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  • ATI card - cannot set refresh rate higher than 60 Hz

    - by KubaV
    I am trying to set refresh rate to 85 Hz or 75 Hz at 1024x768 and 1280x1024. On Windows this works, so my card and monitor have 100% support. xrandr does not work - it gives me configure crtc 1 failed I use FGLRX. Please help Monitor:CRT - HP 92 (manual http://bizsupport2.austin.hp.com/bc/docs/support/SupportManual/lpv09818/lpv09818.pdf) G. card: AMD Radeon HD 6450 Sorry for bad english, I am Czech.

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  • When dealing with a static game board, what are some methods to make it more interesting?

    - by Ólafur Waage
    Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of this but it's a good reference. What are some methods you can apply to the game or the design that increases the appeal of the user to the game. Of course you can make it prettier but what are some other methods you can use? For example: Visual cues, game design changes, user interface arrangement, etc.

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  • When should an API favour optimization over readability and ease-of-use?

    - by jmlane
    I am in the process of designing a small library, where one of my design goals is to use as much of the native domain language as possible in the API. While doing so, I've noticed that there are some cases in the API outline where a more intuitive, readable attribute/method call requires some functionally unnecessary encapsulation. Since the final product will not necessarily require high performance, I am unconcerned about making the decision to favour ease-of-use in my current project over the most efficient implementation of the code in question. I know not to assume readability and ease-of-use are paramount in all expected use-cases, such as when performance is required. I would like to know if there are more general reasons that argue for an API design preferring (marginally) more efficient implementations?

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  • How To Be Your Own Personal Clone Army (With a Little Photoshop)

    - by Eric Z Goodnight
    Maybe you’ve always wanted more of yourself. Or maybe you’ve always thought you could be your own best friend! Regardless of your reasons, here’s how to duplicate yourself with some clever photograph tricks and either Photoshop or GIMP. How To Be Your Own Personal Clone Army (With a Little Photoshop) How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume

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  • Can I use one set of images to represent multiple sprites in Java?

    - by mal
    I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating. Each character class has a sprite object. if I've got 10 characters on screen at once then that's 80 images loaded in to memory. Can I make a central sprite class that only holds 8 images for each of the 3 sprites, then get the character objects to request the relevant images from the central sprite class, thereby massively reducing the memory required for the images?

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  • How can I get SLI working with 295.40?

    - by Steve
    I've been doing a lot of googling these last few hours and I'm not having much luck. Perhaps I don't know exactly what I am looking for. I just recently installed Ubuntu 12.04LTS x86_64. Looks beautiful! I have two GTX470's in SLI, and I am finally migrating my desktop over given the hopeful gaming support as of late. My laptop has been enjoying multiple distros of Ubuntu for a couple years now. However, new problems come with unexplored territory, here. At first, I only had one working monitor of my two. Over on nvidia-xconfig I fixed that, but the only solution that actually worked was twinview. Just recently I read here that twinview is not compatible with SLI. Sweet. When I try to tell it, oh hey, use a separate XScreen, configure it the way I want it, click save to configuration file, enter my password, then a sudo restart lightdm, it's broken. One screen blacks or whites out (Couldn't tell you the specific conditions for each, I'm dubious at this point,) and I get this huge error dialogue box upon login. Something about incompatible resolutions if I remember right. Though I am sure I set the resolutions for each screen correctly. Anyway, when I try to enable SLI (sudo nvidia-xconfig --sli=On) despite the fact it hates twinview, unity breaks. The sidebar is there, but only one screen works, the mouse is trapped running along the left edge of it, and the background of the sidebar is a solid blue. Anyway, this ended up being entirely too verbose, I'm sorry, but could anyone part some wisdom please? It would be appreciated!

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  • How to render Minecraft on the GPU?

    - by l0b0
    Hardware: Intel i7 AMD Radeon HD 6970 SSD with plenty of space 6 GB RAM Software OpenJDK 6, 7, and Oracle Java 7 (reproducible with all three) AMD Catalyst 12.8 and open source driver (reproducible with both) Ubuntu 12.04 x86_64 and older Minecraft 1.3.2 vanilla and older On this setup I am getting rubbish frame rates after a short while of playing, dropping from about 45-55 to 15 in a couple of minutes. CPU use is 40-45 even when rendering the opening screen at 1920x1280, and gameRenderer is using about 90% CPU when playing. Rather than trying to eke out a few more FPS out of an obviously broken rendering pipeline, I really hope to find a solution to make the GPU render Minecraft.

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  • How to make image bigger than the screen to be slideable in the screen in monogame for windows phone 8?

