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  • Mongomapper query collection problem

    - by kylemac
    When I define the User has_many meetings, it automatically creates a "user_id" key/value pair to relate to the User collections. Except I can't run any mongo_mapper finds using this value, without it returning nil or []. Meeting.first(:user_id = "1234") Meeting.all(:user_id = "1234") Meeting.find(:user_id = "1234") All return nil. Is there another syntax? Basically I can't run a query on the automatically generated associative ObjectId. # Methods class User include MongoMapper::Document key :user_name, String, :required = true key :password, String many :meetings end class Meeting include MongoMapper::Document key :name, String, :required = true key :count, Integer, :default = 1 end # Sinatra get '/add' do user = User.new user.meetings "foobar") #should read: Meeting.new(:name = "foobar") user.save end get '/find' do test = Meeting.first(:user_id = "4b4f9d6d348f82370b000001") #this is the _id of the newly create user p test # WTF! returns [] end

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  • Passing two variables to separate table...associations problem

    - by bgadoci
    I have developed an application and I seem to be having some problems with my associations. I have the following: class User < ActiveRecord::Base acts_as_authentic has_many :questions, :dependent => :destroy has_many :sites , :dependent => :destroy end Questions class Question < ActiveRecord::Base has_many :sites, :dependent => :destroy has_many :notes, :through => :sites belongs_to :user end Sites (think of this as answers to questions) class Site < ActiveRecord::Base acts_as_voteable :vote_counter => true belongs_to :question belongs_to :user has_many :notes, :dependent => :destroy has_many :likes, :dependent => :destroy has_attached_file :photo, :styles => { :small => "250x250>" } validates_presence_of :name, :description end When a Site (answer) is created I am successfully passing the question_id to the Sites table but I can't figure out how to also pass the user_id. Here is my SitesController#create def create @question = Question.find(params[:question_id]) @site = @question.sites.create!(params[:site]) respond_to do |format| format.html { redirect_to(@question) } format.js end end

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  • How to get a handle/reference to the current controller object inside a rails functional test?

    - by Dave Paroulek
    I must be missing something very simple, but can't find the answer to this. I have a method named foo inside bar_controller. I simply want to call that method from inside a functional test. Here's my controller: class BarsController < ApplicationController def foo # does stuff end end Here's my functional test: class BarsControllerTest << ActionController::TestCase def "test foo" do # run foo foo # assert stuff end end When I run the test I get: NameError: undefined local variable or method `foo' for #<BarsControllerTest:0x102f2eab0> All the documentation on functional tests describe how to simulate a http get request to the bar_controller which then runs the method. But I'd just like to run the method without hitting it with an http get or post request. Is that possible? There must be a reference to the controller object inside the functional test, but I'm still learning ruby and rails so need some help.

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  • RoR associations through or not through?

    - by showFocus
    I have four models that are related to one another, the way I have it setup at the moment is I have to select a county, region and country when entering a new city. class Country < ActiveRecord::Base has_many :regions has_many :counties has_many :cities end class Region < ActiveRecord::Base has_one :country has_many :counties has_many :cities end class County < ActiveRecord::Base has_one :country has_one :region has_many :cities end class City < ActiveRecord::Base has_one :country has_one :region has_one :county end Would it be better to use the :through symbol in the association? So I could say the city: has_one :country, :through => :region Not sure if this is correct, I have read how :through works but I'm not sure if this is the best solution. I am a newbie and while I'm not struggling with the syntax and how things work, it would be good to get opinions on best practices and the way things should be done from some rails wizards! Thanks in advance.

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  • how to save extracted icon in delphi

    - by radick
    hi all I am trying to make icon extractor i am successful in getting icon to image1.picture.icon ,its looking same as orginal file icon, but when i am trying to save (iamge1.picture.icon.savetofile(c:\imahe.ico)) its not saving as it is ,it saving with less colur and looking ugly cany any one please tell me what i am doing wrong ? here is my code procedure TForm1.Button1Click(Sender: TObject); begin OpenDialog1.Filter:='All files |*.*'; OpenDialog1.Title:='Please select file'; if OpenDialog1.Execute then Edit1.Text:=OpenDialog1.FileName; end; procedure TForm1.Button3Click(Sender: TObject); var szFileName: string; Icon: TIcon; SHInfo: TSHFileInfo; begin szFileName := Edit1.Text; if FileExists(Edit1.Text) then begin Icon := TIcon.Create; SHGetFileInfo(PChar(szFileName), 0, SHInfo, SizeOf(SHInfo), SHGFI_ICON); Icon.Handle := SHInfo.hIcon; Image1.Picture.Icon := Icon; end; end; procedure TForm1.Button2Click(Sender: TObject); begin if SaveDialog1.Execute then begin Image1.Picture.Icon.SaveToFile(SaveDialog1.FileName+'.ico'); ShowMessage('done'); end; end;

