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  • Jboss logging issue - pl look

    - by balaji
    Actually my issue is , our application is deployed on jboos As 4.0x, we face some issues in jboss logging.. whenever the server is restarted, jboss stops logging , and there is no update in server.log. After that it is not updating the log file. then we do touch cmd on log4j.xml, so that it creates the log files again. Please help me in fixing the issue we cant do touch everytine. we face this issue in both the nodes. thanks, balaji

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  • IE8 AJAX GET setRequestHeaders not working unless params provided in URL

    - by bobthabuilda
    I'm trying to create an AJAX request in IE8. var xhr = new ActiveXObject( 'Msxml2.XMLHTTP' ); xhr.open( 'GET', '/ajax/' ); // Required header for Django to detect AJAX request xhr.setRequestHeader( 'X-Requested-With', 'XMLHttpRequest' ); xhr.onreadystatechange = function() { if ( this.readyState == 4 ) console.log(this.responseText); } xhr.send( null ); This works perfectly fine in Firefox, Chrome, Safari. In IE8 however, all of my AJAX test requests work EXCEPT for ones where I'm performing GETs without any query string params (such as the one above). POSTs work without question, and GET requests only work whenever I include query strings in the URL, like this: xhr.open( 'GET', '/ajax/?foo=bar' ) I'm also 110% positive that my server code is handling these requests appropriately, so, this stumps me completely. Does anyone have any clue as to what might be causing this?

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  • Ambiguous reference in Stream

    - by Sharpeye500
    This is the webservice method i have LoadImageFromDB(int ID, ref Stream streamReturnVal) I have this on the top of the section using Stream = System.IO.MemoryStream; Whenever i consume this method(update web reference) from a web application, i get this error 'Stream' is an ambiguous reference between 'System.IO.Stream' and 'WebReference.Stream' Any thoughts? In webservice class using Stream = System.IO.MemoryStream; LoadImageFromDB(int ID, ref Stream streamReturnVal); In web page where above webservice is consumed: using WebReference; Stream streamReturnVal = null; streamReturnVal = new MemoryStream(); WebserviceInstanceName.LoadImageFromDB(100,streamReturnVal ); PS: Stream - is from System.IO.Stream

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Add a custom compiler to XCode 3.2

    - by racha
    I have a working gcc 4.3.3 toolchain for an ARM Cortex-m3 and would like to integrate it into XCode. Is there a way to set up XCode (3.2) to use this gcc toolchain instead of the built-in GCC 4.2? What I've tried so far: I've added a modified copy of the GCC 4.2.xcplugin and changed the name, version and executable path. It shows up in XCode but whenever I set the "C/C++ Compiler Version" to the custom compiler it fails with Invalid value '4.3.3' for GCC_VERSION It seems like the valid version numbers are hardcoded somewhere else because even when I remove the original GCC 4.2.xcplugin, the value 4.2 remains valid (but is not visible in the "C/C++ Compiler Version" drop down anymore).

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  • How do I know if have RSI or carpal tunnel?

    - by saniul
    I feel that this is a much better place to ask this than a medical forum, we have ~250 people who spent most of their day in front of a computer. Does anyone here have any experience with such injuries? How/when did you find out? What did you do (if anything)? I don't know if I have the RSI, but I can tell you that I can "crack" my wrist and almost any one of my fingers whenever I want. Also, my wrist sometimes hurts me when I type for a very long time (especially on a laptop keyboard I have very long fingers so the palm is in an uncomfortable position most of the time) Is this normal? I bought a Logitech Wave keyboard, obviously it feels much better than the laptop keyboard, but I can't really tell if it helps the "cracking" and my wrist still sometimes hurts.

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  • WPF storyboard object access.

    - by Guru
    Hey, I'm new to silverlight and wpf programming I've just created a simple storyboard in silverlight which increases height and width of a button. As I wanted, I wrote this code so that whenever I move cursor on the button storyboard begins. here is the code used for silverlight. private void button_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { if(Storyboard1.GetCurrentState()!=ClockState.Active) Storyboard1.Begin(); } Everything is fine in above scenario as far as I use silverlight. But now I wanted to use the same functionality in WPF. But the problem I faced is that in WPF button click event handler I can't access the Storyboard1 object. Please help me to access the storyboard object in event handler.

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  • Ruby Strange Error

    - by Ell
    Whenever I require a file in ruby or irb I get this error: LoadError: no such file to load -- (insert any filename).rb from <internal:lib/rubygems/custom_require>:29:in `require' from <internal:lib/rubygems/custom_require>:29:in `require' from (irb):1 from /usr/bin/irb1.9.1:12:in `<main>' It happens even if the file exists I am using ruby1.9.1 and to my knowledge, I have not installed rubygems. I am running on Ubuntu 10.10 Maverick Meerkat. Please help, this problem is very annoying! Thanks in advance, ell. EDIT: I forgot to say that no matter where the file is, even if its in the same directory and definately exists I always get this error.