    - by Moses Aprico
    (Idk if my title is correct, because when I google it, there is no related result I guess) I am not sure how to explain it correctly, but I am making a plain 2D, tile based, tactic game in windows phone 8 using monogame. I want to make my map is "slideable". With "slidable" I mean I can draw larger images (in total) than my screen and then slide it so I can view a certain area of the drawn images Example : I have a screen which dimension is 1280x720. I have a 1500x1500px image, which consists of 15 tiles, which is 100x100px each, which each tiles is redrawn each times the "Draw" is called. If the image is larger than the screen, the displayed area will be trimmed and of course, making a 220x780px area that is unseenable. The only way to see all of it is through "sliding" the screen around, so I can see all the area. My question is : How to make that happen? Because in default, the screen is unslideable and the image remains trimmed. Sorry if my question and explanation is not clear enough. Clarify it as much as you like. Thank you.

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  • How can I create an orthographic display that handles different screen dimensions?

    - by Piku
    I'm trying to create an iPad/iPhone game using GLES2.0 that contains a 3D scene with a heads-up-display/GUI overlaid on the top. However, this problem would also apply if I were to port my game to a computer and run the game in a resizable window, or allow the user to change screen resolutions... When trying to make the 2D GUI/HUD work I've made the assumption that all I'm really doing is drawing a load of 2D textured 'quads' on the screen and am trying to treat the orthographic projection as an old-style 2D display with 0,0 in the upper left and screenWidth,ScreenHeight in the lower right. This causes me all sorts of confusion when I rotate my ipad into Landscape mode since I can't work out what to put into my projection and modelview matrices to turn everything around the right way. It also gets messy if I want to support the iPad's large screen, an iPhone or a Retina display since I have to then draw three sets of textures for everything and work out which ones to use. Should I be trying to map the 2D OpenGL co-ords 1:1 with the screen? While typing out this question it occurs to me that I could keep my origin in the centre, still running -1/+1 along the axes. This would let me scale my 2D content appropriately on the different screen sizes, but wouldn't I end up with the textures being scaled and possibly losing quality? I'm using OpenGLES 2.0 and have a matrix library that has equivalents to the GLES1.1 glOrthof() and glFrustrum() calls.

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  • fglrx installation without success - gl_conf issue

    - by Lucio
    I followed the steps of this guide. I've installed the drivers without any problems with sudo dpkg -i fglrx*.deb. The next step is Generate a new /etc/X11/xorg.conf file, but I can't do this due to the following reason: When I enter sudo aticonfig --initial -f the terminal show me this output: sudo: aticonfig: command not found This problem is caused by an error with the symbolics links into the fglrx directory. Look at this section, where you can see -how to fix it- but it doesn't work for me. Why it doesn't? Because after I enter sudo update-alternatives --auto gl_conf the terminal show me this: update-alternatives: error: no alternatives for gl_conf. What I have to do to fix this problem? GC: ATI RadeonHD 6670

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  • Problems with the colors on my screen. How can I check if it's a hardware problem?

    - by Ingo Gerth
    On my EEE PC netbook some colors are not displayed properly. Specifically, dark gradients such as in the window title do not look very smooth, but rather look like a sequence of a couple of different colors. This is especially visible when opening a menu, for example the "File" menu in Firefox. As you know this one is black, and it looks terrible on my screen. It is not just black, but the colors look really graded and far from a smooth gradient or anything. Now I am wondering: Is this a hardware or software issue? And how can I check this? If it should be a fixable problem I think it would be worth another question. Note that I am using Natty. If my problem description is not good enough I can try to take a photo.

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  • Create Adventure Game Scene/Room/Backdrop from Real Photo

    - by Lyuben
    Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos? Is it possible to achieve good results by using photos, or the hand-drawn style will always be the best choice? Thank you! --- EDIT --- I want to clarify that I'm particularly interested in the art creation process, not on the environment in which to build games. I'm writing the game in Java for Android, but I don't think it matters. Also, I'm not trying to decide if the game will have photo realistic rooms or not - I want to achieve 2d pixelated, old-school style background scenes and I wonder if this can be made from photos, because I cannot draw them myself. For example, can I shoot a scene with my camera and then make it look something like the image in the following link: PIXEL ART FOREST I know that I cannot get the same quality as an absolutely hand-drawn pixel, but I'm looking for some decent technology/tutorial/software to make them somewhat similar.

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  • Ubuntu 12.04 - NVIDIA GT 525M Error

    - by talha06
    I removed all packages associated with NVIDIA from Synaptic Package Manager and installed nvidia-current. When I click NVIDIA-Settings, gives an error like this: You do not appear to be using the NVIDIA X driver. Please edit your X configuration file (just run `nvidia-xconfig` as root), and restart the X server. Please help me, I need your helps. My laptop model is Dell Inspiron N5110 using Nvidia GeForce GT525M..