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  • Configure Rails app to retrieve ALL emails from inbox

    - by Kartik Rao
    I'm using the following code to retrieve emails from my Gmail inbox. def get_mail Net::POP3.enable_ssl(OpenSSL::SSL::VERIFY_NONE) Net::POP3.start('pop.gmail.com', 995, "uname","pass") do |pop| unless pop.mails.empty? pop.each_mail do |mail| email = TMail::Mail.parse(mail.pop) email_obj=EmailedQueries.new email_obj.save_email(email.from,email.subject,email.body_html) end end end end This works just fine, but it retrieves only new mails from the inbox. Instead, I want a seperate function that will retrieve ALL emails from the inbox. This function will be used rarely. I wont be retrieving all mails all the time. Only when necessary. Thanks!

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • When the property get and set method has been called?

    - by SmartestVEGA
    i have the following property declaration Public Property IsAreaSelected() As Integer Get Return If(ViewState("IsAreaSelected") Is Nothing, 0, Cint(ViewState("IsAreaSelected"))) End Get Set(ByVal value As Integer) ViewState("IsAreaSelected") = value End Set End Property i want to know when this set and get method will be called ? will it be called when i execute IsAreaSelected() =0 or is there anything like IsAreaSelected().get() or IsAreaSelected().set() ??

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  • A few questions about a Rails model for a simple addressbook app

    - by user284194
    I have a Rails application that lists information about local services. My objectives for this model are as follows: 1. Require the name and tag_list fields. 2. Require one or more of the tollfreephone, phone, phone2, mobile, fax, email or website fields. 3. If the paddress field has a value, then encode it with the Geokit plugin. Here is my entry.rb model: class Entry < ActiveRecord::Base validates_presence_of :name, :tag_list validates_presence_of :tollfreephone or :phone or :phone2 or :mobile or :fax or :email or :website acts_as_taggable_on :tags acts_as_mappable :auto_geocode=>{:field=>:paddress, :error_message=>'Could not geocode physical address'} before_save :geocode_paddress validate :required_info def required_info unless phone or phone2 or tollfreephone or mobile or fax or email or website errors.add_to_base "Please have at least one form of contact information." end end private def geocode_paddress #if paddress_changed? geo=Geokit::Geocoders::MultiGeocoder.geocode (paddress) errors.add(:paddress, "Could not Geocode address") if ! geo.success self.lat, self.lng = geo.lat,geo.lng if geo.success #end end end Requiring name and tag_list work, but requiring one (or more) of the tollfreephone, phone, phone2, mobile, fax, email or website fields does not. As for encoding with Geokit, in order to save a record with the model I have to enter an address. Which is not the behavior I want. I would like it to not require the paddress field, but if the paddress field does have a value, it should encode the geocode. As it stands, it always tries to geocode the incoming entry. The commented out "if paddress_changed?" was not working and I could not find something like "if paddress_exists?" that would work. Help with any of these issues would be greatly appreciated. I posted three questions pertaining to my model because I'm not sure if they are preventing each other from working. Thank you for reading my questions.

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  • How can we expose a .NET public const to COM interop

    - by JulienC
    For historical reasons, we need to expose string constants in .NET through COM interface. We managed to expose ENUM but we can't find a way to expose string const. We try the following code : <ComClass(ComClass1.ClassId, ComClass1.InterfaceId, ComClass1.EventsId)> _ Public Class ComClass1 #Region "COM GUIDs" ' These GUIDs provide the COM identity for this class ' and its COM interfaces. If you change them, existing ' clients will no longer be able to access the class. Public Const ClassId As String = "608c6545-977e-4260-a3cf-11545c82906a" Public Const InterfaceId As String = "12b8a6c7-e7f6-4022-becd-2efd8b3a756e" Public Const EventsId As String = "05a2856f-d877-4673-8ea8-20f5a9f268d5" #End Region ' A creatable COM class must have a Public Sub New() ' with no parameters, otherwise, the class will not be ' registered in the COM registry and cannot be created ' via CreateObject. Public Sub New() MyBase.New() End Sub Public Const chaine As String = "TEST" Public Sub Method() End Sub End Class But when we look on the OLE object viewer, we only see the method. See ScreenShot: screenshot of OLE viewer Anyone have an idea ? Thanks,

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  • Which cross threading invoke function is better for a control that is inherited?

