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  • Sponsor the Hottest .NET Community Event in Germany: dotnet Cologne 2011

    - by WeigeltRo
    The “dotnet Cologne” conference organized by the NET usergroups Bonn and Cologne quickly has become the .NET community event in Germany. So when we opened the registration for dotnet Cologne 2011 on Monday, we expected some interest. But we didn’t expect the 200 “early bird” seats to be gone in less than three hours! And the registrations at normal price keep coming in, so it looks like this event will sell out even earlier than last year. In December I wrote about sponsorship opportunities at the dotnet Cologne 2011 – and why it’s a good idea to be a sponsor at this particular conference. If you are interested in becoming a sponsor: We still offer a wide variety of sponsorship packages in different sizes. At our new, larger, event location, we still have space for exhibition booths. Last year’s exhibitors were very happy and had many interesting conversations with the attendees. And this year we planned for longer breaks between sessions, which means event more time for presenting your products. And yes, German developers understand English demos. But maybe a booth is a bit too much for you. With the Bronze package, you can make sure the attendees receive promotional material of your company in their bags – for a fraction of what you’d pay at a commercial conference. Or you could sponsor a couple of licenses of your product for the raffle at the end of the day. If you want to learn more, just send an email to Roland.Weigelt at dotnet-koelnbonn.de and I’ll send you our sponsor information.

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  • B.S.in Computer Science, weak eyes => career change

    - by Prometheus
    So I am going to earn B.S. in Computer Science soon. I like computers. I like programming. The problem is that my eyes are very weak. Depending on their condition, I can only put in about 6 hours in front of computer a day. If I push myself, I have trouble even keeping my eyes open because of soreness/pain, consequently headaches. My eyes do not have medical conditions. I was just born with weak eyes. I tried many different approaches to work around this problem - better monitor, breaks every 10 minutes, supplements... I even memorized a lot of shortcuts to reduce my time on computers! But I am finally giving up. I do not think I can be a programmer for the rest of my life. I was the top of my class in high school because all works were paper-based, I did average in college due to the nature of my eyes and the difficulty of the material. So what do you recommend I do? Or, Is there a career that is similar to programming but requires interacting with computers less?

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  • Central Ohio Day of .Net 2010 Slides and Files

    - by Brian Jackett
    This weekend I presented my “The Power of PowerShell + SharePoint 2007” session at the Central Ohio Day of .Net conference in Wilmington, OH this weekend.  This is the second year I’ve attended this conference, first time as a presenter.  For those unfamiliar Day of .Net conferences are a one-day conference on all things .NET organized by developers for developers.  These events are usually offered at no cost to anyone interested in .NET development.     The attendees of my session had some great questions and I hope they all got something worthwhile out of it.  Below are my slides and demo scripts (some of which I didn’t have time to demo) along with my sample profiles.  If you have any questions, comments, or feedback feel free to leave comments here or send me an email at [email protected].   Slides and Files SkyDrive link   Technology and Friends Interview Experience     On a side note, any of you familiar with one of my Sogeti co-workers in Detroit David Giard may know that he hosts a web series called Technology and Friends.  After my session David tracked me down and asked to interview me about PowerShell.  I was happy to oblige so we sat down and taped some material.  I don’t know when that interview will be going live, but look for it on www.davidgiard.com.   Conclusion     A big thanks goes out to all of the sponsors, speakers, and attendees for the Central Ohio Day of .Net conference.  Without all of them this conference couldn’t have been possible.  I had a great time at the conference and look forward to coming back next year whether that is as a speaker or attendee.       -Frog Out

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  • Resource management question. Resource containing resource

    - by bobenko
    I have resource manager handling as usual resource loading, unloading etc. With resources such an images, mesh no problem. But what to do when I have resource containing other resource (for example spriteFont contains reference to sprite and letters description). Should that sprite be added to resource manager? Or my spriteFont must be the only owner of that resource? Any thoughts on this. Have you faced with such problem? Thanks in advance.

