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  • Howto WCF Service HTTPS Binding and Endpoint Configuration in IIS with Load Balancer?

    - by Mike G
    We have a WCF service that is being hosted on a set of 12 machines. There is a load balancer that is a gateway to these machines. Now the site is setup as SSL; as in a user accesses it through using an URL with https. I know this much, the URL that addresses the site is https, but none of the servers has a https binding or is setup to require SSL. This leads me to believe that the load balancer handles the https and the connection from the balancer to the servers are unencrypted (this takes place behind the firewall so no biggie there). The problem we're having is that when a Silverlight client tries to access a WCF service it is getting a "Not Found" error. I've set up a test site along with our developer machines and have made sure that the bindings and endpoints in the web.config work with the client. It seems to be the case in the production environment that we get this error. Is there anything wrong with the following web.config? Should we be setting up how https is handled in a different manner? We're at a loss on this currently since I've tried every programmatic solution with endpoints and bindings. None of the solutions I have found deal with a load balancer in the manner we're dealing. Web.config service model info: <system.serviceModel> <behaviors> <serviceBehaviors> <behavior name="TradePMR.OMS.Framework.Services.CRM.CRMServiceBehavior"> <serviceMetadata httpsGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="false" /> </behavior> <behavior name="TradePMR.OMS.Framework.Services.AccountAggregation.AccountAggregationBehavior"> <serviceMetadata httpsGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="false" /> </behavior> </serviceBehaviors> </behaviors> <bindings> <customBinding> <binding name="SecureCRMCustomBinding"> <binaryMessageEncoding /> <httpsTransport /> </binding> <binding name="SecureAACustomBinding"> <binaryMessageEncoding /> <httpsTransport /> </binding> </customBinding> <mexHttpsBinding> <binding name="SecureMex" /> </mexHttpsBinding> </bindings> <serviceHostingEnvironment aspNetCompatibilityEnabled="true" /> <!--Defines the services to be used in the application--> <services> <service behaviorConfiguration="TradePMR.OMS.Framework.Services.CRM.CRMServiceBehavior" name="TradePMR.OMS.Framework.Services.CRM.CRMService"> <endpoint address="" binding="customBinding" bindingConfiguration="SecureCRMCustomBinding" contract="TradePMR.OMS.Framework.Services.CRM.CRMService" name="SecureCRMEndpoint" /> <!--This is required in order to be able to use the "Update Service Reference" in the Silverlight application--> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> <service behaviorConfiguration="TradePMR.OMS.Framework.Services.AccountAggregation.AccountAggregationBehavior" name="TradePMR.OMS.Framework.Services.AccountAggregation.AccountAggregation"> <endpoint address="" binding="customBinding" bindingConfiguration="SecureAACustomBinding" contract="TradePMR.OMS.Framework.Services.AccountAggregation.AccountAggregation" name="SecureAAEndpoint" /> <!--This is required in order to be able to use the "Update Service Reference" in the Silverlight application--> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services> </system.serviceModel> </configuration> The ServiceReferences.ClientConfig looks like this: <configuration> <system.serviceModel> <bindings> <customBinding> <binding name="StandardAAEndpoint"> <binaryMessageEncoding /> <httpTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" /> </binding> <binding name="SecureAAEndpoint"> <binaryMessageEncoding /> <httpsTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" /> </binding> <binding name="StandardCRMEndpoint"> <binaryMessageEncoding /> <httpTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" /> </binding> <binding name="SecureCRMEndpoint"> <binaryMessageEncoding /> <httpsTransport maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" /> </binding> </customBinding> </bindings> <client> <endpoint address="https://Service2.svc" binding="customBinding" bindingConfiguration="SecureAAEndpoint" contract="AccountAggregationService.AccountAggregation" name="SecureAAEndpoint" /> <endpoint address="https://Service1.svc" binding="customBinding" bindingConfiguration="SecureCRMEndpoint" contract="CRMService.CRMService" name="SecureCRMEndpoint" /> </client> </system.serviceModel> </configuration> (The addresses are of no consequence since those are dynamically built so that they will point to a dev's machine or to the production server)

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  • Add game mechanics through equipment?

    - by Sidar
    In a game with different weapons and armor that actually affect more than just player stats, how would you achieve such effect? (These are just examples not concrete ideas ) For example we could have a handgun, uzi and then you have the graviton-gun. The first two would just shoot bullets, the third one does more than just shoot a simple projectile. It could allow the player to hold an enemy and drag it to use it as a meat shield. The player could also wear generic armor but at some point wears armor that can absorb projectiles. After absorbing enough projectiles you can shoot a giant blast. All these weapons/armor have different "behaviors" that either just raise stats or actually add new mechanics. In a simple case most guns would have similar properties and changing a few settings would create a new weapon (handgun shoots at an interval of x amount of seconds, lower this number and you have a machinegun). This obviously does not work if you intend to do more than just shoot projectiles. I'm pretty much stuck on writing the interface structure. While weapons and armor have different purposes they should both be able to process certain effects that change or add mechanics in the game world.

