Search Results

Search found 21885 results on 876 pages for 'radix point'.

Page 109/876 | < Previous Page | 105 106 107 108 109 110 111 112 113 114 115 116  | Next Page >

  • Algorithm to shoot at a target in a 3d game

    - by Sebastian Bugiu
    For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased telling you where to shoot in order to hit the moving target. I tried using the answer from http://stackoverflow.com/questions/4107403/ai-algorithm-to-shoot-at-a-target-in-a-2d-game?lq=1 but it's for 2D so I tried adapting it. I first decomposed the calculation to solve the intersection point for XoZ plane and saved the x and z coordinates and then solving the intersection point for XoY plane and adding the y coordinate to a final xyz that I then transformed to clipspace and put a texture at those coordinates. But of course it doesn't work as it should or else I wouldn't have posted the question. From what I notice the after finding x in XoZ plane and the in XoY the x is not the same so something must be wrong. float a = ENG_Math.sqr(targetVelocity.x) + ENG_Math.sqr(targetVelocity.y) - ENG_Math.sqr(projectileSpeed); float b = 2.0f * (targetVelocity.x * targetPos.x + targetVelocity.y * targetPos.y); float c = ENG_Math.sqr(targetPos.x) + ENG_Math.sqr(targetPos.y); ENG_Math.solveQuadraticEquation(a, b, c, collisionTime); First time targetVelocity.y is actually targetVelocity.z (the same for targetPos) and the second time it's actually targetVelocity.y. The final position after XoZ is crossPosition.set(minTime * finalEntityVelocity.x + finalTargetPos4D.x, 0.0f, minTime * finalEntityVelocity.z + finalTargetPos4D.z); and after XoY crossPosition.y = minTime * finalEntityVelocity.y + finalTargetPos4D.y; Is my approach of separating into 2 planes and calculating any good? Or for 3D there is a whole different approach? sqr() is square not sqrt - avoiding a confusion.

    Read the article

  • Turn-based Client-Server Card Game - Unicast (TCP) or Multicast (UDP)

    - by LDM91
    I am currently planning to make a card game project where the clients will communicate with the server in a turn-based and synchronous manner using messages sent over sockets. The problem I have is how to handle the following scenario: (Client takes it turn and sends its action to server) Client sends a message telling the server its move for the turn (e.g. plays the card 5 from its hand which needs to placed onto the table) Server receives messages and updates game state (server will hold all game state). Server iterates through a list of connected clients and sends a message to tell of them change in state Clients all refresh to display the state This is all based on using TCP, and looking at it now it seems a bit like the Observer pattern. The reason this seems to be an issue to me is this message doesn't seem to be point-to-point like the others as I want to send it to all the clients, and doesn't seem very efficient sending the same message in that way. I was thinking about using multicasting with UDP as then I could send the message to all the clients, however wouldn't this mean that the clients would in theory be able to message each other? There is of course the synchronous aspect as well, though this could be put on top of the UDP I guess. Basically, I would like to know what would be good practice as this project is really all about learning, and even though it won't be big enough to encounter performance issues from this I would like to consider them anyway. However, please note I am not interested in using message oriented middleware as a solution (I have experience with using MOM and I'm interested in considering other options excluding MOM if TCP sockets is a bad idea!).

    Read the article

  • Mod_jk Tomcat VirtualHost

    - by user37143
    Hi, I have two applications in Tomcat app1 and app2. I have mod_jk configured for Apache front end and I am able to get the Tomcat index.jsp Now I created two virtualhosts for app1 and app2 so that app1.domain.com will point to app1 in tomcat and app2.domain.com will point to app2 in Tomcat but it's not working. I have the Vhost as ServerName www.app1.domain.com ServerAlias app1.domain.com DocumentRoot "/opt/tomcat/webapps/app1" DirectoryIndex index.jsp Options Indexes FollowSymLinks AllowOverride None Order allow,deny Allow from all The following section added for Jk JkMount /.do ajp13 JkMount /.jsp ajp13 JkMount / ajp13 JkMount /* ajp13 JkUnMount /.php ajp13 JkUnMount /.gif ajp13 JkUnMount /.html ajp13 JkUnMount /.css ajp13 JkUnMount /.png ajp13 JkUnMount /.jpg ajp13 # But this did not work both the sub domains loads Tomcat's index.jsp. Can some one help me? Thanks

