most games are), does this necessarily, by its very nature, introduce an element of randomness into the game that is outside of the players' control? Note that when I use the word "random", I'm not meaning to launch into a philosophical debate about the deterministic nature of the system. I understand that concurrency is deterministic in the sense that the operating system decides which processes to allow time on the CPU and in what order (or the JVM controls which Thread's turn it is to execute, etc). But my understanding of this is that there is no way to control or predict whether one thread's next command will execute before or after another. The reason I'm asking is because this seems like a fundamental difficulty for game development where a game is supposedly designed around a player's skill. Consider a game like League of Legends. Assume that two players are battling it out. It's a very close contest between the two and it's coming down to the wire -- so much so that whoever gets their last attack off will be the one to kill the other and win the game for their team. If the players are implemented using concurrency and the situation really was like this, is it essentially out of the players' hands at this point? Is the outcome of this match all up to whatever system is arbitrarily deciding which player's thread/process will execute next? If not, what am I misunderstanding about concurrency? If so, is there any way around this problem so that a game of skill can always be a game of skill, especially in those most crucial moments?

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  • Accessing Repositories from Domain

    - by Paul T Davies
    Say we have a task logging system, when a task is logged, the user specifies a category and the task defaults to a status of 'Outstanding'. Assume in this instance that Category and Status have to be implemented as entities. Normally I would do this: Application Layer: public class TaskService { //... public void Add(Guid categoryId, string description) { var category = _categoryRepository.GetById(categoryId); var status = _statusRepository.GetById(Constants.Status.OutstandingId); var task = Task.Create(category, status, description); _taskRepository.Save(task); } } Entity: public class Task { //... public static void Create(Category category, Status status, string description) { return new Task { Category = category, Status = status, Description = descrtiption }; } } I do it like this because I am consistently told that entities should not access the repositories, but it would make much more sense to me if I did this: Entity: public class Task { //... public static void Create(Category category, string description) { return new Task { Category = category, Status = _statusRepository.GetById(Constants.Status.OutstandingId), Description = descrtiption }; } } The status repository is dependecy injected anyway, so there is no real dependency, and this feels more to me thike it is the domain that is making thedecision that a task defaults to outstanding. The previous version feels like it is the application layeer making that decision. Any why are repository contracts often in the domain if this should not be a posibility? Here is a more extreme example, here the domain decides urgency: Entity: public class Task { //... public static void Create(Category category, string description) { var task = new Task { Category = category, Status = _statusRepository.GetById(Constants.Status.OutstandingId), Description = descrtiption }; if(someCondition) { if(someValue > anotherValue) { task.Urgency = _urgencyRepository.GetById (Constants.Urgency.UrgentId); } else { task.Urgency = _urgencyRepository.GetById (Constants.Urgency.SemiUrgentId); } } else { task.Urgency = _urgencyRepository.GetById (Constants.Urgency.NotId); } return task; } } There is no way you would want to pass in all possible versions of Urgency, and no way you would want to calculate this business logic in the application layer, so surely this would be the most appropriate way? So is this a valid reason to access repositories from the domain?

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  • How do multi-platform games usually store save data?

    - by PixelPerfect3
    I realize this is a bit of a broad question, but I was wondering if there is a "standard" in the industry when it comes to storing save data for games (and is it different across platforms - Xbox/PS/PC/Mac/Android/iOS?) For example for a game like Assassin's Creed or The Walking Dead: They are on multiple platforms and they usually have to save enough information about the player and their actions. Do they use something like XML files, databases, or just straight binary dumps? How much does it differ from platform to platform? I would appreciate it if someone with experience in the game industry would answer this.

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  • Static site generator with web-based file manager?

    - by user234
    I'm checking around options of static web site generators which led me to lots of articles about them! However, no word is spoken on how to edit files through a browser; it's always assumed you have either DropBox or some FTPish or terminal access. The only generator I could find that includes a browser based admin screen is Kirby (getkirby.com, mentioned at modernstatic.com) Besides the application above, what setup would you recommend to have both static HTML generation and web-based file management? Thanks!

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  • Describe business logic with diagrams

    - by Nikos M.
    I am currently developing a web application for my thesis.I was asked by my professor to make diagrams to describe the business logic. Since I don't have a prior experience, I am pretty confused with all the terminology. I managed to clarify,I think, what business rules and business logic are, but I can't find out how you describe the business logic. Is it something particular or is it something more general? Do I need to learn UML? Does the fact that I use MVC affects the way I'll describe it?