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  • Code Bubbles: Disruption comes to the IDE

    - by andrewbrust
    If you’re like me, you might see the open source Eclipse IDE as a copy or, more generously, a port of the Microsoft’s Visual Studio for the non-.NET world.  It’s not that Microsoft invented the IDE (I would credit Borland with that), but they really took the idea and ran with it for the first version of Visual Studio .NET in 2002.  The question is whether someone outside of Microsoft could take the modern IDE yet another major step forward in both principle and productivity. I think that has actually happened already, and I think the innovator in question is a second-year Computer Science PhD student at Brown, named Andrew Bragdon.  His project, which he calls Code Bubbles, is an IDE that allows for editing, debugging and exploration of code in “bubbles” which remind me a little bit of the discrete note tiles on OneNote…but they’re much more than that.  Bubbles actually allow for call stack traversal, saved debug sessions, sophisticated breakpoint and value watch behaviors and more.  And because bubbles, unlike windows, are borderless, and focus on code fragments rather than whole files, the de-cluttering effect is unbelievably liberating.  The best way to understand what Code Bubbles does is to watch the screencast video:     Code Bubbles is an IDE for Java development.  Why didn’t Microsoft come up with something like this for .NET devs?  Between the existing features in Visual Studio 2010, its WPF code editor, and the fact that OneNote’s UI bears some affinity to Code Bubbles’, it’s interesting that Microsoft still has not thought outside of its own “box” to get us something like this. Heck, that’s easy for me to say.  But it’s easy for you to say that you’d like something like this in Visual Studio sometime soon.  That’s because the ASP.NET site within UserVoice is taking votes on this very issue.  Just click this link and vote! Thanks to my fellow Microsoft Regional Director Sondre Bjellås for making me aware of Code Bubbles, and to RD Steve Smith for creating the UserVoice voting option.

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  • Ignoring Robots - Or Better Yet, Counting Them Separately

    - by [email protected]
    It is quite common to have web sessions that are undesirable from the point of view of analytics. For example, when there are either internal or external robots that check the site's health, index it or just extract information from it. These robotic session do not behave like humans and if their volume is high enough they can sway the statistics and models.One easy way to deal with these sessions is to define a partitioning variable for all the models that is a flag indicating whether the session is "Normal" or "Robot". Then all the reports and the predictions can use the "Normal" partition, while the counts and statistics for Robots are still available.In order for this to work, though, it is necessary to have two conditions:1. It is possible to identify the Robotic sessions.2. No learning happens before the identification of the session as a robot.The first point is obvious, but the second may require some explanation. While the default in RTD is to learn at the end of the session, it is possible to learn in any entry point. This is a setting for each model. There are various reasons to learn in a specific entry point, for example if there is a desire to capture exactly and precisely the data in the session at the time the event happened as opposed to including changes to the end of the session.In any case, if RTD has already learned on the session before the identification of a robot was done there is no way to retract this learning.Identifying the robotic sessions can be done through the use of rules and heuristics. For example we may use some of the following:Maintain a list of known robotic IPs or domainsDetect very long sessions, lasting more than a few hours or visiting more than 500 pagesDetect "robotic" behaviors like a methodic click on all the link of every pageDetect a session with 10 pages clicked at exactly 20 second intervalsDetect extensive non-linear navigationNow, an interesting experiment would be to use the flag above as an output of a model to see if there are more subtle characteristics of robots such that a model can be used to detect robots, even if they fall through the cracks of rules and heuristics.In any case, the basic and simple technique of partitioning the models by the type of session is simple to implement and provides a lot of advantages.

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  • Regular-Expressions.info Thoroughly Updated

    - by Jan Goyvaerts
    RegexBuddy 4 was released earlier this month. This is a major upgrade that significantly improves RegexBuddy’s ability to emulate the features and deficiencies of the latest versions of all the popular regex flavors as well as many past versions of these flavors. Along with that, the Regular-Expressions.info website has been thoroughly updated with new content. Both the tutorial and reference sections have been significantly expanded to cover all the features of the latest regular expression flavors. There are also new tutorial and reference subsections that explain the syntax used by replacement strings when searching and replacing with regular expressions. I’m also reviving this blog. In the coming weeks you can expect blog post that highlight the new topics on the Regular-Expressions.info website. Later on I’ll blog about more intricate regex-related issues that RegexBuddy 4 emulates but that the website doesn’t talk about or only mentions in passing. RegexBuddy 4.0.0 is aware of 574 different aspects (syntactic and behavioral differences) of 94 regular expression flavors. These numbers are surely to grow with future 4.x.x releases. While RegexBuddy juggles it all with ease, that’s far too much detail to cover in a tutorial or reference that any person would want to read. So the tutorial and reference cover the important features and behaviors, while the blog will serve the corner cases as tidbits. Subscribe to the Regex Guru RSS Feed if you don’t want to miss any articles.

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  • FreeBSD Can't recognize my network

    - by Mascarpone
    I'm trying to install FreeBSD on VirtualBox in my Ubuntu 11.10 . When I try to download the packages via FTP, the systems fails to correctly configure the DHCP. There are two possible behaviors, randomly picked every time I retry: The DHCP is almost correctly configured, except my host is .fastwebnet.it rather than the real namehost.fastwebnet.it . Whenever I try to add something before the . , the system edit the field and revert it to .fastwebnet.it Only the netmask is configured, everything else is blank. I can't edit the fields. I tried both with NAT and Bridged adapter in my VirtualBox settings.

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  • Auto-hide OS X menu bar?