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  • When dealing with a static game board, what are some methods to make it more interesting?

    - by Ólafur Waage
    Let's say you have a game board that you look at. It does not move but there is some action going on. For example Chess, Checkers, Solitaire. The game I'm working on is not one of these but it's a good reference. What are some methods you can apply to the game or the design that increases the appeal of the game to the user? Of course you can make it prettier but what are some other methods you can use? For example: Visual cues, game design changes, user interface arrangement, etc.

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  • How do you load in a .bmp file to use it as a height map in C++?

    - by user1324894
    I need to create a terrain that can be used in C++ and opengl and I am told that using a height map is the way to go. I have a .bmp file that is a greyscale image that I would like to use. However, I do not know how to load that greyscale image into the project so that it can be used as a height map or how I can apply a texture to it to create terrain nor how to compute the normals that I'm told will be required. How would I go about achieving what I would like to do?

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  • How do I get a new license for gDEBugger after the 1 free year?

    - by Byte56
    I downloaded the gDEBugger from gremedy over a year ago, with their one year free license. The license has since expired and their site says that I'll be presented with the option for 1 year free license the first time I run it after install. This doesn't happen when re-installing, it just tells me the license has expired. How do I get a new license? I use this regularly for debugging shader problems and performance testing my game.

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  • How to ask developers to think about high resolution screens

    - by WhiteWind
    I just got a ASUS N56VZ laptop, and it`s all good, but the screen resolution 1920x1080px. I am not asking, how to scale ui elements. If someone is interested I have found some tricks: increase font size in system settings increase unity dock size in MyUnity or system settings in modern Ubuntu versions. tweak userChrome.js of FireFox to make buttons|panels|icons larger add DefaultZoomLevel extension to FireFox to make it zoom pages initially. But all of it is miserable, because there are some big bugs: window decoration elements are way too small to pick them with mouse. I can't scale window easily and I can't position my cursor fast on the close|maximize buttons. Tuning lines like in sound volume dialog are hardly clickable at all. Unity top panel (status panel & tray) hardly can contain the bigger font, so it looks ugly, but icons are still the same. Sometimes I can`t read text, as it is cropped (and I cant scale some dialogs as it has fixed size) Chromium is not usable at all (ok, it's not Ubuntu problem, but the problem still exists) JAVA applications are not scalable (same as above) In FF I am able to get descent results in most cases, but multiplication of system font increase and browser font increase makes system controls (combobox, lists, drop down lists) extremely big, so I cant even control the zoom level on the page. IMHO, we should post a bug report (but what kind of bug?) and vote for it! The problem is even deeper, but at least we should ask developers to think about it. So my question is: how can I post a report (the right words and right place) and how can we (who already has that problem, or who want it to be solved before hardware upgrade) vote for faster solution. Any ideas?

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  • Ubuntu live cd : black screen and blinking cursor

    - by IFasel
    I try to install ubuntu 12.04 on my computer. I can get to the purple screen on the live cd but then, if I choose "Installing Ubuntu", I have a black screen with a cursor blinking (and nothing else happens). My PC : acer aspire M3920, CPU i5-2300, 8 Gb RAM, NVIDIA gt 405. What I already tried : I tried with 12.04 and 13.04 daily build I tried with a live usb and with a live dvd I tried the following boot options : nomodset, acpi=off I googled a lot and it seems that it could be a graphic card problem. Do you know any other boot options that I could try ? UPDATE This is not a duplicate : I've tried all the common boot options (nomodeset, noacpi...) and it doesn't change anything. With the option "no splash" (instead of "quiet splash"), I can see what happens before the forever-blinking cursor : [sdg] no caching mode present [sdg] assuming drive cache : write trough ata8.00: excetion Emask 0x52 ... frozen ata8 : SError : { RecovData RecovComm UnrecovData...} ata8.00 : failed command : IDENTIFY PACKET DEVICE ... ata8.00 : status : { DRDY } ata8 : hard resetting link Does somebody know what it means ? N.B. astonishingly, Puppy Linux boots fine (but Debian, Fedora and Ubuntu do not) Solution In fact, it was not a graphic card problem. I had to disconnect the dvd drive and connect it to another free sata connector (I don't really understand why Ubuntu had trouble with this connector and Windows 7 not). After that, everything worked fine.

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  • Unity 3D Display Lag

    - by ec2011
    I find that there is quite a lot of lag when using Unity after upgrading to Precise. It seems that when I first start up the computer, everything is fine, but then if I put the computer on standy for a while and then come back to it, the display is extremely slow and there is a significant delay to visual effects that make the system rather cumbersome to use. I tried to report this as a bug but then bug reporting tool directed me to ask this is a question here first. Thanks for any ideas

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  • How can I support scrolling when using batched rendering for my tiles?

