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  • Getting Started with Inkscape

    <b>MakeTechEasier:</b> "Inkscape is a powerful free vector drawing program for Windows, Linux, and Mac, and this guide will get you started with using it to create your own smooth, colorful, scalable graphics."

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  • Oracle Applications Empower the Green Enterprise

    Eco-Efficiency, Eco-Innovation, Eco-Transparency -- what does it all mean? Learn about the growing interest and need for green, sustainability solutions and how Oracle can help you gain an Eco-Advantage in this conversation with Rich Kroes, Director Oracle Product Strategy.

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  • APress Deal of the Day 27/Jun/2013 - Pro Windows Phone App Development

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/27/apress-deal-of-the-day-27jun2013---pro-windows-phone.aspxToday's $10 Deal of the Day from APress at http://www.apress.com/9781430239369 is Pro Windows Phone App Development"Pro Windows Phone 7 Development helps you unlock the potential of Microsoft's newest mobile platform and updates—NoDo and Mango—to develop visually rich, highly functional applications for the Windows Phone Marketplace."

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  • Challenge HTML5 : les résultats du concours de Google, découvrez les créations des lauréats français, anglais et allemands

    Challenge HTML5 : les résultats du concours de Google Découvrez les lauréats français, anglais et allemands Le challenge HTML5, ouvert aux agences créatives et aux freelances en Angleterre, France, Allemagne et Italie, invitait ces derniers à allier innovation et compétences créatives pour concevoir leur propre Masthead à l'aide de DoubleClick Rich Media Studio et HTML5. Départagées par un jury d'experts, les agences les plus créatives ont remporté une diffusion de leur masthead sur la page d'accueil de YouTube et un séjour à Cannes dans le cadre de la Google Sandbox Creative Beach Party. Pour la Fr...

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  • Microsoft Press deal of the Day 11/October/2013 - F# for C# Developers

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/10/11/microsoft-press-deal-of-the-day-11october2013---f-for.aspxToday, 11/October/2013, O'Reilly on behalf of Microsoft Press are offering 50% off F# for C# developers. Just remember to use the code MSDEAL when you check out. "Extend your C# skills to F#—and create data-rich computational and parallel software components faster and more efficiently. Focusing on F# 3.0 and Microsoft Visual Studio 2012, you’ll learn how to exploit F# features to solve both computationally-complex problems as well as everyday programming tasks"

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  • Top 10 MySQL GUI Tools

    <b>Database Journal:</b> "Many third parties create rich applications to facilitate database management, database development and database administration. Here are ten outstanding graphical interfaces for MySQL."

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  • NetAdvantage Windows Forms Controls : Facilitez-vous le développement d'applications riches en .NET

    NetAdvantage Windows Forms Controls - Powerful .NET Controls for Rich Windows Forms UI Development Citation: La société Infragistics propose depuis des années, des packs de composants pour professionnels, afin de rendre les applications plus conviviales et surtout plus fonctionnelles. Le pack NetAdvantage en fait partie et sa mouture .Net est destinée aux applications utilisant le Microsoft Framework .Net. Elle est de plus pleinement compatible avec Visual Studio. Un article sur ...

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  • Oracle FY15 Global Partner Kickoff: Register Now!

    - by Julien Haye
    Join Oracle PartnerNetwork for our FY15 Global Partner Kickoff and get up close with Oracle executives including Rich Geraffo, SVP, Worldwide Oracle Alliances & Channels. Watch online and listen as our sales and product executives outline Oracle's strategy and direction for FY15, and learn about the different ways you can accelerate sales & revenue through Oracle's full-stack offering. The EMEA Regional Event will be held on June 25th at 3:00pm BST / 4:00pm CET. Learn more and register now!

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  • Gestalt: Unifying Silverlight, IronRuby, XAML, and HTML

    HTML was never designed to allow for the rich interactivity that we’ve unfairly demanded of it in recent years. With our trusty steed, HTML, starting to lag behind, saddled with ever-increasing complexity of modern JavaScript, Gestalt straps a couple of booster rockets onto the old girl, lights the fuse, steps back, and watches as she lifts off into the age of modern web development.

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  • Top 10 MySQL GUI Tools

    Many third parties create rich applications to facilitate database management, database development and database administration. Here are ten outstanding graphical interfaces for MySQL.

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  • Top 10 MySQL GUI Tools

    Many third parties create rich applications to facilitate database management, database development and database administration. Here are ten outstanding graphical interfaces for MySQL.