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  • Why can't we have a single programming Language ? [closed]

    - by Kiran
    I am no expert in Programming Languages. But whenever I change the project, I am faced with Herculean challenge of learning the new programming language which takes weeks to master if not months.. With the previous experience of programming in different languages, I believe it takes few months of continuous programming to understand the amazing features the prog.language has to offer and to exploit. It makes me wonder, why cannot we have a single programming language which boasts all the amazing features from the existing programming language and make it mandatory for all the programmers to learn it.

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  • ETag in Spring (ShallowEtagHeaderFilter)

    - by niklassaers
    Hi guys, I've followed http://static.springsource.org/spring/docs/3.0.2.RELEASE/spring-framework-reference/html/mvc.html#mvc-etag and put ShallowEtagHeaderFilter in my web.xml like this: <filter> <filter-name>etagFilter</filter-name> <filter-class>org.springframework.web.filter.ShallowEtagHeaderFilter</filter-class> </filter> <filter-mapping> <filter-name>etagFilter</filter-name> <servlet-name>myServlet</servlet-name> <!-- I've even tried <url-pattern>/*</url-pattern> --> </filter-mapping> But whenever I load my pages, I don't get any etag headers in my response. Any suggestions as to what might be going on? Is there any kind of ordering my filters should have? (I'm also using OpenSessionInViewFilter and DelegatingFilterProxy Cheers Nik

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  • How to free port 80 for xampp to work

    - by Alfie
    Please help, I used to be running xampp and it was working perfectly. Then I wanted to try something out and I ran IIS instead of xampp. Now I want to go back to using xampp, but whenever I try to run the apache server it says: Busy... Apache started [port 80] If I go to http://localhost/ then it just says that it can't establish a connection to the server. I have turned off IIS, so I don't see why it shouldn't work. Any suggestions?

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  • iPhone: Howto get notified when an UIView becomes visible

    - by arne_
    Is there a way to get a notification, a callback or some other means to call a method whenever a UIView becomes visible for the user, i.e. when a UIScrollview is the superview of some UIViews, and the ViewController of such a UIView shall get notified when its view is now visible to the user? I am aware of the possible, but not so elegant solution of checking to which position the ScrollView scrolled (via UIScrollViewDelegate-methods) and compute if either one of the subviews is visible... But I'm looking for a more universal way of doing this.

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  • How do I prevent jagged edges alongside the surfaces of my 3d model?

    - by badcodenotreat
    Lets say I've implemented in openGL a crude model viewer with shading which renders a series of blocks, such that I have something that looks like this. http://i.imgur.com/TsF7K.jpg Whenever I rotate my model to the side, it causes an unwanted jagged effect along any surface with a steep viewing angle. http://i.imgur.com/Bgl9o.jpg I'm pretty sure this is due to the polygon offset I used to prevent z-fighting between the model and the wireframe, however I'm not able to find the factor/unit parameters in openGL which prevent this unwanted effect. what are the best values of factor and unit for glPolygonOffset to prevent this? would implementing anti-aliasing alleviate the problem? is the trade off in performance trivial/significant? is this perhaps a shading issue? should i try a solution along this line of thought?

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  • Selenium Grid not always using all of its registered RC's, why?

    - by BenA
    My Selenium Grid setup is as follows (all VMs) VM1 - Windows 7 x64 - Grid Hub + 2 RCs registering the default *firefox environment VM2 - Windows XP x32 - 2 RCs registering the default *firefox environment VM3 - Windows XP x32 - 2 RCs registering the default *firefox environment I'm happily using Mbunit and Gallio to drive the Grid, but my problem is that sometimes the Grid hub will stop passing executions over to 1 or more of the RCs, despite their showing available on the hub console. They seem to be happily maintaining their heartbeat back to the hub, but they're never asked to do any more work. This is after they had been executing tests earlier in the test run. Does anybody have any ideas why this should happen? In every case I've observed this behaviour, the last test an RC executed, before it then seemingly gets ignored by the hub, passed, and the session was successfully closed. Interestingly, whenever it happens to more than 1 of the RCs, its always (so far) been the pair that are running on the same VM. Yet they're managing to maintain their heartbeat, so it isn't a network connectivity problem. Any help would be greatly appreciated!

