Search Results

Search found 8252 results on 331 pages for 'live mesh'.

Page 108/331 | < Previous Page | 104 105 106 107 108 109 110 111 112 113 114 115  | Next Page >

  • Extending OpenOffice.org

    <b>The Linux Box: </b>"Statistically OpenOffice.org is used somewhere between 0.2% and 22% depending as to where you live. I am seeing more and more OOo use. My intention with this article is not to proselytize OOo, but instead to show some good ways to extend the use of OOo."

    Read the article

  • Cant make a Usb booteable ubuntu 13.10

    - by Eli Chévere
    Hey that my second question.. Sorry for my english! I tried to make a usb booteable with ubuntu 13.10. Thats the problem everytime that i tried to boot it came an error... syslinux no default or ui configuration directive found. Before post an answer i already tried renamed isolinux etc (folder and cfg n bin) with syslinux and tried too using yumi, universal boot and live linux... Thanks for ur help!

    Read the article

  • How can I make an actual compact cassette "tape" mix-tape from iTunes?

    - by MikeN
    I want to make an actual compact cassette mix-tape as a gift for someone. I use iTunes to manage all of my music. So a few questions: If I gather a bunch of songs on a playlist for sides A/B of the tape, how can I ensure that the volume for all songs is the same as it plays on the tape? I was thinking of finding an old compact casette recorder and putting the single line sterio output of my Mac to the casette's microphone input. Is that a good way to record onto the actual tape? How long is each side of a compact tape? Is there a default speed the tape plays at? Let's say I want to mesh some songs together so that they will completely fill up one side of a tape (cut off 10 seconds off the end of one song or the beginning of another song), what's the best way to do that?

    Read the article

  • Lower SAP Apps Infrastructure Cost w/Oracle Database 11g

    - by john.brust
    Register today for this live webcast to learn about the #1 Database for Deploying SAP Applications. Webcast Date: Tuesday, May 11, 2010 at 9:00am PT or your local time. Oracle Database 11g is now available for SAP applications. By upgrading your SAP applications to Oracle Database 11g Release 2 you can significantly reduce infrastructure costs and improve performance, availability, and security at the same time. Our expert guest will be Gerhard Kuppler, Oracle's Director of SAP Alliances.

    Read the article

  • Can I do full install on 4GB usb stick? [closed]

    - by Radek
    Possible Duplicate: How do I install Ubuntu to a USB key? Can I do full install of Ubuntu 11.10 on 4GB usb stick? Can I do so without downloading alternate version of Ubuntu? All I want is firefox wi-fi What I have live USB of Ubuntu 11.10 notebook without hdd internet access 4GB usb stick UPDATE after this question was closed The reason why I need full install is to install new programs (skype) and do upgrade (of flash player)

    Read the article

  • Collision detection in 3D space

    - by dreta
    I've got to write, what can be summed up as, a compelte 3D game from scratch this semester. Up untill now i have only programmed 2D games in my spare time, the transition doesn't seem tough, the game's simple. The only issue i have is collision detection. The only thing i could find was AABB, bounding spheres or recommendations of various physics engines. I have to program a submarine that's going to be moving freely inside of a cave system, AFAIK i can't use physics libraries, so none of the above solves my problem. Up untill now i was using SAT for my collision detection. Are there any similar, great algorithms, but crafted for 3D collision? I'm not talking about octrees, or other optimalizations, i'm talking about direct collision detection of one set of 3D polygons with annother set of 3D polygons. I thought about using SAT twice, project the mesh from the top and the side, but then it seems so hard to even divide 3D space into convex shapes. Also that seems like far too much computation even with octrees. How do proffessionals do it? Could somebody shed some light.

    Read the article

  • Paid Website Code Review

    - by clifgray
    I have written a pretty extensive webapp and it is going to go live in the next fews weeks and before I really publicize it I want to get some professionals to review it for optimization and best practices. Is there any online service or way to find local software engineers who would be willing to do this? Just to give some specifics that may be helpful, my site is on Google App Engine and written in Python and it is tough to find someone with extensive experience in that area.

    Read the article

  • Dual Boot Windows 8 with Ubuntu 12.10

    - by karthik nayak
    This is my First time so please help/ Steps I Followed : Install windows 8 pro with media centre On my asus k55vm, i7 ,8gb. windows boots fine and is in perfect condition. booted into Ubuntu live USB and installed ( it detected windows, installed alongside windows 8 with recommended setting ) installed perfectly. rebooted , but no option to select Ubuntu, just loads into windows 8 without any option, tried boot repair and no use . Please HElp , tried many tutorials to no use , heard about easybcd also , any help ?

    Read the article

  • ABC GNU/Linux

    <b>Dr. Dobbs:</b> "Live, installable Linux distribution that communicates between clusters of computers so that they can work in parallel"

    Read the article

  • Maps for Africa

    - by samkea
    My friends and some people from i-network Uganda, have been requesting me to help them with some international maps. I have uploaded these ones here, you can download and re-use them. They are not so upto-date but are the one s i use. I will continue posting any updates here and will remove the older ones if need be. Enjoy! Africa Bounderies: http://cid-5e33c7b2ca3aa2a9.skydrive.live.com/self.aspx/Maps/0412010AdminBdries^_Africa.rar   I will be posting others soon, keep checking....