    Read the article

  • Rebasing a branch which is public

    - by Dror
    I'm failing to understand how to use git-rebase, and I consider the following example. Let's start a repository in ~/tmp/repo: $ git init Then add a file foo $ echo "hello world" > foo which is then added and committed: $ git add foo $ git commit -m "Added foo" Next, I started a remote repository. In ~/tmp/bare.git I ran $ git init --bare In order to link repo to bare.git I ran $ git remote add origin ../bare.git/ $ git push --set-upstream origin master Next, lets branch, add a file and set an upstream for the new branch b1: $ git checkout -b b1 $ echo "bar" > foo2 $ git add foo2 $ git commit -m "add foo2 in b1" $ git push --set-upstream origin b1 Now it is time to switch back to master and change something there: $ echo "change foo" > foo $ git commit -a -m "changed foo in master" $ git push At this point in master the file foo contain changed foo, while in b1 it is still hello world. Finally, I want to sync b1 with the progress made in master. $ git checkout b1 $ git fetch origin $ git rebase origin/master At this point git st returns: # On branch b1 # Your branch and 'origin/b1' have diverged, # and have 2 and 1 different commit each, respectively. # (use "git pull" to merge the remote branch into yours) # nothing to commit, working directory clean At this point the content of foo in the branch b1 is change foo as well. So what does this warning mean? I expected I should do a git push, git suggests to do git pull... According to this answer, this is more or less it, and in his comment @FrerichRaabe explicitly say that I don't need to do a pull. What's going on here? What is the danger, how should one proceed? How should the history be kept consistent? What is the interplay between the case described above and the following citation: Do not rebase commits that you have pushed to a public repository. taken from pro git book. I guess it is somehow related, and if not I would love to know why. What's the relation between the above scenario and the procedure I described in this post.

    Read the article

  • How do I install 10.04 on a Vortex86DX embdedded system?

    - by mathematician1975
    I am trying to install Ubuntu on a Netcom NC-499 board that contains a Vortex86DX processor. The processor vendor claims support for Ubuntu 10.04 but I am having problems installing it. I am trying to install to a 8GB compact flash card attached to the board with an IDE connector, using a USB connection CD-Rom drive and a burned ISO image obtained from this link http://old-releases.ubuntu.com/releases/10.04.0/ubuntu-10.04.3-desktop-i386.iso . Installation proceeds up to the point of around 78% but during the stage where the installer informs me that it is "configuring apt", the installer terminates with a popup dialog containing the following "The installer encountered an unrecoverable error. A desktop session will now be run so that you may investigate the problem or try installing again." I have no idea what to do at this point. I am a Linux novice and I do not really know how to investigate the problems with the installation. I have configured the BIOS exactly according to how the vendor specifies and they assure me that this version is fully compatible with their hardware and yet I am unable to get a decent install. I am able to install Ubuntu 8.04 using exactly the same procedure successfully so I am sure there is no problem with my CD-Rom compatibility or the compact flash drive. Any help will be gratefully received.

    Read the article

  • Best peer-to-peer game architecture

    - by Dejw
    Consider a setup where game clients: have quite small computing resources (mobile devices, smartphones) are all connected to a common router (LAN, hotspot etc) The users want to play a multiplayer game, without an external server. One solution is to host an authoritative server on one phone, which in this case would be also a client. Considering point 1 this solution is not acceptable, since the phone's computing resources are not sufficient. So, I want to design a peer-to-peer architecture that will distribute the game's simulation load among the clients. Because of point 2 the system needn't be complex with regards to optimization; the latency will be very low. Each client can be an authoritative source of data about himself and his immediate environment (for example bullets.) What would be the best approach to designing such an architecture? Are there any known examples of such a LAN-level peer-to-peer protocol? Notes: Some of the problems are addressed here, but the concepts listed there are too high-level for me. Security I know that not having one authoritative server is a security issue, but it is not relevant in this case as I'm willing to trust the clients. Edit: I forgot to mention: it will be a rather fast-paced game (a shooter). Also, I have already read about networking architectures at Gaffer on Games.