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  • Ogre3d particle effect causing error in iPhone

    - by anu
    1) First I have added the Particle Folder from the OgreSDK( Contains Smoke.particle) 2) Added the Smoke.material And smoke.png and smokecolors.ong 3) After this I added the Plugin = Plugin_ParticleFX in the plugins.cfg Here is my code: #Defines plugins to load # Define plugin folder PluginFolder=./ # Define plugins Plugin=RenderSystem_GL Plugin=Plugin_ParticleFX 4) I have added the particle path in the resources.cfg( adding the particle file in this get crash ) #Resource locations to be added to the 'bootstrap' path # This also contains the minimum you need to use the Ogre example framework [Bootstrap] Zip=media/packs/SdkTrays.zip # Resource locations to be added to the default path [General] FileSystem=media/models FileSystem=media/particle FileSystem=media/materials/scripts FileSystem=media/materials/textures FileSystem=media/RTShaderLib FileSystem=media/RTShaderLib/materials Zip=media/packs/cubemap.zip Zip=media/packs/cubemapsJS.zip Zip=media/packs/skybox.zip 6) Finally I did all the settings, my code is here: mPivotNode = OgreFramework::getSingletonPtr()->m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); // create a pivot node // create a child node and attach an ogre head and some smoke to it Ogre::SceneNode* headNode = mPivotNode->createChildSceneNode(Ogre::Vector3(100, 0, 0)); headNode->attachObject(OgreFramework::getSingletonPtr()->m_pSceneMgr->createEntity("Head", "ogrehead.mesh")); headNode->attachObject(OgreFramework::getSingletonPtr()->m_pSceneMgr->createParticleSystem("Smoke", "Examples/Smoke")); 7) I run this, I got the below error: An exception has occurred: OGRE EXCEPTION(2:InvalidParametersException): Cannot find requested emitter type. in ParticleSystemManager::_createEmitter at /Users/davidrogers/Documents/Ogre/ogre-v1-7/OgreMain/src/OgreParticleSystemManager.cpp (line 353) 8) Getting crash at: (void)renderOneFrame:(id)sender { if(!OgreFramework::getSingletonPtr()->isOgreToBeShutDown() && Ogre::Root::getSingletonPtr() && Ogre::Root::getSingleton().isInitialised()) { if(OgreFramework::getSingletonPtr()->m_pRenderWnd->isActive()) { mStartTime = OgreFramework::getSingletonPtr()->m_pTimer->getMillisecondsCPU(); //( getting crash here) Does anyone know what could be causing this?

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  • Synchronization between game logic thread and rendering thread

    - by user782220
    How does one separate game logic and rendering? I know there seem to already be questions on here asking exactly that but the answers are not satisfactory to me. From what I understand so far the point of separating them into different threads is so that game logic can start running for the next tick immediately instead of waiting for the next vsync where rendering finally returns from the swapbuffer call its been blocking on. But specifically what data structures are used to prevent race conditions between the game logic thread and the rendering thread. Presumably the rendering thread needs access to various variables to figure out what to draw, but game logic could be updating these same variables. Is there a de facto standard technique for handling this problem. Maybe like copy the data needed by the rendering thread after every execution of the game logic. Whatever the solution is will the overhead of synchronization or whatever be less than just running everything single threaded?

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  • Is there a language between C and C++?

    - by Robert Martin
    I really like the simple and transparent nature of C: when I write C code I feel unencumbered by "leaky abstractions" and can almost always make a shrewd guess as to the assembly I'm producing. I also like the simple, familiar syntax for C. However, C doesn't have these simple, helpful doodads that C++ offers like classes, simplified non-cstring handling, etc. I know that it's all possible to implement in C using jump tables and the like, but that's a bit wordy at times, and not very type-safe for various reasons. I'm not a fan of the over-emphasis on objects in C++, though, and I'm gun shy of the 'new' operator and the like. C++ seems to have just a few too many hiccups to, for instance, be used as a system programming language. Does there exist a language that sits between C and C++ on the scale of widgets and doodads? Disclaimer: I mean this as purely a factual question. I do not intend to anger you because I don't share your view that C{,++} is good enough to do whatever I'm planning.

