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  • Implementing ZBar QR Code Reader in UIView

    - by Bobster4300
    I really need help here. I'm pretty new to iOS/Objective-C so sorry if the problem resolution is obvious or if my code is terrible. Be easy on me!! :-) I'm struggling to integrate ZBarSDK for reading QR Codes into an iPad app i'm building. If I use ZBarReaderController (of which there are plenty of tutorials and guides on implementing), it works fine. However I want to make the camera come up in a UIView as opposed to the fullscreen camera. Now I have gotten as far as making the camera view (readerView) come up in the UIView (ZBarReaderView) as expected, but I get an error when it scans a code. The error does not come up until a code is scanned making me believe this is either delegate related or something else. Here's the important parts of my code: (ZBarSDK.h is imported at the PCH file) SignInViewController.h #import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> @class AVCaptureSession, AVCaptureDevice; @interface SignInViewController : UIViewController < ZBarReaderDelegate > { ZBarReaderView *readerView; UITextView *resultText; } @property (nonatomic, retain) UIImagePickerController *imgPicker; @property (strong, nonatomic) IBOutlet UITextView *resultText; @property (strong, nonatomic) IBOutlet ZBarReaderView *readerView; -(IBAction)StartScan:(id) sender; SignInViewController.m #import "SignInViewController.h" @interface SignInViewController () @end @implementation SignInViewController @synthesize resultText, readerView; -(IBAction)StartScan:(id) sender { readerView = [ZBarReaderView new]; readerView.readerDelegate = self; readerView.tracksSymbols = NO; readerView.frame = CGRectMake(30,70,230,230); readerView.torchMode = 0; readerView.device = [self frontFacingCameraIfAvailable]; ZBarImageScanner *scanner = readerView.scanner; [scanner setSymbology: ZBAR_I25 config: ZBAR_CFG_ENABLE to: 0]; [self relocateReaderPopover:[self interfaceOrientation]]; [readerView start]; [self.view addSubview: readerView]; resultText.hidden=NO; } - (void) readerControllerDidFailToRead: (ZBarReaderController*) reader withRetry: (BOOL) retry{ NSLog(@"the image picker failing to read"); } - (void) imagePickerController: (UIImagePickerController*) reader didFinishPickingMediaWithInfo: (NSDictionary*) info { NSLog(@"the image picker is calling successfully %@",info); id<NSFastEnumeration> results = [info objectForKey: ZBarReaderControllerResults]; ZBarSymbol *symbol = nil; NSString *hiddenData; for(symbol in results) hiddenData=[NSString stringWithString:symbol.data]; NSLog(@"the symbols is the following %@",symbol.data); resultText.text=symbol.data; NSLog(@"BARCODE= %@",symbol.data); NSLog(@"SYMBOL : %@",hiddenData); resultText.text=hiddenData; } The error I get when a code is scanned: 2012-12-16 14:28:32.797 QRTestApp[7970:907] -[SignInViewController readerView:didReadSymbols:fromImage:]: unrecognized selector sent to instance 0x1e88b1c0 2012-12-16 14:28:32.799 QRTestApp[7970:907] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[SignInViewController readerView:didReadSymbols:fromImage:]: unrecognized selector sent to instance 0x1e88b1c0' I'm not too worried about what happens with the results just yet, just want to get over this error. Took me ages just to get the camera to come up in the UIView due to severe lack of tutorial or documentation on ZBarReaderView (for beginners anyway). Thanks all.

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  • How to make a Global Array?

    - by Wayfarer
    So, I read this post, and it's pretty much exactly what I was looking for. However... it doesn't work. I guess I'm not going to go with the singleton object, but rather making the array in either a Global.h file, or insert it into the _Prefix file. Both times I do that though, I get the error: Expected specifier-qualifier-list before 'static' and it doesn't work. So... I'm not sure how to get it to work, I can remove extern and it works, but I feel like I need that to make it a constant. The end goal is to have this Mutable Array be accessible from any object or any file in my project. Help would be appreciated! This is the code for my Globals.h file: #import <Foundation/Foundation.h> @interface Globals : NSObject { static extern NSMutableArray * myGlobalArray; } @end I don't think I need anything in the implementation file. If I were to put that in the prefix file, the error was the same.

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  • Detecting a Lightweight Core Data Migration

    - by hadronzoo
    I'm using Core Data's automatic lightweight migration successfully. However, when a particular entity gets created during a migration, I'd like to populate it with some data. Of course I could check if the entity is empty every time the application starts, but this seems inefficient when Core Data has a migration framework. Is it possible to detect when a lightweight migration occurs (possibly using KVO or notifications), or does this require implementing standard migrations? I've tried using the NSPersistentStoreCoordinatorStoresDidChangeNotification, but it doesn't fire when migrations occur.