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  • weird characters displayed during serial communication OSX

    - by nemo
    I have tried communicating via serial (OSX w/ prolific drivers - USB RS232 adapter - Tx,Rx and GND pins on device serial ttl port) to a device and done so successfully using screen /dev/tty.usbserial 115200 8N1 I get to log in and use it as if I was SSH or TelNetted in... However whenever I try to go into system recovery mode (holding CTRL+1) while the device is powering on, it starts displaying weird characters and until I close the screen session it will continue showing weird characters: Of course when we tried doing the same thing on my boss' macbook running windows and PuTTY and everything worked fine, even in system recovery mode; characters were displayed properly. What gives? Id like to learn the intuition to use because up till now I concluded that since I can bot into the system and see characters normally everything about the connection should be fine and its must have been the recovery partition that was broken. This was wrong of course... Niko

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  • Mac OS X, Can't start/stop MySQL via System Preferences

    - by Steve Kuo
    I downloaded and installed MySQL 5.1.47 for OS X 10.6 using the DMG archive: mysql-5.1.47-osx10.6-x86_64.dmg I also installed MySQL.prefPane and MySQLStartupItem.pkg. MySQL.prefPane is a Preference Pane. The problem is, whenever I attempt to start/stop MySQL from the Preference Pane, System Preferences just hangs. It runs at about 50% CPU forever, eventually I have for force quit System Preferences. The same thing happens if I toggle "Automatically Start MySQL Server on Startup". Basically the MySQL Preference Pane is not functional. Note that I have no problem starting MySQL from the command line: sudo /usr/local/mysql/bin/mysqld_safe I have tried reinstalling MySQL and the Preference Pane. I'm using the standard installation location, nothing out of the ordinary. Every time the MySQL Preference Pane just hangs. I'm doing this on a Macbook Pro (Intel) running OS X 10.6.3. There are no old versions of MySQL on this machine.

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  • Entity Framework - MySQL - Datetime format issue

    - by effkay
    Hello; I have a simple table with few date fields. Whenever I run following query: var docs = ( from d in base.EntityDataContext.document_reviews select d ).ToList(); I get following exception: Unable to convert MySQL date/time value to System.DateTime. MySql.Data.Types.MySqlConversionException: Unable to convert MySQL date/time value to System.DateTime The document reviews table has two date/time fields. One of them is nullable. I have tried placing following in connection string: Allow Zero Datetime=true; But I am still getting exception. Anyone with a solution?

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  • Google OpenID changes?!?!?

    - by Andrea
    I'm trying to implement OpenId login for a web application. Whenever new user who logs in via OpenId I create a new user on the sustem, and among the data I store their openid URL, so that next time they login with that user. I'm testing this with my Gmail OpenID, and the problem is that everytime I do this, Google sends a different openid URL, that is, https://www.google.com/accounts/o8/id?id=SomethingThatChangesFromTimeToTime Of course I'm then not able to tell wheter this is or not a new user. I'm a bit puzzled: shouldn't the openid identifier always remain the same?

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  • git status: how to ignore some changes

    - by Mr Fooz
    Is there a way to have git status ignore certain changes within a file? Background I have some files in my repository that are auto-generated (yes, I know that's typically not recommended, but I have no power to change this). Whenever I build my tree, these auto-generated files have status information updated in them (who generated them, a timestamp, etc.). When I say git status, I'd like it to run a filter on these generated files that strips out this transient status information. I only want it to show up in the "Changed but not updated:" section of git's output if there are other, real changes. Using the .gitattributes approach found at http://progit.org/book/ch7-2.html, I am able to get git diff to ignore these status line changes using a simple egrep filter. I'd like to get git status to also use textconv filters (or something equivalent). I'd prefer it if merges aren't affected by any of this filtering.

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  • Zend Framework - tinyMCE - plugin folders are mistaken to be controllers? Help

    - by Ali
    Hi guys I'm trying to integrate the tinymce plugin however I'm running into problems such that almost every feature which requires a plugin to be rendered i.e the add url popup or add image pop up - it opens an empty pop up window. Even if I try to open it inline I get the same blank popup window.. I noticed that whenever I click on lets say url button in tinymCE it opens with reference to my localhost and because of that I'm assuming my application is mistaking the containing javascript folder to be some controller or action. How can I fix this please - I've set up mod rewrite to allow clean urls as well as ignore the javascript folder but this is a different issue altogether :( what should I be looking at here.. I can't notice any error sin firebug..