    - by Stevoni
    I have a relatively simple question regarding the best way to call the DataGridView.Rows.Add function when it is inherited into the current control. Which is the best way to make the call to the inherited control? Call it directly in the invoke or call it using recursive-like function? They both seem to produce the same result, a row gets added and the quantity is returned, but which is the most efficient? The delegate: Private Delegate Function ReturnDelegate() As Object The two ways are: A) Private Overloads Function AddRow() As Integer If InvokeRequired Then Return CInt(Invoke(New ReturnDelegate(AddressOf AddRow))) Else Return Rows.Add() End If End Function Or B) Private Function RowsAdd() As Integer If Me.InvokeRequired Then Return CInt(Me.Invoke(New ReturnDelegate(AddressOf MyBase.Rows.Add))) Else Return MyBase.Rows.Add End If End Function

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  • ASP.NET MVC BaseController to dynamically set MasterPage file

    - by rockinthesixstring
    I've built a Base Controller that all of my Controllers inherit from, and I've got it setup so that it checks the browser type and returns the appropriate MasterPageFile on the fly. I'm wondering if this is an efficient way to do this or if I should optimize it another way. Public Class BaseController : Inherits System.Web.Mvc.Controller Protected Overrides Function View(ByVal viewName As String, ByVal masterName As String, ByVal model As Object) As System.Web.Mvc.ViewResult If Request.Browser.IsMobileDevice Then Return MyBase.View(viewName, "Mobile", model) Else Return MyBase.View(viewName, "Site", model) End If End Function End Class

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  • Why are Pascal control structures inconsistent?

    - by 70Mike
    Most Pascal control structures make sense to me, like: for ... do {statement}; if (condition) then {statement}; while (condition) do {statement}; where the {statement} is either a single statement, or a begin ... end block. I have a problem with: repeat {statement-list} until (expression); try {statement-list} except {statement-list} end; Wouldn't it be better that repeat and try have the same general structure, accepting only a single statement or a begin ... end block, instead of having a statement-list that's not formally blocked with a begin and an end?

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  • Signals and Variables in VHDL - Problem

    - by Morano88
    I have a signal and this signal is a bitvector. The length of the bitvector depends on an input n, it is not fixed. In order to find the length, I have to do some computations. Can I define a signal after defining the variables ? It is ggiving me errors when I do that. It is working fine If I keep the signal before the variables .. but I don't want that .. the length of Z depends on the computations of the variables. What is the solution ? library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity BSD_Full_Comp is Generic (n:integer:=8); Port(X, Y : inout std_logic_vector(n-1 downto 0); FZ : out std_logic_vector(1 downto 0)); end BSD_Full_Comp; architecture struct of BSD_Full_Comp is Component BSD_BitComparator Port ( Ai_1 : inout STD_LOGIC; Ai_0 : inout STD_LOGIC; Bi_1 : inout STD_LOGIC; Bi_0 : inout STD_LOGIC; S1 : out STD_LOGIC; S0 : out STD_LOGIC ); END Component; Signal Z : std_logic_vector(2*n-3 downto 0); begin ass : process Variable length : integer := n; Variable pow : integer :=0 ; Variable ZS : integer :=0; begin while length /= 0 loop length := length/2; pow := pow+1; end loop; length := 2 ** pow; ZS := length - n; wait; end process; end struct;

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  • Background changes by itself and procedure repeats many times until I release the mouse button