    Read the article

  • Stakeholder Management in OUM

    - by user719921
    Where is Stakeholder Management in OUM?  Stakeholder Management typically falls into the purview of the Project Manager, which means much of the associated guidance is found in the OUM Manage Focus Area (a.k.a. Manage).  There is no process in Manage named Stakeholder Management, but this “touch point” can be found in a variety of other processes including Bid Transition (BT), Communication Management (CMM) and Organizational Change Management (OCHM). •         Stakeholder management starts in the Bid Transition process with Stakeholder Analysis •         This Stakeholder Analysis is used to build the Project Team Communication Plan in the Communication Management process. •         Stakeholder management should be executed during the Execution and Control phase.  For example, as issues are resolved, the project manager should take the action item to follow up with the affected stakeholders to ensure they are aware that the issue has been resolved. •       The broader topic of Stakeholder management is also addressed very thoroughly in the Organizational Change Management process in the Implement Focus Area, which is a touch point to the Organizational Change Management process in Manage. Check it out and let me know your thoughts!

    Read the article

  • Customer retention - why most companies have it wrong

    - by Michel Adar
    At least in the US market it is quite common for service companies to offer an initially discounted price to new customers. While this may attract new customers and robe customers from competitors, it is my argument that it is a bad strategy for the company. This strategy gives an incentive to change companies and a disincentive to stay with the company. From the point of view of the customer, after 6 months of being a customer the company rewards the loyalty by raising the price. A better strategy would be to reward customers for staying with the company. For example, by lowering the cost by 5% every year (compound discount so it does never get to zero). This is a very rational thing to do for the company. Acquiring new customers and setting up their service is expensive, new customers also tend to use more of the common resources like customer service channels. It is probably true for most companies that the cost of providing service to a customer of 10 years is lower than providing the same service in the first year of a customer's tenure. It is only logical to pass these savings to the customer. From the customer point of view, the competition would have to offer something very attractive, whether in terms of price or service, in order for the customer to switch. Such a policy would give an advantage to the first mover, but would probably force the competitors to follow suit. Overall, I would expect that this would reduce the mobility in the market, increase loyalty, increase the investment of companies in loyal customers and ultimately, increase competition for providing a better service. Competitors may even try to break the scheme by offering customers the porting of their tenure, but that would not work that well because it would disenchant existing customers and would be costly, assuming that it is costlier to serve a customer through installation and first year. What do you think? Is this better than using "save offers" to retain flip-floppers?

    Read the article

  • Apache virtual hosts - Resources on website not loaded when accessed from other hostname than localhost