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  • CodeIgniter Unable to Access Error Message Error

    - by 01010011
    Hi, I've created this registration form for registering new users to a website using CodeIgniter. My problem is, whenever I enter a username that already exists in my database, instead of giving me my error message which explains this to the user, it instead gives me this error message: Unable to access an error message corresponding to your field name Here are snippets of the code from my controller. Any assistance will be appreciated: function register() $this->load->library('form_validation'); $this->form_validation->set_rules('username', 'Username','trim|required|alpha_numeric|min_length[6]|xss_clean|strtolower|callback_username_not_exists); ... } function username_not_exists($username) { $this->form_validation->set_message('username','That %s already exists.'); if($this->User_model->check_exists_username($username)) { return false; } else { return true; }

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  • PyQt: How to keep QTreeView nodes correctly expanded after a sort

    - by taynaron
    I'm writing a simple test program using QTreeModel and QTreeView for a more complex project later on. In this simple program, I have data in groups which may be contracted or expanded, as one would expect in a QTreeView. The data may also be sorted by the various data columns (QTreeView.setSortingEnabled is True). Each tree item is a list of data, so the sort function implemented in the TreeModel class uses the built-in python list sort: self.layoutAboutToBeChanged.emit() self.rootItem.childItems.sort(key=lambda x: x.itemData[col], reverse=order) for item in self.rootItem.childItems: item.childItems.sort(key=lambda x: x.itemData[col], reverse=order) self.layoutChanged.emit() The problem is that whenever I change the sorting of the root's child items (the tree is only 2 levels deep, so this is the only level with children) the nodes aren't necessarily expanded as they were before. If I change the sorting back without expanding or collapsing anything, the nodes are expanded as before the sorting change. Can anyone explain to me what I'm doing wrong? I suspect it's something with not properly reassigning QModelIndex with the sorted nodes, but I'm not sure.

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  • Firing trigger for bulk insert

    - by Deepa
    ALTER TRIGGER [dbo].[TR_O_SALESMAN_INS] ON [dbo].[O_SALESMAN] AFTER INSERT AS BEGIN -- SET NOCOUNT ON added to prevent extra result sets from -- interfering with SELECT statements. SET NOCOUNT ON; -- Insert statements for trigger here DECLARE @SLSMAN_CD NVARCHAR(20) DECLARE @SLSMAN_NAME NVARCHAR(20) SELECT @SLSMAN_CD = SLSMAN_CD,@SLSMAN_NAME=SLSMAN_NAME FROM INSERTED IF NOT EXISTS(SELECT * FROM O_SALESMAN_USER WHERE SLSMAN_CD = @SLSMAN_CD) BEGIN INSERT INTO O_SALESMAN_USER(SLSMAN_CD, PASSWORD, USER_CD) VALUES(@SLSMAN_CD, @SLSMAN_CD,@SLSMAN_NAME ) END END This is the trigger written for a table(O_SALESMAN) to fetch few columns from it and insert it into one another table(O_SALESMAN_USER). Presently bulk data is getting inserted into O_SALESMAN table through a stored procedure, where as the trigger is getting fired only once and O_SALESMAN_USER is having only one record inserted each time whenever the stored procedure is being executed,i want trigger to run after each and every record that gets inserted into O_SALESMAN such that both tables should have same count which is not happening..so please let me know what can be modified in this Trigger to achieve the same....

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  • Rewriting subdomain to subfolder with htaccess

    - by Owen Allen
    I'm attempting to use .htaccess in the root folder of an Ubuntu/Apache2 server in order to mask a subdomain to subfolder and I keep getting a 500 Internal Error. I know that I'm doing something stupidly wrong and it is some silly error causing the problem. I've checked all of the similar threads on SO and online and whenever I try their advice the 500 continues. Here's my code. RewriteEngine on RewriteCond %{HTTP_HOST} ^admin\.mydomain\.com.*$ RewriteRule (.*) intranet/$1 [L] What I want to occur is that if a user visits admin.mydomain.com they will get the contents of the folder admin.mydomain.com/intranet/ but their URL bar will still be admin.mydomain.com. Any idea what I'm doing wrong? In addition, some of the threads online talked about possible problems with this system. Is this the best way of doing this masking, should I be using a vhost setup?

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  • Facebook canvas app ASP.NET MVC HttpException: Invalid Model

    - by zznq
    I am working on a Facebook tab application. I am using asp.net MVC 2 with the "official" Microsoft Facebook SDK. Most of my views are working just fine. However, I have one that is causing a huge mess. I am simply returning a List<Tags> to the view and as my ViewModel. This problematic view is simply displaying the list in a foreach loop. Whenever navigate to this view I get a "System.Web.HttpException: Invalid Model" exception. The most puzzling part of all this is that the same code is running without fail on our regular(non-Facebook) app that works just fine with the same code. Any insight into why Facebook and asp.net MVC 2 would be causing this behavior would be much appreciated.

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