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  • IIM Calcutta &ndash; EPBM 14 &ndash; Campus Visit &ndash; Day 1 &ndash; Registration &amp; Beginning

    - by Ram Shankar Yadav
    Hey Guys! I’m back with the updates, it was an awesome Monday morning, for me it started when Sun came on my face, and the time was 5:30AM~~ I was amazed that this part of the country gets the sunrise quite early, but I ignored the sunlight for a while by covering my face, but…finally the door knocked….~ It was Mukesh, and the time was 6 AM, so I thought let’s get rid of laziness and start my day~ After having my brush and bath, I shaved and we headed for the Breakfast~ We quickly had our bread butter jam combo, and left for the Auditorium for Registration~ We searched for our names and signed the Registration paper and got a cool IIM C bag, with following in it: - a IIMC Notepad - Cello X Caliber pen - a book “What the Best MBAs Know”, and - Reading Material for Campus Sessions Today we had lectures on “Evolution of Indian Corporate Sector” (2 Session of 1.5 hrs each) and “Indian Economy: Crisis & Response” (2 Sessions of 1.5 hrs). “Evolution of Indian Corporate Sector” was by Prof. Raghabendra Chattopadhyay, was one of my best lectures I’ve ever attended in my life, he started with a question that saying that “The Indian Capitalists didn’t wanted the economy to open up till the economic reforms occurred?”, he is one of the best story tellers I’ve ever met, he started with the ancient European and Indian history and linked the trade & economics with it, simply amazing~ I can’t believe I didn’t get bore even after a 2hour long session…awesome~~ Afterward we had our lunch break, we did our lunch in “New Hostel” building and got back for “Indian Economy” sessions. Indian Economy session was taken by Sudip Chaudhuri, for us he’s a well known face as we have already attended his sessions on Macroeconomics~ It was an interactive, easy going, and a laughable session, and we did discussed some serious issues as well. After the class got over we went out and got few T-Shirts and Mugs for ourselves, and yep not to forget it “Rained” in Kolkata today~~ We got back and had our dinner and dispersed finally… I loved this amazing Monday, and hope the spirit continues till Saturday~ I’m feeling the enrichment in my thought and perceptions~ I’m lovin’ it~~ ram :)

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  • Slick2D: Animation not being parsed from spritesheet correctly

    - by user2066880
    I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); walkingLeft = new Animation(spritesheet, 3, 0, 0, 1, true, 20, true); When I attempt to render the animation, I get a java.lang.ArrayIndexOutOfBoundsException: -1 error. This error doesn't occur when I'm creating an animation from images in the same row. Therefore, I'm assuming that the error is being caused because of the way Slick is handling horizontal scanning (going to the next row after reaching the end).

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  • Hack Week 5.0

    w00t! Next week is Novell's Hack Week, 5th edition - but I'm starting this Friday night. I'll spend the next week on two goals for Gendarme.Better handling of defects; andMaking it easier to contribute - and yes the first goal already fills a bit of the second one.I'll also spend some time in my VS2010 VM. I need to do this to ensure the unit tests are executing correctly on Windows / MS.NET. There has been a few failures in the past, mostly because of small, legit differences between xMCS and CSC,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What are the benefits of designing a KeyBinding relay?

    - by Adam Naylor
    The input system of Quake3 is handled using a Keybinding relay, whereby each keypress is matched against a 'binding' which is then passed to the CLI along with a time stamp of when the keypress (or release) occurred. I just wanted to get an idea from developers what they considered to be the key benefits of designing your input system around this approach? One thing i don't particularly like is the appending of the timestamp to the bound command. This seems like a bit of a hack to bend the CLI into handling the games input? Also I feel that detecting the keypress only to add the command to a stream of text that gets parsed at a later date to be a slightly latent way of responding to input? (or is this unfounded?) The only real benefit i can see is that it allows you to bind 'complex' commands to keypresses; like 'switch weapon;+fire;' for example. Or maybe for journaling purposes? Thanks for any insights!