    - by Christian Stadegaart
    Running virtual hosts on Mac OS X 10.6.8 running Apache 2.2.22. /etc/hosts is as follows: 127.0.0.1 localhost 3dweergave studio-12.fritz.box 255.255.255.255 broadcasthost ::1 localhost fe80::1%lo0 localhost Virtual hosts configuration: NameVirtualHost *:80 <VirtualHost *:80> DocumentRoot "/opt/local/www/3dweergave" ServerName 3dweergave ErrorLog "logs/3dweergave-error_log" CustomLog "logs/3dweergave-access_log" common <Directory "/opt/local/www/3dweergave"> Options Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> </VirtualHost> <VirtualHost *:80> ServerName main </VirtualHost> This will output the following settings: *:80 is a NameVirtualHost default server 3dweergave (/opt/local/apache2/conf/extra/httpd-vhosts.conf:21) port 80 namevhost 3dweergave (/opt/local/apache2/conf/extra/httpd-vhosts.conf:21) port 80 namevhost main (/opt/local/apache2/conf/extra/httpd-vhosts.conf:34) I made 3dweergave the default server by putting it first in the list. This will cause all undefined virtual hosts' names to load 3dweergave, and thus http://localhost will point to 3dweergave. Of course, normally, the first in the list is the virtual host main and localhost will point to main, but for testing purposes I switched them. When I navigate to http://localhost, my CakePHP default homepage shows as expected: Screenshot 1 But when I navigate to http://3dweergave, my CakePHP default homepage doesn't show as expected. It looks like every relative link to resources are not accepted by the server: Screenshot 2 For example, the CSS isn't loaded. When I open the source and click on the link, it opens the CSS file in the browser without errors. But when I run FireBug while loading the webpage, it seems that the CSS file isn't retrieved. (<link rel="stylesheet" type="text/css" href="/css/cake.generic.css" />) How can I fix this unwanted behaviour?

    Read the article

  • Wordpress network admin pointing to root as opposed to subdirectory

    - by Ian
    I've installed Wordpress on my nginx server in /blogs and new networks will be in /blogs/blogname. All my main site links point to example.com/blogs, but when I go to network admin the links point to http://www.example.com/wp-admin/network/ instead of http://www.example.com/blogs/wp-admin/network/ Here's the multisite section in my config: define('MULTISITE', true); define('SUBDOMAIN_INSTALL', false); $base = '/blogs'; define('DOMAIN_CURRENT_SITE', 'www.example.com'); define('PATH_CURRENT_SITE', '/'); define('SITE_ID_CURRENT_SITE', 1); define('BLOG_ID_CURRENT_SITE', 1); If I try changing PATH_CURRENT_SITE to /blogs, I get a db connection error. Thanks.

    Read the article

  • Consolidating multiple domain names

    - by Mike
    I have a client that has three separately hosted copies of their website, each on a separate domain name. The websites are all essentially the same, bar a few discrepancies caused by badly managed updates in the past. I will soon be launching a completely new website for them, at which point, all three domain names are to resolve to the same web server. One domain name will become the default domain name that they refer to in all their literature, and the other two will simply be used as catch-alls for old links, bookmarks, and so on. I would like to know what people consider the best route to achieve this. My plan so far is: Get the new site up and running on the new webserver. Change the relevant A record of the default domain name to point to the new webserver. a) Keep the existing hosting accounts in operation. Create a list of 301 redirects from old page names on the old site to new page names on the new site. or b) Configure CNAME records for the non-default domain names, each pointing to the new webserver. Create a list of 301 redirects on the new site that redirect from old page names to new page names. If my understanding is correct, 3a will help to maintain whatever search engine rankings the sites already have (I know it's not going to be perfect), while at the same time informing search engines that the old domain names are no longer in use. What's a good approach to take here?