    - by dbr
    Is there a way to auto-hide the OS X menu bar, like is possible with the Dock? There was an application "Menufela" that did this for Tiger, but I'm not aware of anything similar for Leopard/Snow Leopard.. I'm almost certain this is (programatically) doable, because in full-screen applications the menu bar is hidden, and reappears when you mouse the mouse is at the top of the screen.. Edit: With the help of Steve Folly's answer, the following code: [[NSApplication sharedApplication] setPresentationOptions: NSApplicationPresentationAutoHideMenuBar | NSApplicationPresentationAutoHideDock]; ..will auto-hide the menubar (and the dock, as mandated by the API), but only for the current application: When controlling or disabling features of Mac OS X system using SetSystemUIMode the requested behaviors are only in effect while the process which called SetSystemUIMode is frontmost ..close, but not quite there

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  • Oracle Buys Compendium - Adds Leading Content Marketing Platform to Oracle Eloqua Marketing Cloud

    - by Richard Lefebvre
    News Facts Oracle today announced that it has acquired Compendium, a cloud-based content marketing provider that helps companies plan, produce and deliver engaging content across multiple channels throughout their customers’ lifecycle. Compendium’s data-driven approach aligns relevant content with customer data and profiles to help companies more effectively attract prospects, engage buyers, accelerate conversion of prospects to opportunities, increase adoption, and drive revenue growth. Compendium’s innovative solution complements Oracle’s industry leading Eloqua Marketing Cloud which is a part of Oracle’s comprehensive Customer Experience solution. The combination of Oracle Eloqua Marketing Cloud with Compendium is expected to enable modern marketers to align persona-based content to customers’ digital body language to increase “top-of-funnel” customer engagement, improve the quality of sales leads, realize the highest return on their marketing investment, and increase customer loyalty. More information on this announcement can be found at http://www.oracle.com/compendium. Supporting Quotes “As customers increasingly access information through online and mobile channels, the buying process is shifting from sales-driven to marketing-driven. Now, more than ever, marketers are challenged to deliver relevant and engaging content across multiple channels and throughout the customer lifecycle,” said Thomas Kurian, Executive Vice President, Oracle Development. “By adding Compendium’s content marketing platform to Oracle Eloqua Marketing Cloud, customers will be able to capture more prospects, improve the customer experience and drive top line revenue.” “Oracle Eloqua Marketing Cloud is uniquely positioned to capture a prospect’s digital body language to help companies know each buyer’s demographics, behaviors and influencers,” said Chris Baggott, Compendium CEO. “By combining this buyer profile with Compendium’s data-driven content marketing platform, marketers will be able to deliver the right content, to the right individual across the right channel at the right time. We are very excited to now be a part of the industry’s most complete marketing cloud solution, giving us a global stage to deliver innovative content marketing solutions.” Supporting Resources About Oracle and Compendium General Presentation Customer and Partner Letter FAQ

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  • C#: Handling Notifications: inheritance, events, or delegates?

