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  • how to catch the event when the particular application process is being suspended using task manager?

    - by Mohan
    I am developing a simple application where in we have predefined quotas on usage for each user on the system.. and if the quota is up..the system should logoff of the user account.. this will happen if the application is allowed to run.. but if the user is closing the application on his own ..the app should automaticaly logoff the account.. i did exactly that in writing forced logoff code in form-closing event.. but if we are closing the app/process using the taskmanager.. the form closing event is not being called. and so the user is able to continue even if his quota of time is up.. can anybody helpme out with this..

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  • Does Visual Studio run Tests with a less privileged process?

    - by Filip Ekberg
    I have an application that is supposed to read from the Registry and when executing a console application my registry access works perfectly. However when I move it over to a test this returns null: var masterKey = Registry.LocalMachine.OpenSubKey("path_to_my_key"); So my question is: Does Visual Studio run Tests with a less privileged process? I tested to see what user this gave me: var x = WindowsIdentity.GetCurrent().Name; and it gives me the same as in the console application. So I am a bit confused here.

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  • Is it possible to remove folders from a web application build process in vs 2010?

    - by JL
    I had previously asked this question. At the time I was working with VS 2008. To restate the question. I have a web application that generates 1000's of small xml files in a certain directory. I would like to exclude this directory from the build process in visual studio 2010. With vs 2008 it was not possible. Has anything changed? Besides the general wait for VS to iterate through this directory with each build, it also strains my system resources, so I would like to exclude it from the project, but the dir and files need to physically exist on disk, because they are part of the application. Any OOB VS 2010 solutions, or any good workarounds? Thanks

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  • Correct way to textually report the remaining time on a long running process?

    - by Ryan
    So you have a long running process, perhaps with a progress bar, and you want a text estimate of the remaining time, eg: "5 minutes remaining" "30 seconds remaining" etc. If you don't actually want to report clock time (due to accuracy or resolution or update-rate issues) but want to stick to the text summary, what is the correct paradigm? Is "one minute" left displayed from 0 to 60 seconds? or from 1:00 to 1:59? Say there's 1:35 Left - is that "2 minutes remaining" or "1 minute remaining"? Do you just pare it down to "A few minutes left" when you're less than 3 minutes? What is the preferred (least user-frustrating) method?

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  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

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  • Cannot open TUN/TAP dev /dev/as0t0: No such file or directory (errno=2)

    - by Mark
    I just attempted to install OpenVPN Access Server on my Debian VPS that uses OpenVZ. It installed fine, however when I try to start it from the administration panel, I get these errors: process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t0: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t1: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t2: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t3: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t4: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t5: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t6: No such file or directory (errno=2)'] service failed to start or returned error status process started and then immediately exited: ['Sat Sep 22 19:14:33 2012 Cannot open TUN/TAP dev /dev/as0t7: No such file or directory (errno=2)'] service failed to start or returned error status Is there a solution for this?

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  • What tells initramfs or the Ubuntu Server boot process how to assemble RAID arrays?

    - by Brad
    The simple question: how does initramfs know how to assemble mdadm RAID arrays at startup? My problem: I boot my server and get: Gave up waiting for root device. ALERT! /dev/disk/by-uuid/[UUID] does not exist. Dropping to a shell! This happens because /dev/md0 (which is /boot, RAID 1) and /dev/md1 (which is /, RAID 5) are not being assembled correctly. What I get is /dev/md0 isn't assembled at all. /dev/md1 is assembled, but instead of using /dev/sda2, /dev/sdb2, /dev/sdc2, and /dev/sdd2, it uses /dev/sda, /dev/sdb, /dev/sdc, /dev/sdd. To fix this and boot my server I do: $(initramfs) mdadm --stop /dev/md1 $(initramfs) mdadm --assemble /dev/md0 /dev/sda1 /dev/sdb1 /dev/sdc1 /dev/sdd1 $(initramfs) mdadm --assemble /dev/md1 /dev/sda2 /dev/sdb2 /dev/sdc2 /dev/sdd2 $(initramfs) exit And it boots properly and everything works. Now I just need the RAID arrays to assemble properly at boot so I don't have to manually assemble them. I've checked /etc/mdadm/mdadm.conf and the UUIDs of the two arrays listed in that file match the UUIDs from $ mdadm --detail /dev/md[0,1]. Other details: Ubuntu 10.10, GRUB2, mdadm 2.6.7.1 UPDATE: I have a feeling it has to do with superblocks. $ mdadm --examine /dev/sda outputs the same thing as $ mdadm --examine /dev/sda2. $ mdadm --examine /dev/sda1 seems to be fine because it outputs information about /dev/md0. I don't know if this is the problem or not, but it seems to fit with /dev/md1 getting assembled with /dev/sd[abcd] instead of /dev/sd[abcd]2. I tried zeroing the superblock on /dev/sd[abcd]. This removed the superblock from /dev/sd[abcd]2 as well and prevented me from being able to assemble /dev/md1 at all. I had to $ mdadm --create to get it back. This also put the super blocks back to the way they were.