    Read the article

  • How to setup ssh's umask for all type of connections

    - by Unode
    I've been searching for a way to setup OpenSSH's umask to 0027 in a consistent way across all connection types. By connection types I'm referring to: sftp scp ssh hostname ssh hostname program The difference between 3. and 4. is that the former starts a shell which usually reads the /etc/profile information while the latter doesn't. In addition by reading this post I've became aware of the -u option that is present in newer versions of OpenSSH. However this doesn't work. I must also add that /etc/profile now includes umask 0027. Going point by point: sftp - Setting -u 0027 in sshd_config as mentioned here, is not enough. If I don't set this parameter, sftp uses by default umask 0022. This means that if I have the two files: -rwxrwxrwx 1 user user 0 2011-01-29 02:04 execute -rw-rw-rw- 1 user user 0 2011-01-29 02:04 read-write When I use sftp to put them in the destination machine I actually get: -rwxr-xr-x 1 user user 0 2011-01-29 02:04 execute -rw-r--r-- 1 user user 0 2011-01-29 02:04 read-write However when I set -u 0027 on sshd_config of the destination machine I actually get: -rwxr--r-- 1 user user 0 2011-01-29 02:04 execute -rw-r--r-- 1 user user 0 2011-01-29 02:04 read-write which is not expected, since it should actually be: -rwxr-x--- 1 user user 0 2011-01-29 02:04 execute -rw-r----- 1 user user 0 2011-01-29 02:04 read-write Anyone understands why this happens? scp - Independently of what is setup for sftp, permissions are always umask 0022. I currently have no idea how to alter this. ssh hostname - no problem here since the shell reads /etc/profile by default which means umask 0027 in the current setup. ssh hostname program - same situation as scp. In sum, setting umask on sftp alters the result but not as it should, ssh hostname works as expected reading /etc/profile and both scp and ssh hostname program seem to have umask 0022 hardcoded somewhere. Any insight on any of the above points is welcome. EDIT: I would like to avoid patches that require manually compiling openssh. The system is running Ubuntu Server 10.04.01 (lucid) LTS with openssh packages from maverick. Answer: As indicated by poige, using pam_umask did the trick. The exact changes were: Lines added to /etc/pam.d/sshd: # Setting UMASK for all ssh based connections (ssh, sftp, scp) session optional pam_umask.so umask=0027 Also, in order to affect all login shells regardless of if they source /etc/profile or not, the same lines were also added to /etc/pam.d/login. EDIT: After some of the comments I retested this issue. At least in Ubuntu (where I tested) it seems that if the user has a different umask set in their shell's init files (.bashrc, .zshrc,...), the PAM umask is ignored and the user defined umask used instead. Changes in /etc/profile did't affect the outcome unless the user explicitly sources those changes in the init files. It is unclear at this point if this behavior happens in all distros.

    Read the article

  • How can I make an unmounted / unmountable NTFS disk not show up in the nautilus devices area?

    - by Dennis
    I have an idea that my /etc/fstab is a real mish-mash and I don't remember how it got that way, first of all it looks like this UUID=9EB80807B807DD21 /media/Storage ntfs-3g users 0 0 UUID=a60397fd-964a-45b1-ad35-53c8a4bee010 / ext4 defaults 0 1 UUID=1764825d-b8ba-4620-b3b0-e979b6f4f5c4 swap swap sw 0 0 UUID=255DA1E406E29DBC /media/sda2 ntfs-3g defaults 0 0 UUID=2CCCF161CCF1262C /mnt/sda1 ntfs-3g umask=000 0 0 /dev/fd0 /media/floppy0 vfat noauto 0 0 I started with an old XP install on disk /dev/sda that I don't use anymore but didn't want to delete, so I shrunk the XP partition, added a NTFS partition that would be common to both systems (Labeled it "Common" in XP), then installed Lucid on an extended ext4 partition. On this disk of course the ext4 system partition comes up as /, the go between partition auto-mounts on /media/sda1 but shows up in Nautilus as COMMOM, while the XP system disk does not show up in Nautilus, but I can get to it by navigating to /mnt/sda1. A second hard drive (/dev/sdb) that I stuck in was already formatted NTFS with a bunch of stuff and labeled "Storage". It auto-mounts to /media/Storage but another un-mounted disk also shows up in the Nautilus device area called Storage but it can't be mounted (Here and in the "Places" are the only times it appears) I would primarily like this non-existant (or already mounted depending on how you look at it) disk to not show up, but I wouldn't mind an explanation of why one labeled partition auto-mounts to a /media mount point but shows up by label, one does not show up as mounted at all but mounts to a /mnt mount point and is there for navigation, and one is mounted to a directory of the same name as the label. I would love to have some consistancy / direction on what is proper in this circumstance. No doubt I caused this with the fstab but I really don't remember what my rational was if I edited it manually