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  • Procedural world generation oriented on gameplay features

    - by Richard Fabian
    In large procedural landscape games, the land seems dull, but that's probably because the real world is largely dull, with only limited places where the scenery is dramatic or tactical. Looking at world generation from this point of view, a landscape generator for a game needs to not follow the rules of landscaping, but instead some rules married to the expectations of the gamer. For example, there could be a choke point / route generator that creates hills ravines, rivers and mountains between cities, rather than cities plotted on the land based on the resources or conditions generated by the mountains and rainfall patterns. Is there any existing work being done like this? Start with cities or population centres and then add in terrain afterwards?

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  • Problem with user generated content

    - by grasshopper
    In general, what do you think is better in regards to adding content to a site, to allow users to add content to the site and put a flag button to report it if it doesn't fit with the site, or should only I add the content and remove that option? It will be a small site but I don't know if I'll manage to scan the site constantly or deal with the flags and on the other hand I'm worried that the site wont move forward because there will be lot less content, thoughts?

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  • Android Development: MVC vs MVVM

    - by Mel
    I've started coding for android and I'm having difficulty trying to properly partition my code. I always end up with a very tight coupling between my UI logic and the actual controls I use to represent them. I have background in both WPF MVVM and ASP.net MVC so I'm familiar with those patterns. After some digging, I found Android Binding. It seems nice and fits nicely with my WPF background. However, it bugs me that its not built in. I'm pretty sure that the android makers have thought of this when designing the android programming interface. So my question is, what is the best practice pattern to use when developing in android, if any. I have looked and looked at their site but didn't find anything...

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  • Approach on Software Development Architecture

    - by john ryan
    Hi i am planning to standardize our way of creating project for our new projects. Currently we are using 3tier architecture where we have our ClassLibrary Project where it includes our Data Access Layer and Business Layer Something like: Solution ClassLibrary >ClassLibrary Project : >DAL(folder) > DAL Classes >BAL(folder) > BAL Classes And this Class Library dll was reference on our presentation Layer Project which are the Application(web/desktop) Something like: Solution WebUniversitySystem >Libraries(folder) > ClassLibrary.dll >WebUniversitySystem(Project): >Reference ClassLibrary.dll >Pages etc... Now i am planning to do is something like: Solution WebUniversitySystem >DataAccess(Project) >BusinesLayer(Project) >Reference DAL >WebUniversitySystem(Project): >Reference BAL >Pages etc... Is this Ok ? Or there is a good Approach that we can follow? Thanks In Regards

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  • How to utilize miniMax algorithm in Checkers game

    - by engineer
    I am sorry...as there are too many articles about it.But I can't simple get this. I am confused in the implementation of AI. I have generated all possible moves of computer's type pieces. Now I can't decide the flow. Whether I need to start a loop for the possible moves of each piece and assign score to it.... or something else is to be done. Kindly tell me the proper flow/algorithm for this. Thanks

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  • Looking for reading material on application architecture with web UI

    - by toong
    I'm looking for articles (or other reading material) on the topic of fat client applications with a web UI layer. Open-source projects that use this architecture would be very interesting too. Such an application would embed one (or more) browser-window(s) (chromiumembedded for example). You would need bidirectional communication between your web-UI and your domain model/services. I think this allows quick prototyping the UI, a clean separation between logic and UI and potentially easier portability across platforms (compared to WinForms for example). But that is just my view, I was looking for the view of people who have been on that road. An example of an application using a web-ui layer is Light Table. Unfortunately it is not open source (at this point?).

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  • Why do iterators in Python raise an exception?

    - by NullUserException
    Here's the syntax for iterators in Java (somewhat similar syntax in C#): Iterator it = sequence.iterator(); while (it.hasNext()) { System.out.println(it.next()); } Which makes sense. Here's the equivalent syntax in Python: it = iter(sequence) while True: try: value = it.next() except StopIteration: break print(value) I thought Exceptions were supposed to be used only in, well, exceptional circumstances. Why does Python use exceptions to stop iteration?

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  • storing data for maps database

    - by Timigen
    I am working on an application that displays choropleth maps. These maps are of all different types, some display state by county, country by state/province, or world by country. How should I handle storing the map information in the database? My Thoughts: I won't need to do queries to find POI inside a region, so I don't think there is a need to use spatial datatypes. I am considering storing a map as a geoJSON object (I am using JS mapping library that accepts geoJSON). The only issue is what if I want a map of the US northeast. Then I would have geoJSON for the US and a separate one for the US northeast, which would be redundant. Would it make sense to have a shape database where I had each state then when I needed a map of the US I could query for each state, and when I needed a map of the US Northeast I could again query for what I need? Note: I am not concerned with storing the data for each region, just the region itself. I will query for the data on the fly for the specific region.