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  • How to unlock files using handle.exe and process name?

    - by Radek
    I tried Unlocker 1.9.1 but it doesn't work correctly for me on Windows7 (worked ok on Windows XP) and also I tried LockHunter 2.0.2.103 x64 and reported a bug but .... LockHunter actually unlocks the file from GUI but not from command line. So I want to use handle.exe by SysInternals to unlock one file "TestPro.log". I know the absolut path if it helps. I can list and all processes that locked the file by executing C:\Windows\system32>c:\edutester\progs\handle testpro.log java.exe pid: 2120 type: File 338: C:\Users\Public\TestPro \TestPro Automation Framework\Logs\TestPro.log java.exe pid: 1004 type: File 934: C:\Users\Public\TestPro \TestPro Automation Framework\Logs\TestPro.log What I need to know how to unlock the file using above info from command line automatically. No user intervention is possible. Windows 7 64bit Microsoft Windows [Version 6.1.7601]

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  • what is ip 10.1.1.130 to which seems monitored by NT Kernel & System process on Windows 7?

    - by EndangeringSpecies
    I used netstat to see what is happening with network connections, and I see this weird ip address somehow listed together with PID 4 "NT Kernel & System", whatever that might be. Netstat describes it as a "local address" and there is no "foreign address" involved (btw, what are local and foreign addresses anyway?) In the column to the right there is neither "listening" nor "established" record, so no record at all there.

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  • Prevent important OS X process being swapped out, without code change?

    - by purplie
    I want hotkey-based utilities like Quicksilver or Zooom to respond immediately. But if they have been idle for a while, they (I guess) get swapped out, and respond slowly, sometimes not even responding to the first few keystrokes I wanted to send to them. How can I encourage such processes (i.e. chosen processes, not all processes system wide) to remain in active memory? Or, am I misunderstanding the problem?

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  • How do I prevent infinite recursion in X11 start-up process?

    - by chrisaycock
    I wasn't able to run X11 or Terminal after rebooting my Mac. After digging around, I got them to work when I commented-out this line in my .cshrc: xset b off It appears that xset will attempt to launch X11 if it isn't running already, and since X11 will launch the default shell through xterm and thus encounter the xset line above, we will have an infinite loop. I would like to keep the above line in my .cshrc. Is there a way to prevent X11 from launching itself?

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  • Spanning-tree setup with incompatible switches

    - by wfaulk
    I have a set of eight HP ProCurve 2910al-48G Ethernet switches at my datacenter that are set up in a star topology with no physical loops. I want to partially mesh the switches for redundancy and manage the loops with a spanning-tree protocol. However, our connection to the datacenter is provided by two uplinks, each to a Cisco 3750. The datacenter's switches are handling the redundant connection using PVST spanning-tree, which is a Cisco-proprietary spanning-tree implementation that my HP switches do not support. It appears that my switches are not participating in the datacenter's spanning-tree domain, but are blindly passing the BPDUs between the two switchports on my side, which enables the datacenter's switches to recognize the loop and put one of the uplinks into the Blocking state. This is somewhat supposition, but I can confirm that, while my switches say that both of the uplink ports are forwarding, only one is passing any real quantity of data. (I am assuming that I cannot get the datacenter to move away from PVST. I don't know that I'd want them to make that significant of a change anyway.) The datacenter has also sent me this output from their switches (which I have expurgated of any identifiable info): 3750G-1#sh spanning-tree vlan nnn VLAN0nnn Spanning tree enabled protocol ieee Root ID Priority 10 Address 00d0.0114.xxxx Cost 4 Port 5 (GigabitEthernet1/0/5) Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Bridge ID Priority 32mmm (priority 32768 sys-id-ext nnn) Address 0018.73d3.yyyy Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Aging Time 300 sec Interface Role Sts Cost Prio.Nbr Type ------------------- ---- --- --------- -------- -------------------------------- Gi1/0/5 Root FWD 4 128.5 P2p Gi1/0/6 Altn BLK 4 128.6 P2p Gi1/0/8 Altn BLK 4 128.8 P2p and: 3750G-2#sh spanning-tree vlan nnn VLAN0nnn Spanning tree enabled protocol ieee Root ID Priority 10 Address 00d0.0114.xxxx Cost 4 Port 6 (GigabitEthernet1/0/6) Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Bridge ID Priority 32mmm (priority 32768 sys-id-ext nnn) Address 000f.f71e.zzzz Hello Time 2 sec Max Age 20 sec Forward Delay 15 sec Aging Time 300 sec Interface Role Sts Cost Prio.Nbr Type ------------------- ---- --- --------- -------- -------------------------------- Gi1/0/1 Desg FWD 4 128.1 P2p Gi1/0/5 Altn BLK 4 128.5 P2p Gi1/0/6 Root FWD 4 128.6 P2p Gi1/0/8 Desg FWD 4 128.8 P2p The uplinks to my switches are on Gi1/0/8 on both of their switches. The uplink ports are configured with a single tagged VLAN. I am also using a number of other tagged VLANs in my switch infrastructure. And, to be clear, I am passing the tagged VLAN I'm receiving from the datacenter to other ports on other switches in my infrastructure. My question is: how do I configure my switches so that I can use a spanning tree protocol inside my switch infrastructure without breaking the datacenter's spanning tree that I cannot participate in?

