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  • How to programmatically deactivate the AirPort?

    - by mystify
    I want to make a small utility to programmatically deactivate the AirPort of my mac. I have networking problems which couldnt be resolved by expensive experts. I need to deactivate and reactivate the mac AirPort once every half hour. So a little utility which does that automatically would be great. I think I wouldn't need an UI for this either. Just the most simple possible kind of application to automatically stop and start the AirPort. Maybe even apple automator code?

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  • Should I merge .pbxproj files with git using merge=union?

    - by Ortwin Gentz
    I'm wondering whether the merge=union option in .gitattributes makes sense for .pbxproj files. The manpage states for this option: Run 3-way file level merge for text files, but take lines from both versions, instead of leaving conflict markers. This tends to leave the added lines in the resulting file in random order and the user should verify the result. Normally, this should be fine for the 90% case of adding files to the project. Does anybody have experience with this?

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  • Secondary thread causes startup delay

    - by JK
    In my didFinishLaunchingWithOptions method I spawn a thread to perform some maintenance on my core data store. However, this increases the startup time by half a second. The startup view is a tableview which draws its content from the same store. If I let the thread sleep for a second, the startup time improves drastically. I would like to understand why the second thread is blocking/delaying the main thread. Is it because both are trying to access the store (The second thread has its own store coordinator and context) or another reason (e.g. dont spawn threads in didFinishLaunching)?

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  • Black Corners On Grouped UITableViewCells Only After Navigation Pops

    - by coneybeare
    I am not graphics expert but I somehow managed to make some good looking custom grouped UITableViewCells by setting the background view to a backgroundView with some CG code. In all SDK's up to 3.1.3 (maybe 3.2... I haven't tested on the iPad) this was working great, but I think a more recent SDK has introduced a change in the way graphics are cached offscreen. Upon first render, everything is great: The drawing is fine and the corners are transparent. If I push a couple of view controllers on the navigation stack and come back, there are now black corners that appear in the views: BEFORE && AFTER I have tons of code, most of which is written up here. I have tried tweaking to the best of my ability, looking at the docs for applicable changes, but after at least 8 hours in I still cannot find what might cause this. I have tried setting every view I can think of to be backgroundColor=clearColor and opaque=NO What else am I missing? Any debugging tips? UPDATE: I have some debug code in viewDidAppear that prints the backgroundColor and class description of all the subviews. - (void)debugView:(UIView *)view { DebugLog(@"%@ - %@", view.backgroundColor, [[view class] description]); for (UIView* child in view.subviews) { [self debugView:child]; } } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [DownloadController.networkQueue setSuspended:NO]; for (TTTableViewCell *cell in [self.tableView visibleCells]) { [cell debugView:cell]; } } With this code, I inspect the backgroundColor settings of the cell views on first load, when it is fine, and then again after coming back. There are some differences, but all the colors are still set to be clear. This leads me to believe the issue is underneath the UITableViewCell. UPDATE 2: I have created a simple sample application to highlight the problem here

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  • iPhone keyboard, Done button and resignFirstResponder

    - by nevan
    This is probably a dumb question, but I can't find the answer in the docs. Did the "Done" button on the pop-up keyboard always cause the keyboard to disappear? I see a lot of code around the web like this: - (BOOL)textFieldShouldReturn:(UITextField *)theTextField { [theTextField resignFirstResponder]; return YES; } When I press the "Done" button, the keyboard pops down and the UITextField resigns first responder. I'm presuming that pressing the "Done" button didn't used to cause a UITextField to resignFirstResponder, but that behavior changed at some time. I'm debugging on OS 3.0 - 3.1.3

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  • IOS SDK : first advices for beginners

    - by VdesmedT
    I too often answer the same kind of questions regarding basic topics like memory management, UITableView, Interface Orientation, MVC, etc... I understand very well that everyone starting with that SDK is too exited about getting its hand on it but a few reading would save them hours of debugging and the frustration that come along with the feeling that "We miss something here". I'd like experience users to share the few small articles, white papers, docs, book chapters that helps other save their time and avoid frustration. My first vote would be for : IOS Memory Management Guide View Controller Programming Guide Table View Guide And as a General recommendation, read the Overview section that come along with every class documention in the reference library, they contains most of what you need to know to avoid big traps !