    - by James Michael Hare
    Often times as developers we have to design a class where we get notification when certain things happen. In older object-oriented code this would often be implemented by overriding methods -- with events, delegates, and interfaces, however, we have far more elegant options. So, when should you use each of these methods and what are their strengths and weaknesses? Now, for the purposes of this article when I say notification, I'm just talking about ways for a class to let a user know that something has occurred. This can be through any programmatic means such as inheritance, events, delegates, etc. So let's build some context. I'm sitting here thinking about a provider neutral messaging layer for the place I work, and I got to the point where I needed to design the message subscriber which will receive messages from the message bus. Basically, what we want is to be able to create a message listener and have it be called whenever a new message arrives. Now, back before the flood we would have done this via inheritance and an abstract class: 1:  2: // using inheritance - omitting argument null checks and halt logic 3: public abstract class MessageListener 4: { 5: private ISubscriber _subscriber; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber) 11: { 12: _subscriber = subscriber; 13: _messageThread = new Thread(MessageLoop); 14: _messageThread.Start(); 15: } 16:  17: // user will override this to process their messages 18: protected abstract void OnMessageReceived(Message msg); 19:  20: // handle the looping in the thread 21: private void MessageLoop() 22: { 23: while(!_isHalted) 24: { 25: // as long as processing, wait 1 second for message 26: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 27: if(msg != null) 28: { 29: OnMessageReceived(msg); 30: } 31: } 32: } 33: ... 34: } It seems so odd to write this kind of code now. Does it feel odd to you? Maybe it's just because I've gotten so used to delegation that I really don't like the feel of this. To me it is akin to saying that if I want to drive my car I need to derive a new instance of it just to put myself in the driver's seat. And yet, unquestionably, five years ago I would have probably written the code as you see above. To me, inheritance is a flawed approach for notifications due to several reasons: Inheritance is one of the HIGHEST forms of coupling. You can't seal the listener class because it depends on sub-classing to work. Because C# does not allow multiple-inheritance, I've spent my one inheritance implementing this class. Every time you need to listen to a bus, you have to derive a class which leads to lots of trivial sub-classes. The act of consuming a message should be a separate responsibility than the act of listening for a message (SRP). Inheritance is such a strong statement (this IS-A that) that it should only be used in building type hierarchies and not for overriding use-specific behaviors and notifications. Chances are, if a class needs to be inherited to be used, it most likely is not designed as well as it could be in today's modern programming languages. So lets look at the other tools available to us for getting notified instead. Here's a few other choices to consider. Have the listener expose a MessageReceived event. Have the listener accept a new IMessageHandler interface instance. Have the listener accept an Action<Message> delegate. Really, all of these are different forms of delegation. Now, .NET events are a bit heavier than the other types of delegates in terms of run-time execution, but they are a great way to allow others using your class to subscribe to your events: 1: // using event - ommiting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private bool _isHalted = false; 6: private Thread _messageThread; 7:  8: // assign the subscriber and start the messaging loop 9: public MessageListener(ISubscriber subscriber) 10: { 11: _subscriber = subscriber; 12: _messageThread = new Thread(MessageLoop); 13: _messageThread.Start(); 14: } 15:  16: // user will override this to process their messages 17: public event Action<Message> MessageReceived; 18:  19: // handle the looping in the thread 20: private void MessageLoop() 21: { 22: while(!_isHalted) 23: { 24: // as long as processing, wait 1 second for message 25: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 26: if(msg != null && MessageReceived != null) 27: { 28: MessageReceived(msg); 29: } 30: } 31: } 32: } Note, now we can seal the class to avoid changes and the user just needs to provide a message handling method: 1: theListener.MessageReceived += CustomReceiveMethod; However, personally I don't think events hold up as well in this case because events are largely optional. To me, what is the point of a listener if you create one with no event listeners? So in my mind, use events when handling the notification is optional. So how about the delegation via interface? I personally like this method quite a bit. Basically what it does is similar to inheritance method mentioned first, but better because it makes it easy to split the part of the class that doesn't change (the base listener behavior) from the part that does change (the user-specified action after receiving a message). So assuming we had an interface like: 1: public interface IMessageHandler 2: { 3: void OnMessageReceived(Message receivedMessage); 4: } Our listener would look like this: 1: // using delegation via interface - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private IMessageHandler _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler.OnMessageReceived(msg); 28: } 29: } 30: } 31: } And they would call it by creating a class that implements IMessageHandler and pass that instance into the constructor of the listener. I like that this alleviates the issues of inheritance and essentially forces you to provide a handler (as opposed to events) on construction. Well, this is good, but personally I think we could go one step further. While I like this better than events or inheritance, it still forces you to implement a specific method name. What if that name collides? Furthermore if you have lots of these you end up either with large classes inheriting multiple interfaces to implement one method, or lots of small classes. Also, if you had one class that wanted to manage messages from two different subscribers differently, it wouldn't be able to because the interface can't be overloaded. This brings me to using delegates directly. In general, every time I think about creating an interface for something, and if that interface contains only one method, I start thinking a delegate is a better approach. Now, that said delegates don't accomplish everything an interface can. Obviously having the interface allows you to refer to the classes that implement the interface which can be very handy. In this case, though, really all you want is a method to handle the messages. So let's look at a method delegate: 1: // using delegation via delegate - omitting argument null checks and halt logic 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // handle the looping in the thread 19: private void MessageLoop() 20: { 21: while(!_isHalted) 22: { 23: // as long as processing, wait 1 second for message 24: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 25: if(msg != null) 26: { 27: _handler(msg); 28: } 29: } 30: } 31: } Here the MessageListener now takes an Action<Message>.  For those of you unfamiliar with the pre-defined delegate types in .NET, that is a method with the signature: void SomeMethodName(Message). The great thing about delegates is it gives you a lot of power. You could create an anonymous delegate, a lambda, or specify any other method as long as it satisfies the Action<Message> signature. This way, you don't need to define an arbitrary helper class or name the method a specific thing. Incidentally, we could combine both the interface and delegate approach to allow maximum flexibility. Doing this, the user could either pass in a delegate, or specify a delegate interface: 1: // using delegation - give users choice of interface or delegate 2: public sealed class MessageListener 3: { 4: private ISubscriber _subscriber; 5: private Action<Message> _handler; 6: private bool _isHalted = false; 7: private Thread _messageThread; 8:  9: // assign the subscriber and start the messaging loop 10: public MessageListener(ISubscriber subscriber, Action<Message> handler) 11: { 12: _subscriber = subscriber; 13: _handler = handler; 14: _messageThread = new Thread(MessageLoop); 15: _messageThread.Start(); 16: } 17:  18: // passes the interface method as a delegate using method group 19: public MessageListener(ISubscriber subscriber, IMessageHandler handler) 20: : this(subscriber, handler.OnMessageReceived) 21: { 22: } 23:  24: // handle the looping in the thread 25: private void MessageLoop() 26: { 27: while(!_isHalted) 28: { 29: // as long as processing, wait 1 second for message 30: Message msg = _subscriber.Receive(TimeSpan.FromSeconds(1)); 31: if(msg != null) 32: { 33: _handler(msg); 34: } 35: } 36: } 37: } } This is the method I tend to prefer because it allows the user of the class to choose which method works best for them. You may be curious about the actual performance of these different methods. 1: Enter iterations: 2: 1000000 3:  4: Inheritance took 4 ms. 5: Events took 7 ms. 6: Interface delegation took 4 ms. 7: Lambda delegate took 5 ms. Before you get too caught up in the numbers, however, keep in mind that this is performance over over 1,000,000 iterations. Since they are all < 10 ms which boils down to fractions of a micro-second per iteration so really any of them are a fine choice performance wise. As such, I think the choice of what to do really boils down to what you're trying to do. Here's my guidelines: Inheritance should be used only when defining a collection of related types with implementation specific behaviors, it should not be used as a hook for users to add their own functionality. Events should be used when subscription is optional or multi-cast is desired. Interface delegation should be used when you wish to refer to implementing classes by the interface type or if the type requires several methods to be implemented. Delegate method delegation should be used when you only need to provide one method and do not need to refer to implementers by the interface name.