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  • Do immutable objects and DDD go together?

    - by SnOrfus
    Consider a system that uses DDD (as well: any system that uses an ORM). The point of any system realistically, in nearly every use case, will be to manipulate those domain objects. Otherwise there's no real effect or purpose. Modifying an immutable object will cause it to generate a new record after the object is persisted which creates massive bloat in the datasource (unless you delete previous records after modifications). I can see the benefit of using immutable objects, but in this sense, I can't ever see a useful case for using immutable objects. Is this wrong?

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  • Open source level editor for HTML5 platform game?

    - by Lai Yu-Hsuan
    A natty GUI editor is very helpful to create level map. I want to use some open-source choices rather than build my own from scratch. I found Tiled Map Editor but it doesn't work for what I want. Though I'm building HTML5 game, I don't have to use a HTML5 level editor as long as it can output well-formatted map files which my javascript can read. Edit: Sorry for the confusion. Tiled does not work for me because to make the player perform a 'tricky' jump, sometimes I want to set the distance between two platforms to, say, 7/3 or 8/3 tiles. But in Tiled I get only 2 or 3. If Tiled can do this, please teach me.

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  • First time android game development [on hold]

    - by Dave
    My friend and i are developing a android game. This is my first time develop android game, so we don't know how to code The game is 2d game and we develop it without 3rd party engine / framework. Now we got a few questions, hope you can help us. In game play, using 'Surfaceview' only to achieve it. Is it best practice? On 'Surfaceview', a lot of difference button(Menu, pause, game object..etc) is on it, but I don't know how to code it? (actually, i have already done, but...so stupid way. Detect the user touch position (x, y) to identify where they touch[rect(x1,y1,x2,y2).contain(x,y)] Is it right? Teach me how to do if wrong. View / Surfaceview / OpenGL, which is suitable for us? (if like Tetris) Thank you for your help. Ps: My english is not good, hope you can understand what i mean.

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  • controlling an object through another object ?

    - by Stefano Borini
    Today I've seen the following pattern: you have an object A and an object B. Object B accepts a pointer to A at its constructor. Once B is created, there's a method B.doCalc() that performs a calculation (internally using A's information). The result is obtained with method B.getResult(). In order to perform another calculation, A is modified, and B.doCalc() is called again. What is your opinion on this choice ? I would have designed it differently, but I want to hear your voice. Edit : note that my main objection is to modify A to have a different result from B, without touching B. Although similar, I think that just this discipline expresses a much better feeling of what's going on. Instead of a = new A a.whatever = 5 b = new B(a) b.doCalc() res = b.getResult() a.whatever = 6 b.doCalc() res = b.getResult() You get the a pointer object from b itself. a = new A a.whatever = 5 b = new B(a) b.doCalc() res = b.getResult() a = b.getAPointer() a.whatever = 6 b.doCalc() res = b.getResult() because it makes more explicit the fact that a is taken from b and then modified. I still don't like it, though...

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  • Is it a bad practice to store large files (10 MB) in a database?

    - by B Seven
    I am currently creating a web application that allows users to store and share files, 1 MB - 10 MB in size. It seems to me that storing the files in a database will significantly slow down database access. Is this a valid concern? Is it better to store the files in the file system and save the file name and path in the database? Are there any best practices related to storing files when working with a database? I am working in PHP and MySQL for this project, but is the issue the same for most environments (Ruby on Rails, PHP, .NET) and databases (MySQL, PostgreSQL).

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  • How much info can I store in a cookie?

    - by Artemix
    Hi guys, Im developing a flash game and I'd like to know how much info can I store in a browser cookie. The game is simple, but it needs to store several variables in order to save all the details of your current progress. The game is only one swf file, no server, no nothing. I need to know how should I use the cookies to achieve this, and if they have the posibility of doing it, of course. (several = 200 variables i.e)

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  • Is it possible to migrate struts/spring based application to GWT?

    - by Satish Pandey
    I am using the combination of spring, spring-security, struts and iBatis in my application. Now I am looking to migrate the struts UI to GWT. The new combination must be spring, spring-security, GWT and iBatis. I applied a layered approach to develop my application. In Controller/UI layer i am using Struts. I want to replace struts and use GWT in Controller/UI layer. Is is possible to use GWT without affecting another layers DAO/BL/SL?