    - by dardanel
    I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is 20*16 tile) .I thought that batching tiles for every frame .Is it good or any suggestion? edit :to more clarify I want to use occlusion culling and batching at the same time.I thought that drawing only visible areas and batching them together .But there is a something i couldn't figure out .When scrolling screen with translate matrix , if one row become invisible , I bind new row and batch them again.Every batched objects needs to buffer again.So I batch tiles and buffer to VBO every time when one row become invisible .I don't know these way is efficient or not .This is my question .And i am open to any suggestions.

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  • Crash on shutdown when using second monitor

    - by plua
    I have recently added a second monitor to my setup. Instead of one VGA monitor, I now have one VGA and one DVI monitor hooked up to the computer. The displays work just fine. However, ever since this monitor was added Ubuntu (10.10) does not shut down properly. I go to shutdown and it starts shutting down but just hangs and I need to manually shut it down. This has been like this for weeks and I feel not comfortable shutting it down this way over and over again. Has anybody any idea what this can be? Or, also useful, does anybody know how to get some info on why this crash occurs? Any logs that can be used for this? Thanks! Paul

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  • So with HTML5 what exactly.....is "supposed" to become phased out.

    - by Mercfh
    So I know HTML5 is the "replacement" for Flash...however it's obviously not mainstream just yet......but what else is it supposed to replace. I ask this because web-dev has always been a secret kinda side-passion of mine (even though I a firmware programmer mostly doing C/Java stuff). And anyway I want to pursue a side thing at doing web design (I know basic XHTML/CSS + some CSS3) But what exactly is I guess...."pointless" to study? JavaScript I assume will always be a huge part of web design? (HTML5 isn't replacing that is it?) What about Ajax and CSS itself?) And then there's Flash....not sure if thats really worth putting effort into? Also there's Adobe Flex/Air......I'm a bit confused if you can't tell.

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  • Theme sometimes fails to load on some UI elements

    - by Neil
    I have no idea if this error as been seen before or not, I have looked around and found people saying they have errors that sound the same but none of the fixes work, my issue is that sometimes the theme does not load some parts of the UI, (the buttons and icons in this case) but the rest is just fine (window bars e.t.c) so I have no idea what the issue is, it works just fine for the most part but sometimes has this bug, if you restart the system it tends to fix it for some time so its hard to see how it could be a graphic card error, however I am very new to linux systems so I may be missing someting very fundamental here. Thank-you in advance. This image shows my problem

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  • Why is Firefox changing the color calibration of this image?

    - by eoinoc
    The symptom of my problem is that the same hex color in a PNG image does not match the CSS-defined color defined by the same hex code. This problem only happens in Firefox when gfx.color_management.mode is set to 2 (tagged images only) rather than 0 (off). (Firefox ICC color correction described here). The image is http://dzfk93w6juz0e.cloudfront.net/images/background-top-light.png which at the bottom has the color #c8e8bd. However, the shade of green is different to that color when Firefox color calibration is enabled. Is this image inadvertently "tagged" for color correction?

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  • NVIDIA Additional Drivers Empty - maximum resolution 640x480 - Driver disappears

    - by Hannibal
    EDIT: Optimus card. For resolution please read this thread: "You do not appear to be using the nvidia x server"(screenshot included) And this: Ubuntu 11.10 problem with Nvidia Thanks! I know, I know yet another NVIDIA question. So I did all the research. I uninstalled and installed nvidia-settings and drivers and nvidia-current from PPE repositories which are the most updated ones. I executed nvidia-xconfig. I have two major problems. One: Additional Drivers setting is empty! It doesn't contain any driver although one is installed. I have executed apt-get update too. But still the list is empty. Two: If I execute nvidia-xconfig it will properly configure an xorg.conf file. I restart but the maximum resolution I got is 640x480. I tried the xrandr but I can't add any resolution to display LVDS1. Some weird error occurs. So I can't add a proprietary driver and I can't boot in with the xorg file created by Nvidia... What can I do? With some work ( unistall nvidia-current and install libgl1-mesa-glx I was able to activate some kind of usage of my card because the resolution got better... and I added bumbelbee to because I have multiple video cards... ) but still the list is empty. I don't know what to do at this point??!!! Also: this is the most important part. When I first installed my ubuntu yesterday 11.10 one I saw the driver!! The driver was there... And then I ofc updated every package from internet.. And after that it was gone. And I can't bring it back. So there must be something wrong with one of the updates. But which???? Thanks for any extra info you can provide! I'm really desperate to solve this issue.

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