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  • LaTeX-like display programming environment

    - by Gage
    I used to be a hobbyist programmer, but now I'm also a fairly experienced physicist and find myself programming to solve certain problems quite a lot. In physics, we use variables with superscripts, subscripts, italics, underlines, etc etc. To bridge this gap to the computer we usually use LaTeX. Now, I generally use MATLAB for handling any data and such, and find it very irritating that I can't basically use LaTeX for variable names. Something as simple as sy has to be named either sigma_y or some descriptive name like peak_height_error. I don't necessarily want full on workable LaTeX in my code, but I do want to be able to use greek letters and super/sub-scripts at the very least. Does this exist?

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  • Implementation of instance testing in Java, C++, C#

    - by Jake
    For curiosity purposes as well as understanding what they entail in a program, I'm curious as to how instance testing (instanceof/is/using dynamic_cast in c++) works. I've tried to google it (particularly for java) but the only pages that come up are tutorials on how to use the operator. How do the implementations vary across those langauges? How do they treat classes with identical signatures? Also, it's been drilled into my head that using instance testing is a mark of bad design. Why exactly is this? When is that applicable, instanceof should still be used in methods like .equals() and such right? I was also thinking of this in the context of exception handling, again particularly in Java. When you have mutliple catch statements, how does that work? Is that instance testing or is it just resolved during compilation where each thrown exception would go to?

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  • Oracle OpenWorld 2012 Hands-on Lab: “Using Oracle AIA Foundation Pack for Oracle E-Business Suite Integration”

    - by Lionel Dubreuil
    Sharpen your Oracle skill sets and master Oracle technology in Oracle OpenWorld Hands-on Labs.In self-paced, practical learning sessions covering everything from business applications to middleware, database, storage, and enterprise management solutions, you'll discover new ways to derive maximum benefits from your Oracle hardware and software solutionsOracle experts will be available in person to answer questions and guide you through each lab.Hands-on Labs fill up early, and seats are limited, so don’t be late.This HOL10233 - Using Oracle AIA Foundation Pack for Oracle E-Business Suite Integration is scheduled for: Date: Monday, Oct 1 Time: 10:45 AM - 11:45 AM Location: Marriott Marquis - Nob Hill CD In this Hands-on Lab, learn how to integrate Oracle E-Business Suite with third-party applications in your ecosystem with Oracle Application Integration Architecture (AIA) Foundation Pack.This hands-on lab focuses on SOA-based integration with Oracle E-Business Suite, using Oracle E-Business Suite Integrated SOA Gateway or Oracle Applications Adapter to orchestrate a process across disparate applications in your ecosystem.Objectives for this session are to: Learn how to design and build an integration, from functional definition to development Learn how to automatically build services with robust error handling logic Learn how to discover and reuse services available in Oracle E-Business Suite

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  • Tomorrow's web development: What's the bearing?

    - by pex
    I just read a wonderful article about headaches web developers have to live with nowadays. Several questions from that article busied me for some time as well. Now I am wondering whether I missed something, whether there are approaches other than Sproutcore or Cappucino to combine the eternal detached worlds of backend and frontend. How to only write validations once? How to collect business logic in only one model? Are we heading toward a combination of CouchDB Views, NodeJS and minimalistic client-side scripts including plenty of XHR requests? Or shall we follow the direction of handling everything except the database on client side? Is everything about JavaScript? I simply ask for approaches of setting up the next web application, for best practices and promising new technologies and frameworks.

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  • C#/.NET Little Wonders &ndash; Cross Calling Constructors