    - by Robert
    Dear community, I am a student, and I'm working on a little slots game (if the same random number comes up 3 timed, you win). I use Borland Pascal 7. I use graph to make this a bit more visual, but when I start the game my background turns from black to grey, and the other problem is that if I click the game start button, the game runs many times until I release the mouse button. How can I solve this? Here is my full program: program slots; uses mymouse,graph,crt; var gdriver,gmode,coin:integer; m:mouserec; a,b,c,coins:string; procedure gomb(x1,y1,x2,y2:integer;szoveg:string); var j,n:integer; begin setcolor(blue); rectangle(x1,y1,x2,y2); setfillstyle(1,blue); floodfill(x1+2,y1+2,blue); setcolor(0); outtextxy((x1+x2)div 2 -textwidth(szoveg) div 2 ,(y1+y2) div 2-textheight(szoveg) div 2,szoveg); end; procedure randomal(var a,b,c:string); begin randomize; STR(random(2)+1,a); STR(random(2)+1,b); STR(random(2)+1,c); end; procedure menu; begin; settextstyle(0,0,1); outtextxy(20,10,'Meno menu'); gomb(20,20,90,50,'Teglalap'); gomb(20,60,90,90,'Inditas'); gomb(20,100,90,130,'Harmadik'); gomb(20,140,90,170,'Negyedik'); end; procedure teglalap(x1,x2,y1,y2,tinta:integer); begin setcolor(tinta); rectangle(x1,x2,y1,y2); end; procedure jatek(var a,b,c:string;var coin:integer;coins:string); begin; clrscr; menu; randomal(a,b,c); if ((a=b) AND (b=c)) then coin:=coin+1 else coin:=coin-1; settextstyle(0,0,3); setbkcolor(black); outtextxy(200,20,a); outtextxy(240,20,b); outtextxy(280,20,c); STR(coin,coins); outtextxy(400,400,coins); end; procedure eger; begin; mouseinit; mouseon; menu; repeat getmouse(m); if (m.left) and (m.x20) ANd (m.x<90) and (m.y20) and (m.y<50) then teglalap(90,90,300,300,blue); if (m.left) and (m.x20) AND (m.x<90) and (m.y60) and (m.y<90) then jatek(a,b,c,coin,coins); until ((m.left) and (m.x20) ANd (m.x<140) and (m.y140) and (m.y<170)); end; begin coin:=50; gdriver:=detect; initgraph(gdriver, gmode, ''); eger; end. Thank you very much, Robert

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  • Ruby custom class to and from YAML;

    - by Sanarothe
    Hi. I'm having trouble deserializing a ruby class that I wrote to YAML. Where I want to be I want to be able to pass one object around as a full 'question' which includes the question text, some possible answers (For multi. choice) and the correct answer. One module (The encoder) takes input, builds a 'question' class out of it and appends it to the question pool. Another module reads a question pool and builds an array of 'question' objects. Where I am currently Sample Question Pool --- | --- !ruby/object:MultiQ a: "no" answer: "no" b: "no" c: "no" d: "no" text: "yes?" Encoder dump to YAML file. Object is a MultiQ filled up with input. (See below.) def dump(file, object) File.open(file, 'a') do |out| YAML.dump(object.to_yaml, out) end object = nil end MultiQ Class definition class MultiQ attr_accessor :text, :answer, :a, :b, :c, :d def initialize(text, answer, a, b, c, d) @text = text @answer = answer @a = a @b = b @c = c @d = d end end The decoder (I've been trying different things, so what's here wasn't my first or best guess. But I'm at a loss and the documentation doesn't really explain things thoroughly enough.) File.open( "test_set.yaml" ) do |yf| YAML.load_documents( yf ) { |item| new = YAML.object_maker( MultiQ, item) puts new } end Questions you can answer How do I achieve my goal? What methods should I use, between parsing, loading files or documents, to successfully deserialize a Ruby class? I've already looked over the YAML Rdoc, and I didn't absorb very much, so please don't just link me to it. What other methods would you suggest using? Is there a better way to store questions like this? Should I be using document db, relational db, xml? Some other format?

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  • C++ Ambiguous call to Overloaded Function (const variety)

    - by Joe
    After researching this online, I've only found solutions that don't apply to my problem, so please bear with me. Code snippet: typedef my_map_t<int const *, float> _test; my_map_t::const_iterator not_found = my_map_t::end(); if (_test.find(&iKeyValue) == not_found) { _test[iKeyValue] = 4 + 5; // not the actual code, but here for simplicity } The compiler complains that there's an ambiguous call to my_map_t::end(). This makes sense, because the only difference is the return type. Output: error C2668: 'std::_Tree<_Traits>::end' : ambiguous call to overloaded function Normally you can disambiguate the call by casting the parameters, but end() has no parameters. Any ideas?