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  • Having an issue while trying to implement In-App Purchase

    - by Raymond
    This is my first time to implement In-App purchase and I am using the tutorial located here: Ray Wenderlich Now I am sure this is something simple, but I am having issues figuring out, so I figured I would ask all of the gurus out here. The compiler is saying that _products is Use of undeclared identifier - (void)productPurchased:(NSNotification *)notification { NSString * productIdentifier = notification.object; [_products enumerateObjectsUsingBlock:^(SKProduct * product, NSUInteger idx, BOOL *stop) { if ([product.productIdentifier isEqualToString:productIdentifier]) { *stop = YES; } }]; }

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  • How to Get Search Bar in Tableview to Appear When User Taps Search Icon at the top of sectionIndex s

    - by Gorgando
    I have a tableview with an indexed scrollbar on the right side that shows the letters A-Z and has a magnifying glass icon at the top ({search}). All of the letters in the scrollbar appropriately take the user to the corresponding section except for the magnifying glass, which takes the user to "A" and keeps the searchBar hidden. I just want it to go to the very top of the table so that the searchBar shows up when the user taps the magnifying glass icon in the scroll bar. I've been looking all over for ways to do this, but I can't find any way shy of adding the searchBar to the first tableCell and it's own section, which I'd prefer not to do unless it's the only way. Thanks so much!

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  • Listen to HTML/CSS events of web page

    - by David Metcalfe
    I'm looking for a way to listen for an event in the HTML/CSS of a webpage. Basically, a website I use at work lists queues and appointments, which flag as yellow/red based on the amount of time late on taking said appointment. Other than this visual aide, there is no alert of any kind, which is a failing point if one is juggling multiple windows and doesn't notice. What I would like to do is put together a simple way to watch for the tag ID or perhaps the flag hex color, and then alert me in a way of my choosing. The work environment is on OS X, so I presume I'm looking at an Objective-C centric solution unless Applescript is capable of doing this. Any help would be greatly appreciated.

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  • NSTextField (Label) Attributed Text: Select

    - by huntaub
    I have a NSTextField Label that has attributed text in it. The color and size are different from the defaults. (The text is a bit larger and green) Now, I need to be able to select the text in the label so as the click the hyperlinks embedded in the attributed text. This works fine; however, when selecting the text the format of the text reverts back to the defaults (a smaller, black font). Is there anyway to stop this behavior so that my styling is preserved when the user clicks (selects text) on a Label?

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  • Copying blocks (ie: copying them to instance variables) in Objective-C

    - by RyanWilcox
    I'm trying to understand blocks. I get how to use them normally, when passed directly to a method. I'm interested now in taking a block, storing it (say) in an instance variable and calling it later. The blocks programming guide makes it sound like I can do this, by using Block_copy / retain to copy the block away, but when I try to run it I crash my program. - (void) setupStoredBlock { int salt = 42; m_storedBlock = ^(int incoming){ return 2 + incoming + salt; }; [m_storedBlock retain]; } I try to call it later: - (void) runStoredBlock { int outputValue = m_storedBlock(5); NSLog(@"When we ran our stored blockwe got back: %d", outputValue); [m_storedBlock release]; } Anyone have any insights? (Or, is there something I'm not getting with blocks?) Thank you very much!

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  • How to cancel a touch sequence

    - by Alex
    I have an UIImage view that responds to touch events. I want to cancel the touch sequence if the touch goes outside of certain bounds. How can I do that? I know that I can inspect the coordinates of the touch object, what I don't know is how to cancel the sequence. I don't see any event in the API that allows for that.

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  • I get the warning "Format not a string literal and no format arguments" at NSLog -- how can I correc

    - by dsobol
    Hello, I get the warning "Format not a string literal and no format arguments" on the NSLog call in the following block: (void) alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { NSLog([NSString stringWithFormat:@"%d", buttonIndex]); } I have read in another post here that this error message indicates an insecure use of NSLog. Could someone point me in the direction of a properly formatted string for this? Thanks for any and all assistance! Regards, Steve O'Sullivan

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  • iOS Question. Is There a Framework for Build Time Based Apps.

    - by dugla
    I have the need for some time based effects in the iPad app I am building. The UIView class animation capability beginAnimatins/commitAnimations is exactly the sort of thing I am looking for but it is restricted to specific properties of UIView deemed animatable. Ideally, I am looking for a solution that lets me drive an a time-based function that can perhaps send messages to a class of my own choosing at the rate I specify in the animation. Specifically, I have a function - my implementation of the RenderMan function "smoothstep" which is essentially an ease-in ease-out curve common in animation. It takes [0 - 1] as input and outputs [0 - 1] as the curve is evaluated. I want to drive this function for a duration of my own choosing at rate of my own choosing. Thanks in advance. -Doug

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  • How can I draw a shadow beyond a UIView's bounds?