    Read the article

  • Assigning valid moves on board game

    - by Kunal4536
    I am making a board game in unity 4.3 2d similar to checkers. I have added an empty object to all the points where player can move and added a box collider to each empty object.I attached a click to move script to each player token. Now I want to assign valid moves. e.g. as shown in picture... Players can only move on vertex of each square.Player can only move to adjacent vertex.Thus it can only move from red spot to yellow and cannot move to blue spot.There is another condition which is : if there is the token of another player at the yellow spot then the player cannot move to that spot. Instead it will have to go from red to green spot. How can I find the valid moves of the player by scripting. I have another problem with click to move. When I click all the objects move to that position.But I only want to move a single token. So what can i add to script to select a specific object and then click to move the specific object.Here is my script for click to move. var obj:Transform; private var hitPoint : Vector3; private var move: boolean = false; private var startTime:float; var speed = 1; function Update () { if(Input.GetKeyDown(KeyCode.Mouse0)) { var hit : RaycastHit; // no point storing this really var ray = Camera.main.ScreenPointToRay (Input.mousePosition); if (Physics.Raycast (ray, hit, 10000)) { hitPoint = hit.point; move = true; startTime = Time.time; } } if(move) { obj.position = Vector3.Lerp(obj.position, hitPoint, Time.deltaTime * speed); if(obj.position == hitPoint) { move = false; } } }`

    Read the article

  • libgdx collision detection / bounding the object

    - by johnny-b
    i am trying to get collision detection so i am drawing a red rectangle to see if it is working, and when i do the code below in the update method. to check if it is going to work. the position is not in the right place. the red rectangle starts from the middle and not at the x and y point?Huh so it draws it wrong. i also have a getter method so nothing wrong there. bullet.set(getX(), getY(), getOriginX(), getOriginY()); this is for the render shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.rect(bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), 15, 5, bullet.getRotation()); shapeRenderer.end(); i have tried to do it with a circle but the circle draws in the middle and i want it to be at the tip of the bullet. at the front of the bullet. x, y point. boundingCircle.set(getX() + getOriginX(), getY() + getOriginY(), 4.0f); shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.circle(bullet.getBoundingCircle().x, bullet.getBoundingCircle().y, bullet.getBoundingCircle().radius); shapeRenderer.end(); thank you need it to be of the x and y as the bullet is in the middle of the sprite when drawn originally via paint.

    Read the article

  • IP assignment in a /28 block

    - by mks
    Need help on setting up firewall router. My config is as below: Public static network ID: x.x.x.48/28 gateway: x.x.x.49 available IP for the hosts: x.x.x.52 to 62 gw_eth0 <-- fw_eth0 - fw_eth1 <-- dmz_switch Four servers are connected on dmz_switch (say s1, s2, s3, s4) all have to use public static IP address from the above block. Any recommendation on IP assignment and route setup? Do I need to subnet the above block further or simply use /32 netmask and point-to-point static routes in the above setup?

    Read the article

  • How to calculate bandwidth limits per user on WiFi network

    - by Lars
    A typical 802.11g access point can provide around 25 Mbps of bandwidth. How is the bandwidth shared among the users? Furthermore, how many users can be served by a single access point using 802.11g in an environment with low interference, and average web activity from the users? The goal is to use bandwidth limitation to avoid starvation for some users in case some of the users start to download a file or stream HD video or some other bandwidth intensive activity. Can someone break down the math on this?

    Read the article

  • Remove unwanted Mount option from Places Menu

    - by Jack
    On Ubuntu 10.10, I added a CIFS network share into /etc/fstab using /media/pub as my mount point. The share becomes visible on the Desktop and under Places (drive icon), which is what I want. But the problem is, Ubuntu 10.10 (unlike 10.04) creates another entry under Places with same name "pub", except this appears to be a mount shortcut rather than another link to the share. When I move my mouse over it says "Mount pub" and if I click on it, it will mount the share and again each time (if already mounted) - it does not display contents of share. In either case, an error pops up soon after "Unable to mount pub - Timeout waiting for mount to appear". The share itself is accessible, but I can't unmount via GUI, system reports its mounted multiple times and I have to unmount via terminal. (sudo umount -a) As I'm mounting the share at boot time, I don't need this manual option under Places. Is there an easy way to stop Ubuntu from listing it under Places? I have tried making the mount point under /mnt, this fixes the problem, except creates another as it removes the drive icon from Desktop and Places. I could create a bookmark, but just wondered if there's an easy fix to this unwanted entry under Places. Thanks