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  • The Internet of Things & Commerce: Part 3 -- Interview with Kristen J. Flanagan, Commerce Product Management

    - by Katrina Gosek, Director | Commerce Product Strategy-Oracle
    Internet of Things & Commerce Series: Part 3 (of 3) And now for the final installment my three part series on the Internet of Things & Commerce. Post one, “The Next 7,000 Days”, introduced the idea of the Internet of Things, followed by a second post interviewing one of our chief commerce innovation strategists, Brian Celenza.  This final post in the series is an interview with Kristen J. Flanagan, lead product manager for Oracle Commerce omnichannel strategy. She takes us through the past, present, and future of how our Commerce Solution is re-imagining the way physical and digital shopping come together. ------- QUESTION: It’s your job to stay on top of what our customers’ need to not only run their online businesses effectively, but also to make sure they have product capabilities they can innovate and grow on. What key trend has been top-of-mind for you and our customers around this collision of physical and digital shopping? Kristen: I’ll agree with Brian Celenza that hands down mobile has forced a major disruption in shopping and selling behavior. A few years ago, mobile exploded at a pace I don't think anyone was expecting. Early on, we saw our customers scrambling to establish a mobile presence---mostly through "screen scraping" technologies. As smartphones continued to advance (at lightening speed!), our customers started to investigate ways to truly tap in to their eCommerce capabilities to deliver the mobile experience. They started looking to us for a means of using the eCommerce services and capabilities to deliver a mobile experience that is tailored for mobile rather than the desktop experience on a smaller screen. In the future, I think we'll see customers starting to really understand what their shoppers need and expect from a mobile offering and how they can adapt their content and delivery of that content to meet those needs. And, mobile shopping doesn’t stop at the consumer / buyer. Because the in-store experience is compelling and has advantages that digital just can't offer, we're also starting to see the eCommerce services being leveraged for mobile for in-store sales associates. Brick-and-mortar retailers are interested in putting the omnichannel product catalog, promotions, and cart into the hands of knowledgeable associates. Retailers are now looking to connect and harness the eCommerce data in-store so that shoppers have a reason to walk-in. I think we'll be seeing a lot more customers thinking about melding the in-store and digital experiences to present a richer offering for shoppers.    QUESTION: What are some examples of what our customers are doing currently to bring these concepts to reality? Kristen: Well, without question, connecting digital and brick-and-mortar worlds is becoming tablestakes for selling experiences. If a brand has a foot in both worlds (i.e., isn’t a pureplay online retailer), they have to connect the dots because shoppers – whether consumers or B2B buyers –don't think in clearly defined channels anymore. The expectation is connectedness – for on- and offline experiences, promotions, products, and customer data. What does this mean practically for businesses selling goods on- and offline? It touches a lot of systems: inventory info on the eCommerce site, fulfillment options across channels (buy online/pickup in store), order information (representing various channels for a cohesive view of shopper order history), promotions across digital and store, etc.  A few years ago, the main link between store and digital was the smartphone. We all remember when “apps” became a thing and many of our customers were scrambling to get a native app out there. Now we're seeing more strategic thinking around the benefits of mobile web vs. native and how that ties in to the purpose and role of mobile within the digital channel. Put it more broadly, how these pieces fit together in the overall brand puzzle.  The same could be said for “showrooming.” Where it was a major concern (i.e., shoppers using stores to look at merchandise and then order online from Amazon), in recent months, it’s emerged that the inverse is now becoming a a reality as well. "Webrooming" (using digital sites to do research before making a purchase in the store) is a new behavior pure play retailers are challenged with. There are many technologies, behaviors, and information that need to tie together to offer a holistic omnichannel shopping experience. As a result, brands are looking for ways to connect the digital and in-store experiences to bridge the gaps: shared assortments across channels, assisted selling apps that arm associates with information about shoppers, shared promotions, inventory, etc. QUESTION: How has Oracle Commerce been built to help brands make the link between in-store and digital over the last few years? Kristen: Over the last seven years, the product has been in step with the changes in industry needs. Here is a brief history of the evolution: Prior to Oracle’s acquisition of ATG and Endeca, key investments were made to cross-channel functionality that we are still building on today. Commerce Service Center (v2007.1) ATG introduced the Commerce Service Center in 2007.1 and marked the first entry into what was then called “cross-channel.” The Commerce Service Center is a call-center-agent-facing application that enables agents to see shopper orders, online catalog, promotions, and pricing. It is tightly integrated with the eCommerce capabilities of the platform and commerce engine and provided a means of connecting data from the call center and online channels.  REST services framework (v9.1)  In v9.1 we introduced the REST services framework and interface in the Platform that enabled customers to use ATG web services in other applications. This framework has become the basis for our subsequent omni-channel features and functionality. Multisite Architecture (v10) With the v10 release, we introduced the Multisite Architecture, which enabled customers to manage multiple sites (and channels) within a single instance of the BCC. Customers could create site- and channel-specific catalogs, promotions, targeters, and scenarios. Endeca Page Builder (2.x) / Experience Manager (3.x) With the introduction of Endeca for Mobile (now part of the core platform, available through the reference store – see blow) on top of Page Builder (and then eventually Experience Manager), Endeca gave business users the tools to create and manage native and mobile web applications. And since the acquisition of both ATG (2011) and Endeca (2012), Oracle Commerce has leveraged the best of each leading technology’s capabilities for omnichannel commerce to continue to drive innovation for our customers. Service enablement of core Oracle Commerce capabilities (v10.1.1, 10.2, & 11) After the establishment of the REST services framework and interface, we followed up in subsequent releases with service enablement of core Oracle Commerce capabilities throughout the iOS native app and the enablement of the core Commerce Service Center features. The result is that customers can leverage these services for their integrations with other systems, as well as their omnichannel initiatives.  Mobile web reference application (v10.1) In 10.1 we introduced the shopper-facing mobile reference application that showed how to use Oracle Commerce to deliver a mobile web experience for shoppers. This included the use of Experience Manager and cartridges to drive those experiences on select pages.  Native (iOS) reference application (v10.1.1)  We came out with the 10.1.1 shopper-facing native iOS ref app that illustrated how to use the Commerce REST services to deliver an iOS app. Also included Experience Manager-driven pages.   Assisted Selling reference application (v10.2.1)  The Assisted Selling reference application is our first reference application designed for the in-store associate. This iOS app shows customers how they can use Oracle Commerce data and information to provide a high-touch, consultative sales environment as well as to put the endless aisle into hands of their associates. Shoppers can start a cart online, and in-store associates can access that cart via the application to provide more information or add products and then transact using the ATG engine. Support for Retail promotions (v11) As part of the v11 release, we worked with teams in the Oracle Retail Global Business Unit (RGBU) to assess which promotion types and capabilities are supported across our products. Those products included Oracle Commerce, Oracle Point of Service (ORPOS), and Oracle Retail Price Management (RPM). The result is that customers can now more easily support omnichannel use cases between the store and digital.  Making sure Oracle Commerce can help support the omnichannel needs of our customers is core to our product strategy. With 89% of consumers now use two or more channels to make a single purchase, ensuring that cross-channel interactions are linked is critical to a great customer experience – and to sales. As Oracle Commerce evolves, we want to make it simple for organizations to create, deliver, and scale experiences across touchpoints with our create once, deploy commerce anywhere framework. We have a flexible, services-oriented architecture that allows data, content, catalogs, cart, experiences, personalization, and merchandising to be shared across touchpoints and easily extended in to new environments like mobile, social, in-store, Call Center, and new Websites. [For the latest downloads and Oracle Commerce documentation, please visit the Oracle Technical Network.] ------ Thank you to both Brian and Kristen for their contributions and to this blog series and their continued thought leadership for Oracle Commerce. We are all looking forward to the coming years of months of new shopping behaviors and opportunities to innovate. Because – if the digital fabric of our everyday lives continues to change at the same pace – the next five years (that just under 2,000 days), will be dramatic. ---------- THIS DOCUMENT IS FOR INFORMATIONAL PURPOSES ONLY AND MAY NOT BE INCORPORATED INTO A CONTRACT OR AGREEMENT