    - by James Michael Hare
    Just a small post today, it’s the final iteration before our release and things are crazy here!  This is another little tidbit that I love using, and it should be fairly common knowledge, yet I’ve noticed many times that less experienced developers tend to have redundant constructor code when they overload their constructors. The Problem – repetitive code is less maintainable Let’s say you were designing a messaging system, and so you want to create a class to represent the properties for a Receiver, so perhaps you design a ReceiverProperties class to represent this collection of properties. Perhaps, you decide to make ReceiverProperties immutable, and so you have several constructors that you can use for alternative construction: 1: // Constructs a set of receiver properties. 2: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable, bool isBuffered) 3: { 4: ReceiverType = receiverType; 5: Source = source; 6: IsDurable = isDurable; 7: IsBuffered = isBuffered; 8: } 9: 10: // Constructs a set of receiver properties with buffering on by default. 11: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable) 12: { 13: ReceiverType = receiverType; 14: Source = source; 15: IsDurable = isDurable; 16: IsBuffered = true; 17: } 18:  19: // Constructs a set of receiver properties with buffering on and durability off. 20: public ReceiverProperties(ReceiverType receiverType, string source) 21: { 22: ReceiverType = receiverType; 23: Source = source; 24: IsDurable = false; 25: IsBuffered = true; 26: } Note: keep in mind this is just a simple example for illustration, and in same cases default parameters can also help clean this up, but they have issues of their own. While strictly speaking, there is nothing wrong with this code, logically, it suffers from maintainability flaws.  Consider what happens if you add a new property to the class?  You have to remember to guarantee that it is set appropriately in every constructor call. This can cause subtle bugs and becomes even uglier when the constructors do more complex logic, error handling, or there are numerous potential overloads (especially if you can’t easily see them all on one screen’s height). The Solution – cross-calling constructors I’d wager nearly everyone knows how to call your base class’s constructor, but you can also cross-call to one of the constructors in the same class by using the this keyword in the same way you use base to call a base constructor. 1: // Constructs a set of receiver properties. 2: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable, bool isBuffered) 3: { 4: ReceiverType = receiverType; 5: Source = source; 6: IsDurable = isDurable; 7: IsBuffered = isBuffered; 8: } 9: 10: // Constructs a set of receiver properties with buffering on by default. 11: public ReceiverProperties(ReceiverType receiverType, string source, bool isDurable) 12: : this(receiverType, source, isDurable, true) 13: { 14: } 15:  16: // Constructs a set of receiver properties with buffering on and durability off. 17: public ReceiverProperties(ReceiverType receiverType, string source) 18: : this(receiverType, source, false, true) 19: { 20: } Notice, there is much less code.  In addition, the code you have has no repetitive logic.  You can define the main constructor that takes all arguments, and the remaining constructors with defaults simply cross-call the main constructor, passing in the defaults. Yes, in some cases default parameters can ease some of this for you, but default parameters only work for compile-time constants (null, string and number literals).  For example, if you were creating a TradingDataAdapter that relied on an implementation of ITradingDao which is the data access object to retreive records from the database, you might want two constructors: one that takes an ITradingDao reference, and a default constructor which constructs a specific ITradingDao for ease of use: 1: public TradingDataAdapter(ITradingDao dao) 2: { 3: _tradingDao = dao; 4:  5: // other constructor logic 6: } 7:  8: public TradingDataAdapter() 9: { 10: _tradingDao = new SqlTradingDao(); 11:  12: // same constructor logic as above 13: }   As you can see, this isn’t something we can solve with a default parameter, but we could with cross-calling constructors: 1: public TradingDataAdapter(ITradingDao dao) 2: { 3: _tradingDao = dao; 4:  5: // other constructor logic 6: } 7:  8: public TradingDataAdapter() 9: : this(new SqlTradingDao()) 10: { 11: }   So in cases like this where you have constructors with non compiler-time constant defaults, default parameters can’t help you and cross-calling constructors is one of your best options. Summary When you have just one constructor doing the job of initializing the class, you can consolidate all your logic and error-handling in one place, thus ensuring that your behavior will be consistent across the constructor calls. This makes the code more maintainable and even easier to read.  There will be some cases where cross-calling constructors may be sub-optimal or not possible (if, for example, the overloaded constructors take completely different types and are not just “defaulting” behaviors). You can also use default parameters, of course, but default parameter behavior in a class hierarchy can be problematic (default values are not inherited and in fact can differ) so sometimes multiple constructors are actually preferable. Regardless of why you may need to have multiple constructors, consider cross-calling where you can to reduce redundant logic and clean up the code.   Technorati Tags: C#,.NET,Little Wonders

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  • Dofollow or Nofollow trackbacks?