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  • Great UIKit/Objective-C one-Liners

    - by Nissan Fan
    New to Objective-C iPhone/iPod touch/iPad development, but I'm starting to discover lots of power in one-liners of code such as this: [UIApplication sharedApplication].applicationIconBadgeNumber = 10; Which will display that distinctive red notification badge on your app iphone with the number 10. Please share you favorite one-liners in Objective-C for the iPhone/iPod touch/iPad here.

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  • xml parsing + tablew view tutorial needed

    - by shishir.bobby
    Hi all, i am working on live XML arsing, i am able to parse xml and pass into array,but i am not able to set those values into table view, so if any 1 can provide me some guideline or some tutorials to set array data into table view,with xml parsing,it will be a great heklp for me. regard shishir

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  • Capture iPhone screen with status bar included?

    - by Josh
    I am looking for a way to capture a screenshot on the iPhone with the top status bar included, I am currently using the following code: UIGraphicsBeginImageContext(self.view.bounds.size); //self.view.window.frame.size [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil); The above code sucessfully takes a screenshot of the iPhone UIView but does not include the top status bar (In its place is just a blank 20px space).

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  • Reading iTunesMovies file in iPhone?

    - by raziiq
    Hi there. In iPhone, the iPod app saves the media files (audio, video) with strange names and in weird folders (F00,F01 etc). There is a file named iTunesMovies in iPhone, which contains all the information about the metadata of those video files and how they are to be displayed in iPod app. I copied that to my Mac also, and when i tried to open that file in textEdit, it showed some alien characters which made me believe that it is encrypted may be(Thats just a wild guess). I want to read/change the contents of that iTunesMovies file. Can i do that? Is there any Framework which deals with that iTunesMovies file? Thanks in advance

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  • Unable to load detached NIB in View

    - by Sheehan Alam
    I have two NIB's ParentViewController.xib ChildViewController.xib ParentViewController.xib contains a UIView and a UIViewController. ChildViewController.xib contains a UIButton I want ChildViewController.xib to load in the ParentViewController.xib's UIView I have done the following: Created @property for UIView in ParentViewController Connected File's Owner to UIView in ParentViewController Set UIViewController in ParentViewController's NIB Name property to ChildViewController in Interface Builder Set ChildViewController view property to UIView in ParentViewController I was hoping this would load ChildViewController into my UIView in ParentViewController but no luck. I did get the following warning, which could be the culprit: 'View Controller (Child View)' has both its 'NIB Name' property set and its 'view' outlet connected. This configuration is not supported. I also have added additional code in ParentViewController's viewDidLoad(): - (void)viewDidLoad { [super viewDidLoad]; ChildViewController *childViewController = [[ChildViewController alloc]initWithNibName:@"ChildViewController" bundle:nil]; childViewController.view = self.myView; } Any thoughts on why ChildViewController does not load in the UIView of ParentViewController?

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  • Explain to me how the Method Profiler works in the DDMS, I get heap space error

    - by Pentium10
    I start the Method Profiler for a process, then leave it run for about 5-10 secs, then I stop it. I see a progress that a file is pulled from the sdcard, than I get this Exception [2010-05-23 18:45:42] Traceview: Exception in thread "main" java.lang.OutOfMemoryError: Java heap space [2010-05-23 18:45:42] Traceview: at java.util.Arrays.copyOf(Unknown Source) [2010-05-23 18:45:42] Traceview: at java.util.Arrays.copyOf(Unknown Source) [2010-05-23 18:45:42] Traceview: at java.util.ArrayList.toArray(Unknown Source) [2010-05-23 18:45:42] Traceview: at java.util.Collections.sort(Unknown Source) [2010-05-23 18:45:42] Traceview: at com.android.traceview.TimeLineView.setData(TimeLineView.java:370) [2010-05-23 18:45:42] Traceview: at com.android.traceview.TimeLineView.<init>(TimeLineView.java:316) [2010-05-23 18:45:42] Traceview: at com.android.traceview.MainWindow.createContents(MainWindow.java:95) [2010-05-23 18:45:42] Traceview: at org.eclipse.jface.window.Window.create(Window.java:431) [2010-05-23 18:45:42] Traceview: at org.eclipse.jface.window.Window.open(Window.java:790) [2010-05-23 18:45:42] Traceview: at com.android.traceview.MainWindow.run(MainWindow.java:60) [2010-05-23 18:45:42] Traceview: at com.android.traceview.MainWindow.main(MainWindow.java:224) What I am doing wrong?

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  • How can I load a view based on how long I hold a UIButton?