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  • Designing configuration for subobjects

    - by Stefano Borini
    I have the following situation: I have a class (let's call it Main) encapsulating a complex process. This class in turn orchestrates a sequence of subalgorithms (AlgoA, AlgoB), each one represented by an individual class. To configure Main, I have a configuration stored into a configuration object MainConfig. This object contains all the config information for AlgoA and AlgoB with their specific parameters. AlgoA has no interest to the information relative to the configuration of AlgoB, so technically I could have (and in practice I have) a contained MainConfig.AlgoAConfig and MainConfig.AlgoBConfig instances, and initialize as AlgoA(MainConfig.AlgoAConfig) and AlgoB(MainConfig.AlgoBConfig). The problem is that there is some common configuration data. One example is the printLevel. I currently have MainConfig.printLevel. I need to propagate this information to both AlgoA and AlgoB, because they have to know how much to print. MainConfig also needs to know how much to print. So the solutions available are I pass the MainConfig to AlgoA and AlgoB. This way, AlgoA has technically access to the whole configuration (even that of AlgoB) and is less self-contained I copy the MainConfig.printLevel into AlgoAConfig and AlgoBConfig, so I basically have three printLevel information repeated. I create a third configuration class PrintingConfig. I have an instance variable MainConfig.printingConfig, and then pass to AlgoA both MainConfig.AlgoAConfig and MainConfig.printingConfig. Have you ever found this situation? How did you solve it ? Which one is stylistically clearer to a new reader of the code ?

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  • Absolute statements in IT that are wrong

    - by Dan McGrath
    I was recently in a discussion about the absolute statement "It costs more in programming time to optimise software than it costs to throw hardware at a problem". The general thought (of which I agree with) is that as an absolute statement this is wrong. There are too many variables to ever generalise in such a way. What other statements do you hear about software/programming that simply do not work as an absolute and why?

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  • Why was Android's ContentProvider created?

    - by satur9nine
    The title sums up my question, but to elaborate basically what I want to understand is why the Android designers want apps that need to work with shared data to use a Content Provider rather than just accessing the SQLite database directly? The only reason I can think of is security because certain files can by accessed only be certain processes and in that way the Content Provider is the gatekeeper that ensures each app has the proper privileges before allowing read and/or write access to the database file. Is that the primary reason why ContentProvider was created?

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  • How to handle lookup data in a C# ASP.Net MVC4 application?

    - by Jim
    I am writing an MVC4 application to track documents we have on file for our clients. I'm using code first, and have created models for my objects (Company, Document, etc...). I am now faced with the topic of document expiration. Business logic dictates certain documents will expire a set number of days past the document date. For example, Document A might expire in 180 days, Document 2 in 365 days, etc... I have a class for my documents as shown below (simplified for this example). What is the best way for me to create a lookup for expiration values? I want to specify documents of type DocumentA expire in 30 days, type DocumentB expire in 75 days, etc... I can think of a few ways to do this: Lookup table in the database I can query New property in my class (DaysValidFor) which has a custom getter that returns different values based on the DocumentType A method that takes in the document type and returns the number of days and I'm sure there are other ways I'm not even thinking of. My main concern is a) not violating any best practices and b) maintainability. Are there any pros/cons I need to be aware of for the above options, or is this a case of "just pick one and run with it"? One last thought, right now the number of days is a value that does not need to be stored anywhere on a per-document basis -- however, it is possible that business logic will change this (i.e., DocumentA's are 30 days expiration by default, but this DocumentA associated with Company XYZ will be 60 days because we like them). In that case, is a property in the Document class the best way to go, seeing as I need to add that field to the DB? namespace Models { // Types of documents to track public enum DocumentType { DocumentA, DocumentB, DocumentC // etc... } // Document model public class Document { public int DocumentID { get; set; } // Foreign key to companies public int CompanyID { get; set; } public DocumentType DocumentType { get; set; } // Helper to translate enum's value to an integer for DB storage [Column("DocumentType")] public int DocumentTypeInt { get { return (int)this.DocumentType; } set { this.DocumentType = (DocumentType)value; } } [DataType(DataType.Date)] [DisplayFormat(DataFormatString = "{0:MM-dd-yyyy}", ApplyFormatInEditMode = true)] public DateTime DocumentDate { get; set; } // Navigation properties public virtual Company Company { get; set; } } }

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