    - by Ernesto Marrero
    Trackbacs Dofollow? ¿yes or not? Authoritative sources, Pleasse Thinking about SEO, is it better that they are dofollow trackback or nofollow trackbacks? When I write a post on my blog, I automatically send trackback to my site from http://bitacoras.com. The above link is dofollow. Is it advisable to give relevance to this link in also handling dofollow link? For example any domain. on the homepage has pagerank 3. This site has a pagerank 0 of the internal page that I send trackbacks to. Is it convenient to send dofollow links to that page to increase the pagerank? Will they increase my pagerank if I perform this operation?

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  • Algorithm for waypoint path following?

    - by Thierry Savard Saucier
    I have a worldmap, with different cities on it. The player can choose a city from a menu, or click on an available cities on the world map, and the toon should walk over there. I want him to follow a predefined path. Lets say our hero is on the city 1. He clicks on city 4. I want him to follow the path to city 2 and from there to city 4. I was handling this easily with arrow movement (left right top bottom) since its a single check. Now I'm not sure how I should do this. Should I loop threw each possible path and check which one leads me to D the fastest ... and if I do how do I avoid running in circle forever with cities 1-5-2 ?

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  • How can I get six Xbox controllers to provide input to an HTML5 game?

    - by Daniel X Moore
    I'm creating a six player HTML 5 game designed to be played locally (Red Ice). I've previous set up handling 7 Wiimotes using something along the lines of Joy2Key to map each input for each player to a separate keyboard key, but Wiimotes are pretty hard on the hands for these types of games and not very ergonomic so I thought I'd try and get Xbox controller support. I don't believe that any simple key mapping solution will work due to the nature of the directional stick. My inclination is that this will require a browser plugin and if so I'd prefer to write the plugin for Google Chrome. How do I create a Chrome browser plugin to handle multiple Xbox controllers or is there some other way? Please do not answer this question saying it can't be done, because it absolutely can. EDIT: I don't believe any keymapping/mouse simulating solution will work unless it can reliably distinguish six axis of inputs, one per player.

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  • Does Unity's "Transparent Bumped Specular" translate to "semi-shiny must be semi-transparent"?

    - by Shivan Dragon
    Unity's documentation for the "Transparent Bumped Specular" shader/material-type is simply a concatenation of each of the descriptions for its Transparent and Specular Shaders (and also Bumped, but that doesn't apply to the question): Transparent Properties This shader can make mesh geometry partially or fully transparent by reading the alpha channel of the main texture. In the alpha, 0 (black) is completely transparent while 255 (white) is completely opaque. If your main texture does not have an alpha channel, the object will appear completely opaque. (...) Specular Properties (...) Additionally, the alpha channel of the main texture acts as a Specular Map (sometimes called "gloss map"), defining which areas of the object are more reflective than others. Black areas of the alpha will be zero specular reflection, while white areas will be full specular reflection. To me this translates to: I have a mesh representig a car tire The texture need to be very shiny on the rims parts, and almost not shiny at all for the rubber parts Also since the rim is really complex, (with like cut-out decoretions and such), I will not build that into the mesh, but fake it with transparency in the texture I can't do all this using Unity's "Transparent Bumped Specular" shader, because the "rubber" part of the texture will become semi transparent due to me painting the alpha channel dark-grey (because I want it to also be less shiny). Is this correct? If not, how can I make this work?

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  • What are the files pushed to MDS?

    - by harsh.singla
    All files which are under AIAComponents will move to MDS. This contains EnterpriseObjectLibrary, EnterpriseBusinessServiceLibrary, ApplicationObjectLibrary, ApplicationBusinessServiceLibrary, B2BObjectLibrary, ExtensionServiceLibrary, and UtilityArtifacts. Also there are some common transformation (.xsl) files, which are kept under Transformations folder, moved to MDS. AIAConfigurationProperties.xml file will be there in MDS. Every cross reference (.xref) object will also be there. Every Domain value Map (.dvm) will also be there. Common fault policy, which by default included in composite during composite generation, if a user does not choose to customize fault policy. All these files are location under AIAMetaData directory and then placed in their respective folders. We are planning to put Error handling and BSR systems related data also to MDS.