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  • Silverlight Cream for November 27, 2011 -- #1176

    - by Dave Campbell
    In this Issue: Matt Eland, Parag Joshi, Jerrel Blankenship, and Joost van Schaik. Above the Fold: WP7: "Safe event detachment base class for Windows Phone 7 behaviors" Joost van Schaik Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up From SilverlightCream.com:31 Days of Mango | Day #22: App ConnectMatt Eland takes the reigns of Jeff's blog for Day 22 and is talking about App Connect... App Connect allows apps to be listed on Quick Cards relative to an app's subject matter, and Quick Cards are items that appear in searches to let users find out more info... check out the blog post if you're not familiar with this31 Days of Mango | Day #21: SocketsJeff's Day 21 is written by Parag Joshi, and is on sockets... and is building a WP7 app for posting restaurant orders to a Silverlight OOB app running on a host machine... good sized tutorial and discussion, plus a project to download and play with31 Days of Mango | Day #20: Creating RingtonesJerrel Blankenship has Day 20 for Jeff Blankenburg's 31 Days of Mango and is discussing Ringtones... how to create and save a custom ringtone for your userSafe event detachment base class for Windows Phone 7 behaviorsJoost van Schaik revisits his Safe Event Detachment pattern for WP7 and built a base class to take care of the initialization involved to be kind to us, the developers... code includedStay in the 'Light!Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCreamJoin me @ SilverlightCream | Phoenix Silverlight User GroupTechnorati Tags:Silverlight    Silverlight 3    Silverlight 4    Windows PhoneMIX10

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  • MVVM Light V4b1 for Windows 8 Consumer Preview (with installer)

    - by Laurent Bugnion
    I just pushed the following to Codeplex: A new MVVM Light project template for Windows 8 Consumer Preview. This template appears in the File, New Project dialog and allows you to create a Metro style app already wired with MVVM Light. An updated Windows 8 installer for MVVM Light. Preconditions: This installs MVVM Light for Windows 8 only. You can install it side-by-side with the standard MVVM Light for Silverlight, WPF and Windows Phone. Where do I get it? You can download the MSI from: http://mvvmlight.codeplex.com/releases/view/85317 What does it do? The installer installs the Windows 8 version of the MVVM Light DLLs, as well as a new project template for an MVVM Light Metro style app, and code snippets. What is missing? Since Windows 8 Developer Preview, I worked on porting the DispatcherHelper class, and it works now. However the EventToCommand behavior is still not available on Windows 8 (because behaviors are not supported on Windows 8 for the moment). Known issues Some testers reported issues with the code snippets installation. Code snippets should appear when you type “mvvm” in your C# code, there is a list of mvvm-prefixed snippets (such as mvvminpc, etc). If you do not see these snippets, please stay tuned, I am working on fixing this issue.   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Matching the superclass's constructor's parameter list, is treating a null default value as a non-null value within a constructor a violation of LSP?

    - by Panzercrisis
    I kind of ran into this when messing around with FlashPunk, and I'm going to use it as an example. Essentially the main sprite class is pretty much class Entity. Entity's constructor has four parameters, each with a default value. One of them is graphic, whose default value is null. Entity is designed to be inherited from, with many such subclasses providing their own graphic within their own internal workings. Normally these subclasses would not have graphic in their constructor's parameter lists, but would simply pick something internally and go with it. However I was looking into possibly still adhering to the Liskov Substitution Principal. Which led me to the following example: package com.blank.graphics { import net.flashpunk.*; import net.flashpunk.graphics.Image; public class SpaceGraphic extends Entity { [Embed(source = "../../../../../../assets/spaces/blank.png")] private const BLANK_SPACE:Class; public function SpaceGraphic(x:Number = 0, y:Number = 0, graphic:Graphic = null, mask:Mask = null) { super(x, y, graphic, mask); if (!graphic) { this.graphic = new Image(BLANK_SPACE); } } } } Alright, so now there's a parameter list in the constructor that perfectly matches the one in the super class's constructor. But if the default value for graphic is used, it'll exhibit two different behaviors, depending on whether you're using the subclass or the superclass. In the superclass, there won't be a graphic, but in the subclass, it'll choose the default graphic. Is this a violation of the Liskov Substitution Principal? Does the fact that subclasses are almost intended to use different parameter lists have any bearing on this? Would minimizing the parameter list violate it in a case like this? Thanks.