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  • Linux disk IO load breakdown, by filesystem path and/or process?

    - by Ryan B. Lynch
    Does anyone have experience with a tool that can provide an indication of disk IO load by filesystem path. I use to 'iostat' utility, frequently, to learn how much disk activity is taking place on a Linux host. 'iostat' provides a per-device breakdown, so you can see activity on a particular block device. But it doesn't go any deeper than that--you can't, for instance, query the write load generated by 'httpd' in the directory '/var/log/httpd/'.

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  • How can I tell which page is creating a high-CPU-load httpd process?

    - by Greg
    I have a LAMP server (CentOS-based MediaTemple (DV) Extreme with 2GB RAM) running a customized Wordpress+bbPress combination . At about 30k pageviews per day the server is starting to groan. It stumbled earlier today for about 5 minutes when there was an influx of traffic. Even under normal conditions I can see that the virtual server is sometimes at 90%+ CPU load. Using Top I can often see 5-7 httpd processes that are each using 15-30% (and sometimes even 50%) CPU. Before we do a big optimization pass (our use of MySQL is probably the culprit) I would love to find the pages that are the main offenders and deal with them first. Is there a way that I can find out which specific requests were responsible for the most CPU-hungry httpd processes? I have found a lot of info on optimization in general, but nothing on this specific question. Secondly, I know there are a million variables, but if you have any insight on whether we should be at the boundaries of performance with a single dedicated virtual server with a site of this size, then I would love to hear your opinion. Should we be thinking about moving to a more powerful server, or should we be focused on optimization on the current server?

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  • How to remove USB dependency form the boot process?

    - by vijay.shad
    Hi friend, I have just installed the centos 5.3 on my server machine. It looks for a USB media to boot. But I am not able to figure it out what i have done wrong. Why does it asks for USB media? If I have created a dependency of USB to boot, Is there any way i can remove this dependency. Or I have to reinstall the OS again? Regards, Vijay Shanker Dubey

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  • Free, cross-platform screen recording utility

    - by abc
    I am looking for a screen recording (video) utility. Desired features are: It should be free (higher in priority) It should be available for Windows, Linux, and Mac (Mac in lower priority, Linux or Windows will work) It should have mic input facility to record external sound as well as machine's sound. It should have highlighting functionality (lower in priority)

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  • Understanding the Linux boot process, subsystem initialization, & udev rules?

    - by quack quixote
    I'm creating UDEV rules for automounting external drives on a headless server, much in the same way as Gnome-VFS does automounting during a user session. I'm concerned with the rule's behavior at boot-time. There's a good chance one of these drives will be connected during a boot, and I'd prefer any connected drives get mounted in the right place. The drives might be either USB or Firewire, and they are mounted from a shell script fired off by UDEV on detecting an "add". Here are my questions: When UDEV runs the mount for these devices at boot, will the system be ready to mount it? Or will the script get triggered too early? If it's too early, what's a good way for a script to tell that the system isn't ready yet (so sleep a while before checking again)? The UDEV rule matches ACTION=="add". Does this event even fire at system boot?

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  • How to get stack dump from crashing ASP.NET process?

    - by Dylan
    An unhandled exception ('System.Net.Sockets.SocketException') occurred in w3wp.exe [9740]. Just-In-Time debugging this exception failed with the following error: Debugger could not be started because no user is logged on. We're getting the above error in the Application log. Is there a way to capture a .NET stack trace that doesn't require user interactivity?

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  • How to enter a bash script at the command line, but not process the script until the entire script h

    - by MHGL
    I am performing some interactive testing using HP's QuickTest Professional and Linux. I am connecting via SSH and feeding the BASH script lines directly into the command line. The problem I'm having is that the script executes as it is entered. I'm attempting to find a way that I can feed the script to the command line, but save execution until the entire script is complete. Anyone have any experience around doing this? I'll admit, it isn't the ideal way to perform this, but it's what I'm faced with at the moment. Any other suggestions are welcome. Thanks!

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  • How to report a bug against Ubuntu's upgrade process?

    - by Kim
    I just upgraded to lucid and discovered a nasty bug. It prevents the system from booting and took me hours to resolve. Now I'd like to report it along with the workaround I found. The only problem is: Where? Other such bugs have been filed against "update-manager", but that's just the GUI calling some scripts which do the real work. so what do I do? What should I substitute for XYZ in ubuntu-bug XYZ ?

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  • What is the proper way to report a bug against the upgrade process from Ubuntu 9.10 to 10.4?

    - by Kim
    I just upgraded to lucid and discovered a nasty bug. It prevents the system from booting and took me hours to resolve. Now I'd like to report it along with the workaround I found. The only problem is: Where? Other such bugs have been filed against "update-manager", but that's just the GUI calling some scripts which do the real work. so what do I do? What should I substitute for XYZ in ubuntu-bug XYZ ?

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