    Read the article

  • Abstract Factory Method and Polymorphism

    - by Scotty C.
    Being a PHP programmer for the last couple of years, I'm just starting to get into advanced programming styles and using polymorphic patterns. I was watching a video on polymorphism the other day, and the guy giving the lecture said that if at all possible, you should get rid of if statements in your code, and that a switch is almost always a sign that polymorphism is needed. At this point I was quite inspired and immediately went off to try out these new concepts, so I decided to make a small caching module using a factory method. Of course the very first thing I have to do is create a switch to decide what file encoding to choose. DANG! class Main { public static function methodA($parameter='') { switch ($parameter) { case 'a': $object = new \name\space\object1(); break; case 'b': $object = new \name\space\object2(); break; case 'c': $object = new \name\space\object3(); break; default: $object = new \name\space\object1(); } return (sekretInterface $object); } } At this point I'm not really sure what to do. As far as I can tell, I either have to use a different pattern and have separate methods for each object instance, or accept that a switch is necessary to "switch" between them. What do you guys think?

    Read the article

  • Introducing Code Map for Visual Studio 2012 September CTP

    - by krislankford
    As part of the Visual Studio 2012 CTP for September, Visual Studio got a little sexier at helping you discover and visualize your code. The introduction of the Code Map feature helps compliment the variety of other tools that are included with Visual Studio to help you analyze and visualize your projects and solutions. Code Map leverages the dgml format within Visual Studio that is currently used b the Architecture and Modeling tools. This is a nice addition that gets us from point A to point B a little faster. The great thing about Code Map is that you can gain access to the functionality from directly within your code from the context menu. This Code Map functionality is also context specific based on your cursor. You can evaluate and add items such as methods and variables directly to the Code Map window. As you add items the Code Map surface is updated to show your new item plus any relationships and dependencies that have been introduced in your code. Something that is also very nice is that the Code Map surface is interactive and allows you to use the F12 button (Go To Definition) which can help you navigate your code especially is you are adding items that span multiple files or projects. To get started all you have to do is go out and download the September CTP for Visual Studio 2012 located here. Happy Coding!   Code Map Window

    Read the article

  • Time Machine/iMac loses all trace of external hard drive after a few days

    - by Bill
    First time posting, also a Mac newbie (recent windows convert) so I'm hoping I can get some help here :) I have a Hitachi Deskstar drive in an external casing that I got from ebuyer. (its one of those unknown fairly cheapish enclosures) connected via firewire. I hook it up and it works fine, but then at some point over the next week or so I'll realise that my last update was 3 days ago or so. At this point the Mac will not recognise the drive as existing and the only thing to do is switch off and on the external enclosure. It then works fine for a while. If I had to guess I'm assuming its powering down or something when the Mac goes into standby? Is there anyway to solve this?

    Read the article

  • "Walking" along a rotating surface in LimeJS

    - by Dave Lancea
    I'm trying to have a character walk along a plank (a long, thin rectangle) that works like a seesaw, being rotated around a central point by box2d physics (falling objects). I want the left and right arrow keys to move the player up and down the plank, regardless of it's slope, and I don't want to use real physics for the player movement. My idea for achieving this was to compute the coordinate based on the rotation of the plank and the current location "up" or "down" the board. My math is derived from here: http://math.stackexchange.com/questions/143932/calculate-point-given-x-y-angle-and-distance Here's the code I have so far: movement = 0; if(keys[37]){ // Left movement = -3; } if(keys[39]){ // Right movement = 3; } // this.plank is a LimeJS sprite. // getRotation() Should return an angle in degrees var rotation = this.plank.getRotation(); // this.current_plank_location is initialized as 0 this.current_plank_location += movement; var x_difference = this.current_plank_location * Math.cos(rotation); var y_difference = this.current_plank_location * Math.sin(rotation); this.setPosition(seesaw.PLANK_CENTER_X + x_difference, seesaw.PLANK_CENTER_Y + y_difference); This code causes the player to swing around in a circle when they are out of the center of the plank given a slight change in rotation of the plank. Any ideas on how I can get the player position to follow the board position?