    - by Thomas
    Hello all, I've searched the net and documentation, but haven't found anything quite like what I'm trying to do. I'm working on an app where I want to load one view if a UIButton is held for x seconds, another if it's held for x+y seconds, etc. I found this tutorial. The problem I'm running into is, how do I switch the length of the button press? The tutorial switched the number of taps. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: // Single touch { // Get the first touch. UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; switch ([touch tapCount]) { case 1: // Single Tap. { // Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showAlertView:) userInfo:nil repeats:NO]; [timer retain]; } break; case 2: // Double tap. break; } } break; case 2: // Double touch { } break; default: break; } } Any suggestions? Thanks! Thomas

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  • Loading Accessory callout view for mkannotationview

    - by Zap
    I have a map annotation view that contains a rightcallout button which loads an accessory view which is a UIViewController class. I am using resuable annotations, but am wondering how I can pass updated information to my UIViewController class. Let's say I have 2 string values which map to 2 UILabels on my view. How can I update those values after the initial accessory view has already been loaded into memory as a resusable view? Any help would be appreciated.

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  • UINavigationController flashes white when I add it to a superview

    - by Chris Stamper
    Hey guys, I'm adding a NavigationController as a subview of my main view, with the flip animation (like a utility app/flipview thing). Here's how I'm doing it: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:.7]; [UIView setAnimationTransition:([self.tableController.view superview] ? UIViewAnimationTransitionFlipFromLeft : UIViewAnimationTransitionFlipFromRight) forView:self.tableHostView cache:YES]; [self.tableController.view removeFromSuperview]; settingsView* backView1 = [[settingsView alloc] initWithNibName:@"settingsView" bundle:nil]; backView1.delegate = self; UINavigationController* settingsNavStack = [[UINavigationController alloc]initWithRootViewController:backView1]; [backView1 release]; settingsNavStack.view.frame = CGRectMake(0, 0, 320, 460); settingsNavStack.navigationItem.title = @"Settings"; [self setBackView:settingsNavStack]; [settingsNavStack release]; [self.tableHostView addSubview:self.backView.view]; [[self backView]setDelegate: self]; When it loads, the view comes in very nicely. However, the navigation bar stays white until like .2 secs after the animation finishes. Anyone know why the navigation bar wouldn't display right away?

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  • android Platform Versions

    - by Daniel Benedykt
    Hi Does anybody knows when there will be more updated information than the following info provided by google a couple of month ago? http://developer.android.com/intl/zh-CN/resources/dashboard/platform-versions.html maybe another source for more up to date information? Thanks

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  • Passcode functionality for iPhone app?

    - by David Liu
    I was thinking about putting in PIN number functionality within my iPhone app (various examples can be seen here http://forums.mint.com/showthread.php?t=5956 ), but I was kinda stumped how to go about it. Should I just go with a hidden textfield and simulate the inputs with images?

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  • How can get image from a path in to UITAbleViewCell ?

    - by srikanth rongali
    I have the following path in NSString *path1, /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/snook.jpg How can I show the image snook.jpg. I need it to show in UITableViewCell for cell.imageView.image if path1 has the path. I used the following to get the last part of the path1 , snook.jpg. NSURL *url = [NSURL URLWithString:path1]; NSString *imageString = [url path]; But, url is showing as nil. How can I do it ? Thank you.

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  • NSPredicate acting strange in NSFetchedResultsController

    - by Scott Langendyk
    I feel as if this should be very simple, but it's behaving strangely. I have 3 entities, with a relationship as such Entity A <-- Entity B <<-- Entity C I have an NSFetchedResults controller and I'm trying to filter the results of Entity A using the following predicate. [NSPredicate predicateWithFormat:@"NONE entityB.entityC == %@", self.entityC]; When I try and run the app, the output shows no results. I can alter the predicate slightly to: [NSPredicate predicateWithFormat:@"ANY entityB.entityC == %@", self.entityC]; And it shows me only the results that I want it to filter out. Why is this happening?

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  • Loading a Reusable UITableViewCell from a Nib

    - by Greg Martin
    I am able to design custom UITableViewCells and load them just fine using the technique described in the thread found at http://forums.macrumors.com/showthread.php?t=545061. However, using that method no longer allows you to init the cell with a reuseIdentifier which means you have to create whole new instances of each cell at every call. Has anyone figured out a good way to still cache particular cell types for reuses, but still be able to design them in Interface Builder?

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  • CoreLocation on iPod Touch, location caching and other conundrums...

    - by Moshe
    I have a few questions about Core Location. 1) Should the user refuse permission for my app to use core location, or core location is unavailable for some reason, is there a fallback? (Device Locale, for example?) 2)Can I cache a device's location for next time? Does Core Location do this itself? 3)I really need the sunset time in the user's area during the mid-spring season and I have a function to do that, once I have the Latitude and Longitude of the device. Perhaps I can just make an assumption about the time based on Locale? (Example: In the US, assume approximately 7:00pm.)