    Read the article

  • Own a KINECT for MS-XBOX before anyone does

    Following is the announced by Richik Nandi from Microsoft team. Dear Customer, We believe that our privileged customers shouldn't have to wait for good things. So, here's a special offer exclusively for you. Be one of the first in India to own and experience Kinect for XBOX 360, few days before it is even launched in stores. Introducing the new Kinect for XBOX 360®. Kinect needs no controllers. You are the controller. Kinect brings games and entertainment to life in extraordinary new ways without using a controller. The sensor recognizes your face, eyes and body movements to deliver a superb gaming experience. Easy to use and great fun, Kinect gets everyone off the couch. See a ball? Kick it. Want to join a friend in the fun? Simply jump in. Imagine controlling movies and music with the wave of a hand or the sound of your voice! Kinect is all about fun for you and your family. And the best part is Kinect works with every Xbox 360®. There are two options you can choose from: •  Kinect sensor + 4GB Xbox 360 bundle + Kinect Adventures game at Rs 22,990/-and get Dance Central game worth Rs 1999 from Redington, 20% discount voucher from Starwood on food and beverages, T-shirt from PUMA and a Kinect adventure live card absolutely free using your unique promo code : XbTXXZl2Sb •  Kinect Sensor at Rs 9,500/-and get 20% discount voucher from Starwood on food and beverages, T-shirt from PUMA and a Kinect adventure live card absolutely free using your unique promo code : lDg6o8SuYh We want you to own your Kinect before the official launch. The promotion closes by 10th November. To know more about Kinect click here. To book your Kinect PRE-ORDER now! Enter your details along with the above mentioned promo code to avail of the free gifts offer. We will have your Kinect delivered by 19th November 2010. Enjoy being the controller. Enjoy the Kinect. span.fullpost {display:none;}

    Read the article

  • Quote of the day – on when NOT to say something

    - by BuckWoody
    I think many of us can say something right at the right time. But there’s a deeper skill: “Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.” - Benjamin Franklin Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

    Read the article

  • Z-order with Alpha blending in a 3D world

    - by user41765
    I'm working on a game in a 3D world with 2D sprites only (like Don't Starve game). (OpenGL ES2 with C++) Currently, I'm ordering elements back to front before drawing them without batch (so 1 element = 1 drawcall). I would like to implement batching in my framework to decrease draw calls. Here is what I've got for the moment: Order all elements of my scene back to front. Send order list of elements to the Renderer. Renderer look in his batch manager if a batch exist for the given element with his Material. Batch didn't exist: create a new one. Batch exist for element with this Material: Add sprite to the batch. Compute big mesh with all sprite for each batch (1 material type = 1 batch). When all batches are ok, the batch manager compute draw commands for the renderer. Renderer process draw commands (bind shader, bind textures, bind buffers, draw element) Image with my problem here: Explication here But I've got some problems because objects can be behind another objects inside another batch. How can I do something like that? Thanks!

    Read the article

  • Free Virtual Developer Day: Oracle Fusion Development on July, 10th

    - by Lionel Dubreuil
    Simpler Java Development with Oracle ADF and Fusion Middleware. Join a free online developer day where you can learn about the various components that make up the Oracle Fusion Middleware development platform including Oracle WebCenter, Business Intelligence, BPM and more! Online seminars, hands-on lab and live chats with our technical staff is available directly from your computer.  Register now and join us on July 10th: https://oracle.6connex.com/portal/fusiondev/login?langR=en_US

    Read the article

  • Free Virtual Developer Day: Oracle Fusion Development on July, 10th

    - by Lionel Dubreuil
    Simpler Java Development with Oracle ADF and Fusion Middleware. Join a free online developer day where you can learn about the various components that make up the Oracle Fusion Middleware development platform including Oracle WebCenter, Business Intelligence, BPM and more! Online seminars, hands-on lab and live chats with our technical staff is available directly from your computer.  Register now and join us on July 10th: https://oracle.6connex.com/portal/fusiondev/login?langR=en_US

    Read the article

  • How can I prevent seams from showing up on objects using lower mipmap levels?

    - by Shivan Dragon
    Disclaimer: kindly right click on the images and open them separately so that they're at full size, as there are fine details which don't show up otherwise. Thank you. I made a simple Blender model, it's a cylinder with the top cap removed: I've exported the UVs: Then imported them into Photoshop, and painted the inner area in yellow and the outer area in red. I made sure I cover well the UV lines: I then save the image and load it as texture on the model in Blender. Actually, I just reload it as the image where the UVs are exported, and change the viewport view mode to textured. When I look at the mesh up-close, there's yellow everywhere, everything seems fine: However, if I start zooming out, I start seeing red (literally and metaphorically) where the texture edges are: And the more I zoom, the more I see it: Same thing happends in Unity, though the effect seems less pronounced. Up close is fine and yellow: Zoom out and you see red at the seams: Now, obviously, for this simple example a workaround is to spread the yellow well outside the UV margins, and its fine from all distances. However this is an issue when you try making a complex texture that should tile seamlessly at the edges. In this situation I either make a few lines of pixels overlap (in which case it looks bad from upclose and ok from far away), or I leave them seamless and then I have those seams when seeing it from far away. So my question is, is there something I'm missing, or some extra thing I must do to have my texture look seamless from all distances?