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  • Passing an TAdoDataset as parameter using TADOStoredProc

    - by Salvador
    i have an oracle stored procedure with 2 parameters declarated as input cursors. how i can assign this parameters the TADOStoredProc component? ORACLE PROCEDURE MYSTOREDPROCEDURE(P_HEADER IN TCursor, P_DETAL IN TCursor, P_RESULT OUT VARCHAR2) BEGIN //My code goes here END; Delphi function TMyClass.Add(Header, Detail: TADODataSet;var _Result: string): boolean; Var StoredProc : TADOStoredProc; begin Result:=False; StoredProc:=TADOStoredProc.Create(nil); try StoredProc.Connection :=ADOConnection1; StoredProc.ProcedureName:='MYSTOREDPROCEDURE'; StoredProc.Parameters.Refresh; StoredProc.Parameters.ParamByName('P_HEADER').Value :=Header;//How can assign this parameter? try StoredProc.Open; _Result:=VarToStrNull(StoredProc.Parameters.ParamByName('P_RESULT').Value); StoredProc.Close; Result:=True; except on E : Exception do begin _Result:=E.Message; //exit; end; end; finally StoredProc.Free; end; end;

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  • Ruby on Rails ActiveRecord/Include/Associations can't get my query to work

    - by Cypher
    I just started learning Rails and I'm just trying to set up query via associations. All the queries I try to write seem to be doing bizzare things and end up trying to query two tables parsed together with an '_' as one table. I have no clue why this would ever happen My tables are as follows: schools: id name variables: id name type var_entries: id variable_id entry school_entries: id school_id var_entry_id my rails association tables are $local = { :adapter => "mysql", :host => "localhost", :port => "3306".to_i, :database => "spy_2", :username =>"root", :password => "vertrigo" } class School < ActiveRecord::Base establish_connection $local has_many :school_entries has_many :var_entries, :through => school_entries end class Variable < ActiveRecord::Base establish_connection $local has_many :var_entries has_many :school_entries, :through => :var_entries end class VarEntry < ActiveRecord::Base establish_connection $local has_many_and_belongs_to :school_entries belongs_to :variables end class SchoolEntry < ActiveRecord::Base establish_connection $local belongs_to :school has_many :var_entries end I want to do this sql query: SELECT school_id, variable_id,rank FROM school_entries, variables, var_entries, schools WHERE var_entries.variable_id = variables.id AND school_entries.var_entry_id = var_entries.id AND schools.id = school_entries.school_id AND variables.type = 'number'; and put it into Rails notation: here is one of my many failed attempts schools = VarEntry.all(:include => [:school_entries, :variables], :conditions => "variables.type = 'number'") the error: 'const_missing': uninitialized constant VarEntry::Variables (NameError) if i remove variables schools = VarEntry.all(:include => [:school_entries, :variables], :conditions => "type = 'number'") the error is: Mysql::Error: Unkown column 'type' in 'where clause': SELECT * FROM 'var_entries' WHERE (type=number) (ActiveRecord::StatementInvalid) Can anyone tell me where I'm going horribly wrong?

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  • How do I create and use a junction table in Rails?

    - by Thierry Lam
    I have the following data: A post called Hello has categories greet Another post called Hola has categories greet, international My schema is: create_table "posts", :force => true do |t| t.string "name" t.datetime "created_at" t.datetime "updated_at" end create_table "categories", :force => true do |t| t.string "name" t.datetime "created_at" t.datetime "updated_at" end create_table "posts_categories", :force => true do |t| t.integer "post_id" t.integer "category_id" t.datetime "created_at" t.datetime "updated_at" end After reading the Rails guide, the most suitable relationship for the above seems to be: class Post < ActiveRecord::Base has_and_belongs_to_many :categories end class Category < ActiveRecord::Base has_and_belongs_to_many :posts end My junction table also seems to have a primary key. I think I need to get rid of it. What's the initial migration command to generate a junction table in Rails? What's the best course of action, should I drop posts_categories and re-create it or just drop the primary key column? Does the junction table have a corresponding model? I have used scaffold to generate the junction table code, should I get rid of the extra code? Assuming all the above has been fixed and is working properly, how do I query all posts and display them along with their named categories in the view. For example: Post #1 - hello, categories: greet Post #2 - hola, categories: greet, international