    Read the article

  • Android 2.3 (Gingerbread) officially released

    - by Bill Osuch
    Google today officially released their latest version of the Android OS - 2.3, Gingerbread. It won't hit a phone (the Nexus S) until 12/16, but developers can start working with it today. Some of the new features include: Enhancements for game development Rich multimedia New forms of communication Simplified debug builds Integrated ProGuard support HierarchyViewer improvements Preview of new UI Builder See the complete details at http://developer.android.com/sdk/android-2.3.html

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  • Microsoft Visual Studio 2010: Turn Ideas into Solutions

    Explore upcoming webcasts on Microsoft Visual Studio 2010 as we explain how the development system can help you simplify the entire development process and deliver better applications. Learn about Visual Studio Team Foundation Server code management tasks, creating rich user experiences with Microsoft Silverlight, debugging features and capabilities, and working with Microsoft SharePoint Server 2010....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • C++ Tutorial: 10 New STL Algorithms That Will Make You A More Productive Developer

    Unquestionably, the most effective tool for a C++ programmer's productivity is the Standard library's rich collection of algorithms. In 2008, about 20 new algorithms were voted into the C++0x draft standard. These new algorithms let you among the rest copy n elements intuitively, perform set theory operations, and handle partitions conveniently. Find out how to use these algorithms to make your code more efficient and intuitive.

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  • APress Deal of the Day 12/Oct/2013 - Beginning Windows 8 Application Development – XAML Edition

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/10/12/apress-deal-of-the-day-12oct2013---beginning-windows-8.aspxToday's $10 deal of the day from APress at http://www.apress.com/9781430245667 is Beginning Windows 8 Application Development – XAML Edition "Beginning Windows 8 Application Development – XAML Edition shows you how to start building rich, immersive applications that connect people, applications, and devices with Windows 8."

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  • Helpful Tips For SEO Learners

    SEO is all about the keywords or you can say game of words. A fair SEO practitioner should have good command over English or good content writer. Opt keyword rich title tag so that spiders of search engine will came to know what you site is all about as well as it is favorable for user also.

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  • Are there specific benefits to using XNA for 2D development if you don't plan on releasing on xbox/windows phone?

    - by ssb
    I've been using XNA for a while to tinker with 2D game development, but I can't help but feel constrained by the content pipeline when targeting PC only. Things like no vector fonts or direct use of graphics files make it a pain while other frameworks do these things with no problem. I like XNA because it's robust and has a lot of support, but what are the specific benefits that I'd get developing exclusively for PC, if there are any at all?

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  • What are some of the more commonly used projectile rendering techniques?

    - by KlashnikovKid
    couldn't find a duplicate question (bit surprising to me) but anywho I'm starting to get near implementing the rendering of projectiles for my game. My question is what are some good techniques for efficiently rendering projectiles? I would like emphasis on techniques that leave room for the projectiles to be "rich" and dynamic (Cool to look at!) I'm also using DX11 for my rendering engine so bleeding edge techniques that can make use of that would be much appreciated too. Thanks!

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  • Buying a New Domain

    It is important to get good keyword rich domain names. And therefore, as always, keyword research is the most important part of this process.

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  • Un développeur donne son avis sur la conception d'OpenGL et explique pourquoi OpenGL est en retard par rapport à DirectX 12 ou Mantle

    Un développeur donne son point de vue sur la conception d'OpenGL Et explique pourquoi OpenGL est en retard par rapport à DirectX 12 ou MantleRich Geldreich, développeur chez Valve écrit sur un blog ses opinions personnelles (donc, à ne pas lier avec Valve) sur OpenGL. Son opinion est intéressante, notamment car Rich a été développeur sur le premier moteur utilisant la technique de rendu différé (pour Shrek, sur Xbox), ensuite il a aussi créé une bibliothèque de compression avancée pour le DXTc,...

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  • LWJGL: Camera distance from image plane?

    - by Rogem
    Let me paste some code before I ask the question... public static void createWindow(int[] args) { try { Display.setFullscreen(false); DisplayMode d[] = Display.getAvailableDisplayModes(); for (int i = 0; i < d.length; i++) { if (d[i].getWidth() == args[0] && d[i].getHeight() == args[1] && d[i].getBitsPerPixel() == 32) { displayMode = d[i]; break; } } Display.setDisplayMode(displayMode); Display.create(); } catch (Exception e) { e.printStackTrace(); System.exit(0); } } public static void initGL() { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, (float) displayMode.getWidth() / (float) displayMode.getHeight(), 0.1f, 100.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); } So, with the camera and screen setup out of the way, I can now ask the actual question: How do I know what the camera distance is from the image plane? I also would like to know what the angle between the image plane's center normal and a line drawn from the middle of one of the edges to the camera position is. This will be used to consequently draw a vector from the camera's position through the player's click-coordinates to determine the world coordinates they clicked (or could've clicked). Also, when I set the camera coordinates, do I set the coordinates of the camera or do I set the coordinates of the image plane? Thank you for your help. EDIT: So, I managed to solve how to calculate the distance of the camera... Here's the relevant code... private static float getScreenFOV(int dim) { if (dim == 0) { float dist = (float) Math.tan((Math.PI / 2 - Math.toRadians(FOV_Y))/2) * 0.5f; float FOV_X = 2 * (float) Math.atan(getScreenRatio() * 0.5f / dist); return FOV_X; } else if (dim == 1) { return FOV_Y; } return 0; } FOV_Y is the Field of View that one defines in gluPerspective (float fovy in javadoc). This seems to be (and would logically be) for the height of the screen. Now I just need to figure out how to calculate that vector.

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