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  • Complex Release Vehicle Management

    - by Sharon
    I'm looking into improving our build and release system. We are a .Net/Windows shop, and I don't see any really good tools for Windows for generating the files that are to be dropped in patch or hotfix. We are currently using TFSBuild 2010 with Windows Workflows for our continuous integration builds as well as our daily full build which includes an Installshield package for deployment. What is a good way of generating the list of files to be included in a "patch" style release, where one does not redistribute all the files, but only those necessary to accomplish the necessary changes? Are there any open source tools that work well for this, or do teams usually roll their own? I have considered using Beyond Compare but I would prefer something open source. The file "patch" creation must be 100% automatable. Which release vehicles really ought to be patch style? And which releases should replace all system files related to our application? Assume we have a very large amount of resources necessary to maintain. Is there any established material that is trusted within the industry for strategies about this? I realize it is different for "enterprise" rather than with typical websites. I am looking more for "enterprise" strategies due to our product distribution style. tl;dr Looking for info on how to ship more reliable packages?

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  • RTFMobile

    - by ultan o'broin
    It may seem obvious but it’s worth stating again. The idea that mobile users are going to read lots of user assistance on their devices is just wrong. So, Jakob Nielsen’s post Mobile Content Is Twice as Difficult serves as a timely reminder for anyone thinking of putting manuals as a form of user assistance onto mobile phones. There is also an excellent post on UXMag.com, explaining that one of the ways to screw up with your iPhone app is to throw an old-style user manual into the user experience: 10 Surefire Ways to Screw Up Your iPhone App.   (Image copyright and referenced from UX Magazine 2010)   Instead, user assistance  alternatives—if any at all—include one-time tours, graphics, in-context instructions, and so on. Not so sure that importing “humor” and “personality” work so well in the enterprise app space, myself. However, the message is clear: iPhone users don’t read manuals. Great message. Users will figure it out, and if they can’t, well then your app’s UX is a problem and the app will fail. Shame some teams are obsessed with figuring out ways to port existing manuals to mobile platforms without any thought for the UX. Razorfish’s Scatter/Gather blog says it all: One thing that is particularly discouraging, most material currently available on “Creating Content for the iPad” or similar themes turns out to be about getting traditional content onto, or into, the iPad. Now, manuals for non-end users in PDF format on eReaders is a different matter. I have research on that, but it’s for another post. Technorati Tags: mobile,user assistance,UX,user experience,manuals,documentation

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  • What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?

    - by Michael
    What are some good examples of exuberant in-game instructions for telling the player to repeatedly and quickly press a button or perform an action? I'm especially interested in examples in retro games (e.g., from the NES, SNES, and 1980-90s arcade eras), and I would love to see examples with text, graphics, or both. To illustrate, here are a few examples of the type of instructions that I'm thinking of: Smash the A button to lift something heavy! Toggle the joystick back and forth to break free! Quickly press the button to build power in a meter! I'm working on a 2D iOS game with retro-style pixel art, and there's a point where I want the player to quickly tap on a sprite to complete an action. I have a serviceable starting point -- the word "TAP" flashing with an arrow repeatedly moving downward beneath it: But it still doesn't feel quite right. I would love to see some actual examples from the golden days of 2D gaming to use as reference material. I know examples abound, but I'm just struggling to think of any concrete ones at the moment. Can you think of any examples of this type of thing in old games?

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  • TechEd 2012: A Little Cloud And Too Little Windows Phone

    - by Tim Murphy
    It is Monday afternoon and the last couple of sessions have been disappointing.  I started out in the Nokia: Learning to Tile session.  I guess I should have read the summary more closely because it turned out to be more of a Nokia/WP7 history and sales pitch. “I’m outa here!” I made a quick venue change and now we are learning about Private Cloud Architecture.  The topic and the material were very informative.  The speaker even had a couple of quotable statements. The first quote was “You can trust me … I’m a doctor”.  The second was a new acronym (at least for me): CAVE – committee against virtually everything.  I am sure I have dealt with them more than once in my career. Unfortunately he didn’t just have a doctorate, the presentation was overdone like a medical journal.  While I didn’t enjoy the presentation, I am looking forward to getting my hands on the slides to review. Here is looking forward to the next sessions. del.icio.us Tags: Windows Phone,Cloud,Architecture

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