    Read the article

  • How to handle multiple effect files in XNA

    - by Adam 'Pi' Burch
    So I'm using ModelMesh and it's built in Effects parameter to draw a mesh with some shaders I'm playing with. I have a simple GUI that lets me change these parameters to my heart's desire. My question is, how do I handle shaders that have unique parameters? For example, I want a 'shiny' parameter that affects shaders with Phong-type specular components, but for an environment mapping shader such a parameter doesn't make a lot of sense. How I have it right now is that every time I call the ModelMesh's Draw() function, I set all the Effect parameters as so foreach (ModelMesh m in model.Meshes) { if (isDrawBunny == true)//Slightly change the way the world matrix is calculated if using the bunny object, since it is not quite centered in object space { world = boneTransforms[m.ParentBone.Index] * Matrix.CreateScale(scale) * rotation * Matrix.CreateTranslation(position + bunnyPositionTransform); } else //If not rendering the bunny, draw normally { world = boneTransforms[m.ParentBone.Index] * Matrix.CreateScale(scale) * rotation * Matrix.CreateTranslation(position); } foreach (Effect e in m.Effects) { Matrix ViewProjection = camera.ViewMatrix * camera.ProjectionMatrix; e.Parameters["ViewProjection"].SetValue(ViewProjection); e.Parameters["World"].SetValue(world); e.Parameters["diffuseLightPosition"].SetValue(lightPositionW); e.Parameters["CameraPosition"].SetValue(camera.Position); e.Parameters["LightColor"].SetValue(lightColor); e.Parameters["MaterialColor"].SetValue(materialColor); e.Parameters["shininess"].SetValue(shininess); //e.Parameters //e.Parameters["normal"] } m.Draw(); Note the prescience of the example! The solutions I've thought of involve preloading all the shaders, and updating the unique parameters as needed. So my question is, is there a best practice I'm missing here? Is there a way to pull the parameters a given Effect needs from that Effect? Thank you all for your time!

    Read the article

  • How do I make custom bootsplash and wallpapers [closed]

    - by joel
    Possible Duplicate: How to customize live Ubuntu CD? I would like to customize my Ubuntu install with my own Wallpaper. I know where to change the wallpapers I copy my wallpaper in /usr/share/wallpapers and then modify the contests/xml file in order to use it but thats about it. how can I also change the following with the same Image: the login image(lightdm) boot screen and shutdown screen(plymouth)

    Read the article

  • Ways to dynamically render a real world 3d environment in Unity3D

    - by Jake M
    Using Unity3D and C# I am attempting to display a 3d version of a real world location. Inside my Unity3D app, the user will specify the GPS coordinates of a location, then my app will have to generate a 3d plane(anything doesn't have to be a plane) of that location. The plane will show a 500 metre by 500 metre 3d snapshot of that location. How would you suggest I achieve this in Unity3D? What methodology would you use to achieve this? NOTE: I understand that this is a very difficult endevour(to render real world locations dynamically in Unity3d) so I expect to perform many actions to achieve this. I just don't know of all the technologies out there and which would be best for my needs For example: Suggested methodology 1: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Convert that file to a .3ds file using ??? third party converter(is there a converter that exists?) Import .3ds into Unity3D at runtime as a plane(is this possible)? Suggested methodology 2: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Parse .dae file using my own C# parser I will write(do you think its possible to write a .dae parser that can parse the .dae into an array of Vector3 that describe the height map of that location?) Dynamically create a plane in Unity3D and populate it with my array/list of Vector3 points(is it possible to create a plane this way?) Maybe I am meant to create a mesh instead of a plane? Can you think of any other ways I could render a real world 3d environment in Unity3D?

    Read the article

  • Oracle Fusion Applications: Thursday's Partner Updates

    - by mseika
    Mark your calendars! In order to keep you up to date with partner-specific news and information regarding Oracle Fusion Applications, we are expanding our Fusion Applications Webcast Series to include these additional Thursday sessions during the month of September.  Please see below for call dates, topics, and logistics.If you missed a live webcast, you can view all series recordings on the Replays tab. Click here. 

    Read the article

  • Oracle Fusion Applications: Thursday's Partner Updates

    - by mseika
    Mark your calendars! In order to keep you up to date with partner-specific news and information regarding Oracle Fusion Applications, we are expanding our Fusion Applications Webcast Series to include these additional Thursday sessions during the month of September.  Please see below for call dates, topics, and logistics.If you missed a live webcast, you can view all series recordings on the Replays tab. Click here. 

    Read the article

< Previous Page | 104 105 106 107 108 109 110 111 112 113 114 115  | Next Page >