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  • Detecting UITableView scrolling

    - by Xeph
    Hi I've subclassed UITableView (as KRTableView) and implemented the four touch-based methods (touchesBegan, touchesEnded, touchesMoved, and touchesCancelled) so that I can detect when a touch-based event is being handled on a UITableView. Essentially what I need to detect is when the UITableView is scrolling up or down. However, subclassing UITableView and creating the above methods only detects when scrolling or finger movement is occuring within a UITableViewCell, not on the entire UITableView. As soon as my finger is moved onto the next cell, the touch events don't do anything. This is how I'm subclassing UITableView: #import "KRTableView.h" @implementation KRTableView - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; NSLog(@"touches began..."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; NSLog(@"touchesMoved occured"); } - (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; NSLog(@"touchesCancelled occured"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; NSLog(@"A tap was detected on KRTableView"); } @end How can I detect when the UITableView is scrolling up or down?

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  • Uncenter MkMapView

    - by Makinitez21
    I am trying to "uncenter" the map view and remove all annotations. the reason for this is that the mapView will be used by different view controllers to display different annotations and locations. What's happening now is that i am using the "remove annotations" method and i removes them, but the map stays centered on the spot and thus when the new annotations come in, it does not move. Is there a way to reset the region and if so, what value do i reset it to. I tried nil, zero and some calculated value but "core animation" says they are all invalid. how do i get that to zoom out and back in on my new annotations? here is some code -(void)recenterMap { NSArray *coordinates = [_mapView valueForKeyPath:@"annotations.coordinate"]; CLLocationCoordinate2D maxCoord = {-90.0f, -180.0f}; CLLocationCoordinate2D minCoord = {90.0f, 180.0f}; //NSLog(@"%@", [coordinates description]); for (NSValue *value in coordinates) { CLLocationCoordinate2D coord = {0.0f, 0.0f}; [value getValue: &coord]; if(coord.longitude > maxCoord.longitude) { maxCoord.longitude = coord.longitude; } if(coord.latitude > maxCoord.latitude){ maxCoord.latitude = coord.latitude; } if(coord.longitude < minCoord.longitude){ minCoord.longitude = coord.longitude; } if(coord.latitude < minCoord.latitude){ minCoord.latitude = coord.latitude; } } MKCoordinateRegion region = {{0.0f, 0.0f}, {0.0f, 0.0f}}; region.center.longitude = (minCoord.longitude + maxCoord.longitude) / 2.0; region.center.latitude = (minCoord.latitude + maxCoord.latitude) / 2.0; region.span.longitudeDelta = maxCoord.longitude - minCoord.longitude; region.span.latitudeDelta = maxCoord.latitude - minCoord.latitude; [_mapView setRegion: region animated: YES]; } Thats the recenter methos i'm using - (MKAnnotationView *)mapView: (MKMapView *)mapView viewForAnnotation: (id <MKAnnotation>)annotation{ MKAnnotationView *view = nil; if(annotation != mapView.userLocation){ Annotation *schoolAnn = (Annotation*)annotation; view = [self.mapView dequeueReusableAnnotationViewWithIdentifier:@"schoolLoc"]; if(nil == view){ view = [[[MKPinAnnotationView alloc] initWithAnnotation:schoolAnn reuseIdentifier:@"schoolLoc"]autorelease]; } [(MKPinAnnotationView *)view setAnimatesDrop:YES]; [view setCanShowCallout:YES]; } else { [self recenterMap]; } return view; } This "else" piece waits until the blue marble drops in then recenters the map. The problem i have with that part is that when i go back to the previous View Controller i remove all annotations, so when i come back in the User location (for some reason) does not pop back in. How do i get this to pop back in? thanks in advance guys

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  • OpenGL depth buffer on Android

    - by kayahr
    I'm currently learning OpenGL ES programming on Android (2.1). I started with the obligatory rotating cube. It's rotating fine but I can't get the depth buffer to work. The polygons are always displayed in the order the GL commands render them. I do this during initialization of GL: gl.glClearColor(.5f, .5f, .5f, 1); gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearDepthf(1f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); On surface-change I do this: gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f, 100f); When I enable backface culling then everything looks correct. But backface culling is only a speed-optimization so it should also work with only the depth buffer or not? So what is missing here?

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  • Adding picture in pickerview

    - by iSharreth
    UIImageView *one = [[UIImageView alloc]initWithImage:[[UIImage alloc] initWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"ball1.png"]]] ; UIImageView *two = [[UIImageView alloc]initWithImage:[[UIImage alloc] initWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"ball2.png"]]] ; UIImageView *three = [[UIImageView alloc]initWithImage:[[UIImage alloc] initWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"ball3.png"]]] ; arrayBalls = [[NSArray alloc]initWithObjects:one,two,three,nil]; I used the above code for displaying image in the pickerview. But the application is crashing when executing this code. Anyone please help.

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