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  • find(:all) and then add data from another table to the object

    - by Koning Baard XIV
    I have two tables: create_table "friendships", :force => true do |t| t.integer "user1_id" t.integer "user2_id" t.boolean "hasaccepted" t.datetime "created_at" t.datetime "updated_at" end and create_table "users", :force => true do |t| t.string "email" t.string "password" t.string "phone" t.boolean "gender" t.datetime "created_at" t.datetime "updated_at" t.string "firstname" t.string "lastname" t.date "birthday" end I need to show the user a list of Friendrequests, so I use this method in my controller: def getfriendrequests respond_to do |format| case params[:id] when "to_me" @friendrequests = Friendship.find(:all, :conditions => { :user2_id => session[:user], :hasaccepted => false }) when "from_me" @friendrequests = Friendship.find(:all, :conditions => { :user1_id => session[:user], :hasaccepted => false }) end format.xml { render :xml => @friendrequests } format.json { render :json => @friendrequests } end end I do nearly everything using AJAX, so to fetch the First and Last name of the user with UID user2_id (the to_me param comes later, don't worry right now), I need a for loop which make multiple AJAX calls. This sucks and costs much bandwidth. So I'd rather like that getfriendrequests also returns the First and Last name of the corresponding users, so, e.g. the JSON response would not be: [ { "friendship": { "created_at": "2010-02-19T13:51:31Z", "user1_id": 2, "updated_at": "2010-02-19T13:51:31Z", "hasaccepted": false, "id": 11, "user2_id": 3 } }, { "friendship": { "created_at": "2010-02-19T16:31:23Z", "user1_id": 2, "updated_at": "2010-02-19T16:31:23Z", "hasaccepted": false, "id": 12, "user2_id": 4 } } ] but rather: [ { "friendship": { "created_at": "2010-02-19T13:51:31Z", "user1_id": 2, "updated_at": "2010-02-19T13:51:31Z", "hasaccepted": false, "id": 11, "user2_id": 3, "firstname": "Jon", "lastname": "Skeet" } }, { "friendship": { "created_at": "2010-02-19T16:31:23Z", "user1_id": 2, "updated_at": "2010-02-19T16:31:23Z", "hasaccepted": false, "id": 12, "user2_id": 4, "firstname": "Mark", "lastname": "Gravell" } } ] I thought of a for loop in the getfriendrequests method, but I don't know how to implement this, and maybe there is an easier way. It must also work for XML. Can anyone help me? Thanks

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  • random generator to obtain data from array not displaying

    - by Yang Jie Domodomo
    I know theres a better solution using arc4random (it's on my to-try-out-function list), but I wanted to try out using the rand() and stand(time(NULL)) function first. I've created a NSMutableArray and chuck it with 5 data. Testing out how many number it has was fine. But when I tried to use the button function to load the object it return me with object <sampleData: 0x9a2f0e0> - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } While I feel the main cause is the method itself, I've paste the rest of the code below just incase i made any error somewhere. ViewController.h #import <UIKit/UIKit.h> #import "sampleData.h" #import "sampleDataDAO.h" @interface ViewController : UIViewController @property (weak, nonatomic) IBOutlet UILabel *label; @property (weak, nonatomic) IBOutlet UIButton *onHitMePressed; - (IBAction)generateNumber:(id)sender; @property(nonatomic, strong) sampleDataDAO *daoDS; @property(nonatomic, strong) NSMutableArray *ds; @end ViewController.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize label; @synthesize onHitMePressed; @synthesize daoDS,ds; - (void)viewDidLoad { [super viewDidLoad]; daoDS = [[sampleDataDAO alloc] init]; self.ds = daoDS.PopulateDataSource; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setLabel:nil]; [self setOnHitMePressed:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } - (IBAction)generateNumber:(id)sender { srand(time(NULL)); NSInteger number =rand()% ds.count ; label.text = [NSString stringWithFormat:@"object %@", [ds objectAtIndex:number] ]; NSLog(@"%@",label.text); } @end sampleData.h #import <Foundation/Foundation.h> @interface sampleData : NSObject @property (strong,nonatomic) NSString * object; @end sampleData.m #import "sampleData.h" @implementation sampleData @synthesize object; @end sampleDataDAO.h #import <Foundation/Foundation.h> #import "sampleData.h" @interface sampleDataDAO : NSObject @property(strong,nonatomic)NSMutableArray*someDataArray; -(NSMutableArray *)PopulateDataSource; @end sampleDataDAO.m #import "sampleDataDAO.h" @implementation sampleDataDAO @synthesize someDataArray; -(NSMutableArray *)PopulateDataSource { someDataArray = [[NSMutableArray alloc]init]; sampleData * myData = [[sampleData alloc]init]; myData.object= @"object 1"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 2"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 3"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 4"; [someDataArray addObject:myData]; myData=nil; myData = [[sampleData alloc] init]; myData.object= @"object 5"; [someDataArray addObject:myData]; myData=nil; return someDataArray; } @end