    - by Christian
    I'm using the method described at http://stackoverflow.com/questions/805872/how-do-i-draw-a-shadow-under-a-uiview to draw shadow behind a view's content. The shadow is clipped to the view's bounds, although I disabled "Clip Subviews" in Interface Builder for the view. Is it possible to draw a shadow around a view and not only in a view? I don't want to draw the shadow inside the view because the view would receive touch events for the shadow area, which really belongs to the background.

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  • DrawRect on the iPhone vs. the Mac

    - by Joe Cannatti
    I am an experienced iPhone dev beginning to work on my first Mac app. One thing that is really throwing me off is the differences between UIView and NSView. It seems that I cannot set the background color of a NSView via interface builder as I can with a UIView. It also seems that I cannot do it by simply sending a setBackgroundColor: message to it. All the examples I have seen are overriding drawRect: in a subclass of NSView. Is that really the only way to do it? What is the conceptual difference here, and why is it this way? NOTE: I am only trying to set the background color to the default grey.

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  • Gradual memory leak and slowdown in loop

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases, and the speed at which frames are processed drops precipitously. (From ~0.5 seconds per frame at the start, to ~2 seconds per frame by the 250th frame.) The only thing I can think can be causing the gradual memory leak is a buildup of the NSAutoreleasePool objects themselves. Am I right in thinking they will only be deallocated when the outer pool is released? If so, is there a better memory management solution here? Creating a pool every run through the loop seems a little hacky. And if not, what is causing the slow memory leak? (It is not NSStrings, and much too slow to be NSImages or NSDatas.) And what could be causing the slowdown?

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  • drawRect gets called on UIView subclass but not on UIViewController

    - by HotFudgeSunday
    My code is working so far but I had to create a Class for the UIView. This is a bit inconvenient because I need to interact with the ViewController too. BTW, I did try [self setNeedsDisplay] on the ViewDidLoad of the UIViewController subclass file but it didn't work. Here's the code, which works on UIView Subclass but doesn't get called on a UIViewController one: - (void)drawRect:(CGRect)rect { UIColor *currentColor = [UIColor redColor]; CGContextRef context = UIGraphicsGetCurrentContext(); someNum = 1; CGContextBeginPath(context); CGContextMoveToPoint(context, 30, 40); [self addDotImageX:30 andY:40]; CGContextSetLineWidth(context, 2); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextStrokePath(context); } Any ideas on what to try? BTW, this is a TabBar App. I know those can somehow block the calls to drawRect. The Tabs where created programatically, not through a Nib. Eg: NSMutableArray *listOfViewControllers = [[NSMutableArray alloc] init]; UIViewController *vc; vc = [[Education alloc] init]; vc.title = @"Education"; [listOfViewControllers addObject:vc]; vc.tabBarItem.image = [UIImage imageNamed:@"info.png"]; [vc release]; I would appreciate any ideas. I've been through the answers on this site related to setNeedsDisplay not calling drawRect and haven't found an answer for my particular case. Thanks.

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  • Get tableView:heightForRowAtIndexPath: to happen after tableView:cellForRowAtIndexPath:?

    - by Triz
    I've got some UITableViewCells that need to change their height depending on the length of the strings inside. I'm calculating the necessary height inside tableView:cellForRowAtIndexPath:, and then storing it in a variable (self.specialRowHeight). Then I've got: - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == SPECIAL_SECTION) { return self.specialRowHeight; } else { return 44; } } Except that seems to be getting called before the tableView:cellForRowAtIndexPath: bit, so it's always zero. Is there a way around this, or perhaps a different way to do it? Thanks!

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  • Code Interaction with Quartz Composition

    - by Alberto MQO
    Hi, i have a Quartz Composition with a Cube, and X/Y/Z rotation inputs are published. On Interface Builder i made a QCView and a QCPatchController with the previous Quartz Composition loaded. In QCView the Patch Controller is binded, and the rotation published ports are binded too to three NSSlider, so when i change the value of the NSSlider's then the cube rotates. All this works fine, but i want to change the rotation values of the cube from the App Delegate on XCode. I tried to change the value of the NSSliders with IBoulets pointing to them, but this change doesnt apply to the cube, like it does when i change the Sliders directly with my mouse. What should i instanciate and/or how to access and change this Input_Ports.value throught the CQPatchController? Thank you very much for reading, i really need help!

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