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  • Redirect an Apache2 SSL VirtualHost with mod_alias

    - by Jeff
    I want to make sure there aren't any odd behaviors that I don't know about when redirecting a SSL VirtualHost with mod_alias Redirect as outlined by Apache here. My code seems to work, but since SSL virtual hosts are restricted to just one IP address, I want to make sure there aren't any problems eluding me. Explicitly not using TLS. I'm stuck with Apache 2.2 for now. <VirtualHost *:443> ServerName example.com SSLEngine On Redirect 301 / https://www.example.com/ </VirtualHost> <VirtualHost *:443> ServerName www.example.com SSLEngine On # Do stuff # </VirtualHost> So I guess my question is, should SSL VirtualHost redirection with mod_alias Redirect work the same as non-SSL redirection?

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • Thick models Vs. Business Logic, Where do you draw the distinction?

    - by TokenMacGuy
    Today I got into a heated debate with another developer at my organization about where and how to add methods to database mapped classes. We use sqlalchemy, and a major part of the existing code base in our database models is little more than a bag of mapped properties with a class name, a nearly mechanical translation from database tables to python objects. In the argument, my position was that that the primary value of using an ORM was that you can attach low level behaviors and algorithms to the mapped classes. Models are classes first, and secondarily persistent (they could be persistent using xml in a filesystem, you don't need to care). His view was that any behavior at all is "business logic", and necessarily belongs anywhere but in the persistent model, which are to be used for database persistence only. I certainly do think that there is a distinction between what is business logic, and should be separated, since it has some isolation from the lower level of how that gets implemented, and domain logic, which I believe is the abstraction provided by the model classes argued about in the previous paragraph, but I'm having a hard time putting my finger on what that is. I have a better sense of what might be the API (which, in our case, is HTTP "ReSTful"), in that users invoke the API with what they want to do, distinct from what they are allowed to do, and how it gets done. tl;dr: What kinds of things can or should go in a method in a mapped class when using an ORM, and what should be left out, to live in another layer of abstraction?

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • Terminal app on Mac OS X - normal keys

    - by Matthew
    There are some default terminal things different for the Mac (for example, Command C to copy and Command V to paste rather than simply highlighting/right clicking). These are fine with me. What bothers me though is I can't figure out how to click or use the F keys. The main app I have problems with is htop. Htop supports clicking on column names to sort, etc. Also, to exit the app, you are supposed to press F10. But F10 simply mutes my volume. I've tried different combinations of things like alt F10. I usually have to quit htop by pressing CTRL-C Any ideas on how to get normal terminal behaviors? Normal meaning linux

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  • Double vs Single Quotes in Chrome

    - by Rodrigo
    So when you want to embed google docs on a site you are given this chunk of code: <iframe width='500' height='300' frameborder='0' src='https://docs.google.com/spreadsheet/pub?hl=en_US&hl=en_US&key=0AiV6Vq32hBZIdHZRN3EwWERLZHVUT25ST01LTGxubWc&output=html&widget=true'></iframe> This works fine on my site. If you edit the page, we run the new content through some filters to escape out stuff and make sure it is valid html. After the process, the link above gets converted to this: <iframe frameborder="0" height="300" src="https://docs.google.com/spreadsheet/pub?hl=en_US&amp;hl=en_US&amp;key=0AiV6Vq32hBZIdHZRN3EwWERLZHVUT25ST01LTGxubWc&amp;output=html&amp;widget=true" width="500"></iframe> This will work on every browser except for chrome. Chrome thinks I am running JS in the src. I narrowed it down to a combination of double quotes and escaped '&' symbols. If i revert one of those back to the original state, the iframe works. I work in ruby where ' and " have different behaviors. Is Chrome doing the same thing? Is there a way to turn that off?

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  • Why does Ubuntu keep trying to connect to a WiFi network while plugged into an ethernet

    - by labarna
    My desk is situated at the edge of the range of a wireless signal which I use occasionally (when away from my desk) and is therefore saved in network manager. At my desk, however, I plug into the ethernet cable. While I'm working the computer is constantly trying to join the wireless network and usually failing this results in two annoying behaviors. 1: In gnome shell the network connect and disconnect notices keep popping up at the bottom of the screen and I have to click them to make them disappear (I assume it's been fixed in the next version of gnome). 2: (the worst!) Occasionally the wifi password dialog will pop up and ask for the password to this network (which is already saved). An additionally annoyance is that in gnome shell I'll get two copies of the dialog that I have to cancel, one is gnome shell themed (no window border etc...) and the other is just normal gnome themed. (Sometimes if I've been away from the computer for a while I will have multiple copies of this dialog up as its been trying to connect for a while resulting in at times 20 dialogs to cancel). Note, all the while I've been happily connected to the ethernet and have full network access. This is incredibly annoying and distracting, why doesn't ubuntu stop trying to connect to wifi if I'm on the ethernet (unless I want to broadcast my own network, but that's different)?

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  • Trigger IP ban based on request of given file?