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  • Calculating Percentiles (Ruby).

    - by zxcvbnm
    My code is based on the methods described here and here. def fraction?(number) number - number.truncate end def percentile(param_array, percentage) another_array = param_array.to_a.sort r = percentage.to_f * (param_array.size.to_f - 1) + 1 if r <= 1 then return another_array[0] elsif r >= another_array.size then return another_array[another_array.size - 1] end ir = r.truncate another_array[ir] + fraction?((another_array[ir].to_f - another_array[ir - 1].to_f).abs) end Example usage: test_array = [95.1772, 95.1567, 95.1937, 95.1959, 95.1442, 95.061, 95.1591, 95.1195, 95.1065, 95.0925, 95.199, 95.1682] test_values = [0.0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0] test_values.each do |value| puts value.to_s + ": " + percentile(test_array, value).to_s end Output: 0.0: 95.061 0.1: 95.1205 0.2: 95.1325 0.3: 95.1689 0.4: 95.1692 0.5: 95.1615 0.6: 95.1773 0.7: 95.1862 0.8: 95.2102 0.9: 95.1981 1.0: 95.199 The problem here is that the 80th percentile is higher than the 90th and the 100th. However, as far as I can tell my implementation is as described, and it returns the right answer for the example given (0.9). Is there an error in my code I'm not seeing? Or is there a better way to do this?

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  • Concatenation with Zero is not occurring properly in code?

    - by Vineet
    I was trying to reverse a number in PL/SQL. It's working fine, but when my number contains any 0, the output is unexpected. For example: 1234 output 4321 1000 output 1 1203 ouput 3021 10001 output 1 DECLARE r number(9); num number(9):=&p_num; BEGIN WHILE num>=1 LOOP IF mod(num,10)=0 THEN -- extracting last digit of a number . r:=r||0; --if end digit is 0 then concat r with 0 ELSE r:=r||mod(num,10);--if mod is not 0 then it would be last digit. END IF; num:=trunc(num/10);--Removing last digit from number END LOOP; dbms_output.put_line(r); END;

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  • Rails model relations depending on count of nested relations

    - by Lowgain
    I am putting together a messaging system for a rails app I am working on. I am building it in a similar fashion to facebook's system, so messages are grouped into threads, etc. My related models are: MsgThread - main container of a thread Message - each message/reply in thread Recipience - ties to user to define which users should subscribe to this thread Read - determines whether or not a user has read a specific message My relationships look like class User < ActiveRecord::Base #stuff... has_many :msg_threads, :foreign_key => 'originator_id' #threads the user has started has_many :recipiences has_many :subscribed_threads, :through => :recipiences, :source => :msg_thread #threads the user is subscribed to end class MsgThread < ActiveRecord::Base has_many :messages has_many :recipiences belongs_to :originator, :class_name => "User", :foreign_key => "originator_id" end class Recipience < ActiveRecord::Base belongs_to :user belongs_to :msg_thread end class Message < ActiveRecord::Base belongs_to :msg_thread belongs_to :author, :class_name => "User", :foreign_key => "author_id" end class Read < ActiveRecord::Base belongs_to :user belongs_to :message end I'd like to create a new selector in the user sort of like: has_many :updated_threads, :through => :recipiencies, :source => :msg_thread, :conditions => {THREAD CONTAINS MESSAGES WHICH ARE UNREAD (have no 'read' models tying a user to a message)} I was thinking of either writing a long condition with multiple joins, or possibly writing giving the model an updated_threads method to return this, but I'd like to see if there is an easier way first. Any ideas? Also, if there is something fundamentally wrong with my structure for this functionality let me know! Thanks!!

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