    Read the article

  • Purpose oriented user accounts on a single desktop?

    - by dd_dent
    Starting point: I currently do development for Dynamics Ax, Android and an occasional dabble with Wordpress and Python. Soon, I'll start a project involving setting up WP on Google Apps Engine. Everything is, and should continue to, run from the same PC (running Linux Mint). Issue: I'm afraid of botching/bogging down my setup due to tinkering/installing multiple runtimes/IDE's/SDK's/Services, so I was thinking of using multiple users, each purposed to handle the task at hand (web, Android etc) and making each user as inert as possible to one another. What I need to know is the following: Is this a good/feasible practice? The second closest thing to this using remote desktops connections, either to computers or to VM's, which I'd rather avoid. What about switching users? Can it be made seamless? Anything else I should know? Update and clarification regarding VM's and whatnot: The reason I wish to avoid resorting to VM's is that I dislike the performance impact and sluggishness associated with it. I also suspect it might add a layer of complexity I wish to avoid. This answer by Wyatt is interesting but I think it's only partly suited for requirements (web development for example). Also, in reference to the point made about system wide installs, there is a level compromise I should accept as experessed by this for example. This option suggested by 9000 is also enticing (more than VM's actually) and by no means do I intend to "Juggle" JVMs and whatnot, partly due to the reason mentioned before. Regarding complexity, I agree and would consider what was said, only from my experience I tend to pollute my work environment with SDKs and runtimes I tried and discarded, which would occasionally leave leftovers which cause issues throught the session. What I really want is a set of well defined, non virtualized sessions from which I can choose at my leisure and be mostly (to a reasonable extent) safe from affecting each session from the other. And what I'm really asking is if and how can this be done using user accounts.

    Read the article

  • Moving objects colliding when using unalligned collision avoidance (steering)

    - by James Bedford
    I'm having trouble with unaligned collision avoidance for what I think is a rare case. I have set two objects to move towards each other but with a slight offset, so one of the objects is moving slightly upwards, and one of the objects is moving slightly downwards. In my unaligned collision avoidance steering algorithm I'm finding the points on the object's forward line and the other object's forward line where these two lines are the closest. If these closest points are within a collision avoidance distance, and if the distance between them is smaller than the two radii of the two object's bounding spheres, then the objects should steer away in the appropriate direction. The problem is that for my case, the closest points on the lines are calculated to be really far away from the actual collision point. This is because the two forward lines for each object are moving away from each other as the objects pass. The problem is that because of this, no steering takes place, and the two objects partially collide. Does anyone have any suggestions as to how I can correctly calculate the point of collision? Perhaps by somehow taking into account the size of the two objects?

    Read the article

  • SQL Server backup and restore process

    - by Nai
    Just wondering what backup processes you guys have. I am currently operating a weekly full database backup with daily differential backups. My understanding is that with such a set up, the difference between Full recovery mode and Simple recovery mode is that with Full recovery mode, I will be able to use the transaction logs to rollback my DB to a specific point in time having applied the latest differential backup. Assuming that in my scenario, the last differential backup serves as my last and ultimate 'save point', I don't see a need to rollback my DB even further back using the logs. This brings me to my question: Is there any additional benefits to be had using a Full recovery mode for my current backup process?

    Read the article

< Previous Page | 105 106 107 108 109 110 111 112 113 114 115 116  | Next Page >