    - by Mike Atlas
    I run a website where "x.php" was known to have vulnerabilities. The vulnerability has been fixed and I don't have "x.php" on my site anymore. As such with major public vulnerabilities, it seems script kiddies around are running tools that hitting my site looking for "x.php" in the entire structure of the site - constantly, 24/7. This is wasted bandwidth, traffic and load that I don't really need. Is there a way to trigger a time-based (or permanent) ban to an IP address that tries to access "x.php" anywhere on my site? Perhaps I need a custom 404 PHP page that captures the fact that the request was for "x.php" and then that triggers the ban? How can I do that? Thanks! EDIT: I should add that part of hardening my site, I've started using ZBBlock: This php security script is designed to detect certain behaviors detrimental to websites, or known bad addresses attempting to access your site. It then will send the bad robot (usually) or hacker an authentic 403 FORBIDDEN page with a description of what the problem was. If the attacker persists, then they will be served up a permanently reccurring 503 OVERLOAD message with a 24 hour timeout. But ZBBlock doesn't do quite exactly what I want to do, it does help with other spam/script/hack blocking.

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  • Eliminating "phantom" or "ghost" clicks on my Mac Pro

    - by fbrereto
    Recently on my Mac Pro I have been experiencing phantom clicks and other strange behaviors. I have been rummaging through my system preferences to try and root out possible causes, and recently came across a strange finding in the Exposé panel (the keyboard modifiers are there from my taking the screenshot): I have had a Logitech 2-button mouse with a mouse wheel for years, and have never had a problem with it in the past. In addition I am running OS X 10.6.8 and have not had any issues like this up to this point. Is this a known issue? Is the extensive mouse listing a red herring? Are there any fixes for either issue?

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  • How can I get started using TDD to code some simple functionality?

    - by Gabriel
    I basically have the gist of TDD. I'm sold that it's useful and I've got a reasonable command of the MSTEST framework. However, to date I have not been able to graduate to using it as a primary development method. Mostly, I use it as a surrogate for writing console apps as test drivers (my traditional approach). The most useful thing about it for me is the way it absorbs the role of regression testing. I have not yet built anything yet that specifically isolates various testable behaviors, which is another big part of the picture I know. So this question is to ask for pointers on what the first test(s) I might write for the following development task: I want to produce code that encapsulates task execution in the fashion of producer/consumer. I stopped and decided to write this question after I wrote this code (wondering if I could actually use TDD for real this time) Code: interface ITask { Guid TaskId { get; } bool IsComplete { get; } bool IsFailed { get; } bool IsRunning { get; } } interface ITaskContainer { Guid AddTask(ICommand action); } interface ICommand { string CommandName { get; } Dictionary<string, object> Parameters { get; } void Execute(); }

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  • Distinguishing between UI command & domain commands

    - by SonOfPirate
    I am building a WPF client application using the MVVM pattern that provides an interface on top of an existing set of business logic residing in a library which is shared with other applications. The business library followed a domain-driven architecture using CQRS to separate the read and write models (no event sourcing). The combination of technologies and patterns has brought up an interesting conundrum: The MVVM pattern uses the command pattern for handling user-interaction with the view models. .NET provides an ICommand interface which is implemented by most MVVM frameworks, like MVVM Light's RelayCommand and Prism's DelegateCommand. For example, the view model would expose a number of command objects as properties that are bound to the UI and respond when the user performs actions like clicking buttons. Many implementations of the CQRS use the command pattern to isolate and encapsulate individual behaviors. In my business library, we have implemented the write model as command / command-handler pairs. As such, when we want to do some work, such as create a new order, we 'issue' a command (CreateOrderCommand) which is routed to the command-handler responsible for executing the command. This is great, clearly explained in many sources and I am good with it. However, take this scenario: I have a ToolbarViewModel which exposes a CreateNewOrderCommand property. This ICommand object is bound to a button in the UI. When clicked, the UI command creates and issues a new CreateOrderCommand object to the domain which is handled by the CreateOrderCommandHandler. This is difficult to explain to other developers and I am finding myself getting tongue-tied because everything is a command. I'm sure I'm not the first developer to have patterns overlap like this where the naming/terminology also overlap. How have you approached distinguishing your commands used in the UI from those used in the domain? (Edit: I should mention that the business library is UI-agnostic, i.e. no UI technology-specific code exists, or will exists, in this library.)

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  • Are web application usability issues equal to website usability issues?

    - by Kor
    I've been reading two books about web usability issues and tests (Rocket Surgery Made Easy¹ and Prioritizing Web Usability²) and they claim some strategies and typical problems about website usability and how to lead them. However, I want to do a web application, and I think I lost track of what I am trying to solve. These two books claim to work with raw websites (e-commerce, business sites, even intranet), but I'm not sure if everything about web usability is applicable to web application usability. They sure talk about always having available (and usable) the Back button, to focus on short information rather than big amounts of text, etc., but they could be inaccurate in deeper problems that may be easier (or just skippable) in regular websites. Has anybody some experience in this field and could tell me if both web applications and websites share their usability issues? Thanks in advance Edit: Quoting Wikipedia, a website is a collection of related web pages containing images, videos or other digital assets, and a web application is an application that is accessed over a network such as the Internet or an intranet. To sum up, both shows/lets you search/produce information but websites are "simple" in interaction and keep the classics of websites (one-click actions) and the other one is closer to desktop applications in the meaning of their uses and ways of interaction (double click, modal windows, asynchronous calls [to keep you in the same "environment" instead of reloading it] etc.). I don't know if this clarifies the difference. Edit 2: Quoting @Victor and myself, a website is anything running in your browser, but a web application is somewhat running in your browser that could be running in your desktop, with similar behaviors and features. Gmail is a web application that could replace Outlook. GDocs could replace Office. Grooveshark could replace your music player, etc.

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